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Sunhome Guildmage

Sunhome Guildmage

Creature — Human Wizard

1RW: Creatures you control get +1/+0 until end of turn. 2RW: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.

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Sunhome Guildmage Discussion

slyfox7777777 on Double Up on the Damage

3 weeks ago

This deck is kind of all over the place. The mountain themed cards like Valakut, the Molten Pinnacle and Koth of the Hammer just don't do enough to warrant using them in this deck. Auramancer will almost never do anything, since there are only a few enchantments in the deck. It really doesn't matter how many angels you have, Seraph Sanctuary is just never a good card, even if it gains you 5 life in a game, ( which would be very rare), it would still be better just to use another Mountain or Plains instead. I can't really figure out what the Smokestack is for; it is probably not worth inclusion. Crush should promptly be replaced by one of the many things strictly better than it, like Smelt and (though not technically strictly better) Shattering Spree and/or Vandalblast . I would have liked to see some sort of dual lands; maybe even something like Boros Guildgate or Boros Garrison , although some better (and more expensive) options might include Sacred Foundry or Clifftop Retreat . Sunhome Guildmage and Skyknight Legionnaire both do very little in a format designed to play around giant threats and high curves; I would recommend taking them out. I would also recommend taking out Act of Treason and Mark of Mutiny , as they have never really been very good; taking a creature just to attack for a turn doesn't usually help very much. Spellbook is probably just a wasted card slot since I see very few ways to actually get a hand that will be full enough to take advantage of it. Prototype Portal just simply doesn't have enough targets to warrant inclusion. Those are the glaring problems I see. There are plenty of good cards in here though. You should have no problem making this into a very playable deck. :)

ElPared on Boros Battalion of Heroes

1 month ago

Assemble the Legion is a bit slow for how I have the deck built currently, but it does fit the theme.

I like that Sunhome Guildmage 's tokens have haste. Precinct Captain would be a suitable replacement if I could play him often enough, but I'd more likely use Vanguard of Brimaz which doubles as a heroic target

crossbowjesus on the seven swords of tajic

1 month ago

keep anywhere between 34-36 lands IMO but you'll want lots due to no green ramp. Boros Signet Pacifism Darksteel Pendant Shield of Kaldra Sunhome Guildmage Fiendslayer Paladin can go and so should a bunch of the red lands. If you're looking for more cuts, consider some 2 and 3 drops to clean up/even out your mana curve. plus in EDH, play bigger threats. Slayers' Stronghold is a solid non-basic for the colour combo, so is Sunhome, Fortress of the Legion Rogue's Passage New Benalia Temple of the False God Command Tower Secluded Steppe Vivid Crag Forgotten Cave . a couple more cards to look into getting: Darksteel Plate Wayfarer's Bauble Assemble the Legion Myr Battlesphere Captain of the Watch Siege-Gang Commander Goblin Assault True Conviction Rage Reflection Akroan Horse

JakeHarlow on 2014-03-31 update of Charge of ...

1 month ago

You make some excellent points. For late-game matchups, Sunhome Guildmage is great. He should at least be on the sideboard. I think I'll go with the 3 for everything option. -1 to Elite, Truefire, and Halberdiers, +3 Akroan Crusader .

Thanks so much for the help! Have a look at some of my other decks, maybe you'll be able to help me out. I'll of course do the same for you. Cheers!

EminentRogue on 2014-03-31 update of Charge of ...

1 month ago

Also, i see in your maybeboard Sunhome Guildmage . I think that is a great additiion to this deck. Expecially if the game goes into late game, He pops out more attackers for your battalion and buffing Akroan Hoplite and he gives all your creatures +1/+0 which is great utility.

IMO he's a better R/W 2 drop than Truefire Paladin only cuz he helps all of your creatures swing hard, and he can make even more creatures who can swing the turn they pop out!

phc on Who are your Pauper Generals?

1 month ago

What uncommons, or commons are you using as the general for your EDH pauper deck?

I'm using the following.

Sigil Captain - 1/1 weenie deck, seems to do all right.

Diregraf Captain - blue/black zombie tribal.

Fusion Elemental - Voltron, general goodstuff deck. Uses the maze elementals from Dragon's Maze.

Scarland Thrinax - Sacrifice deck, very nasty.

Sunhome Guildmage - Boros themed soldier/ knight deck.

Decks I'm working on

Mistmeadow Witch

Juniper Order Ranger

phc on Blaze commando as pauper general?

1 month ago

The EDH pauper format I use requires you to have a Uncommon general, who does not have to be legendary. The Blaze Commando is a fine general. I nearly put together a Boros themed EDH pauper deck using him, but went with the Sunhome Guildmage instead. Price

Low Avg High Foil
$0.03 $0.16 $0.8 $0.75
Power / Toughness 2/2
Color(s) R, W
Cost RW
Converted cost 2
Avg. draft pick 6.24
Avg. cube pick 12.42


Format Legality
Standard Legal
Extended Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Uncommon