|Commander / EDH||Legal|
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Target player discards all the cards in his or her hand, then draws that many cards.
Collective Defiance deals 4 damage to target creature.
Collective Defiance deals 3 damage to target opponent.
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Collective Defiance Discussion
2 hours ago
How about you add Collective Defiance?
It can both remove small threats and make players draw cards (and sometimes do damage to their faces).
7 hours ago
I don't see any black mana sources for the zulaport cutthroat, to the slaughter, or for the unlicensed disintegration. I would cut those two cards along with unbridled growth(mainly used in delirium decks) to make room for two more druid of the cowl, and 4x Hungry Flames(budget choice) or 4x Collective Defiance. Indomitable creativity is a dog. Maybe swap it out for 2x release the gremlins(if vehicle decks are prevalent at your LGS), but even better, move release the gremlins entirely to the sideboard so you can have 4x Outnumber in the main. I also think 4x westvale abbey is a bit too many. Maybe go x3 of it and replace the 4th with an Evolving Wilds.
my local shop meta is very heavy on removal. Just about everyone's deck has about 10 removal cards mainboard! If you go with a lot of red removal, consider Goblin Dark-Dwellers for some graveyard casting. +1'ed!
5 days ago
Have you considered Collective Defiance and Chandra, Flamecaller? Both are burn spell (chandra more or less, she burns via elementals), can kill creatures and can refill your hand. They could take some tormenting voice or cathartic reunion slots, as in burn you generally want to have as much burn spells as posible, and as filter carts are great to keep you going, they don't do any damage at all, and having too many move your strategy from burn to control. If you insist on keeping like 6 of them in, why not 2 Bedlam Reveler main deck? You probably will be filling your graveyard with spells pretty quickly, and then again, the reveler is a good way to refill you hand while being able to do some damage.
What i have been trying to say, you gotta be more agressive than this to be considered burn.
5 days ago
1 week ago
Thanks! Liliana is definitely a strong card, but she is in here partially for flavor. There are a couple options for replacing her two slots with more budget-friendly options. I think any two of these cards in her place could be reasonable:
1 week ago
So I made some of the changes that icebeing suggested and I have to apologize to ulmo about dismissing their suggestion of Collective Defiance. Cutting some Collective Brutality for Collective Defiance seems to give the deck some much needed staying power. And going down to 3x Inverter of Truth seems to be the right call.
Removing Shreds of Sanity kind of makes me sad but I realize, after having taken it out, that it was only holding the deck back from doing what it was trying to do.
Thank all of you for the suggestions, I'm looking forward to letting everyone know how it plays!
1 week ago
I have made a few changes to the main and built what I think will be a good sideboard for my local meta. I have seen similar builds and it always seems like with Combustible Gearhulk you have no trouble getting an opponent to 4or less life and the board stalls. I'm hopping the addition of Fiery Temper,Collective Defiance and Gryff's Boon will fix that issue. Let me know if you guys think any tweets need to be made. Thanks for all the suggestion and help.
2 weeks ago
Double strike will not give you extra energy with Lightning Runner or Aetherwind Basker attack ability. Double strike does not mean that the creature attacks twice, only that it deals first strike and normal strike damage.
4 Aetherwind Basker and 4 Lightning Runner is a bit too much for such high costing cards. By time you cast them you're probably close to dead. They want you to have multiple creatures out, of which you don't have many.
I'd suggest trying some of these: Longtusk Cub, Sage of Shaila's Claim, Voltaic Brawler, Aetherstream Leopard, Aether Herder, and Bristling Hydra. They are some lower costing creatures that can give you energy or hit hard.
Nissa, Nature's Artisan wouldn't be a bad card to put in either. Keep in mind you want more lower cost spells than higher so you can cast more things.
Hope that helps.