|Commander / EDH||Legal|
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As Gideon's Intervention enters the battlefield, choose a card name.
Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
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Gideon's Intervention Discussion
1 hour ago
Gaddock Teeg might be another good commander choice. With his colors you can run the already mentioned Nevermore, Gideon's Intervention, Eidolon of Rhetoric, Glaring Spotlight, Arcane Lighthouse, Bonds of Mortality, Archetype of Courage, and Elesh Norn, Grand Cenobite.
8 hours ago
Here are some hate cards that have game against lots of decks including Narset: Declaration of Naught, Meddling Mage, Nevermore, Gideon's Intervention, Arcane Laboratory, Eidolon of Rhetoric, Teferi's Moat. The back of Path of Mettle Flip would be great.
17 hours ago
Thanks for all the advices, I've really appreciated them!
As for Avacyn, Angel of Hope I think you are right; most of the times it wasn't so easy to cast, due to it's mana cost. So it has been cut.
I have also replaced Blinkmoth Nexus with Celestial Colonnade (I don't care so much about prices, since where I usally play they let me use some proxies). It's very strong and as you said, in terms of later game evasive threats, could be very helpfull.
As for the counters: Negate or Mana Leak are surely better than Dawn Charm, I just need to choose one of them (maybe one could replace it and the other could take the spot of Angel's Grace). Cryptic Command also could be an alternative, especially now that Celestial Colonnade is in and Blinkmoth Nexus is out.
Ixalan's Binding has pros and cons, since it needs a target (cons: what if opponent is playing storm or burn?; cons: against all the rest is good), while Gideon's Intervention is really a good card that needs to be playtested and could replace Nevermore or Meddling Mage even if it costs a bit more.
I'll playtest it and see how the deck will work with this changes.
As said at the beginning: Thanks a lot for the advices.
18 hours ago
Why do you run Bontu's Last Reckoning in the main?
18 hours ago
Looks good! Id try to cut some cards. Generally speaking, you want to play with the minimum number of cards, 60. This gives you the best chance of drawing your best card or the card that you need in a given situation.
As avacyn, while strong, is an 8 drop in a deck with no ramp and will likely sty trapped in your hand for most of the game. In terms of later game evasive threats, Celestial Colonnade is generally better as it takes up a land slot and helps fix your mana.
Also while nevermore and meddling mage can be strong, game one when you don't know your opponents deck, waiting for them to play a threat so you know what to name is not ideal since you still have something in play beating you down. If you cast them while you losing, you still haven't dealt with the current problem. As a result, these types of cards tend to be for the sideboard and then usually not 6 of that effect. (i'd probably only have 3-4) If you did want to keep a meddling mage type effect in the mainboard, i'd recommend either Ixalan's Binding or Gideon's Intervention as they have an impact on the board state immediately.
Another potential cut is Dawn Charm. It's versatile but the modes aren't always helpful. If you're using the first ability, you're already in trouble and preventing damage for a turn gives you time to draw a card, but had you not had the charm, it would have been a different card anyways. The second only can target your mages since giddeon and avacyn are both indestructible. The last one is extremely likely something that you could have used Negate on for the same mana and can be used on a wider variety of cards. (Mana Leak is also a decent option. Cryptic Command is the king of counterspells in modern right now but that might be pushing your mana base too far since you have 4 lands that produce colorless)
Angels grace is guilty of this as well. Generally when it or unlife is played in modern it's with Ad Nauseam which actively kills the user and thus you need a way to stay alive the turn you combo off and draw your entire deck. Here it buys you a turn but if you can't win with the one turn it gets you, you are likely still dead.
Hope i didn't come across as too harsh. It's a neat deck idea and just wanted to suggest a few places you could cut down on cards. A lot of the ones that i suggested removing tend to look really good on paper but in game don't do as much as expected.
1 week ago
I do want to love those cards, but I think you're right in swapping them out.
You'd have to test Gideon's Intervention.
I can see pluses and minuses.
It costs one more than Ixalan's Binding.
If something doesn't do damage, then that part doesn't apply. Not such a big deal.
Not being able to cast whichever spell you name seems great for Game 1, but they might take out a prime target for Game 2.
1 week ago
What do you think of Gideon's Intervention as opposed to Ixalan's Binding? It doesn't exile said card, but it does render said Creature useless for the rest of the game, and it also can be played in advance, stopping the cast of all the copies of a spell. It can also target non-permanent spells.
2 weeks ago
Argy Thank you!! You have a point about card draw, I will definitely put in the cycling lands. I am undecided on Ripjaw raptor but I do see its worth (my budget is a bit low right now, and adding $15 to my deck is kinda pricey)