Defy Death

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Avacyn Restored Uncommon

Combos Browse all

Defy Death

Sorcery

Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

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Defy Death Discussion

Aondail on Angel Tribal

1 month ago

Going with your angel theme i really feel like you want to add Karmic Guide and Linvala, the Preserver. Your decks major weakness is going to be to aggressive strategies -Linvala can help shore that up by being 2 bodies for 1 cost and gain you life very easily. Karmic guide buying you back something that's died (because your stuff will be killed since its large and threatening) might be a good way to go.

I would also consider Defy Death as nice little on theme spell.

You currently only have 3 humans in the deck so Angelic Overseer might not be very good for you.

I would also consider adding Bruna, the Fading Light and Gisela, the Broken Blade simply because one reanimates something for you, the other is good early game and their Meld side is still an angel ;) Brisela, Voice of Nightmares

Quicksilver Amulet might be another worthwhile inclusion just to help make your stuff uncounterable and in alot of cases much cheaper

Zinrius on Red and White Air Assault

1 month ago

As you're running alot of Angels, i'd recommend Defy Death,

GoldenDiggle on Kaalia of the Vast Burn EDH

2 months ago

Fearsome Awakening is cool reanimation for Dragon tribal, Defy Death is an angelic version. Dragon Mage will help get new creatures into your hand.

Duelist's Heritage acts as a 1 CMC less Blood Mist that can also give an opponent's creature (that isn't attacking you of course) Double Strike as well.

I like the reanimation theme on top of Kaalia, it looks smooth.

JaceArveduin on Modern Angels

3 months ago

Alrighty, I'm going to give you a modified list which will probably* work better. Pick and choose what changes you like. I'm also assuming you have a slightly bigger budget than 25 dollars.

4x Archangel of Tithes

1x Defy Death

3x Emancipation Angel

4x Guardian Seraph

3x Honor of the Pure

3x Journey to Nowhere

4x Path to Exile

17x Plains

2x Scroll of Avacyn

2x Sea Gate Wreckage

4x Seraph Sanctuary

4x Serra Avenger

4x Spatial Contortion

2x Valorous Stance

2x Warping Wail

1x Wrath of God

ICEMAN762004 on The Exalted of Bant

4 months ago

Boomzilla555 that cheat sheet is awesome thank you for that and your suggestions. Defy Death is actually pretty helpful in this deck more than you may think. Qasali Pridemage does do exactly what you are thinking and if I have an opponent with an artifact or enchantment deck it does just the way you described plus removal.

Boomzilla555 on The Exalted of Bant

4 months ago

ICEMAN762004 yeah man way better. I had a look at the price of some of those lands and they're not as cheap as i thought they would be, but here is a helpful cheat sheet for researching dual lands.

http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/332542-dual-lands-cheat-sheet-updated-for-oath-of-the

The other thing i think you might want to do is drop some of the heavier cmc cards for some more early game. Your 1 and 2 cmc creature base is a bit light I think. Defy Death for example is pretty exxy on mana and you have to have 3 a death creature worth hitting with it. I recon Qasali Pridemage should be in the main deck. Exalted decks need a heavy board presence I would think coz you're still only attacking with one creature when you do and really want those exalt triggers to be firing.

Boomzilla555 on The Exalted of Bant

4 months ago

ICEMAN762004 yeah man way better. I had a look at the price of some of those lands and they're not as cheap as i thought they would be, but here is a helpful cheat sheet for researching dual lands.

http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/332542-dual-lands-cheat-sheet-updated-for-oath-of-the

The other thing i think you might want to do is drop some of the heavier cmc cards for some more early game. Your 1 and 2 cmc creature base is a bit light I think. Defy Death for example is pretty exxy on mana and you have to have 3 a death creature worth hitting with it. I recon Qasali Pridemage should be in the main deck. Exalted decks need a heavy board presence I would think coz you're still only attacking with one creature when you do and really want those exalt triggers to be firing.

TheVectornaut on White Angels

4 months ago

I like the lifegain plan that's worked in here, but I feel like it needs another way to capitalize on it. Sure you could just run Felidar Sovereign, but the card I was thinking of is actually Angelic Accord. It certainly isn't necessary to go this route, but since it was what jumped out at me, it's what I'll be basing my suggestions on. There are plenty of ways to gain life so the challenge is to find which ways are the most efficient while also providing other utility. The best strategy is to forego most of the big angels in exchange for cheap threats that work towards producing more tokens so you're never left without a board presence. This means that the slower cards of Guardian of the Gateless, Angel of the Dire Hour, Entreat the Angels, and Defy Death can probably go. If you really want some big hitters to finish the game, I'd try a few copies of Avacyn, Angel of Hope or Iona, Shield of Emeria. I'd also cut Angel's Mercy since it offers no additional benefit beyond the life.

So let's look at some heals. While I normally wouldn't recommend Scroll of Avacyn or Staff of the Sun Magus, I think they can actually work here since they both work towards that magic number of 4 life. Gaining 5 works by itself while gaining 1 lets a Cathedral Sanctifier finish the job. Some other creatures that do similar things are Arashin Cleric and Lone Missionary. You've probably already gleaned that these effects work very well with Emancipation Angel, but they can also be used with flicker effects like Cloudshift, Restoration Angel, and Eerie Interlude. Some other single heals that I've seen used are Children of Korlis and Swords to Plowshares targeting your own creatures. Another way to gain life is with repeatable effects like Soulmender, Ajani's Mantra/Nyx-Fleece Ram, and Wall of Essence. A less popular card that I think could actually work here is Trading Post. It may even justify running artifact lifegain like Bubbling Cauldron and Chalice of Life  Flip. Elixir of Immortality is another solid option there. The last obvious way to gain life is by using lifelinkers. In addition to Fiendslayer Paladin, Lone Rider  Flip, Alabaster Mage, and Serra Ascendant stand out. These cards will get the most value out of equipment like Godsend and enchantments like Sunbond. You don't necessarily want to run a little of everything from above. Sometimes it's best to choose a path and stick with it for the best chance at synergy.

The last thing I'd do is swap around some of the removal pieces to either provide more healing or provide more speed. I like that Exile can gain life, but the limitations make it seem more like a sideboard card to me. Last Breath and Solemn Offering fall in the same boat. One card that is probably good enough is Faith's Fetters as another Pacifism. For the early threats, Path to Exile has always been the white staple. Given the changes, I think board clears like Wrath of God are weaker, but it doesn't hurt to have 1 hanging around just in case. Armageddon, on the other hand, seems too limited since you can only afford to play it if you're already far ahead and if you're certain your opponent can't catch back up and wipe your board.

Anyway, I hope I didn't leave out anything that was here the first time I tried to write this. If you have any comments, just message me whenever.

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