Creature — Human Wizard1RW: Creatures you control get +1/+0 until end of turn.2RW: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.
Price & Acquistion Set Price Alerts
Sunhome Guildmage Discussion
1 day ago
I'd personally cut the two vivid lands for 2 basics - maybe cut some of the other ability lands as well. Looming Spires, Teetering Peaks and Sandstone Bridge might serve you better as basics that come in untapped. However, maybe playing Retreat to Emeria and/or Retreat to Valakut would possibly be an idea?
2 life isn't a whole lot on Kabira Crossroads, either - It's just a 20th of your starting life total. Other sources of life gain might be better - especially, say, a Loxodon Warhammer. Giving Tajic trample and lifelink as well as a bit of extra power can't be denied.
Another good thing to slap onto Tajic (or anything, to be fair!) is a Chariot of Victory. Those keywords are so good. Avarice Amulet might be worth considering, because, hey, Tajic's never gonna die, gives him vigilance to allow him to block with his indestructibility, some power, and even some card draw on top of that, something that R/W tends to struggle with in commander.
Another card to help with card draw would probably be Mentor of the Meek. You're going to be playing so many little creatures, so why not add 1 mana to draw a card? Works even nicer with token producers, too.
Some other cards worth considering are Mobilization to get a steady flow of soldiers from spare mana, Sunhome Guildmage does the same and allows you to get more power when swinging with a lot of creatures.
I've never been too good with cutting down cards, but I'd probably cut Goblin Piledriver since you don't really have enough goblins to make it worth playing, Konda, Lord of Eiganjo because as neat as he seems, he's just a 3/3 for 7 most of the time, and I've never really personally liked Preeminent Captain, even in a soldier tribal deck. Seems good on paper, but in my experience with playing it, it's just underwhelming.