Collective Defiance

Collective Defiance

Sorcery

Escalate

Choose one or more -

  • Target player discards all the cards in his or her hand, then draws that many cards.

  • Collective Defiance deals 4 damage to target creature.

  • Collective Defiance deals 3 damage to target opponent.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) Echomaster

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
Modern Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
Pioneer Legal
1v1 Commander Legal
Commander / EDH Legal
2019-10-04 Legal
Tiny Leaders Legal

Collective Defiance occurrence in decks from the last year

Latest Decks as Commander

Collective Defiance Discussion

gato91 on Prowess Draw

2 months ago

Crash Through it's the best cantrip you can use I would use the playset of this.

Also you can consider Bedlam Revelerx2, have prowess and give you draw. (I use them x4 in Modern Mono Red Prowess).

Considering it's a experimental brew check Burning Prophet it's a seudo prowess creature but the scry can be powerful.

Because of the banning of Inverter you can take out from Side Collective Defiance, also in the sideboard I recommend to change Soul-Guide Lantern for Tormod's Crypt because have more synergy with prowess because 0 cost.

Xenephrim on Wheel of Persistence

4 months ago

My recommendations for a deck like this would be Alhammarret's Archive and Teferi's Ageless Insight. Relatively cheap cards to double your draw power (barring the first card drawn during your draw step) which gives you more mileage out of your mill effects.

Another suggestion I'm going to make is Collective Defiance in place of Incendiary Command. It's a bit more flexible in its cost so you don't always need 5 mana to swap your hand (if that's all you need).

Daedalus19876 on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

7 months ago

I'm trying to fit Collective Defiance back in -- what would you cut?

Tzefick on Two Life-Draining Spells

9 months ago

WizardOfTheNorthernCoast But Warleader's Helix is generally considered overcosted - although that's maybe not entirely a fair appraisal.

Lightning Helix is the combination of Healing Salve and Lightning Bolt. We all know the value of Lightning Bolt, but much less so that of Healing Salve. These days, Lightning Bolt is too strong for Standard and we refer to Lightning Strike for a more appropriately costed card for that damage range. If we look at specifically instants or sorceries that deal 4 damage, we come into the midrange territory and the costs are similarly higher or with extra conditions or restrictions. Char, Collective Defiance, Electrify, Flame Lash, Exquisite Firecraft, Lightning Blast, Slaying Fire, Stoke the Flames. On the cheaper side we have Cut, Flame Slash, Heartfire, Galvanic Blast, Lava Coil, Reckless Abandon.

I think at the least we can say that dealing 4 damage to any target unconditionally is more likely a CMC 4 spell that usually has some additional benefit stuck onto it or a 3 CMC with some requirements. So the raw unconditional 4 damage is somewhere around 3,X CMC.

Now healing 4 is way cheaper and can be done with Life Goes On for a single mana, at instant speed, with a condition to gain more life. The only other card to note is Sacred Nectar, which I believe we can quickly agree is overcosted and underperforming. All other cards that gain life around these ranges have something else going on for them, Feed the Clan, Blessed Alliance, Life Burst. As such, the raw 4 life is not even worth a mana.

So 4 damage is roughly worth 3,X CMC and 4 life is worth 0.Y CMC. Put those effects together on a multicolor card and Warleader's Helix seems like a fairly costed card at uncommon. Although fair does not equal good.

That was a rather long way to go just to say that Warleader's Helix is a fairly costed card... but not a very good one.

A condition may shave off a mana in the cost, but that leaves us at 3 CMC for a 4 damage, 4 life spell. The Vampiric Helix is definitely undercosted by 1 or needs a tougher condition, say control 2 or more vampires.

Now the biggest issue I take to this card is the ability to play it mono black. Mono black is not that efficient, seeing cards like Consume Spirit or Agonizing Syphon, Pharika's Cure. However neither red nor white has these effects by themselves. I think a good midway would be to have black as a required cost and then have the supplementary color be hybrid: would be fair in my eyes. Alternatively you could have white as the primary color and black/red as the supplementary, but that is not very flavorful as far as Vampire tribal goes. To compensate the increased cost, you could have the base version be 3 damage/3 life.

Kameronmcl on BR Waste Not Control

1 year ago

Fate Unraveler is also really great synergy with Dark Deal and Collective Defiance , jus’ sayin’!

lagotripha on Nahiri prison help (budget)

1 year ago

Step 1, playing on a budget- plan your sideboard and think about matchups.

Right now, all the wraths give you a great creatures matchup, but you are dead to combo due to a lack of interaction, control and midrange if they can outvalue you, while you risk sitting there while burn bolts you in the face.

Fortunately, there are specific cards for each of those which you can pick and more general answers you can play to fill the gaps. Look at other decks sideboards, and see whats both cheap and will fix things.

Lightning Helix is a stock card for these kind of decks, it kills a creature and gets your life total up. 'and gain life' is really good for budget control.

You will want a way to handle card advantage.

Nahiri's Wrath points towards discard; discard draw and draw discard both work really well. Collective Defiance and Incendiary Command are worth knowing about, as they are also do other things.

Scry/filtering will help- if you are considering something like Oblivion Ring , check for things like Prison Realm to consider the trade-off.

Rule of Law does a good job slowing things down, but you will want more than four ways to slow your opponent down to '1 thing a turn' for consistancy unless you are doing other things to slow your foe. Deafening Silence is an interesting alternative, that is currently in-print.

Deafening Clarion should also be cheap when it rotates out of standard, and if you run incidental tokens or creatures that draw cards, the 'and lifelink' becomes very relevant.

Miracles are cool, but they basically mandate Opt in modern and stretching to three colours in any non-tribal setup kills budget very fast. See whether you are happy with whats on offer in red/white before making a decision.

golgariizzet on

1 year ago

im just going to throw out a bunch of card ideas to you Archfiend of Ifnir , Barbed Shocker , Shocker , Dragon Mage , Wheel of Fate , Megrim , Molten Psyche , Collective Defiance , Dark Deal , Waste Not , Standstill , Past in Flames , Kess, Dissident Mage , Sangromancer , Seizan, Perverter of Truth , Guiltfeeder , consuming abberation, Runehorn Hellkite , Prosperity . this is how i have mine if you would like to check it out really fun deck i feel like kess and past in flames are huge tools for using spells in your graveyard it has won me the game.

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