|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Target player discards all the cards in his or her hand, then draws that many cards.
Collective Defiance deals 4 damage to target creature.
Collective Defiance deals 3 damage to target opponent.
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Collective Defiance Discussion
3 weeks ago
Options to Fiery Confluence
2 months ago
Your deck is a sort of hybrid of three other decks; 8 Rack, Owling Mine and Hollow One while there is some symmetry in how these decks function, the first two are control decks and the last is aggro. At the moment I'd say your deck leans more towards control, but without the heavier discard or counterspell package. Outside of Hollow One you aren't gaining any advantage from the cards you discard either in terms of recursion (cards with Flashback, or like Bloodghast and Gravecrawler) or play (cards like Fiery Temper or Flameblade Adept) and you are only running 3x of Hollow One.
Your main strategy then is based on your opponent discarding cards, so how to make that more efficient, First up Wheel of Fate with Simian Spirit Guide you can potentially cast Wheel of Fate turn one, which would put your opponent on a clock. Next, admittedly with a little more work Reforge the Soul, you would need some Scry effects, but that is manageable. Or a more recent addition Collective Defiance, the effect was even attached to a creature, once Barbed Shocker... If you really don't care (but you probably should) about letting your opponent draw then you may as well run Master of the Feast, as it's an under-costed evasive beater.
I do think it is possible to build a strong Red/Black discard deck and here your lack of recursion could be a safety net. Since you aren't running any recursive threats you can use cards like Elixir of Immortality or Cranial Archive to fold your graveyard back into your library, meaning at a push you might be able to win by decking your opponent, or at worst you reset your deck. Note that Mill is generally a terrible strategy for winning though.
I hope I've given you some ideas, enjoy brewing your deck.
2 months ago
Suggestions:Complicate, Censor, Cryptic Command, Dismiss, Dream Fracture, Izzet Charm, Mystic Confluence, Snapcaster Mage, Torrential Gearhulk, Metallurgic Summonings, Trail of Evidence, Staff of Nin, Mind Stone, Hedron Archive, Commander's Sphere, Thirst for Knowledge, Reality Shift, Insidious Will, Glimmer of Genius, Frantic Search, Deep Analysis, Curse of the Swine, Compulsive Research, Collective Defiance, Cathartic Reunion, Careful Study, Recurring Insight, Time Spiral, Library of Leng, Izzet Signet, Lightning Greaves, Crucible of Worlds, Stifle
2 months ago
If you want a combined mill/discard strategy, you will want your opponent to keep cards in hand so they can discard larger quantities using something like Dark Deal or Collective Defiance. I would pick or choose whether or not I wanted them top decking and then using Quest for the Nihil Stone or Shrieking Affliction or The Rack, or if I want them to have cards in hand for the bigger mill rolls with like Burning Inquiry... I've had poor luck popping off well enough with Sphynx's tutelage... :(
3 months ago
Squiggy686the2nd, Asylum Visitor looks super sweet and synergistic since we happen to have ~21 cards that discard ourselves and no real Madness payoffs (just Squee). It even works with Squee if we just stack correctly so Visitor resolves first while our hand is still empty. What do we cut to fit it in though? Maybe -1 Squee, -1 Defiance, +2 Visitor?
3 months ago
If you would like some suggestions,Drop:
Transguild Promenade (not a great mana filter)
painted bluffs (not great mana filter)
River of tears (some comp decks run this but personally i dont like it)
Duskmantle Seer (you have some high CMC cards)
Nucklavee (cmc too expensive)
Wizard Replica (use actual counterspells rather than creature ones)
Dissipate (use a different counterspell: Arcane Denial)
Ravenous Trap (Run bojuka bog instead)
Disdainful Stroke (not a great counterspell: trade out for undermine)
Horn of Greed (this cards actually alright to keep if you cant find a replacement)
Neurok Stealthsuit (actually mentioning this card because its great! glad to see someone use it)
Sphere of the Suns (theres better cheaper manarocks)
Traveler's Amulet (not great ramp)
Wayfarer's Bauble ()
Deny Existence (not great counterspell: trade out for Dream Fracture?)
Negate (get Counterspell instead)
God-Pharaoh's Gift (Too high of a cmc for what it does, when your deck gets further developed you will end up with less creatures)
Mind Stone (trade out for sol ring)
Dimir Charm (i like izzet charm better, not a super whole lot of 2 mana cards you want to destroy in edh)
You have a lot of instant and sorcery retrieval, Honestly with Nekusar in my opinion you should actually replace those cards with more copys (For example Windfall and Collective Defiance are basically copys since they do the same thing) = Consistency, its nice to grab whatever you want from the graveyard but you dont always have that option.Heres some cheap cards to fit in maybe? i play paper and im thinking paper prices, everything here should be under $3
Graven Cairns: Fantastic mana filter, too bad the rest of the cycles are incredibly cheap, this is the only super cheap one
Breathstealer's Crypt: This card is insane for what it is, it hits you too but its still worth it.
Temple Bell Great card, try to tap it at the end of their turns, or use when you need to topdeck a counterspell
3 months ago
So a brief bit of backstory, my friend (AztecMB) and I were looking for ways to change up his modern Living End deck. We looked through his binder for interesting additions and came upon Flayer of the Hatebound. We got to thinking, if we could somehow bring this guy back along with all the cycled creatures we could do a one shot kill and skip combat altogether.
So, Flay the Living came to existence with that premise in mind. We needed ways to quickly get the Flayer into the graveyard without messing up the Cascade, so we decided on Collective Defiance and Dark Deal. The problem is, we lose out on a number of cyclers, so the deck does become less consistent. I guess the question in the end is - does the one shot kill potential, or the crazy burst potential provide enough of a benefit to lose out on the consistency?
3 months ago
The colors that I specifically need help with are red/blue/green.
Some of what I have so far: Mana Drain, Baral's Expertise Incendiary Command, Spell Swindle, Adverse Conditions, Rewind, Snap, Muddle the Mixture, Molten Psyche, Collective Defiance, Monastery Siege, Izzet Charm, Fateful Showdown, Combustible Gearhulk, etc.
I am trying to maintain a board state with my The Locust God and Animar, Soul of Elements decks, so while something similar to a Decree of Pain in those colors would be great, something similar to Baral's Expertise would be even better, but I am open to all suggestions.
Thanks in advance!