Truefire Paladin

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

Truefire Paladin

Creature — Human Knight

Vigilance: Truefire Paladin gets +2/+0 until end of turn.: Truefire Paladin gets first strike until end of turn.

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Truefire Paladin Discussion

greatdevourer on Human Soldier deck

5 months ago

Great soldier themed deck. I see what you are going for and I think you've got a good idea. However there are some cards in this list that aren't that efficient.

Creatures that tap for a temporary +1 bonus for a single target are nice in a draft or limited format, not so much in commander.
-1 Anointer of Champions
-1 Infantry Veteran

The following creatures aren't that great either, but for different reasons.
-1 Benalish Veteran, 3 mana for a 2/2 that only gets a bonus when attacking. Nice but there are better options.
-1 Guardians of Akrasa, the exalted ability works against your battalion ability. Also, can't attack due to defender.
-1 Serene Master, not a soldier, has a kind of cute combat ability, but there are better creatures.
-1 Truefire Paladin, not a soldier, only pumps itself.

I'll start with your maybe board and then some cards you may have over looked.

+1 Catapult Master, really good removal.+1 Daru Warchief, makes most of your other creaturs cheaper.
+1 Field Marshal, like Kongming, "Sleeping Dragon" pumps most of your creatures.

Other creatures to consider:
Doomed Traveler, Loyal Cathar  Flip replaces itself when it dies.
Elite Vanguard, a solid 2/1 for 1 mana.
Fencing Ace, Iroas's Champion, Boros Swiftblade are cheap creatures with double strike.
Gideon's Avenger, just keeps getting bigger.
Knight-Captain of Eos, not a soldier, but turns each of those soldier tokens a Holy Day.
Mentor of the Meek, for the card draw ability. Works well with the Daru Warchief and other cheap creatures in your deck.
Precinct Captain, cheap creature with first strike and keeps making more soldier tokens.
Soldier of the Pantheon can be really good in commander games, lots of multi-colored creatures, including commnders.
Thalia's Lieutenant, has a lot of synergy with everything else.

Enough about the creatures. Lets take a look at the support spells. Consider taking out the following:
Curse of Bloodletting, only affects a single opponent. Weak in multi-player games.
Pacifism, only temporarily removes a single threat
Fortify, Martial Glory, Show of Valor, War Flare, Desperate Stand are all weak temporary bonus cards. Not something you want to draw after a Wrath of God resolves.
Accorder's Shield, there are so many better equipments. Trusty Machete, Silver-Inlaid Dagger, Basilisk Collar, and Loxodon Warhammer immediately come to mind, especially for the aggressive nature of this deck.

Have you looked into any ot these:Blaze Commando, not a human, but, makes instants like Lightning Bolt, Lightning Helix and Warleader's Helix more effective.
Door of Destinies, since most of your creatures are soldiers.
Martial Coup, is a great board wipe that can also let you play 'catch up'.
Mobilization, to make an army after a board wipe.

There are some cards in your maybe board that i don't think would be that good for your deck.
Ancient Tomb, really good for fast mana in competitive formats, expensive card to buy if you don't have one.
Ancient Ziggurat, nice in a five color creature deck, not really good in this one.
Mystifying Maze is kinda tricky, you could end up helping your opponent when you don't want to.
Gemstone Caverns has the same problem as Ancient Ziggurat and is less consistent.
Aftr taking those land cards out, every other land card in your maybe board should be in the deck if you have them or are planning on getting them.

Please keep in mind that, most of the time, Commander/EDH is a format about endurance not speed. Don't be afraid to drop big threats.

As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.

Samuel-Frederick on $10 Boros weenie

10 months ago

Hey, just a few suggestions for budget boros weenie that I think are worth having a think about.

Doomed Traveler isn't a bit hitter, but is removal and wrath protection, and can teach about card value. Dragon Hunter, one mana 2/1 with a slight upside, can't complain about that really, basically an Elite Vanguard. Goblin Glory Chaser is a one mana 2/2 menace (in theory), a different mechanic to play with, and can hit hard. Another new mechanic for the deck, and another lesson in value are Nyxborn Rollicker, and Nyxborn Shieldmate. Another 2 power for one mana is Rakdos Cackler, not very thematic but fits for power and colour. Then there is the boss of weenie, the awesome top man himself, the Selfless Cathar! So much love for him. He's a great card for new players to play and learn with.

When building a deck that is going wide then Akroan Hoplite can get big. Not all that exciting but Cerodon Yearling is fast at least. Teaching about value and the dangers of going wide, you can have cards that go tall such as Sunhome Guildmage, and Truefire Paladin a bit as well.

If the deck has some boosts then Iroas's Champion is cool, or another fast card with Skyknight Legionnaire

I'm not excited by the enchantments you have, I'd rather individual ones that can boost them over cards that have little effect, or are defensive such as Brave the Sands. Just go aggressive with things such as Ordeal of Purphoros, and Madcap Skills. Swap the three mana Fervor for the awesome Expedite. It does what you need by not slowing you down later on, it allows you to run fewer lands (curving at two or with a few three drops I'd be happy with 20 lands), and it doesn't cost you a card. If you were spending more on it then Legion's Initiative is all sorts of awesome.

Just a few things to think about.

aholder7 on Budget Boros Mid-range

1 year ago

Cerodon Yearling is never as good as you want it to be because its quickly outclassed. Truefire Paladin offers more utility and scaling.

AlexRuzhyo on EDH Kaalia

1 year ago

Hey there! I've been playing my Kaalia deck for a long time. I'd like to offer more specific advice, but first I must know, what's your budget, level of competition, and theme you're going for? They'll effect my specific card recommendations. Either way, consider looking at my list for a small primer and some inspiration. For now I'll offer thoughts based on a more typical Kaalia-centric build.

I think you're a bit creature heavy. A fair number of your creatures either can't be cheated out with Kaalia, offer little impact when played, or don't lend themselves well to Kaalia's overall goal. A typical build wants to cheat fatties out as quickly as possible. I can see a certain theme you're going for, soldiers and aggro, but again, I'd need to know your design goals before going too deeply into cuts/suggestions.

I will say, though, that I don't think that smaller creatures like Typhoid Rats, Vampire Nighthawk, Spike Jester, Mirran Crusader, Truefire Paladin, Stormblood Berserker, Loyal Sentry, Duty-Bound Dead pull their weight in EDH. Additionally, creatures with Battalion or Soulbond might prove difficult to trigger for their reward.

Planeswalkers can be a bit of an awkward include in Kaalia. Typically you're swinging all-out with witth way to protector them. Still, they lend themselves better to how you're currently built than a typical build.

You may look into mors selective wraths. Akroma's Vengeance over Planar Cleansing is not only cheaper but preserves your Planeswalkers. Austere Command and Merciless Eviction can answer certain threats while preserving your own.

Consider some more unconditional spot removal such as Path to Exile, Swords to Plowshares, or Anguished Unmaking. You might want more removal for non-creature threats as well.

Artifact wise, you may do well with some ramp and the "two boots", Lightning Greaves and Swiftfoot Boots. Kaalia has a lot of high-value-targets and is often one themselves. The ramp on the other hand helps you get your threats out faster should Kaalia be hated on, and helps color fixing in a color-greedy deck.

Ways to refill your hand will do you well. Phyrexian Arena's getting a reprint in Conspiracy, Necropotence is pretty cheap following EMA, Wheel of Fortune is a little expensive, but Dragon Mage is Kaalia playable and is under a couple bucks. There's other cards, such as Night's Whisper, Bloodgift Demon, or Read the Bones, but none as powerful as the aforementioned.

Lands can obviously be upgraded to their quicker, more expensive counterparts. I won't touch on those, but I advise looking at the Utility Lands that other decks use and find what's of value to you. Homeward Path, Vault of the Archangel, Volrath's Stronghold, Mystifying Maze are a few among many.

Yeah, just let me know where you want to go and I'll give you some more specific advice. I tend to be a hyper competitive player but i recognize someone who values fun more than playing something more ruthless. I do have to say, what you're tryign to accomplish with the lower part of your curve, the soldiers and aggro, may lend themselves well to a Queen Marchesa build. I'd take a look into building around her if you want to run too more stream-line decks.

Cheers.

Silatuyok on Boros Angels I

1 year ago

Your curve is really high, I might consider swapping some of your mid range cards with lower cost creatures, Tajic, Blade of the Legion Angelic Destiny Angel's Mercy Agrus Kos, Wojek Veteran, and Herald of War are all fairly strong cards in their own right, but feel more at home in decks where they are the high cost creatures, such as weenie decks. I might suggest running 4 Truefire Paladin and Skyknight Legionnaire instead, giving you a nice chunk of your curve at 2 and 3, as well as having more bulk multi coloured creatures helps take better advantage of Legion's Initiative and Iroas, God of Victory as their usefulness scales with the number of creatures you have on the board. Also upping your multicolour count makes better use of Scourge of the Nobilis loosing the guildgate, 2 mountains and 3 plains for another garrison and 4 Temple of Triumph would give you better colour consistencey, and due to the high curve won't hurt you too bad in terms of slowing you down with tapland.

Neko069 on Iroas, God of Ass-Filling Tokens

1 year ago

Esto se va...

Agrus Kos, Wojek Veteran: El mazo tiene que ser agresivo, tokens X/1. No te importa la defensa, de cualquier manera se van a morir. Esto dispara slo para las rojas, slo cuando atacan. No es negocio. Orcish Oriflamme te sirve mas. No le importa el color, y dispara siempre

Arashin Foremost: No dispara nunca, hay muy pocos guerreros en el mazo, y los estoy sacando todos porque son horribles. Yo tengo un mazo de 60 Tribal de Warriors, dps te lo muestro para que veas la diferencia.

Boldwyr Heavyweights: vos estas drogado? Un oponente puso un Griselbrand, otro un Jin-Gitaxias, Core Augur, y el ultimo un Emrakul, the Aeons Torn...

Borderland Marauder: Muy debil

Boros Battleshaper: No tiene sentido, va en contra de todo lo que vos queres hacer...

Boros Elite: Muy debil

Bull Cerodon: Muy debil

Consul's Lieutenant: Muy debil

Dragonscale General: No me convence, pero le voy a dar el beneficio de la duda...

Fortress Cyclops: Muy debil

Kragma Butcher: Muy debil

Lantern Scout: No sirve de nada ganar vidas. No vas a ganar un partido curandote.

Lord of Shatterskull Pass: Muy lento

Manic Vandal: Meh...no me parece tan copado

Ordruun Veteran: Muy debil

Pearlspear Courier: Muy debil

Steelshaper Apprentice: Muy debil

Sunhome Enforcer: Muy debil

Taj-Nar Swordsmith: Muy debil

Truefire Paladin: Muy debil

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