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1RW: Creatures you control get +1/+0 until end of turn. 2RW: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.
What uncommons, or commons are you using as the general for your EDH pauper deck?
I'm using the following.
Sigil Captain - 1/1 weenie deck, seems to do all right.
Diregraf Captain - blue/black zombie tribal.
Fusion Elemental - Voltron, general goodstuff deck. Uses the maze elementals from Dragon's Maze.
Scarland Thrinax - Sacrifice deck, very nasty.
Sunhome Guildmage - Boros themed soldier/ knight deck.
Decks I'm working on
The EDH pauper format I use requires you to have a Uncommon general, who does not have to be legendary. The Blaze Commando is a fine general. I nearly put together a Boros themed EDH pauper deck using him, but went with the Sunhome Guildmage instead.
MTG Deck Builders Toolkit:
CREATURES:Suntail Hawk Serra Angel Griffin Sentinel Angelic Wall Sunspire Griffin x2Capashen Knight Dawnstrike Paladin Assault Griffin x2Master of Diversion x2Seller of Songbirds x2Concordia Pegasus Daring Skyjek Nav Squad Commandos Auramancer Yoked Ox Leonin Snarecaster
ARTIFACT:Rod of Ruin
CREATURES:Guttersnipe Riot Piker x2Tenement Crasher Dragon Hatchling Blur Sliver Viashino Racketeer Pitchburn Devils Regathan Firecat Goblin Shortcutter Marauding Maulhorn x2Firefist Striker Towering Thunderfist Cinder Elemental
CREATURES:Nemesis of Mortals Voyaging Satyr Briarpack Alpha x2Axebane Stag Rumbling Baloth Sporemound Brindle Boar Deadly Recluse Elvish Mystic x2Kraul Warrior x2Predatory Sliver Centaur's Herald x2Kalonian Tusker Advocate of the Beast Slaughterhorn Scab-Clan Charger x2Ivy Lane Denizen x2Groundshaker Sliver Nessian Courser
BLUE:CREATURES:Skyline Predator Doorkeeper Seacoast Drake Messenger Drake Stealer of Secrets Voidwielder Wind Drake Archeomancer x2Warden of Evos Isle Air Servant Tower Drake Frilled Oculus Merfolk Spy Nephalia Seakite Clone Meletis Charlatan
BLACK:CREATURES:Minotaur Abomination Drainpipe Vermin Deathgaze Cockatrice Corpse Hauler Accursed Spirit Nightwing Shade Child of Night Festering Newt Shadow Alley Denizen Balustrade Spy Disciple of Phenax
BLACK/WHITE:SORCERY:Purge the Profane
There are three major problems I see:
What you'll want to do is to find the most cost-effective cards in the deck and run multiples of those while cutting the "filler" -- things that don't help you win. Red and white tend to excel at beatdown strategies, using cheap creatures to defeat their opponents before a concerted defense oppose them, so let's assume for now that you'll use that strategy.
Truefire Paladin , Wojek Halberdiers and Sunhome Guildmage are all solid creatures. You should consider making those the basis of your deck, as you'll need very little mana to cast them and can start attacking in short order. If we assume that you run 4 of each, that's 12 creatures accounted for -- but beatdown strategies usually want at least 20 creatures, and usually more. So let's throw in 4 Mentor of the Meek , who will ensure that you can use leftover mana to draw cards and prevent yourself from running out of steam. 16 creature thus far, and a good basis, but we'll need more.
Since all of our creatures are humans, so far, I think 4 Champion of the Parish wouldn't go amiss. You can play him on turn 1 and just watch him grow bigger as you play more creatures, turning him into a major threat. If you also run 4 Gather the Townsfolk , you'll have a more efficient means of putting counters on Champion of the Parish and have more triggers for Mentor of the Meek .
So we're at 24 cards so far. All of them are between 1 and 3 mana to cast, so we can justify playing slightly more powerful things now. White aggro decks tend to love Hero of Bladehold for good reason, so we'll play two of them to take our total to 26. Balefire Liege is just really, really good, so let's run two of those as well. 28. And you have an Ajani Vengeant , which is just straight-up solid. 29.
For the last few cards, we ought to run some instants, so we have some responsive capabilities. Boros Charm is pretty awesome. It can finish off an opponent, protect your board, or make a powerful creature twice as potent. Let's run 4 of them, and take our total to 33. We'll want a few cards that can clear our enemy creatures without breaking the wallet, too; Path to Exile and Lightning Helix can be expensive to run as multiples. Instead, we'll run Journey to Nowhere and Lightning Bolt , with 2 of the former and 3 of the latter. That takes our total to 38, leaving room for 22 lands -- all that we'll need with a low mana curve.
Of course, you needn't follow my instructions precisely. But the general idea, especially with this kind of deck, is that you keep the mana curve relatively low, and play your best and cheapest cards in multiples to increase consistency. That way, you'll find your decks performing in a way you choose rather than performing according to the whims of fate, and doing so efficiently. Ultimately, your choices are up to you; the above is meant to illustrate one possible (and effective) way to build a red and white deck. All the best!
the thing is though, with y commander, it's a passive effect; it happens on and off the field. I get two tokens per instant/sorcery (and THEIR avg cost is 1.5). Sunhome Guildmage is it's own mana effect, only gives me the 1 token, and is just over all worse
He seems WAY to expensive for pauper EDH. It is a very tempo based format, a lot of decks have an average cmc of like 1.5, a cmc 5 commander is probably not the way to go. I recommend Sunhome Guildmage for RW tokens.
I don't see a lot of synergy with your general. You only have a few burn spells, so he would mostly be just a beater. I think you'd get a lot more utility out of Sunhome Guildmage .
Other than that, here are some thoughts on cards:
Syndic of Tithes
- cheap, and the extort can really add up
Soltari Visionary - essentially unblockable, and extra value if they have enchantments
Gorilla Shaman - hate those artifacts
Dawnglare Invoker - great finisher
Rootborn Defenses - great trick at common
If you wanna go mid-range, which I would with Brimaz, King of Oreskos and Purphoros, God of the Forge , I'd cut Fall of the Hammer (there are better burn spells), Hammer of Purphoros (Haste is not essential), Revoke Existence (SB unless your facing alot of Aura creatures), Anger of the Gods (kills almost all your creatures)
I'd consider some of these cards:Chandra, Pyromaster is good for Devotion and removing blockers, Akroan Hoplite just grows, I love Banisher Priest , Sunhome Guildmage to boost your creatures and add more, Elspeth, Sun's Champion for even more minions :), Mizzium Mortars instead of Anger of the Gods since it doesn't kill your critters, Dynacharge is a great finisher with alot of small creatures, Molten Birth for more creatures, Assemble the Legion for even more creatures, God-Favored General for more creatures, Brave the Elements for mass protection, Spear of Heliod pumping your creatures and removal.
As you probably notice I would go for a token theme trying to overwhelm your opponent with numbers. But that is all up to you, I'm sorry it got so long and feel free to disregard all my suggestions :)
|Power / Toughness||2/2|
|Avg. draft pick||6.24|
|Avg. cube pick||12.42|
|Commander / EDH||Legal|