Gleam of Battle is a little slow, but a one-of might not be off the mark.
Thanks for your comment!
Boros Mastiff can get lifelink, but lifegaining is not really important. The idea is to kill your opponent in the very early game. So I prefer Daring Skyjek (for the same mana cost) who gains flying and is more effective in the damage dealing. If I need life lately, I can use Warleader's Helix .
Nice! I like it, low budget and effective. If I may, I would like to suggest you replace Sunhome Guildmage and Viashino Firstblade by Firemane Avenger and Boros Mastiff because they aid to the battallion effect and provide better habilities than the others. Hope it helps!!
Hey guys! I'm not dead and I've decided to sacrifice most of my Sunday to finish three remaining matches of Round 3 and publish them at the same time. I'm suprised that no post limit intervened. But hey, at least you guys have something to read!
Bolt wins the roll and decides to start.
B1: Plays Island and passes.
B2: Draws Cascade Bluffs and plays it. Passes.
L2: Draws Jor. He plays Mistveil Plains and passes.
B3: Draws Force of Will . Plays Island and passes.
L3: Draws Clifftop Retreat and plays it. Passes.
B4: Draws Essence Scatter . Plays Island and passes.
L4: Draws Plains and plays it. He plays Iroas, God of Victory and because its not a danger alone, Bolt doesnt counter it. Passes.
B5: Draws Island. He decides to cast Keranos, God of Storms , remembering about his Force of Will on hand. Passes.
B6: By Keranos he reveals Island, drawing Future Sight . He plays Island and passes. EoT Legion uses Mistveil Plains on Liege.
L6: Draws Figure of Destiny . Plays Plains. Seeing Bolts untapped lands Legion suspects a counterspell, so he decides to bait for counter with Rise of the Hobgoblins . Surprisingly, Bolt does not counter it. Legion pays then RotH additional cost with X=4, creating 4 Soldiers. Passes.
L7: Draws Sol Ring and plays it and a Mountain. Realizing that Bolt haves at least 1 counterspell, he decides to bait him with most useless cards he haves now. Firstly, he casts Duergar Hedge-Mage who met a Psychic Barrier . (B38/L35). After that, he casts Firemane Avenger but it was a False Summoning according to Bolt. Seeing that Bolt haves no mana left, he casts with his last land Figure of Destiny and passes.
B8: By Keranos he reveals Dissolve , killing the FoD. Passes.
L8: Draws Sunhome, Fortress of the Legion , plays it and passes.
B9: By Keranos he reveals Earthquake (B38/L32). Passes.
L9: Draws Mountain and plays it. Passes.
B10: By Keranos he revelas Forbid (B38/L29). Passes.
L10: Draws Soulbright Flamekin . Passes.
L11: Draws Plains and plays it. While he could fetch a counter with Flamekin and plays Prevailer, he remembers that Bolt haves Earthquake on hand, so he doesnt do that. Passes.
B12: By Keranos he reveals Crucible of Worlds (B38/L26), revealing Stroke of Genius . He plays Crucible and passes.
L12: Draws Assemble the Legion . After a minute of thinking*, he passes.
B13: By Keranos he reveals Stroke (B38/L23), revealing Island. He plays that Island, revealing Starstorm . Passes.
L13: Draws Mountain and played it. Passes.
L14: Draws Mountain and plays it. While he finally could use the strategy* he thought in turn 12, because of animized Keranos and D-Field it was useless. Legion decides to surrender.
*Legion figured out that if on 12th turn Bolt had 6 or 7 lands untapped, he could cast Jor and Flamekin to force Bolt play Dissolve nad Forbid. Then with remaining mana he could cast Assemble the Legion, who COULD give him a victory. Unfortunately on 12th turn Bolt had 5 lands untapped, meaning that Jor would die on his turn by Earthquake and AtL got countered by Negate.
Legion decides to start
L1: Plays Plains and Figure of Destiny. Passes.
B1: Draws Cancel . Plays Island and Elixir. Passes.
L2: Draws Coldsteel Heart . He plays Mountain and except pumping FoD to Spirit level, he plays Skullclamp just in case. He swings with Kithkin Spirit (B38/L40). Passes.
B2: Draws Island and plays it. He plays Declaration of Naught , naming Iroas, God of Forge. Passes.
L3: Draws Naya Panorama . He plays Plains and bumps FoD to Warrior level, then swings with it (B34/L40). Passes.
B3: Draws Island and plays it. Passes.
B5: Plays Wipe Away . Passes.
B6: Draws Remand . Passes.
L7: Draws Darksteel Ingot . He decides to take the risk and plays Assemble the Legion , but it got Remand ed, drawing to Bolt a Vandalblast . Legion passes, EoT Bolt casts Wipe Away on FoD, successfully bouncing him.
B7: Draws Echoing Truth . Seeing that he doesnt got any counterspells, he taps out for Keranos and passes.
L8: Draws Plains and plays it. Seeing that all Bolts lands are tapped, he plays Figure of Destiny and Assemble the Legion. Passes.
L9: He creates a 1/1 Soldier token with haste. Draws Plains and plays it. He swings with that token (B29/L40), who got bounced later by D-Field. He plays Planar Portal and passes. EoT he plays Fact or Fiction , revealing Remove Soul , Rolling Earthquake , Mercurial Chemister , Island and Psychic Barrier . Legion decides to split those at: Remove+Barrier and Island+Chemister+Earthquake. Bolt decides to pick the second one.
B10: By Keranos he reveals Blue Sun's Zenith , blasting the one of the Soldiers. Passes.
L11: At the upkeep he creates 3 Soldiers (now 4). He draws Duergar Hedge-Mage and plays it, but it met a Essence Scatter . He swings with 4 Soldiers, one got blocked by Keranos and Chemister (because Iroas) (B23/L40). Passes, EoT Bolt uses Elixir of Immortality (B28/L40).
B11: By Keranos he reveals Tamiyo, the Moon Sage (B28/L37). He casts her and uses her +1 on a Soldier. Passes.
B12: By Keranos he reveals Island, drawing Elixir of Immortality (oh, hi again). He plays Elixir and uses Tamiyos +1 on the same target as earlier. Passes.
L13: He creates 5 Soldiers. Draws Eye and plays it. He swings with 6 Soldiers, but they met Echoing Truth . Legion passes.
B13: By Keranos he reveals Island, drawing Shivan Reef . Legions Eye triggers twice and Legion pays mana to draw Battle Hymn and Opal Palace . Bolt plays Island. He uses Tamiyos +1 on Darksteel Ingot and casts Vandalblast on overload, destroying Skullclamp, Coldsteel Heart, Planar Portal and Minds Eye. Passes.
B14: By Keranos he reveals Mountain, drawing Into the Roil . He plays Island and uses Tamiyos +1. Seeing that he haves no way to survive the oncoming 14 damage, Bolt surrenders.
Bolt decides to start.
B1: Plays Island. Passes.
L1: Draws Emeria, The Sky Ruin . He plays Plain and Wayfarer. Passes.
L3: Draws Mountain and plays it. Seeing that Bolt haves only Mountian tapped, he decides to play Jor Kadeen, the Prevailer . Passes.
B4: Draws Island and plays it. Plays Dissipation Field . Passes.
L4: Draws Serra's Sanctum . Plays Plains and Iroas. Passes.
B5: Draws Island and plays it. Because he haves no Counterspells, he taps-out for Keranos. Passes.
B7: Draws Torpor Orb . He plays Island and taps all but one lands for Keranos. He uses Tamiyos +1 on Gisela and passes.
L7: Draws Mountain and plays it. He decides to stop the waiting game and swings with Jor who got bounced by D-Field (B34/L40). He plays him and passes.
B8: By Keranos he reveals Mountain, drawing Remove Soul . He uses Tamiyos +1 to tap Gisela and passes.
L8: Draws Mountain and plays it. While he could risk swinging previously because Bolt had only 1 mana, now Legion decides to pass.
B9: By Keranos he reveals Sulfur Falls , drawing Fault Line . He plays Falls and Fault Line for X=5, sweeping Legions creatures to grave. Then he uses Tamiyos +1 on Sol Ring and swings with animated Keranos (B34/L34-6). Passes.
L10: Draws Plains and Mountain. He plays Plains and passes. EoT Bolt plays Telling Time, revealing Rewind , Double Negative and Psychic Barrier . He puts Rewind to hand, barrier on the top and Negative on the bottom.
L11: He draws Planar Portal . Seeing there is no way to survive the beatdown, he surrenders.
Xenagod wins the roll and decides to start.
X1: Plays Forest and passes.
X2: Draws Rootbound Crag . He plays it and passes.
X6: Draws Chain Lightning . He plays Strip Mine . He plays Chain Lightning , killing Priest of Titania , but in response Race tapped her, giving one green (later colorless) mana to her pool. He plays Sword of War and Peace and equips it to Xenagod. Passes.
X7: Draws Forest and plays it. He swings with Xena-buffed Xenagod and rest of the gang. He uses Kessig Wolf Run on God with X=4, resulting in 24/19 trampler. The Race must block him with all creatures to not dies in commander damage, resulting in this life result: (X29-6/R20-14). All Races creatures died except Kruphix. Xenagod passes.
R7: Draws Adaptive Snapjaw . That wont handle with Xenagod, huh? Race scoops up.
Race decides to start.
R1: Plays Forest. Passes.
X1: Draws Lightning Bolt . He plays Command Tower and plays it. Passes.
R2: Draws Forest. Plays Island and passes.
R3: Draws Island and plays it. He playsSimic Manipulator . Passes.
X5: Draws Stalking Stones and plays it. Plays Golden Hind . He swings with Ooze, he went unblocked (R36/X40). Because of that, Race had to discard Give / Take . He plays Nylea, God of the Hunt and passes.
R6: Draws Forest and plays it. He plays Overbeing of Myth with 2 counters on it. He swings with shambleshark and Master Biomancer, they went through (R36/X33). Passes.
X6: Draws Deathrender . He plays Xenagos, God of Revels and swings with Xena-buffed Ooze (R28/X33). Race had to discard the Elvish Mystic. He uses Nykthos to make 4 green mana and casts Garruk Wildspeaker . He uses its +1 to untap Nykthos and Wasteland to use his ability again to generate 6 green mana to cast Deathrender and equip it to Xenagod. Passes.
R7: Draws Forest and Murkfiend Liege. He plays Liege and passes.
X7: Draws Forest. He uses Nykthos to make 6 green mana. He equips Sword of Feast and Famine to Xenagod and plays Courser of Kruphix, revealing Kessig Wolf Run . He plays it. (R28/X34), revealing Grove of the Burnwillows . He uses Garruks +1 to untap Nykthos and Wasteland and uses Nykthos again, making 8 green mana. He taps out for Kessig Wolf Run with X=8 targeting Xenagod, then swings with a 36/27 trampling beast. Because of protection made by Sword of Feast and Famine, Xenagod is not even bothered by opponents blockers, swinging for lethal
Love Child wins the roll and decides to start.
C1: Plays Island. Passes.
C3: Draws Forest and plays it. He plays Fyndhorn Elder and passes.
C5: Draws Forest and plays it. He plays Seedborn Muse and taps remaining land to make colorless mana. Passes.
M5: Draws Plains and plays it. He plays Ajani, Caller of the Pride and uses his +1 to buff Heliod.He swings with Heliod and his Emissary tapping Kruphix. Love Child decides to let them go (C26-6/M40). Passes. EoT Kruphix taps out for 6 mana (now 7).
M6: He draws Worldslayer . He casts Divine Reckoning . Last Man picked Emissary as Heliod id indestructible, and Child picked It That Betrays , killing Fyndhorn Elder and Seedborn Muse (in response he taps Elder (now 3 mana)). He uses Ajanis +1 on Heliod and passes. EoT Love Child his taps lands (7 colorless mana floating).
C7: Draws Temple of Mystery and plays it, scrying Prophet of Kruphix (how lucky). He keeps him (duh). He plays Polukranos and Tower of Fortunes . He swings with It That Betrays . As he Last Man wants to go for Commander Damage, using Ajanis ability twice, he sacrifices two Plains (who go under Love Childs control). He does not block him (C26-6/M29). Passes.
M7: Draws Sunblast Angel . He uses Ajanis -3 on Heliod and swings with him (C12-20/M29). He cycles Akroma's Vengeance to draw Kirtar's Wrath . Passes. EoT Love Child taps out to gain 4 colorless mana (now 5)
C8: Draws Prophet of Kruphix . He taps all but one land to trigger Polukranos, World Eater s Monstrosity with X=5, killing Heliod's Emissary and lowering Last Mans devotion amount to 4. He swaings with that Hydra and It That Betrays. Seeing he will not survive the beatdown, Last Man surrenders.
Last Man decides to start.
M1: Plays Plains. Passes.
C1: Draws Future Sight . Plays Forest and passes.
M2: Draws Kirtar's Wrath . Play Plains and passes.
C2: Draws Forest. Plays Island. Passes.
C3: Draws Elvish Archdruid . He plays Forest and druid. Passes.
C5: Draws Concordant Crossroads . He plays Wirewood Lodge . He taps Archdruid for 2 mana, uses one for Lodges second ability and taps him again having now 3 mana. He uses 2 of those to level up Treespeaker and taps him to have again 3 mana. He taps out for Concordant Crossroads and Soul of the Harvest . He swings with Soul and Kruphix, but go through (M30-4/C37). Passes.
M6: Draws Plains and plays it. He plays Act of Authority , exiling Kruphix. He swings with Medic and passes (M30-4/C33).
M7: Draws Path to Exile . Passes.
C7: Draws Mana Reflection . He taps uses Elves and Lodge to gain 5 mana, then taps a Forest to cast Reflection. He creates another Beast by Garruk, but in response Last Man shows Soul of the Harvest the Path to Exile , fetching Love Child a Forest. He casts then Future Sight with one mana remaining, revealing Astral Cornucopia . Passes.
M8: At the upkeep, he uses Act of Authority to exile Mana Reflection. Draws Brimaz, King of Oreskos . While he wants to play it, with Defense of the Heart on the field he decides to not do that. Passes.
C8: Draws Cornucopia, revealing Command Tower . He plays it, revealing Elvish Piper . Using Elves + Lodge he accumulates 5 green mana. He taps Island and Forest and casts Kruphix, God of Horizons . He plays Elvish Piper , revealing Forest. He creates Beast by Garruk and passes.
C10: Draws Forest revealing Priest of Titania . He creates a Beast and swings with it and Kruphix (M23-8/C33). Passes.
C11: Draws Priest, revealing Elvish Harbinger . Plays Forest and uses Garruks -6 putting 9 Wurms 6/6. He swings with all his creatures, leaving Last Man with -26 life.
62 cards20x creatures24x lands18x SpellsShould be less than $50. Have fun. 4x Blaze Commando
4x Young Pyromancer
2x Purphoros, God of the Forge
4x Massive Raid
4x Seller of Songbirds
2x Assemble the Legion
2x Sunhome Guildmage
3x Warleader's Helix
2x Revoke Existence
1x Sacred Foundry
With a good agro deck you must ask yourself, is it possible for me to kill my opponent by turn 3 or 4.
You might want to run just a little less removal cards and more creatures. Blind Obedience doesn't really fit in.
My recommendation, get rid of Blind Obedience --> if they play creatures we'll kill 'um, screw the pussy tap shit down stuff.
Next get rid of Gods Willing --> who cares if they kill our creatures, we've got more.
Take out Thundersong Trumpeter
--> we need more beefy 2 drops, like Plated Geopede
, Wojek Halberdiers
, Thalia, Guardian of Thraben
, Akroan Hoplite
, Cerodon Yearling
, Sunhome Guildmage
2 drops are really important as by turn 3 you will probably Path to Exile something and will need to play a second 2 drop.
Firemane Avenger and Aurelia, the Warleader are great and everything, but if we want to kill our opponent by turn 3 or 4 we need to take them our for 3 drops. Viashino Firstblade is good as he has haste which can be enough to finish the job but Boros Reckoner is pretty good and so is Silverblade Paladin
I recommend not having anything over CMC = 3.
Whichever way you end up putting all of these together remember to check that the deck can kill somebody by turn 4 in happy magic land.
Hey guys, new write-up! Enjoy!
Last Man wins the roll and decides to start.
M1: Plays Plains and passes.
L1: Draws Swords to Plowshares . Plays Plains into Sol Ring. Passes.
M2: Draws Plains and plays it. Passes.
M3: Draws Angel of Serenity . Plays Plains into Archetype. Passes.
L3: Draws Darksteel Ingot . Plays Opal Palace and Ignot. Passes.
M5: Draws Oblation . He plays Ajani and uses +1 on Heliod, then passes.
L5: Draws Ring of Three Wishes . Plays Hellkite and swings with him, Gisela and Iroas. Last Man decides to let them go through (M23-7/L38). Passes.
M6: Draws Brimaz, King of Oreskos . He plays Angel of Serenity , exiling previous attackers. However Legion replaced Angels Swords to Plowshares at instant speed (M29-7/L38). Last Man uses Ajanis +1 on Heliod and swings with Archetype and Heliod. (M29-7/L29-7). Passes.
L6: Draws Nomads' Assembly . Plays Gisela and passes.
Legion decides to start.
L1: Plays Sacred Foundt tapped and passes.
M1: Draws Deathless Angel . Plays Plains and passes.
L2: Draws Ring of Three Wishes . Plays Plains and Sunhome Guildmage. Passes.
M2: Draws Plains and plays it. Passes.
L3: Draws Glory of Warfare . He swings with Guildmage and uses its first ability (L40/M37). Passes.
M3: Draws Divine Verdict . Plays Plains and Spear. Passes.
L4: Draws and plays Weathered Wayfarer . He swings with Sunhome (L40/M35). Passes.
M4: Draws Heliod's Emissary . Passes.
M5: Draws Plains and plays it. Plays Heliod, God of the Sun . Passes.
L6: Draws Mountain and plays it. Plays Iroas, God of Victory and swings with Wayfarer and Guildmage (L40/32). Passes.
L8: Draws Valakut, the Molten Pinnacle . Plays Staff of Nin . He uses Guildmages first ability twice and swings. Because the Iroas is the biggest hitter, is blocked by Heliod and Emmisary. (L40/M8-9). Passes.
M8: Draws Plains and plays it. After a calculation, he haves no chance of survival. He surrenders.
Last Man decides to start.
M1: Plays Plains. Passes.
L1: Draws Balefire Liege . Plays Plains and passes.
M2: Draws Angelic Arbiter . Plays Plains and passes.
L2: Draws Enlightened Tutor . Plays Mountain and passes.
M3: Draws Plains and plays it. Plays Archetype and passes.
L3: Draws Duergar Hedge-Mage . Plays Plains. Passes.
L4: Draws Plains and plays it. Plays Iroas, God of Victory . Passes.
M5: Draws Plains and plays it, then he plays Heliod. Passes.
L5: Draws Mountain and plays it. Plays Assemble the Legion and passes.
M6: Draws Plains and plays it. Plays Serra's Liturgy . He swings with Heliod (M40/L34-6). Passes.
M7: On upkeep he puts counter on Serras Liturgy. Draws Solemn Simulacrum . He sacrifices Liturgy, destroying Assemble the Legion . He plays Solemn Simulacrum . He swings with Heliod (M37/L28-12). Passes.
L7: Draws Mountain and plays it. He plays Duergar Hedge-Mage , destroying Spear and Solemn (Last Man draws Plains). He also deals 3dmg Mans face thanks to Liege (MM34/L31-12). He swings with Liege, Soldier and Iroas (M20-9/L31-12). Passes.
M8: Draws Elspeth, Sun's Champion . He plays Admonition Angel, then plays Plains exiling Balefire Liege. Passes.
L8: Draws Mountain and plays it. Plays Mind's Eye . Passes.
M9: Draws Plains and plays it, exiling Minds Eye. However, when Last Man draws Legion uses it, drawing Plains. He plays Angelic Arbiter and passes. EoT Legion plays Enlightened Tutor, tutoring True Conviction .
L9: Draws Nomads' Assembly . Passes.
L10: Draws Nykthos, Shrine to Nyx and plays it. Passes.
M11: Draws Plains and plays it, exiling Hedge-Mage. He swings with all his power (M20-9/L11-18). He uses Elspeths +1 and passes.
L11: Draws Boros Keyrune . Seeing he will not survive this, he surrenders.
Remember to Vote on next EDH Challenge!!
|0.03 TIX||0.08 TIX|
|Power / Toughness||2/2|
|Avg. draft pick||5.26|
|Avg. cube pick||13.16|
|Commander / EDH||Legal|