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|Commander 2017 (C17)||Rare|
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Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Kindred Charge Discussion
1 day ago
The first thing you should figure out is the direction of the deck, and adjust things accordingly. It's a lot easier than it sounds, and it really is that simple. Since this is Tribal EDH and Reaper King is the general, most of what we want is stuff to facilitate both his casting, abuse of his removal effect, and the consistency with which those are done. Granted, I'm not an expert with multicolor EDH, but there are some basic principles that apply, so this is where I am drawing from.
Fielding the 'Crows
Popping with King is great, but with limited deck space, vanillas just don't make the cut. To that end, you need to look for what you get in addition to a card triggering King's removal.
Irregular Cohort - Pay 4 to get a pair of 2/2 Changelings, which means a field day for Reaper
Unsettled Mariner - Changeling plus a hint of protection
Birthing Boughs - Simple Changeling production, which of course means Scarecrows at a decent price
Riptide Replicator - Largely, it's a watered-down Boughs, but a slow format like EDH can give you better opportunities with Replicator
Volrath's Laboratory - Largely, it's a watered-down Replicator, but for a budget deck it can get the job done
Call to the Kindred - Assuming your creature doesn't get vaporized, you can generate free board presence and possibly get pops with Reaper
Descendants' Path - Easier to keep around than Call while harder to actually use, but is an option
Kindred Summons - High costed, but can snowball hard
Acceleration and Mana Fixing
Since this isn't fully funded five-color EDH, you need to compensate for your lands' blandness with artifacts, and possibly a touch of ramp if it fits into the deck. These things are widely used because it's more than just fixing your mana, it's having more mana at your disposal for when your general dies and you need to recast at an inflated price.
Darksteel Ingot , Manalith , Spectral Searchlight - Never underestimate an omni mana rock in EDH, because this both speeds you up and eases your mana needs. There is a point at which too much mana fixing of this nature is bad, but for a budget deck, don't worry too much about that until a little further down the line when you start shifting away from being strictly budget
Coalition Relic - Additional option of planning for next turn
Firemind Vessel - More generation at the cost of being pretty slow
Coldsteel Heart - Not as good as omni mana rocks, but is an option
I'm short on time right now, so I'll pick up where I left off tomorrow.
1 week ago
Hey, saw your forum topic asking for help. Nice version of Krenko.
I think there's only three cards from the maybeboard that deserve spots in the main deck: Kiki-Jiki, Mirror Breaker , Mutavault and Strip Mine . The others in my opinion are not good enough to replace other cards. Consider cutting from the main deck Goblin Rally , Command Tower and 1x Mountain for these three? If adding Kiki might as well add Zealous Conscripts since it's an infinite combo with Kiki giving you another path to victory. Could cut Kindred Charge replace it with Conscripts.
Gamble is a good card for mono red since it's a tutor that can potentially get you a card other than a creature such as Skullclamp . Could replace Quest for the Goblin Lord with Gamble. Mass Hysteria is powerful one drop with Krenko, much faster than Fervor or Hammer of Purphoros . Reverberate and/or Fork gives you access to an instant/sorcery effect your opponents cast especially a tutor which makes it pretty damn versatile for mono red. Could replace 1x Mountain for Reverberate . Good luck with your deck.
1 month ago
I know some of these get up to the $10-$15 mark but worth checking out. Also check out ixalan block or commander 17 has some more generic tribal things.
2 months ago
Cards that fit your theme that we will discuss later. Fumble , Hazoret's Favor , Helm of Possession , Humble Defector , Hypnotic Siren , Illusory Gains , Kindred Charge , Macabre Mockery , Magus of the Unseen , Marchesa's Smuggler , Mass Mutiny , Mogg Cannon , Nicol Bolas, Planeswalker , Saheeli Rai , Spinal Embrace , Zealous Conscripts , Yahenni, Undying Partisan , Dack Fayden , Aladdin , Breaking / Entering , Beguiler of Wills , Bontu the Glorified , Brutal Hordechief , Angrath, the Flame-Chained .
3 months ago
Saheeli's Directive can be very fun.
Kindred Charge will also trigger enter the battelfield effect and can help tou finish the game.
Pillar of Origins can reaplece one of your mana artifact.
3 months ago
McToters Thank you for all the suggestions!
I'd tried using Hoarding Dragon and Goblin Matron for a while, but honestly, tutoring so much kinda made me feel like the deck lost its freshness after a few games, so I took out Hoarding Dragon , and I'll probably skip out on the rest of the tutors. (I kept Goblin Matron and Moggcatcher because they're fun and way more interesting play-wise).
Trove of Temptation never feels worth it, tbh. I like swinging out with Stromgald, et al. and having to leave back blockers for a single extra mana (especially in a multiplayer game) feels really awkward play wise.
Varchild, Betrayer of Kjeldor seems flavorfully fun, yeah, and actually might be fun to work with. Varchild's War-Riders seems utterly AMAZING and is an instant include, honestly. Especially with Varchild, Betrayer of Kjeldor 's leaves the battlefield ability. That's some spicy synergy there. Honestly will probably try out both just for that synergy. Unfortunately, however, I don't think Brand grabs tokens put into play under the control of opponents.
Kindred Charge seems fun... except I have so many legendary creatures that I'm not sure it's worth it. For a finisher, it's great, I think. I'll consider it.
Thank you so much for all your suggestions, this was super duper helpful!
3 months ago
Melee may be right up your alley.
Trove of Temptation for some ramp.
I dont think this helps you at all but Varchild, Betrayer of Kjeldor could be interesting flavor for you. Varchild's War-Riders could also supply your opponents with creatures to encourage attacking you so you can block with your creatures. Kinda an odd way to pump your blockers. And if your worried about opponent’s boards getting out of hand with that there is always Brand but that may end up being A dead card in your hand unless if you decide to go that route even more.
Kindred Charge may also be of use.
4 months ago
First off, for having 3.75 average cmc and a 7 mana commander 33 lands seems too low. I'd swap some of the cluestones for lands since they have similar purpose. As for the focus part right now you have 2 themes - 1 is tribal zombies, the other infinite combo with Tendrils of Agony or a on-death pinger, Rooftop Storm , Gravecrawler and a sac outlet.
While nice to have a back-up in my experience this hasn't worked out too well and I've removed the infinites from my non-combo dedicated decks, so my suggestion is to make the deck more focused by doubling down on one strategy. (Personally I like tribal more and can make more suggestions there)
If you want to go full tribal, I'd cut the infinite and/or most of the tutors for it and add Coat of Arms , Kindred Charge or Shared Animosity . Phyrexian Reclamation and Grave Pact can be nice additions. It That Betrays will do nicely with the sacrifice sub-theme as well. Lastly I'd recommend some of the more unfair stuff to do in tribal black like Patriarch's Bidding and Balthor the Defiled , which can create big swing turns and if unanswered for 1 rotation win the game.
Or if you want to strengthen the combo side, you'd need to add more and better tutors. Personally I'm a big fan of the transmute mechanic as it is low cost(both cmc and money lul) but it has the downside of revealing the card you tutored for. A more non-budget approach would include much more powerful tutors Demonic Tutor , Vampiric Tutor , Mystical Tutor and Diabolic Intent to name a few. You'd also need to add at least 5 counterspells or other ways to protect the combo from being broken as it will become the somewhat main win condition of the deck.
Hope this helps, mate. Cheers!
Kindred Charge occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%