Collective Defiance

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Collective Defiance

Sorcery

Escalate

Choose one or more -

  • Target player discards all the cards in his or her hand, then draws that many cards.

  • Collective Defiance deals 4 damage to target creature.

  • Collective Defiance deals 3 damage to target opponent.

Price & Acquistion Set Price Alerts

EMN

Ebay

Recent Decks

Collective Defiance Discussion

Rogue_Toaster on Middle Earth Rejects feat. The Grinder

22 hours ago

Gonna try out Collective Defiance over Fiery Gambit since it's less high-variance, and it has some sweet interactions with Zada since the copies that go onto the stack maintain the original modes chosen for escalate :)

RavenMist on Don't like your hand? Here's another!

5 days ago

I have a deck that I built similar to this. Have you thought about Collective Defiance at all?

Bueller on That's a Nice Hand ... Shame if You Lost It

1 week ago

@themadrocketeer

I don't think anyone has written me such a long comment on a deck of mine, so let me start off by saying thank you!

I'm absolutely unphased by the RR casting costs of Collective Defiance and Reforge the Soul. If my draw engine is working at all (via Mythos/Howling Mine/Waste Not etc), it should be pretty easy to find two red mana sources.

I AM phased by dying before I can get my deck going. If I don't get Waste Not, I'm dead in the water. It is the industrial-grade gorilla glue holding this deck together. I thought about playing around with other ways to generate black mana (Cabal Coffers for example), and additional ways to not die early game (Lethal Vapors for example), but am unsure of how to fix that. I might just go with it and make this a YOLO deck that I play for fun. Vampire Nighthawk is a good idea for surviving the early game, and I might fiddle around with things to include it. The sub gimmick I had with this deck was running as little creature cards as possible, but I might be willing to break that for Nighthawk.

Culling the Weak is something I was thinking of too, so I could actually use the cards I draw and the zombies I create, but it's unreliable if I'm running against a deck that doesn't run many creatures.

ouija-bored on Take Control

1 month ago

I would replace the Burst Lightning and the Staggershock with Fiery Impulse and Collective Defiance

Approximos on Big 'ol Flappy Lizards

2 months ago

Always love dragons.

For some win-cons I would try Kindred Summons and Genesis Wave.

For stuff like this where everything is huge (both mana and toughness) I like Heartless Summoning as well as Mirari's Wake and Zendikar Resurgent. That last one will also help with some draw.

I also like running some good ol' necromancy tricks with some hand cycle. I'd consider running Scion of the Ur-Dragon instead, so you can tutor out and load up your graveyard, then drop some stuff like Patriarch's Bidding, Twilight's Call, Rise of the Dark Realms, and a favorite Living Death.

If you like the last idea, run some Ancient Excavation, Jace's Archivist, Collective Defiance, Windfall, Dragon Mage, Incendiary Command, Tolarian Winds, Magus of the Wheel, and Wheel of Fate to fuel that graveyard. And if you are feeling cheeky Traumatize yourself and confuse everybody.

Also, try out some cluestones, keyrunes, obelisks and such to help with that mana ramp. I'd recommend around 8 or so to balance out the pace, unless you wanna fork out for Azusa, Lost but Seeking or Oracle of Mul Daya

Pal00ka on Feldon and Company

4 months ago

I play-tested this a little against one of my own decks and here are my thoughts:

I made Feldon a while ago and it's a trap to load up on big CMCs expecting to cheat them out consistently. I'd suggest pruning them down for more guys like Fanatic of Mogis, token generators, or Mindclaw Shaman. While Feldon likes beaters it's the abusing of the ETBs (I think) he excels at. You already have Panharmonicon, abuse it!

You need more discard outlets, I'm counting 6, make it 10+. Feldon wants you to dig hard into the library. Fiery Confluence, Wheel of Fate, Rummaging Goblin, Burning Inquiry, Faithless Looting, Collective Defiance, Goblin Lore, Mad Prophet, etc.

More ramp. Mind Stone, Commander's Sphere, Hedron Archive, Fellwar Stone, Darksteel Ingot, Fire Diamond, etc. let you do more faster which Red needs to stay ahead of the other colors. Burnished Hart & Wild-Field Scarecrow are great for abusing too.

And please, and this is my opinion, break up your wall of text in the description. It hurts the eye and seems to ramble. Tell us concisely what you want to do, why you chose x card(s), and desire from us the viewers.

Hope something helps!

Force_of_Willb on Nekusar....Card Draw Bullshit!

4 months ago

I would remove Learn from the Past since you have ulamog you don't have to worry about decking yourself. Also Day's Undoing does not work with your general as the effect to end the turn stops any damage on the stack from Nekusar.

With all the wheel effects, I would try adding more effects that work with discard or from the graveyard: Geistblast, Shattered Perception, Call to the Netherworld, Dark Withering, Megrim, Liliana's Caress, Raiders' Wake

Collective Defiance, Dragon Wizard , Barbed Shocker, Shocker, and Robber Fly are additional discard/draw effects for opponents.

Load more