|Commander / EDH||Legal|
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As Gideon's Intervention enters the battlefield, choose a card name.
Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
Gideon's Intervention Discussion
2 months ago
Thran Lens allows your creatures to block Animar and possibly remove him if any have deathtouch.
If you're playing 1 vs 1 Council's Judgment can always remove Animar.
Deathgrip is probably your BEST counterspell.
Since Animar starts as a 1/1 cards like Engineered Plague , Night of Souls' Betrayal , Curse of Death's Hold , Ethereal Absolution , and Elesh Norn, Grand Cenobite make him die instantly before he can ever get big. (If he's already out and pumped up before you can get one out just use a board wipe and he'll be stuck in the command zone until the Animar player can remove this effect.)
Chalice of the Void on 3 makes it so Animar can't be cast.
2 months ago
Just Oblivion Strike , Scour from Existence , Grip of Desolation , Wasteland Strangler (if small), make them sacrifice it, board wipe, mass bounce/exile, counter over and over with an effect like Deathgrip , Nevermore , Preacher , Gideon's Intervention , etc.
3 months ago
Okay, I see now.
If that's the case, then I would start with Sphere of Safety and adding more enchantments to bolster the pillow-fort plan. Blind Obedience , Authority of the Consuls , Darksteel Mutation , Grasp of Fate , Citadel Siege , Prison Term , Curse of Vitality , Martyr's Bond , Gideon's Intervention , Oath of Lieges , Martial Law , are Exclusion Ritual are all good. Norn's Annex is a "yes," from me, dawg. Baird, Steward of Argive , Orzhov Advokist , Peacekeeper , Windborn Muse , and Glacial Chasm , might be decent, as well.
You'll probably want to go up to at least 37, if not 38 lands, since it sounds like you don't want to be missing land drops.
4 months ago
I agree that you should keep your mana costs low and you already run a lot of cards at cmc 3, but your only means of REMOVING on board threats are three board wipes and the ability of Profane Procession Flip. I'm just saying if they have answers to enchantments, you might be kinda screwed. Also, Gideon of the Trials seems like a decent idea if you add Gideon's Intervention lol.
My version shifted through a variety of color combinations including sultai, but I think I have settled on dimir and primarily using Surgical Extraction. Turn 1 inquisition into surgical seems like fun.
5 months ago
The goal of these types of cards is that at least for effects like Nevermore, Null Chamber, Gideon's Intervention, Pithing Needle, Darksteel Mutation, Imprisoned in the Moon, Cursed Totem, Sorcerous Spyglass, Song of the Dryads, etc. is that they are 'commander removal', a way of getting around the command-zoning techniques that are abused by commanders that get removed often, yet can just be cast for more.
Mairsil can also use cards like Empress Galina or other steal effects as you can't command zone those either. Empress will also have an activated ability Mairsil can get, allowing you to make a sort of lock on all commanders.
5 months ago
Suppression Field, Prison Term, and other type effects, possible commander hate in the form of Nevermore, Darksteel Mutation, Gideon's Intervention, Null Chamber, etc could work in Marchesa. Even Cursed Totem, but for Mairsil, you will have to look elsewhere.
Mairsil is harder, I guess Imprisoned in the Moon?
5 months ago
Cards I'm not a fan of:
- Mirrodin's Core
- Temple of the False God unless you add 2 more lands; your land count is a little low as-is
- Gideon's Intervention
- Paradox Haze
- Evra, Halcyon Witness
- Sanguine Sacrament
- Death Grasp
- Never / Return
- Phyrexian Revoker
Cards I'd add:
6 months ago
Lands are put into play, not cast, so unfortunately Gideon's Intervention wouldn't work in that manner.
Also, why is Manamorphose a dead card? You don't need green to cast it.
Gideon's Intervention occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%