Kindred Charge

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Kindred Charge

Sorcery

Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

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C17

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Kindred Charge Discussion

pyrofrenzy451 on Krenko Commander

2 weeks ago

Some thoughts: Goblin Trashmaster could be really solid in commander to take care of pesky artifacts. Goblin Matron is a good goblin tutor card that even keeps with the deck theme by putting out a 1/1 goblin creature. Goblin Recruiter is a bit more expensive money-wise, but the effect is so much stronger (and it really could/should count as card draw b/c of how many cards you could pull). For that reason Reliquary Tower would be a good pick-up, and is significantly cheaper since its reprinting. Goblin War Strike is another potential win condition. Throne of the God-Pharaoh coupled with Furystoke Giant or Kyren Negotiations would be brutal. Goblin Ringleader could help with card draw, so could Vanquisher's Banner. I like Brightstone Ritual better than Seething Song, it's simply better in 80%+ situations. I like Gempalm Incinerator a lot. I know it isn't a goblin, but I think Hellrider could be huge for you. kindred charge would double your goblins, great synergy with Impact Tremors, Purphoros, God of the Forge, and your sac engine (Boggart Shenanigans and Goblin Bombardment).

TeysaKagachiScion on Brudiclad, The Myr-all Father

3 weeks ago

GiantEnemyBen,while the idea of creating a load of Myr is incrediably tempting, I want to try and avoid exiling my own artifacts as they are also how I draw cards, and most of them are in there serving a purpose. I considered it initailly, but decided that if I really wanted that I could just run kindred charge and an infinite mana combo like Rings of Brighthearth and Basalt Monolith.

SynergyBuild on Raining Blood

1 month ago

Kindred Charge is a great way to pump out loads of damage to finish a game, and is sitting at around 1.45c right now, but this deck is aggro, so the first thing I would suggest is ramp and card draw!

Night's Whisper, Sign in Blood, Read the Bones and the like are powerful engines for pumping cards into your hand for a little amount of life (you will steal it back!)

Talisman of Dominance, Fellwar Stone and Mind Stone are additional "signets" the deck can run if you want, though Fractured Powerstone, Thought Vessel, Everflowing Chalice, Guardian Idol, Marble Diamond, Fire Diamond, Charcoal Diamond, Coldsteel Heart, and Prismatic Lens are other options as well.

Kindred Dominance can be a blowout in a boardstate you can't attack through, and has lead my Vampire deck to many a win, it is also not super expensive, at around 7 dollars, yet also isn't super cheap either, your call. Plague Wind costs more for nearly the same thing, but stops regeneration (if you see a lot of that where you play) and is only .50 cents.

DespairFaction on Lathliss Tribal

1 month ago

Hey there, thanks for sharing your list.

I really like Archwing Dragon in this deck, I will need to add it into my list. Spawn of Thraxes also seems very reasonable and I also really like Hazoret's Monument and Vanquisher's Banner. I will need to check out a few of those for my deck lists.

A few cards that I might suggest cutting since they have always underperformed for me are Door of Destinies, Adaptive Automaton doesn't seem necessary since your dragons are plenty big, and Kindred Charge is really bad with legendary creatures so I would replace that one with World at War or Savage Beating. Dragon's Claw seems like a flavor inclusion, but it probably wont have much of impact.

A few things worth adding Knollspine Dragon, Spinerock Knoll, Valakut, the Molten Pinnacle, Conjurer's Closet.

Anyway really enjoyed the list. I like that you got 28 creatures in yours, I only got about 20 in mine, but id like to get the creature count around 22-23. Let me know if you end up adopting any of these changes.

cdyrdr on Krenkin' Out Infinite Goblins!

1 month ago

@louisjrt No worries at all. I made changes to this deck just a couple days ago, so I'm definitely not above improving it. If you want a great resource for commander deck-building edhrec.com is what I use for a lot of ideas and then test out what I like best. So since you made so many suggestions, I've decided to give each one a quick blurb based on my experience and a letter grade for simplicity's sake.

-Arcane Lighthouse C, by my quick count there are only 8 cards in this deck that would target opponents' creatures and most of them are of little consequence, more useful in other decks

-Buried Ruin A, there are several useful artifacts in this deck and if they are destroyed or milled this can be a saviour

-Haunted Fengraf C, could be useful sometimes, but the fact that it is random and Krenko, Mob Boss is usually the only creature you really 'need' make it mediocre to me

-Strip Mine A+, very useful card especially if you play with players who run things like Gaea's Cradle, Academy Ruins, Glacial Chasm, etc.

-Homeward Path A-, can be a lifesaver sometimes no doubt, especially for the surprise Insurrections

-Myriad Landscape C+, can be useful if you get stuck on 3 lands and need to cast Krenko, Mob Boss, but more often than not I find it slows me down because it enters tapped and only taps for colourless

-Combat Celebrant A, a good, cheap way to get an extra combat, don't expect him to last long though

-Voracious Dragon B+, good way to deal quick damage and can be a powerhouse with evasion, though it can be taken out with targeted removal and lose your goblins for almost nothing

-Zealous Conscripts A-, can be very useful to finish off an opponent, is also beautiful with Kiki-Jiki, Mirror Breaker

-Paradox Engine A, great card in general, but if you have a way to generate a lot of mana and can keep refilling your hand this can be very, very powerful

-Slate of Ancestry A+, speaking of which I love this card, make sure to have a copy of Reliquary Tower as well

-The Immortal Sun C+, solid card that provides several benefits, but I think it's better served in other decks, the cmc is a bit high for goblins as well

-Splinter Twin C, I just think Kiki-Jiki, Mirror Breaker can do it better, the fact that you're stuck with whoever you enchant when you cast it is also a drawback

-Ashling's Prerogative B, the fact that the haste can cover both Krenko, Mob Boss and the goblin tokens is a huge boon, might have to do some testing on this one though

-Kyren Negotiations C+, can be good for getting through blockers/pillow forts or comboing with infinite untaps, usually better to attack though

-Kindred Charge B-, can be useful as a finisher, requires a fairly good board state to be worth it though

-Burn at the Stake B-, pretty much same as above

-Last-Ditch Effort B-, pretty much also same as above, cmc is a lot more affordable though of course you lose your goblins

-Goblin Trashmaster A-, this card might replace Vandalblast, I'll have to do some testing with it though, also excited for Dark-Dweller Oracle and M19 in general

FancyTuesday on Krenko, Mob Boss

1 month ago

Goblin Bushwhacker - for goblins gain haste and +1/+0 until end of turn. You have a lot of haste and aggro cards already, this one seems like the weakest. Only ever as good as your board state

Goblin Wardriver - Only ever as good as your board, and only a middling improvement to it

Goblin Wizard - Goblins don't cost enough to justify a 4 drop to cheat them out. The other ability is cute but I have to figure this deck is more concerned with sweepers than it is spot removal

Kiki-Jiki, Mirror Breaker - The deck doesn't have many high value individual targets to copy, not likely to get much value out of this 5 drop

Reverberate - Dependent on cards in hand, and mono-red doesn't often have the mana to pull this off with any worthwhile targets

Kindred Charge - In Krenko what goblins are isn't as important as that they are. Or, in other terms, you don't have many creatures that are significantly better as copies of what they are than just a 1/1 goblin, and the odds of having many of them out at once vs just having a bunch of 1/1s is pretty low. Ultimately this 6 drop doesn't do much more than give you another commander activation.

And I strongly recommend Goblin Assassin. There's a Krenko deck I play with quite a bit and it's far and away the most effective card in the deck.

Kingtalk on Double Dragon Neon

2 months ago

Crucible of Fire seems like a necessary include. Maybe also a little bit of cost reduction Herald's Horn Urza's Incubator Cloud Key and Belbe's Portal all do pretty good things. Kindred Charge also is pretty mean. Neheb, the Eternal could also easily net you some crazy mana, also maybe Gratuitous Violence and Berserkers' Onslaught could help close out a game. Hope these are helpful suggestions! Cheers

Kingtalk on Sylvia/Khorvath Dragon Knights

2 months ago

Looks like a fun deck, maybe Cloud Key or Urza's Incubator could be good for some cost reduction. Cryptic Gateway could potentially be good for cheating stuff out sometimes at the end of your opponent's turn Belbe's Portal is good for cheating stuff out too. Konda's Banner could be pretty good Kindred Charge and Kindred Boon could both be pretty good. Path of Ancestry is worth putting in there instead of Boros Guildgate. Shared Animosity and Shared Triumph are both fun, also Gratuitous Violence would be good in here. All in all, I like the deck! Was thinking about building something with those two as well. +1 hope my suggestions are helpful :)

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