Creature — Human Knight
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Skyknight Legionnaire Discussion
3 months ago
Your curve is really high, I might consider swapping some of your mid range cards with lower cost creatures, Tajic, Blade of the Legion Angelic Destiny Angel's Mercy Agrus Kos, Wojek Veteran, and Herald of War are all fairly strong cards in their own right, but feel more at home in decks where they are the high cost creatures, such as weenie decks. I might suggest running 4 Truefire Paladin and Skyknight Legionnaire instead, giving you a nice chunk of your curve at 2 and 3, as well as having more bulk multi coloured creatures helps take better advantage of Legion's Initiative and Iroas, God of Victory as their usefulness scales with the number of creatures you have on the board. Also upping your multicolour count makes better use of Scourge of the Nobilis loosing the guildgate, 2 mountains and 3 plains for another garrison and 4 Temple of Triumph would give you better colour consistencey, and due to the high curve won't hurt you too bad in terms of slowing you down with tapland.
3 months ago
Oh, and Skyknight Legionnaire
4 months ago
Great start. You've got some good cards in here! I do have a few suggestions:
If you're looking to be a token deck, then you'll need more token-producing cards. Cards like Raise the Alarm, Gather the Townsfolk, and Captain's Call are great for that, if you're looking for human tokens. There are endless amounts of red cards that give goblins, but a few are Krenko's Command and Empty the Warrens. Empty the Warrens is great because you can use your cards like Brute Force and Titan's Strength during your turn, then cast an Empty and boom, you have 6 goblin tokens.
As for aggro, I find Impact Tremors to be very useful, especially if you run 2 or 3 of them. Also, you may want to consider adding more instants that buff your creatures so you can trigger Akroan Crusader's effect. It might be a good idea to look in to other cards with heroic, like Akroan Skyguard, so you can target them and make them threatening. Also, I think Attended Knight might be a better fit than Akroan Sergeant because although they both have first strike, the latter doesn't allow you to put tokens onto the battlefield. In addition, you might want to think about adding Smash to Smithereens, Blazing Salvo or Ray of Dissolution to your sideboard. Having these cards on the sideboard will be helpful in achieving the level of aggression you desire once you size up your opponent. Outnumber is a great card, so I'd stick that in the sideboard too! Wojek Halberdiers and Unruly Mob are some good cards, there's plenty of potential with those. As for Porcelain Legionnaire, I don't see him synergizing with your deck very well. Maybe you see something that I don't, and that's okay! You might be better off with Skyknight Legionnaire, since it is more of a threat with flying and haste.
I hope this book of a comment helped!
Awesome start, keep it up!
4 months ago
I'll give a try to Cathedral of War, even tho that colorless mana worries me (maybe too much then?), and the 1-2 switch from Retreat to Coralhelm to Dispel, probably i'll consider it more for the sideboard (which is still a wip)
5 months ago
This deck is aggressive, but unlike other aggro decks it doesn't really kick off until turn three when it can battalion Wojek Halberdiers or have a few guys on the field with Akroan Hoplite, and this is also when you can attack with the slow but cheap and effective Loyal Pegasus. The deck takes a couple of turns to settle in, so don't worry if it feels a little slow in those turns. Because of this though, turn three is much faster, Skyknight Legionnaire and Fervent Cathar both have haste so you can really kick off on turn three. The Legionnaire has flying to go over the top to keep it alive, and Fervent Cathar gets a blocker out of the way for a very aggressive play.
The four drops are very powerful, Firemane Avenger and Ogre Battledriver can take control of a battlefield if they are kept alive, but they are slow, get them down on turn four to take control of the deck turn five, but be cautious to keep pressure on your opponent or you might find yourself being run through.
Harness by Force and Rally the Peasants can win a game that otherwise looked bleak. For three mana they can change the tide of battle, but for six mana they win games. Rally the Peasants can be cast and the cast again from the graveyard to give your creatures +4/+0, and at instant speed! Harness by Force can take two opponent creatures for six mana, make sure to use these cards wisely, when to use them in the early game to apply pressure and when to save them for a big finish in the late game.
Magma Jet lets you tidy your draw step and Warleader's Helix gains you life, but importantly they both deal damage. You must learn when to use these to kill your opponents creatures to allow your creatures to run through, and when to damage your opponent directly (which you normally only do if you win as a result of it). The deck runs mainly creatures, so use the instants you have incredibly wisely or your men on the battlefield may find themselves in trouble.
6 months ago
8 months ago
10 months ago
you could add in Scab-Clan Mauler, Rancor, Colossal Might, Skyknight Legionnaire, Journey to Nowhere,Porcelain Legionnaire, Bonesplitter, Qasali Pridemage,Lone Missionary, Bant Sureblade and the other ones of his kind.
or you could go domain zoo which is pretty cool
4 Evolving Wilds
4 Terramorphic Expanse
4 Kor Skyfisher
3 Matca Rioters
2 Pit Keeper
1 Qasali Pridemage
4 Squadron Hawk
4 Wild Nacatl
4 Abundant Growth
4 Flame Slash
4 Nyleas Presence
4 Tribal Flames
sorry for such a long post xp