Martial Glory

Martial Glory


Target creature gets +3/+0 until end of turn.Target creature gets +0/+3 until end of turn.
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$0.04 $0.14 $0.7 $0.37 0.01 TIX 0.01 TIX

Martial Glory Discussion

Technopony on Preacher: Modern Pauper

3 months ago

Why don't you add some Martial Glory? I'll build this deck and in play Martial Glory shows really good game

theninja97 on Anax And Cheapmede (HELP PLEASE)

3 months ago

Also, for Phalanx Leader, if you just wanted +1/+1 counters, there are a number of different creatures that do the same thing (heroic) and have other niche abilities.

Also, I have to agree with micah1 on comment #5. Anax and Cymede's heroic ability says, "Creatures you control get +1/+1 and gain trample until end of turn" Whenever they are the target of a spell you cast. If you have a bunch of small creatures on the field and play a spell that targets Anax and Cymede, you could get a powerful army that overruns your opponent's forces.

As soon as your opponent realizes that you are pumping up a single creature, they are going to cast something like Lightning Bolt or Smother to get rid of your one creature. From there, you're dead meat as you no longer have any kind of defense.

Also, forgot to put up Martial Glory in the last comment. It triggers 2 separate heroic abilities with one spell. Albeit, it doesn't trigger heroic on one creature twice, but it's a good card.

If you wanted some more recommended budget spells, the person in this Youtube video provides a solid budget deck with anax and cymede. It's roughly $25 in sum

Trockenmatt on Multiple Targets with Heroic

4 months ago

I have an Anax and Cymede tiny leaders deck, and I have a question about one card; Martial Glory. If I target Anax twice, does his ability trigger twice? Therefore, basically giving him +5/+5?

rawberrycough on 2015-04-20 update of Win Hard: ...

5 months ago

I just noticed you had already added Coordinated Assault but got rid of it. I'm guessing it was in favor of Martial Glory, which makes sense. I definitely recommend fitting in Blinding Flare however as you can use it on your turn and target multiple attackers for several triggers at once, as well as prevent blocks. Most of your creatures already have double strike, and iroas provides the other half, so perhaps 2 blinding flares and 2 madcap skills would give you more options by triggering more heroics when you've got iroas and a double strike creature already covered.

Courtney43 on

5 months ago

Boros Charm, Artful Dodge, Dauntless Onslaught and Martial Glory could have places here.

mansfordm on 2015-04-13 update of Win Hard: ...

5 months ago

I totally agree the funnest part to me about the game is building the decks even more so than playing them lol. So building something that is not only competitive but also budget just makes it more of a challenge :p Plus I hate seeing the same 10-20 cards dominating a format making for a stale game. Picking a better one drop than Favored Hoplite actually seems really difficult to me, so I can't really complain he's more than likely the best choice. Two possibilities that have already proven competitive are Champion of the Parish and Monastery Swiftspear. I'd probably consider Titan's Strength over Coordinated Assault or Martial Glory too, just because its a bit more efficient, as it either nets you 3 dmg instead of 2 as opposed to the assault, or is one mana less. Also, it works much better with double strike and while Assault does trigger an additional instance of heroic, I don't think the heroic ability is quite prevalent enough for it to be significant consistently. I like to think of Titan's Strength as Lightning Bolt's 5-8 in Aggro decks. If only there was a one drop with double strike, that'd be the best. Finally I love Anax and Cymede so much. Overrun was the first strategy I really built with and had success with in standard and to me this guy came out and he was just overrun on a stick in my favorite colors. Except any time I would play him in standard people would just give me a funny look, stop to read him like they'd never seen him before, and then instantly get him off the board as fast as possible. He could work though its all about keeping up the pressure. I'm about to go play the deck a few rounds as is and let you know what my results are. I'll probably make my own changes and link to modified list if its all good with you :) Kudos to you dude for inspiring this sort of strategy in modern though man. I've never considered trying to run with it until now

Sagarys on 2015-04-13 update of Win Hard: ...

5 months ago

Disfigure... that is pretty freaking broken awesome!

Mirrid, I agree, Brute Force could be pretty sweet under the right circumstances. But in most cases where I want to pay , I'm going to reach for Coordinated Assault. Martial Glory, while you're right is a little clunkier under poor draws, provides an additional tactical layer. I can use it to save someone while simultaneously pumping someone else. For example, attack with two creatures. Opponent can only block one so he goes for a kill with his block. I pump the one getting through and save the one being blocked - in some cases, triggering his Heroic and making him able to kill the blocker. I'll playtest it to see how it works. I am finding that Launch the Fleet is sub-optimal, so I may replace that.

JexInfinite, I'm on the fence about mainboarding Lightning Bolt. It's always awesome and relevant at pretty much any point in the game - no question. It also adds to the Greek pantheon flavor of the deck. I'm just skeptical about how often I'd want to nuke something over triggering a heroic storm. I'll playtest with it as well.

Cost RW
Converted cost 2


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Common

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