Creature — Human Knight
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Skyknight Legionnaire Discussion
2 months ago
So the deck looks pretty good! I can see a good theme of aggressive creature that also do other stuff, like anthem all your creatures, so it looks like this can beat down pretty hard pretty quickly.
You mentioned that you find yourself in topdeck mode pretty often, and I can see why. I usually aim for 10-14 cards that draw more cards, and I only see 2 here (Staff of Nin and Reforge the Soul.) A lot of people will say that Boros just can't draw spells, but those people are wrong. Now, Boros isn't the most efficient at drawing cards, but it's not out of their reach. Get ready for a wall of text, because here are all your options:
Pursuit of Knowledge, Sorcerer's Strongbox, Slate of Ancestry, Dreamstone Hedron, Magus of the Wheel, Knollspine Dragon, Commune with Lava, Wheel of Fortune, Wheel of Fate, Mentor of the Meek, Bygone Bishop, Stromkirk Occultist, Sin Prodder, Prophetic Flamespeaker, Outpost Siege, Chandra, Pyromaster, Chandra, Flamecaller, Well of Discovery, Urza's Blueprints, Tower of Fortunes, Thran Tome, Tamiyo's Journal, Sword of Fire and Ice, Skullclamp, Rogue's Gloves, Moonring Mirror, Mind's Eye, Mask of Memory, Loreseeker's Stone, Infiltration Lens, Illuminated Folio, Farsight Mask, Endbringer, Bottled Cloister, Bargaining Table, Book of Rass, and Angelheart Vial.
Of these, I'm going to suggest the following eight to bring your number up to ten (obviously Mind's Eye, Sword of Fire and Ice, Chandra, Flamecaller, and Wheel of Fortune are the absolute best, but they are all above $5, unlike the following cards):
- Mentor of the Meek
- Outpost Siege
- Chandra, Pyromaster
- Knollspine Dragon
- Magus of the Wheel
- Slate of Ancestry
- Mask of Memory
So what 8 cards to take out? Let's find out which are the least impact, and let's start from the highest cmc, because getting a lower curve is never bad.
- Captain of the Watch: This card is great in a soldier tribal, but too low impact in this deck, I think. With only 10 cards that get the boost from her, on average, it will only interact with 1-2 cards at a time.
- Lightmine Field: I can understand wanting some pillow fort, but there are plenty of options that don't affect your creatures too, and you are going wide, so this card hoses you pretty bad.
- Ajani Vengeant: His plus is very situational, and even though the other abilities are pretty good, him sometimes not doing anything until then is kind of a waste of a card here.
- Sword of Vengeance: I like having a lot of abilities to get the boost from cards like Concerted Effort, but I think this card is just too expensive for too little. None of the abilities are necessities in the deck to be on one creature.
- Skyknight Legionnaire: French vanillas are sometimes cool, but this one here is not worth 3 mana. There are better hasty creatures and better fliers for 3 mana, so I don't think its necessary to have them both on one creature since they don't really combo in any way.
- Lightning Talons: This pretty much has the flaws of both above cards, plus the fact that it's an aura means that it opens yourself to a 2-for-1.
- Godsend: This isn't really an equipment-themed deck, and there are better equipment for a deck going wide, like Sword of the Paruns. Overall, it's not a horrible card, but paying six mana to give a creature +3/+3 and exiling "deathtouch" doesn't seem that worth it here.
- Asha's Favor: Again with the keywords, and the auras, and the three mana!
So those are the 8 cards I would take out for the drawing cards.
If you are interested, here are some cards I think would definitely make this deck more resilient!
Secondly, there are a couple of super aggro cards for edh that I think you could take advantage of, although be wary because these can make you an early target if played too soon: Luminarch Ascension, Serra Ascendant, and Hero of Bladehold.
Lastly, every deck needs a couple of easy ways to pick off nasty creatures, so I would recommend using Swords to Plowshares, Path to Exile, and Darksteel Mutation (which turns off commanders!) as some pretty good spot removal cards.
Thanks, and good luck!
2 months ago
Hey, just a few suggestions for budget boros weenie that I think are worth having a think about.
Doomed Traveler isn't a bit hitter, but is removal and wrath protection, and can teach about card value. Dragon Hunter, one mana 2/1 with a slight upside, can't complain about that really, basically an Elite Vanguard. Goblin Glory Chaser is a one mana 2/2 menace (in theory), a different mechanic to play with, and can hit hard. Another new mechanic for the deck, and another lesson in value are Nyxborn Rollicker, and Nyxborn Shieldmate. Another 2 power for one mana is Rakdos Cackler, not very thematic but fits for power and colour. Then there is the boss of weenie, the awesome top man himself, the Selfless Cathar! So much love for him. He's a great card for new players to play and learn with.
When building a deck that is going wide then Akroan Hoplite can get big. Not all that exciting but Cerodon Yearling is fast at least. Teaching about value and the dangers of going wide, you can have cards that go tall such as Sunhome Guildmage, and Truefire Paladin a bit as well.
I'm not excited by the enchantments you have, I'd rather individual ones that can boost them over cards that have little effect, or are defensive such as Brave the Sands. Just go aggressive with things such as Ordeal of Purphoros, and Madcap Skills. Swap the three mana Fervor for the awesome Expedite. It does what you need by not slowing you down later on, it allows you to run fewer lands (curving at two or with a few three drops I'd be happy with 20 lands), and it doesn't cost you a card. If you were spending more on it then Legion's Initiative is all sorts of awesome.
Just a few things to think about.
7 months ago
Your curve is really high, I might consider swapping some of your mid range cards with lower cost creatures, Tajic, Blade of the Legion Angelic Destiny Angel's Mercy Agrus Kos, Wojek Veteran, and Herald of War are all fairly strong cards in their own right, but feel more at home in decks where they are the high cost creatures, such as weenie decks. I might suggest running 4 Truefire Paladin and Skyknight Legionnaire instead, giving you a nice chunk of your curve at 2 and 3, as well as having more bulk multi coloured creatures helps take better advantage of Legion's Initiative and Iroas, God of Victory as their usefulness scales with the number of creatures you have on the board. Also upping your multicolour count makes better use of Scourge of the Nobilis loosing the guildgate, 2 mountains and 3 plains for another garrison and 4 Temple of Triumph would give you better colour consistencey, and due to the high curve won't hurt you too bad in terms of slowing you down with tapland.
7 months ago
Oh, and Skyknight Legionnaire
7 months ago
Great start. You've got some good cards in here! I do have a few suggestions:
If you're looking to be a token deck, then you'll need more token-producing cards. Cards like Raise the Alarm, Gather the Townsfolk, and Captain's Call are great for that, if you're looking for human tokens. There are endless amounts of red cards that give goblins, but a few are Krenko's Command and Empty the Warrens. Empty the Warrens is great because you can use your cards like Brute Force and Titan's Strength during your turn, then cast an Empty and boom, you have 6 goblin tokens.
As for aggro, I find Impact Tremors to be very useful, especially if you run 2 or 3 of them. Also, you may want to consider adding more instants that buff your creatures so you can trigger Akroan Crusader's effect. It might be a good idea to look in to other cards with heroic, like Akroan Skyguard, so you can target them and make them threatening. Also, I think Attended Knight might be a better fit than Akroan Sergeant because although they both have first strike, the latter doesn't allow you to put tokens onto the battlefield. In addition, you might want to think about adding Smash to Smithereens, Blazing Salvo or Ray of Dissolution to your sideboard. Having these cards on the sideboard will be helpful in achieving the level of aggression you desire once you size up your opponent. Outnumber is a great card, so I'd stick that in the sideboard too! Wojek Halberdiers and Unruly Mob are some good cards, there's plenty of potential with those. As for Porcelain Legionnaire, I don't see him synergizing with your deck very well. Maybe you see something that I don't, and that's okay! You might be better off with Skyknight Legionnaire, since it is more of a threat with flying and haste.
I hope this book of a comment helped!
Awesome start, keep it up!
8 months ago
I'll give a try to Cathedral of War, even tho that colorless mana worries me (maybe too much then?), and the 1-2 switch from Retreat to Coralhelm to Dispel, probably i'll consider it more for the sideboard (which is still a wip)
9 months ago
This deck is aggressive, but unlike other aggro decks it doesn't really kick off until turn three when it can battalion Wojek Halberdiers or have a few guys on the field with Akroan Hoplite, and this is also when you can attack with the slow but cheap and effective Loyal Pegasus. The deck takes a couple of turns to settle in, so don't worry if it feels a little slow in those turns. Because of this though, turn three is much faster, Skyknight Legionnaire and Fervent Cathar both have haste so you can really kick off on turn three. The Legionnaire has flying to go over the top to keep it alive, and Fervent Cathar gets a blocker out of the way for a very aggressive play.
The four drops are very powerful, Firemane Avenger and Ogre Battledriver can take control of a battlefield if they are kept alive, but they are slow, get them down on turn four to take control of the deck turn five, but be cautious to keep pressure on your opponent or you might find yourself being run through.
Harness by Force and Rally the Peasants can win a game that otherwise looked bleak. For three mana they can change the tide of battle, but for six mana they win games. Rally the Peasants can be cast and the cast again from the graveyard to give your creatures +4/+0, and at instant speed! Harness by Force can take two opponent creatures for six mana, make sure to use these cards wisely, when to use them in the early game to apply pressure and when to save them for a big finish in the late game.
Magma Jet lets you tidy your draw step and Warleader's Helix gains you life, but importantly they both deal damage. You must learn when to use these to kill your opponents creatures to allow your creatures to run through, and when to damage your opponent directly (which you normally only do if you win as a result of it). The deck runs mainly creatures, so use the instants you have incredibly wisely or your men on the battlefield may find themselves in trouble.