Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
|Have (2)||Eldritch_Morningstar , metalmagic|
Printings View all
|Commander 2017 (C17)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Kindred Charge occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Kindred Charge Discussion
1 month ago
1 month ago
Hey, nice budget version of Edgar. I like that you included the combo.
An area to look to improve is the manabase. 15x combined Plains and Mountain basic lands is a lot when your deck is primary black. You want black mana more than any other in the early game which Swamps help with, but Plains and Mountains don't. Consider more dual lands that can make white and red mana as well as black? You want most of the dual lands to be able to make black mana because you need black mana the most.
The manabase is budget, Tower and Check lands are good, but even on a budget there's lands to consider adding:
- Unclaimed Territory
- Exotic Orchard
- Caves of Koilos
- Battlefield Forge
- Tainted Field
- Tainted Peak
- Smoldering Marsh
Some upgrades to consider:
Knight of the Ebon Legion > Bloodsworn Steward
One drop > four drop. Less mana cost cards that are should be considered to be cut because is difficult to make with this manabase for a four drop. Edgar already has haste.
Shadow Alley Denizen > Stromkirk Noble
Noble is not worth it because consistently you will not have red mana turn one, but you will have black. Denizen is same price and can give other Vamps or itself evasion when Vamps ETB or Vamp tokens are created.
Dolmen Gate > Ferocity of the Wilds
Gate is excellent with Drana and other attacking Vamps since your attacking Vamps don't receive combat damage thus they can't die from combat damage, but if blocked they do combat damage to blocking creatures.
Living Death > Bloodline Necromancer
Bloodline can reanimate one Vamp; Living could reanimate a lot more. Living is mass sac of creatures for all players and then mass reanimation of the creatures that were in graveyards before the ones that were saced. It can help to recover and for five mana it can recover a lot.
Good luck with your deck.
1 month ago
Hey JaceGoBoom :)
Just wanted to let you know that I really like your deck...
Well actually, it’s not only that:
When I started playing EDH I decided that I only wanted to have legendary dragons as commander. After building the easier ones I’m now at the point where I go for the „un-build-able“ and yeah, four of the Kamigawa Dragons appear to be at least a challenge because you always have to jump through so many hoops to get the when it dies trigger. After making Keiga, the Tide Star and Jugan, the Rising Star work I thought that’s it, I will never find a way to make Ryusei, the Falling Star into a deck and that’s when I found your list. And you did it! And your solution is so simple and therefore brilliant: Clones! And you also did it on a budget which is just super impressive :)
What I perhaps like the most is the sub-theme with Mogg Maniac and Coalhauler Swine. I like it so much that I’d like to suggest adding Spiteful Sliver and if you ever want to build it non budget Repercussion.
The last card that might be of interest is Weaponize the Monsters for Makeshift Munitions. Although it costs more to activate it deals more damage and also lets you shoot any target which could be an upside.
That’s it from my side. Thanks again for your deck building effort, description and especially charing it with the rest of the world :)
2 months ago
Dont play overloard as your general he gets boring fast. As for a win con just play a bunch of stuff and swing. Giving your stuff evasion helps. Path of Ancestry , Kindred Charge and Kindred Discovery are all solid non sliver cards. You have access to any removal counterspell or board wipe in the game so the options are pretty much endless there
2 months ago
The problem with Jegantha is that it does next to nothing. It is the worst companion of the bunch because the payoff and the restriction are way too imbalanced. If you get to those 5 mana, you are better off casting Hivelord/Queen/Overlord/Legion/The first sliver.
2 months ago
You can replace some of the lack luster dinosaurs like Huatli's Raptor with changelings such as Changeling Berserker which also has a budget blink effect and can get you your ETB triggers more than once or Mirror Entity can make your smaller dinosaurs threats, along with making non dinosaurs you have benefit from the dinosaur buffs, and with just the mana it took to cast your commander every creature will have a base power and toughness of eight, which is higher than most of your creatures. There's also Kindred Charge which is a good finisher but it doesn't get around the legend rule so you wont get multiple triggers from your commander. Helm of the Host does get around the legend rule though. And a card like Life's Legacy can be used as efficient card draw.
4 months ago
Starting from the Premium Deck is a pretty good place to begin crafting slivers and it's what I did myself and have been playing slivers for a number of years now.
Now for quite a lot of suggestions and thoughts that I hope will be helpful for you
You really don't need Mana Reflection in slivers or most other decks for that matter. It's really a "win more" kind of card and if you're doing well enough that you have the 6 mana to burn on it you're probably better off just dumping more slivers into play or tutoring for slivers that will allow you to win the game with your Sliver Overlord. If you're using it to go infinite and win with Sliver Queen then your Mana Echoes will provide the same effect for that combo but either of the 4-cost token doublers can also work. Anointed Procession Parallel Lives
You also don't really need bombs like Ulamog, the Infinite Gyre, when you can spend less mana on more creatures that generate more value, putting 11 mana into a single creature will feel kind of bad. Also, a 10/10 among a board of 20/20 unblockable, vigilant, double striking, lifelink, flying, deathtouch, trample, etc. creatures isn't going to provide much of a bonus, it actually ends up being less of a threat than the rest of your board. Plus, if it gets countered, you’re down 11 mana whereas if somebody counters a sliver then you’re down like 2-4 mana and can still play more slivers.
Mycosynth Lattice opens up your entire board to artifact removal (including your lands) you may want to reconsider this include as it doesn't really provide any benefit to you for all the risk that comes with it.
Sensei's Divining Top may not be as useful in a deck where you have as many tutors as you do and your commander can tutor all your value pieces since you’ll probably be shuffling your deck a lot.
Amulet of Vigor doesn’t actually do that much for you, out of all your permanents there is only one that always enters tapped, Vesuva. With the number of shock and check lands you run, you probably do not need this and can use this slot for something else. (I get that it also works with Cryptic Gateway but without a source for card draw, you’ll run out of slivers to play quite quickly anyway)
Crystalline Sliver turns off any and all "target sliver" abilities like Crypt Sliver and Magma Sliver (You also won’t be able to steal things with Overlord). If you find yourself subject to frequent spot removal and need to bring Crystalline out often to protect your Slivers you can at least keep the regenerate ability with Clot Sliver or Sedge Sliver
Harmonic Sliver can potentially ruin your infinite Token Queen combo as the pieces that enable that combo are all artifacts/enchantments and this sliver’s ETB is not a ‘may’ ability. You must destroy something if there is a legal target on the board so you would end up destroying your Training Grounds, Mana Echoes, etc. If you still want this ability I would recommend swapping this with Aura Shards as it is the same ability with the same trigger but it is a ‘may’ ability and you can choose not to destroy something.
Hibernation Sliver is one of the best slivers for avoiding removal. Paying 2 life to protect any sliver from being destroyed, exiled, stolen, etc. is very useful
Dormant Sliver It’s fairly easy to dump your hand when playing slivers but this leaves you with an empty hand and not a whole lot of options. Very good for keeping your hand full of slivers to play. Defender can be a problem but who says you have to attack to win with slivers ;)
Screeching Sliver alternate win, tack this onto infinite sliver tokens combo from the Queen to mill out your opponents. Good if locked out of attacking for some reason
Lavabelly Sliver another non-combat win with Queen combo
Homing Sliver another way to tutor for any sliver you need besides Overlord’s ability
Mesmeric Sliver only card with Fateseal in the game, great for controlling your opponent’s next draw. Force them to only draw lands or maybe give them no lands at all.
Necrotic Sliver having spot removal for any permanent on every single one of your creatures is terrifying a very valuable. Strongly recommend this as an include.
Shadow Sliver I have never encountered anyone playing creatures with Shadow in EDH in all my years of play. This most certainly will let you get through and hit face to win a game, just make sure you kill all your opponents or get rid of it after combat as it leaves you with no blockers
Virulent Sliver I know there are mixed feelings about poison counters in the magic community but hey you get 2 counters on someone with double strike creatures.
Fun and Useful Tribal Cards for Slivers
None of these are particularly pertinent includes and some came with the Premium Deck, but these are just some Tribal cards that I have used over time while playing with slivers. Some I still use and some I do not.
Kindred Summons, Wild Pair, Herald's Horn, Coat of Arms, Kindred Discovery, Descendants' Path, Patriarch's Bidding, Kindred Charge, Vanquisher's Banner, Distant Melody, Kindred Dominance, Living Death, Primal Surge, Harsh Mercy, Door of Destinies
Slivers can be a lot of fun to play but keep in mind that they are very aggressive and can draw a lot of hate from your opponents. Players that have experienced playing against slivers are likely to counter your high-value creatures like Gemhide or Queen and will try keeping your board as small as possible since slivers win by swarming and overwhelming your opponents. I have found that this can be mitigated somewhat by changing your commander since slivers have 3 good options. Sliver Overlord, Sliver Queen, and The First Sliver.
Overlord and Queen are quite similar as they both conducive to trying to hit Queen’s infinite combo as quickly as possible but I have found that Queen tends to make people more nervous than Overlord does since you can create a wide board very quickly with her. Not only that but if you are relatively uninterrupted then silvers can combo out relatively consistently by turn 4 or 5 (depending on how lucky you get). If you like a combo victory, then that’s great, but the combo has very little variance and I personally got bored of it after playing it like that for so long.
Using The First Sliver as your commander is a whole lot less consistent if you’re going for combo but overall I’ve found it to be significantly more fun to play as I can sometimes rip 3-4 slivers for free off the top of my deck. The win is the same with overrunning your opponents but not using an infinite combo every time was very refreshing.
Hopefully you find some of this helpful, slivers are my all-time favorite tribe in mtg and it was great to see them get some love in Modern Horizons.