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Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
I've had some success with Titan's Strength and Madcap Skills . Banisher Priest seems the least helpful to have four of... I definitely see the point of Fated Retribution against heavy removal lists, but it might be better sideboard so you can make a little more room for some Red. Coordinated Assault or Martial Glory are good double targeting spells and give you some more impactful instant speed. That said, I like all of the enchantments you've included so deciding to take anything out will probably be a matter of going down to three instead of four on a few cards.
Hey everybody, I've got 1 Purphoros, God of the Forge up for trade. I'm looking mainly for these cards: 2 Indestructibility , 1 Temple of Triumph , 2 Boros Charm , 3 Banisher Priest (preferably foil or promo, but I'll take any), 2 Fabled Hero , 2 Favored Hoplite , 4 Phalanx Leader , 4 Young Pyromancer , 1 Gods Willing , 4 Magma Jet , 4 Martial Glory , 3 Silence , 4 Swift Justice , and 2 Titan's Strength . Leave a comment if you want to offer a trade. You can also check out my binder for any other cards I have/want here: http://tappedout.net/users/twospires/binder/
I want Martial Glory , i'm just trying to get it locally or trade for it rather than buying online and it's taking a while to find them, i've considered putting Titan's Strength in in the meantime, it only target one but the extra power and lower mana cost could be worth it, especially on Fabled Hero .
My main concern with Eidolon of Countless Battles and other enchantments is that I don't really know what to take out for them, and I worry that an enchantment heavy strategy is risky, as removal can set me quite far back if they kill a creature with multiple auras on it.
Hi, i am intending to use this on a regular FNM, what non-pauper cards could i add and what would i remove? currently i plan to add Boros Charm and remove maybe 2x Shock and 1 Martial Glory . What you think?
You should be aware that Martial Glory won't trigger heroic if doubled up on one creature. If it's targeting a creature, it triggers heroic. If it targets twice, that doesn't matter. All that matters is that it's a spell, targetting the creature, and it doesn't matter how many times.
I do think that more creatures would be a good idea here, if one or two eat kill spells you're up a crick.
Yes, both of the cards you mentioned will trigger heroic for both targeted creatures. Another good heroic trigger is Martial Glory .
You're really heavy on the two drops, so I'd remove some and go for more 1 drops. The only two drops I'd run are Daring Skyjek (this dude is great), Wojek Halberdiers (again 3 power for 2 is great), and Firefist Striker . Truefire Paladin is not great compared to those 3, and Akroan Hoplite is way too vulnerable and too dependent on you having a good board state. I'd support Boros Elite , Soldier of the Pantheon , Rakdos Cackler , Dryad Militant or Loyal Pegasus as one drops (I'd choose 1-3 to run as four-ofs). And getting that turn 3 battalion activation is so vital, so I'd run 4x Viashino Firstblade in addition to Skyknight Legionnaire . Maybe even 4x Minotaur Skullcleaver too, because it seems really important. I don't like those four drops, esp. since none of them have haste. Instead of Martial Glory and Arrows of Justice , I'd run Dynacharge and Fortify . Casting that at instants speed should get you consistent turn 4 wins. and I'd try to get to 21 or 22 lands.
Love it, cheap and effective! +1 from me. The only suggestions I can see are maybe replacing Dauntless Onslaught with Martial Glory and swapping one of your creatures out for some Eidolon of Countless Battles couple with Madcap Skills and Ethereal Armor would really bring the pain.
|Avg. draft pick||7.07|
|Avg. cube pick||3.26|
|Commander / EDH||Legal|