Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
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Defy Death Discussion
6 days ago
I am unsure what you are trying to do because your card choices are kind of all over the place (like why have Abzan Falconer, co. with almost no +1/+1 counter support?). Here are a few ideas to hopefully make the deck function better in general:
You also have near to no card advantage; Mind's Eye, Cathartic Reunion, Reforge the Soul, etc. let you find what you need and get rid of what is not helpful at that time. And reanimation spells like Defy Death, Karmic Guide, and Breath of Life can get back discarded creatures later.
With so many big angels I am unsure why you have fogs. They generally would only be good early game but then the damage is negligible. I would add ways to give your aerial forces vigilance so you can attack without leaving yourself vulnerable. Heliod, God of the Sun, Serra's Blessing, Brave the Sands, and Angelic Field Marshal are all solid additions.
1 week ago
A few cards I'd recommend are Urza's Incubator, Thalia's Lancers many of the best angels are legendary, Defy Death, and Thaumatic Compass. If you need some more ideas you can look at my Boros angel deck Gisela's Angel Tribe.
1 month ago
I just finished my latest Angel deck, if you'd like to check it out; I'd appreciate comments (and upvotes).
Commander / EDH
SCORE: 1 | 47 VIEWS | IN 3 FOLDERS
2 months ago
Ahhh great to see a big army of angels, so +1 just for that!
That said, I think you should lower your average CMC a bit, since twelve 7+ drops can be problematic even in casual games (and almost half of your deck costs 5 or more to play anyway). As much as I love all those huge-ass angels, maybe you could replace some of them with cheap but powerful 4-5 drops like Battlegrace Angel (lifelink), Angel of Jubilation (lord + anti-black) or Seraph of the Sword, or if you have some more money available, then you have many more to choose from like Archangel of Tithes (combat control), Shalai, Voice of Plenty (hexproof for everyone), Restoration Angel (for re-triggering enter the battlefield effects, including Seraph Sanctuary), or the golden trio of lifelink angels: Baneslayer Angel, Archangel of Thune and Gisela, the Broken Blade.
As more concrete suggestions, I think Seraph of the Sword is better than both Serra Avenger (since you can't play her until turn 4 anyway) and Guardian of the Gateless. Also I would swap Angelic Arbiter for Archangel of Tithes or Battlegrace Angel, and take out Reya Dawnbringer and Angel of the Dire Hour for some of the others I mentioned.
3 months ago
GoldenDiggle: wow, that was fast. I haven't really considered Defy Death, but I don't have much recursion outside of Reya Dawnbringer, and it is on theme. Mass Calcify was in the deck, but was a last minute cut to get it to 100 cards. Both are good suggestions, but I have no idea what to cut at this point. I think the correct cut is one of the worse angels, but I'm not sure which one :/
Herald's Horn and Urza's Incubator are reallly good in the deck, but I don't have them because I don't own them, and both are surprisingly pricy. I'm hoping that when Commander Anthology II reprints Incubator again it drops a little, because I need it for this and Spider tribal.
3 months ago
Looks pretty awesome! Lyra will definitely gain you some hp!
Hope you bring some justice to the skies!
3 months ago
I would remove the following cards: 1. Soldier of the Pantheon- It has too small of an effect. 2.Blinding Light- It is Sorcery speed so it can only be used offensively and the effect is too small. 3. Defy Death- This effect is alright but is really situational. It is a victim of having only 100 cards.4. Staff of the Sun Magus- Too small of an effect.5. Scroll of Avacyn- Too small of an effect.6. Marble Diamond- Mediocre card that is just "alright".7. Coldsteel Heart- same as Marble Diamond.8. Reverse Damage- 100% reactive cards are often dead draws.9. Chastise- Same as Reverse Damage.10. Moonlit Wake- To small of an effect.11. Sun Droplet- +1 life a turn is awful. Use this card as a coaster.---The above cards are all bad and are easy cuts.-The last two cuts are hard, but id suggest one card for sure:12. Sensei's Divining Top- with only 1 card draw engine Well of Lost Dreams and no other shuffle effects, the top is not very good at all. Great card in a bad situation. I would cut it.---As for the 13th cut; you will have to playtest and see what feels underwhelming, too often.