|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Common|
|Commander 2015 (C15)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Duel Decks: Speed vs. Cunning (DDN)||Common|
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5 days ago
I haven’t seen this type of deck before but it seems fun. There are just a few things I would change.
1: Thud is a more mana-efficient version of fling. Even though it isn’t an instant, in my opinion the mana efficiency is more important m, especially because most of the time it will just be used as a finisher.
2: I don’t really like Peek in the deck. Personally, I would prefer Quicken, which lets you play thud or a cantrip at instant speed, but the information peek it gives you about the opponent’s deck is always useful.
3: Lightning Bolt would be a very useful removal spell for the opponent’s board, even if it doesn’t draw you a card.
4: I think you should add in the remands. You have this listed as a tempo deck, but there isn’t very much control. Remand would change that.
5: I agree with grubbernaut about young pyromancer. I would consider adding two to the mainboard to give you extra board pressure
6: your manabase is fine, but a possible option could be Sulfur Falls.
7: Simian Spirit Guide is a possible way to get a turn one thing in the ice. However, since it is not a spell, it would be dead unless it was in your starting hand.
8: You run a lot of spicy four-ofs that could easily be cut for more control-ey cards. I think Repeal, Mana Leak, Spell Snare, and maybe even Mission Briefing or Snapcaster Mage could fit in somewhere. Obviously don’t put all of those in, they’re just possible choices.
10: Blood Moon is a REALLY good card, and I think you should consider putting one in the mainboard
1 week ago
Green and blue don't have much removal but blocking. Bouncing: Repeal replenishes the card you spent. Spell Pierce and Spell Snare are cheap enough to fit (still cast something and leave 1 mana open) but are situational. Green: Prey Upon, Ancient Animus, Setessan Tactics, Epic Confrontation.
1 month ago
I play mono U delver and after looking at your list you kind of have a split personality atm. delver and clique want to tempo hard while your current spell package wants to go long (jace, 4 of cryptic, ect,)
I think that if you want to play control then honestly you should just play UW. The main reason to play mono U is to play disruption shoal which is actually awful for the long game (because of card disadvantage) but shines after slamming a turn 2 titi or turn 3 tempest for an amazing swing in tempo
So if you want to pay tempo then this is what i would do:
your creatures need more closing power and interaction, I would play 4x delver, 4x Thing in the Ice Flip, 3 snap, 1 clique and 0-1 Tempest Djinn. titi is absolutely nuts in this metta and is game over for many decks; humans, hollow one and others.
your spells need to be more early game centered, I normally play 3 Mana Leak 4 shoal, ect. I would drop down to 2 cryptics
I also like Echoing Truth over Repeal. repeal does cantrip but that's assuming that you have that much mana + 1 to answer, thats a tall order for a deck that want's to play 18-20 lands when you see a turn 3 karn
I also like Chart a Course as a 2-3 of to compensate for card loss from shoal.
I'm sorry that my thoughts where this disorganized but I hope they where some help!
1 month ago
As with most budget lists, focussing way in on what you are trying to do and doing just that thing is the best way to make it work. Strip out everything nonessential and see how much space you have for anything else.
Giving Wildfire Eternal haste to kick out a big sorcery as your core gameplan sounds good. You can run Living Lore, Spellweaver Helix and draw/discard as well- gameplans that try to use one creature as the lynchpin are easily disrupted, but when you have multiple options, things start looking better. Discard/draw also helps deal with the 'all my cards are stuck in my hand and I can't use them' problem.
Next step- ramping and giving them haste. Pentad Prism is a simple, manafixing, ramping artifact that leaves your mana open to cast a counterspell. It'll serve as extra generator servant copies, barring the haste enabler.
To give haste is more tricky, as you start needing to look at how much disruption you have compared to enablers compared to payoff. Expedite and Crimson Wisps are powerful options, as they don't cost cards. Hanweir Battlements is another interesting one.
Striking a balance between payoff cards (cheating a Cruel Ultimatum or Wildfire usually wins), disruption (Roast, vapor snag, Repeal, Mana Leak etc) and draw/discard (Cathartic Reunion, Faithless Looting, Tormenting Voice, Collective Defiance etc is tricky.
Which is why its your job. Look at lists that try to do similar things (cast 2-3 cards for a big payoff), and copy their proportions of cards until you have a mix that feels good. Playtest, playtest playtest. You'll have an FNM crushing list in no time.
1 month ago
swap the number for baral and electromancer around, baral is strictly better and they will both eat alot of removal, also id swap Peek for Noxious Revival but its kind of a prefrence thing, Repeal and Unsubstantiate are normally 1x by cutting some opts or slight of hand
1 month ago
I'll start with my background: I'm a low level points grinder. I play Storm/Jeskai Control in Modern, and Miracles/2 Chains in Legacy. I'm gonna tell you what I don't like in your deck, why I don't like it, then I'll tell you what I would put in your deck, and why I would. We all play magic differently, so I hope you at least consider some of the changes, and overall I wish you luck in your building!
Mana Leak: I would not play 4 of. Honestly, I'm not sure I would play more than 1, and absolutely no more than 2. This card is only good early game, and you're a pseudo-control deck, which means you will go long sometimes. For me, it's down to 1 here
Echoing Truth: This card just doesn't deserve a main board slot, in my opinion. In loses you card parity, as opposed to repeal, which will cantrip. I'd move to have 2 total in the side.
Scalding Tarn: You don't need this many fetches, even if you are playing Jace, considering you play 4 Serum Visions and 4 Opt. You need more lands than anything, so petition to make this pair of fetches into a pair of Islands.
Into the Roil: This card seems like an odd fit. At best, it's a Cryptic that can't counter and can't tap the team. I would take this out completely.
Pact of Negation: You already play 3 -cost spells in the main, in Disrupting Shoal. This card (for the most part) prevents you from holding up counter magic on your next turn, or playing a spell on your next turn. You already play a ton of fair counterspells, this pair is overkill. I'd take 'em out.
Vedalken Shackles: I think this is more of a meta call, but I'm basing my evaluation of these cards in the vacuum that is the national meta of modern - which means that K-Command and Bolt probably are too good to play this card. But, again, I believe this is a meta call. As per the continuity of this comment, I would be taking these out.
Ensnaring Bridge: I know this is in your maybeboard, but I'm gonna squash this right now. This card is awful in a deck that wants 7 cards in hand at all times. Unless Pox / 8 Rack is the best deck in your meta, I wouldn't even consider this.
Okay, now to what I would add:
1 Vendilion Clique & 2 Wizard's Retort: These 3 go into the main to help out your Disrupting Shoals - you have few three drops without these. Playing a total of 11 Wizards makes a pair of Wizard's Retort pretty playable. For those reasons, these come in.
1 Repeal & 1 Unsubstantiate: Both of these cards are nuts. Unsub does double duty, being both a counterspell and an unsummon (and don't forget, you can use both of these cards on your own Snapcaster Mage to avoid a bolt or just flashback another card), while Repeal cantrips and sets your opponent back one turn. Try both of these out in the main, you won't be disappointed.
2/2 Psionic Blast: 2 in the Main, 2 in the Side. There's a reason that Jeskai Control is the best control deck in Modern right now - it can become a burn deck pretty easily. This is your answer to that. The two damage is negligible - considering you don't play shocks, it seems your life total will be pretty safe in the early game. As for playing a pair in the side, it's just a continuation of the burn gameplan. Thanks Durkle for throwing this out there.
Dismember could find a spot in the side, along with Surgical, but I would only take out some number of your Relic of Progenitus to do so. Maybe 2 Relic, 1 Surgical, 1 Dismember? It seems pretty meta dependent, but thought I'd bring it up. Okay, that's all I got for you. Hope I've been of some use. Cheers!
1 month ago
Steelshaper's Gift seems like a Stoneforge Mystic deck card! But we can't have nice things in Modern. Getting only one equipment out of the deck doesn't seem like a good tradeoff at sorcery speed. Faithless Looting and Simian Spirit Guide do a nice job of grinding deeper into the deck, in my opinion.