Defy Death

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Uncommon

Combos Browse all

Defy Death

Sorcery

Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

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Defy Death Discussion

seiseises on Casual White Angels

3 weeks ago

Ahhh great to see a big army of angels, so +1 just for that!

That said, I think you should lower your average CMC a bit, since twelve 7+ drops can be problematic even in casual games (and almost half of your deck costs 5 or more to play anyway). As much as I love all those huge-ass angels, maybe you could replace some of them with cheap but powerful 4-5 drops like Battlegrace Angel (lifelink), Angel of Jubilation (lord + anti-black) or Seraph of the Sword, or if you have some more money available, then you have many more to choose from like Archangel of Tithes (combat control), Shalai, Voice of Plenty (hexproof for everyone), Restoration Angel (for re-triggering enter the battlefield effects, including Seraph Sanctuary), or the golden trio of lifelink angels: Baneslayer Angel, Archangel of Thune and Gisela, the Broken Blade.

As more concrete suggestions, I think Seraph of the Sword is better than both Serra Avenger (since you can't play her until turn 4 anyway) and Guardian of the Gateless. Also I would swap Angelic Arbiter for Archangel of Tithes or Battlegrace Angel, and take out Reya Dawnbringer and Angel of the Dire Hour for some of the others I mentioned.

Regarding other spells, you might like Journey to Nowhere instead of Pacifism, or maybe Oblivion Ring/Banishing Light so it's not only for creatures.

Also, your angels won't die that often, so I would cut a couple of Defy Death for something with more utility like Survival Cache, that gives you lifegain + card drawing.

And lastly, if you take out most of your 6+ angels, you won't need Quicksilver Amulet so you could use faster ramp like Pearl Medallion or Oketra's Monument.

And that's all I can think of right now. I'll leave you the links to my angel decks in case you want to check them :) Mono-white Angels, Angels are coming, Angels and the townsfolk

RazortoothMtg on Lyra Angels

1 month ago

GoldenDiggle: wow, that was fast. I haven't really considered Defy Death, but I don't have much recursion outside of Reya Dawnbringer, and it is on theme. Mass Calcify was in the deck, but was a last minute cut to get it to 100 cards. Both are good suggestions, but I have no idea what to cut at this point. I think the correct cut is one of the worse angels, but I'm not sure which one :/

Herald's Horn and Urza's Incubator are reallly good in the deck, but I don't have them because I don't own them, and both are surprisingly pricy. I'm hoping that when Commander Anthology II reprints Incubator again it drops a little, because I need it for this and Spider tribal.

GoldenDiggle on Lyra Angels

1 month ago

Looks pretty awesome! Lyra will definitely gain you some hp!

Have you considered a Defy Death or a Mass Calcify in the deck?

Herald's Horn and Urza's Incubator could also help you get out some angels a bit faster!

Hope you bring some justice to the skies!

newtontke on Need Help Taking Out 13 ...

1 month ago

I would remove the following cards: 1. Soldier of the Pantheon- It has too small of an effect. 2.Blinding Light- It is Sorcery speed so it can only be used offensively and the effect is too small. 3. Defy Death- This effect is alright but is really situational. It is a victim of having only 100 cards.4. Staff of the Sun Magus- Too small of an effect.5. Scroll of Avacyn- Too small of an effect.6. Marble Diamond- Mediocre card that is just "alright".7. Coldsteel Heart- same as Marble Diamond.8. Reverse Damage- 100% reactive cards are often dead draws.9. Chastise- Same as Reverse Damage.10. Moonlit Wake- To small of an effect.11. Sun Droplet- +1 life a turn is awful. Use this card as a coaster.---The above cards are all bad and are easy cuts.-The last two cuts are hard, but id suggest one card for sure:12. Sensei's Divining Top- with only 1 card draw engine Well of Lost Dreams and no other shuffle effects, the top is not very good at all. Great card in a bad situation. I would cut it.---As for the 13th cut; you will have to playtest and see what feels underwhelming, too often.

ironman595 on Gisela's Army

2 months ago

I like the deck over all. I think it's pretty neat that your deck has an underlying "angel tribal" sub-theme to it. If you would like to expand that theme a bit then you could focus on more tribal synergies as well, like adding Bruna, the Fading Light and Herald of War. Also in your cat deck you have Herald's Horn and Urza's Incubator which I believe are better suited for this deck.

The big problem I am seeing with this deck overall is that your instants and sorcerys are a bit lacking, especially for red white, and your creature mana curve is really high. Some of the mana problems go away with the amount of rocks you run and if you switch to tribal angels you can use the artifacts and Herald of War to alleviate that a bit. Another problem is that most of your lands enter tapped.

To fix these things you could do as such (if you have the money or desire to):

-Desolation Giant (you're better off with a normal wrath)

-Jareth, Leonine Titan (doesn't have flying or reach which makes him worse)

-Kalemne's Captain (to much mana. If you have enough to monstrous, play an angel)

-Warchief Giant (this card is great, but you might want Angelic Skirmisher or Aegis Angel instead. Up to you really)

-Ancient Amphitheater (you wont be running enough giants for this to be worth it)

-Some of the cycling lands. You don't need 5. (probably Drifting Meadow & Smoldering Crater)

-Comeuppance (4 drop instant is a lot in this deck)

-Manabarbs (I like the idea, but you will need to tap many more lands than anyone else)

-Boros Keyrune (Boros Cluestone is better & it isn't worth 3 mana)

-Loxodon Warhammer (Great card, but not really useful in this high cost deck)

-Tamiyo's Journal (Too slow for this deck)

-Whispersilk Cloak (Most of your creatures already have flying)

+Bruna, the Fading Light

+Herald of War

+Angelic Skirmisher

+Generator Servant (Good mana + haste, and Sun Titan target)

+Path of Ancestry

+Hanweir Battlements (haste is good, enters untapped, don't need but could add Hanweir Garrison if you want to)

+Seraph Sanctuary (life gain is nice & angel synergy)

+Deflecting Palm (just a better Comeuppance)

+Defy Death (5 mana for an angel)

+Marshal's Anthem (anthems and brings back a bunch of creatures)

+Herald's Horn

+Urza's Incubator

+Quicksilver Amulet or Belbe's Portal (removes mana cost problem)

Other cards you might want to think about:There are plenty of other possible angels to add. The list is to big to add here, so look online if you are interested.

Path to Exile is great if you have a spare.

Wear is good, but it's a couple bucks.

Chaos Warp would be a must add if it wasn't $3.

Wraths are good at slowing down the game for you to catch up. Cards like Hour of Revelation, Day of Judgment, Blasphemous Act, Descend upon the Sinful, Rout, and Fumigate are all pretty good examples.

Vandalblast is a good artifact wrath.

Other Tribal artifacts like Door of Destinies & Vanquisher's Banner work nice too.

Kindred Boon might be a sweet enchantment to check out.

Gratuitous Violence is right up this decks ally.

Berserkers' Onslaught is pretty cool as well.

Hope this helped.

DrukenReaps on The Commanding Wings Of Heaven

2 months ago

Consider removing:

Dragon Throne of Tarkir, Dictate of Heliod- Angels are large by default so while these can certainly help you win via beat down they can easily be win more.

Scroll of Avacyn, Angel's Mercy- In commander these are more often than not just crap.

Anointed Procession- You have some token production but this belongs in a token deck. You have a solid chance of this being a dead card.

Defy Death- why not just run another angel?

That frees up 6 spots for more angels or anything else you were thinking about. The deck is going to be slow since you are playing angels you will average a CMC of around 5 with them. Depending on your opponents decks you may have to do some nasty things to slow them down like playing Armageddon... You do have that rather painful combo that decimates lands already though.

Consider adding:

More board wipes. Wrath of God, Fumigate, Armageddon

Akroma, Angel of Wrath

Baneslayer Angel

Emeria Shepherd

Archangel of Tithes

This may give you some better ideas https://edhrec.com/tribes/angels

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