Reality Spasm

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Not legal in any format

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Reality Spasm

Instant

Choose one — Tap X target permanents; or untap X target permanents.

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Reality Spasm Discussion

Spirits on Mizzix, the spellslinger

3 weeks ago

Hi abobb, fellow Mizzix of the Izmagnus player, Mizzix, the Storm EDH.

You mention the Reiterate + Turnabout Infinite mana to win, and you have Firemind's Foresight to tutor the win-con combo (through Mystical Tutor >> Turnabout) and Comet Storm.

Thought I would mention, I've found Reality Spasm works as good as Turnabout but takes a little more mana to kick-off, doubles chance of drawing the Infinite mana enabler, and can tutor the other half.

Also, as an alternative to Reiterate I also run Nivix Guildmage. As you can imagine, any combination of Turnabout or Reality Spasm + Reiterate or Nivix Guildmage, all work together, increased consistency of drawing into it, or being able to draw some parts and tutor the missing parts. Imperial Recruiter can Tutor Nivix Guildmage so can Muddle the Mixture out of interest, and both work on 3 other creatures (Muddle the Mixture works on any other CMC2 card as well).

Mana Geyser also can go Infinite mana if you play in 4-player pods regularly.

Also with Nivix Guildmage,

Frantic Search (in your 99) + High Tide (in your 99) + Nivix Guildmage | Almost Infinite Mana + Tutor for Comet Storm (in your 99)

If one of the Islands is a Steam Vents you can get Infinite Mana. Built in Tutor as well thanks to Frantic Search. If you don't have High Tide an Izzet Boilerworks gives you the ability to use Frantic Search to Tutor any card, just doesn't give you Infinite Mana, unless you Tutor to your High Tide and cast of course (it's an instant!).

I would recommend Disallow it can handle lots of interactions people need to start their Infinite Combos, maybe delaying them a turn, or solving the issue all together.

Mana Crypt is a nice mana accelerator, quite pricey though, a Fabricate makes a nice Mana Crypt tutor (or possibly Net + with 2 Experience, can be used on a Sol Ring too or Thought Vessel if you need the no maximum hand size for some reason.

Shivan Reef is a good mana, produces to mana fix if needed. Bloodstained Mire or Wooded Foothills can fetch Steam Vents (mana fix) or Mountain.

I stole your idea for Corrupted Conscience, I like that. Torrential Gearhulk seems a bit High CMC for it's ability, and your not doing combat damage so his 5/6 isn't that handy.

Jace, the Mind Sculptor? He's like another Cantrip.

I tried Metallurgic Summonings, I found Docent of Perfection  Flip to be more utility, it's secondary ability is good but not great. Some people play Talrand, Sky Summoner, I wouldn't. To be honest, I know it's CMC7 so doesn't make any sense, but Sphinx-Bone Wand wins me games, if I can get any type of Reiterate going it's a win-con. If you have the Blue Sun's Zenith or something in your hand already then ok, but it's like another really bad Guttersnipe.

Cheers, +1.

enpc on [[Primer]] Knowledge & Flame

3 weeks ago

So having a look at all the decks you listed, this one absoluetly calls to me the most (looks at list, picks one of the most completed decks :P)

So First thing I'm going to mention is the mana base. You've got a deck that runs both Volcanic Island, one of the most expensive ABURs, and Izzet Boilerworks, which is like the complete opposite end of the spectrum. While I get that sometimes tapped lands are required becuase budget, seeing decks that run both ends of the spectrum alwyas baffle me. I would recommend starting by cutting Izzet Boilerworks, Izzet Guildgate and the vivids and replacing them with more islands. You run High Tide so you're going to want a high density of island type lands. If you were looking to get more fetches, swapping these in instead would be better again but that's a lot of money to drop. Temple of the False God should be Ancient Tomb - it helps get Mizzix down that much faster. I would also try and find room for Izzet Signet and Fellwar Stone for the same reason. Again, if you feel like dropping cash on a Mana Crypt, that'll help too but I don't blame you for not.

As for your combo - a card I would recommend adding is either Opt or Lightning Bolt (or both). Currently you only have Brainstorm for your Firemind's Foresight line, and it doesn't hurt to beef this up a bit. Getting either a one drop draw spell or direct win condition together with Reality Spasm and Reiterate is good and means you can combo from an empty hand (ther than foresight).

I also really like Mystic Confluence - it's a really vesatile card and at effectively 2 mana, it seems strong. Turn//Burn is really good at taking big creatures down as well - I would recommend it.

I don't think you need Rite of Replication - it's win more. Especially with such a low creature count. And you don't want to have to rely on opponents' creatures to get you there.

I'm guessing there's some sort of combo with Stuffy Doll, however I just don't think it's worth it. At 5 mana, it just does too little, especially outside of combat.

I hope this helps, I get that this is a more polished deck but I am the most comfortable giving advice around combo. But I will try to also leave tome feedback on one of the other listed decks.

On the whole the list looks pretty decent though. And I really like the alt art Ez in place of Mizzix. Although given the fact that Mizzix is actually female, Sona might fit the bill a bit hbetter :P either way, it looks cool.

Spirits on Mizzix-Spellslinger v1.0

3 weeks ago

Hey rmcvay908, fellow Mizzix of the Izmagnus player, Mizzix, the Storm EDH. I have quite a few combos/discussions/synergies in my description if your interested.

Have to figure out what kind-of combos your looking for, blue can easily Infinite Mana, Infinite Turns, Infinite Burn, Infinite Mill, "You win the game"... etc, usually try and focus on one to build up the synergy / consistency.

Some that I can see that would be easy,

You have Turnabout, add Reiterate an easy Infinite mana combo. Usually you'll seen enablers like Blue Sun's Zenith or Stroke of Genius, but you do have Starstorm & Devil's Play. Comet Storm is also very good because it's an Instant. If you go this way Firemind's Foresight can Tutor the win-con Reiterate + Comet Storm + Mystical Tutor > Turnabout.

Brainstorm is Instant, and puts cards back into your library, it's a must include.

Cyclonic Rift overloaded is very powerful, Mizzix of the Izmagnus is a little slower setting up, can offer up a nice reset button if you've got some Experience building up.

Thought Vessel also good, it's a Mana source, so good, but also gives you unlimited hand size.

Steam Vents is an Island and Mountain so a very handy (and tutorable) land. Can come in untapped for 2 life, so very very good.

Mizzix's Mastery can usually stabilize later in the game too. Reality Spasm goes Infinite mana with Nivix Guildmage just as often as Turnabout does. Merchant Scroll can Tutor Turnabout (or Firemind's Foresight if you end up going that win-con tutor route)

Tezzeret's Gambit is great for adding 2 Experience counters for 1 card, plus increases your card advantage.

Fissure Vent seems like a High CMC for an Artifact/Land, some specific land your after in your pod?

Assuming some of these are cards you owned/have, there are definitely some upgrades out there:

Revolutionary Rebuff feels under-powered comparatively, something like Mana Leak is better, or even then Disallow, Mana Drain, etc.

Unsummon < Vapor Snag another example.

Timestream Navigator seems like a lot of work, mana, and no haste. Temporal Mastery? Is there a combo you have for this guy to recur infinitely or something? Imperial Recruiter can tutor him. So could Muddle the Mixture.

Since you have Traumatize, you may also want to consider Tunnel Vision it can tutor a card in your library, or it can hit an opponents library. With Jace, the Mindsculptor's +2 it can remove their entire library too. (or Vendilion Clique both options expensive)

A few ideas to consider anyways, cheers, +1

Spirits on Mizzix of the Izmagnus for Try-Hards

3 weeks ago

Hi Lakebed, fellow Mizzix of the Izmagnus player, Mizzix, the Storm EDH.

Thought Vessel is a great mana stone because it provides no maximum hand size, which in Izzet that's handy. And it's a mana stone so it doesn't hurt just accelerates.

Turnabout is a very easy card to abuse here, it's with 2 Experience. It's pretty much Infinite with Reiterate. Seething Song too, goes Infinite pretty easily with Reiterate. Infinite mana enables casting things like Blue Sun's Zenith to win. Guttersnipe can enable a Reiterate into a win-con too, Also works with Reset but have to exclude any sorcery spells you may want/need. Mana Geyser decent here too, but it's sorcery speed and only good for 4-Player Multi pod play. Reality Spasm is a quasi-Turnabout too but a little more mana to kick it off.

Baral, Chief of Compliance is a better Goblin Electromancer, I would include both.

Laboratory Maniac is a common win-con with Enter the Infinite, can be tutored with Imperial Recruiter if you like too. Although not needed because I know your going to Beacon of Tomorrows infinitely, you'll need to rely on some protection being drawn, like Pact of Negation at minimum, preferably a Force of Will as well.

Disallow is a good Counterspell, covers a lot of different win-con's (survive-ability).

Firemind's Foresight tutors a win-con, Tutor Reiterate + Comet Storm + Mystical Tutor > Turnabout, your there just adding Turnabout. Merchant Scroll can also tutor Turnabout.

Scalding Tarn is great. I personally like to Fabricate a Mana Crypt but Sol Ring works too for an extra .

Whispers of the Muse can draw you a bunch of cards, sometimes into a combo with 5 Experience, or it's another Enter the Infinite if you have Infinite mana.

I love Jace, the Mind Sculptor, all the modes are amazing.

Foresee feels to high a CMC for me, and a sorcery. I dislike the uncertainty of Steam Augury can toss a combo, I know you have recursion Mystic Retrieval, Past in Flames etc, but I like to control my own destiny.

I'm pretty sure there's better than Meteor Blast? I think.

I don't think Rise from the Tides will win you the game, you don't output much damage along the way, plus how many are you going to get, especially if your using Flashback, etc, you're not really playing a mill yourself base either. You have much better like Mizzix's Mastery. Tunnel Vision perhaps could enable this, also Tunnel Vision has nice synergy with Jace, the Mind Sculptor, If you +2 him and it's not a basic land, you basically Tunnel Vision their entire library. Also, Tunnel Vision is really just another Tutor ability, because it finds a card in your deck (like Mizzix's Mastery for example) and put's it ontop, then draw it Brainstorm, you're already pre-loaded (a little random albeit for the Mizzix's Mastery to go off).

Definitely have lots of other ideas too, you can checkout my deck if interested has some discussion / combo / synergy. I just started working on my Mizzix of the Izmagnus again, he kind of got lots with me working on some Budget EDH decks, but now I'm back into playing him (and then tweaking him). Mine is different strategy, it's definitely more Infinite focused.

Cheers +1.

fatereaver on Mizzix madness

1 month ago

In Mizzix, there are a few suggestions I'd make:

Reiterate is a better Reverberate.

All Is Dust becomes a 0 cost board wipe near the game's end.

Spell Burst is a recurrable counterspell with Mizzix's discount.

Sapphire Medallion isn't strong with a commander that naturally discounts, also since it's not a mono-coloured deck.

Brainstorm isn't strong if you can't shuffle away the dead cards, or you're just casting a worse, instant-speed Ponder

The sweet spot for Mizzix is hitting 4 Experience Counters. This is where cards like Capsize come back to the hand for free. One main win-con I have in my deck is a Red mana generator like Mana Geyser and recurring a copy over and over with Reiterate, then blasting the opponents with a mega-fireball/comet storm. You could also use that large mana pool to use something like Reality Spasm if you want to create infinite blue mana instead, and mill yourself out with a Laboratory Maniac on the field.

Spirits on Mizzix spellslinger

1 month ago

Hi muht1234,

Fellow Mizzix of the Izmagnus player, Mizzix, the Storm EDH. (I actually don't have any cards with the word "Storm" printed on them)

If your interested, I have quite a bit of discussion in my description around some combos and Alternative card evaluations.

Since you've invested the $5 in Rite of Replication you can put in Dualcaster Mage <$1 to get infinite Dualcaster Mage. They won't have haste, which sucks, but puts everyone on a 1 turn timer to deal with the Dualcaster Mage horde thats coming next turn! Very $100 budget conscious.

I abuse Nivix Guildmage in my deck, Turnabout $4, Reality Spasm <$1, Frantic Search $2 as a couple examples. Turnabout is just made to go Infinite, You can cut a few $'s by removing the Propaganda $7 and replacing with this guy. Turnabout and Reality Spasm can also go Infinite with Reiterate.

I use Sphinx-Bone Wand <$1 to do damage as I'm casting. Can a win-con when going Infinite (like Reality Spasm + Reiterate.

Baral, Chief of Compliance is awesome, but can save $5 there with a Goblin Electromancer.

Cyclonic Rift is just too expensive if you're trying to get under $100. It's sad, AMAZING card.

Mystic Remora $3 can go, replace it with a Whispers of the Muse (same as Enter the Infinite with Infinite Mana) save $2.

Command Tower $3 isn't necessary with all the draw in and only being 65% 35% .

Mystic Confluence $10 isn't good value either. Vandalblast is awesome, but if you need $, just put in higher cost and rely on the Experience to reduce it's costs.

Swan Song too luxury for budget, go with a Fuel for the Cause or Spell Burst or Wizard's Retort. $4 Counterspell too much.

Just some ideas. Can save $30 there pretty easily and not loose too much value.

Hope something here helps anyway. +1.

Vasseer on MagicalHacker - List of All 2-Card Infinite Combos

2 months ago

Infinite Reflection doesn't go infinite with any of the indicated cards as far as I can tell (doesn't affect tokens).

Wake Thrasher gets infinite power with Tidewater Minion and Aphetto Alchemist, (while all the cards are listed, the combo isn't)

Filigree Sages makes infinite mana with Prismatic Geoscope

Worldgorger Dragon makes infinite mana with Kiki-Jiki, Mirror Breaker (again cards are there combo isn't)

Seedcradle Witch makes infinite mana with Bloom Tender

Palinchron makes infinite mana with Mana Flare and Heartbeat of Spring

Aetherwind Basker makes infinite energy and combat steps with Lightning Runner

Reality Spasm makes infinite mana with Meletis Charlatan, Echo Mage, Reiterate, Mischievous Quanar and probably a bunch of other cards I can't remember.

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