Exquisite Archangel

Legality

Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Aether Revolt Mythic Rare

Combos Browse all

Exquisite Archangel

Creature — Angel

Flying

If you would lose the game, instead exile Equisite Archangel and your life total becomes equal to your starting life total.

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Exquisite Archangel Discussion

Moby_Copperfield on Immortality Deck (please help)

8 hours ago

Have you considered Exquisite Archangel or the (non-budget) Worship?

Lame_Duck on Hour of Devastation Spoilers

3 days ago

@AgentGreen, assuming the new card works like other cards of that type do (and I don't see any reason it wouldn't), it will be via life gain. See Exquisite Archangel's ruling:

"For your life total to become your starting life total (normally 20), you gain or lose the appropriate amount of life. For example, if your life total is -4 when Exquisite Archangels ability applies, it will cause you to gain 24 life; alternatively, if your life total is 40 when it applies, it will cause you to lose 20 life. Other cards that interact with life gain or life loss will interact with this effect accordingly."

AgentGreen on Hour of Devastation Spoilers

4 days ago

Depends on what they are

Oketra's doesn't seem all that great, there's a better option (Exquisite Archangel)

Kefnet may be take an extra turn

Hezoret may be an additional combat phase or something related to combat

Rhonas may be a massive buff to your entire board state

Bontu may be send a massive wave of -1/-1 counters to your opponent's board

Hobbez9186 on Shorty You're My Angel

6 days ago

Strange scenario that just came up in a playtest: If I have both Exquisite Archangel and Defiant Bloodlord and my opponent "kills me" by getting me down to 0 life, does the Archangels life reset count as gaining 20 life? If it does, then this would instantly do 20 damage to your opponent with the Bloodlord and likely turn you losing the game into you instantly winning the game (unless your opponent has more than 20 life). I can't seem to find a specific ruling as to what happens here, but I seem to recall a similar setup with Tree of Perdition where that change is life is treated as a gain or a loss and effects that are triggered by either of these things work even though it isn't specifically stated that that is what is happening (Tainted Remedy).

I know this isn't nearly as cool or easily obtainable, but if it does work then it might be something worth building around. I can picture discard effects getting the two of them into the graveyard and then cheating them both back with Ever After on turn 5 or 6 to set up a pretty sweet combo, but I am pretty sure there's not going to be a reliable way to make it competitive. Could be fun though :)

Spot removal and board wipes would easily disassemble this, obviously, but there are quite a few ways to get things either back on the field or at least back into your hand.

GabeBurch on Lifegain till the sun comes

1 week ago

I like it. I'm doing something similar, just with less life gain - Approach of the Fog

Good call on Exquisite Archangel - just added one to my deck.

usurphling on Banned & Restricted Announcement June ...

1 week ago

how about Glorious End as an ulamog counter? end their turn and exile all the shenanigans...but its risky and it requires skill and strategy to make it effective. Gideon of the Trials, Exquisite Archangel anyone?

polity4life on It's Not Stupid If It Workz

1 week ago

I run a similar deck. I found Deploy the Gatewatch to not work out that well for me since "may" is not in the text. I found myself replacing a 'walker I wanted, like Nissa, Vital Force with Nissa, Voice of Zendikar, which hurts that late in the game. I also found ramp or fixer creatures like Channeler Initiate don't add that much value; just run enough dual lands and you're typically fine. Ajani Unyielding feels a bit "win-more" but he is a fantastic Heart pilot later in the game. I did toy with Tezzeret the Schemer, Saheeli Rai, Nissa, Steward of Elements, and Arlinn Kord  Flip in my deck but none did enough. Arlinn Kord  Flip may have a place if you have a stable board but, again, that's sort of "win-more".

I also made a decision to not run more than 2 of any 'walker. This is a bit of a carry-over from having Deploy the Gatewatch in my deck but I found this works out well. My opponents have a very hard time boarding against this deck and only blue players really have consistent interaction, so having diversity helps us by forcing the opponent to keep dead cards. That being said, it's a big gamble since the deck effectively becomes a commander deck with few tutors.

I will say that Dovin Baan and Chandra, Torch of Defiance have won me multiple games with Oath of Chandra. Also, Liliana, the Last Hope and Yahenni's Expertise are an obscene combo against aggro decks. And I disagree with mack10k on Gideon of the Trials. Little Gideon plus Heart of Kiran is an ugly combo on turn 3.

If you can, try to bring in Nahiri, the Harbinger. Her hand fixing and removal options are top notch. I also threw in one copy of Exquisite Archangel as an "oh crap, last resort" stabilizer. I'm not sold on it and may put in Linvala, the Preserver instead.

Anyway, 'walker decks right now are really fun with Oath of Nissa. It will be a shame to see that card go. Here is my deck for reference: Deploy the Derpwatch!.

Spirits on Another Big Dumb Kaalia Deck

1 month ago

Hey nice initial build, +1, fellow Kaalia of the Vast player, Kaalia, Mirror Breaker EDH

You should include a secondary win-con into the deck, the standard Kaalia of the Vast is Crucible of Worlds + Armageddon + Ravages of War + Command Beacon + Strip Mine + Wasteland. Others are Worldgorger Dragon and/or Kiki-Jiki, Mirror Breaker which is the one I play. It's too hard to deal 40 damage to all 3 players, especially with your board position, it pulls attention of the other decks, even though the others may be driving toward their win-con combos.

Dragon Tempest has been really nice, CMC 2 Haste which is what Kaalia of the Vast needs, even more than protection. Without haste it will be a tough go.

Mother of Runes is a nice cheap re-usable protection as well.

Elesh Norn, Grand Cenobite is awesome, miss Phyrexia/Innistrad, but she isn't an A/D/D so tough to cast her. She will be too slow, albeit very controlling.

You have Brave the Sands use Angelic Field Marshal spot for something else. Maybe an Exquisite Archangel to hit the reset life button, or a Baneslayer Angel to lifelink who can be cast without Kaalia of the Vast, maybe Angelic Arbiter/Linvala, Keeper of Silence if you like the control aspect, or a Grand Abolisher which protect Kaalia of the Vast during your turn, which especially combos nice with the Haste.

I think Sheoldred, Whispering One again is someone that's not working with your overall game plan. The Praetors are way too awesome, but they are going to be far too slow for what you need to accomplish with Kaalia of the Vasts bar-brawl style of aggro play.

Sword of Feast and Famine works good with Hellkite Charger or an Aggravated Assault.

Steelshaper's Gift can pull a Lightning Greaves or Swiftfoot Boots which is better than a Hammer of Purphoros.

Citadel Siege is a little slow, your guys are already pretty big, not sure it's worth the 1 blocker tap-down.

Really cool, love Kaalia of the Vast, the mana will take a while but slowly work on it. Cheers.

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