Collective Defiance

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Collective Defiance

Sorcery

Escalate

Choose one or more -

  • Target player discards all the cards in his or her hand, then draws that many cards.

  • Collective Defiance deals 4 damage to target creature.

  • Collective Defiance deals 3 damage to target opponent.

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Collective Defiance Discussion

Darth_Savage on Modern Discard v2

2 months ago

Hi marypopins,

Your deck is a sort of hybrid of three other decks; 8 Rack, Owling Mine and Hollow One while there is some symmetry in how these decks function, the first two are control decks and the last is aggro. At the moment I'd say your deck leans more towards control, but without the heavier discard or counterspell package. Outside of Hollow One you aren't gaining any advantage from the cards you discard either in terms of recursion (cards with Flashback, or like Bloodghast and Gravecrawler) or play (cards like Fiery Temper or Flameblade Adept) and you are only running 3x of Hollow One.

Your main strategy then is based on your opponent discarding cards, so how to make that more efficient, First up Wheel of Fate with Simian Spirit Guide you can potentially cast Wheel of Fate turn one, which would put your opponent on a clock. Next, admittedly with a little more work Reforge the Soul, you would need some Scry effects, but that is manageable. Or a more recent addition Collective Defiance, the effect was even attached to a creature, once Barbed Shocker... If you really don't care (but you probably should) about letting your opponent draw then you may as well run Master of the Feast, as it's an under-costed evasive beater.

I do think it is possible to build a strong Red/Black discard deck and here your lack of recursion could be a safety net. Since you aren't running any recursive threats you can use cards like Elixir of Immortality or Cranial Archive to fold your graveyard back into your library, meaning at a push you might be able to win by decking your opponent, or at worst you reset your deck. Note that Mill is generally a terrible strategy for winning though.

Finally here are a few other cards for your consideration; Rakdos Augermage, Neheb, the Worthy, Kolaghan's Command, Jagged Poppet and Igneous Pouncer.

I hope I've given you some ideas, enjoy brewing your deck.

Propain on Rats-Discard-Draw-Mill-Kill-Repeat

2 months ago

If you want a combined mill/discard strategy, you will want your opponent to keep cards in hand so they can discard larger quantities using something like Dark Deal or Collective Defiance. I would pick or choose whether or not I wanted them top decking and then using Quest for the Nihil Stone or Shrieking Affliction or The Rack, or if I want them to have cards in hand for the bigger mill rolls with like Burning Inquiry... I've had poor luck popping off well enough with Sphynx's tutelage... :(

Kelvin-escesare on Hoarders **Primer**

3 months ago

Squiggy686the2nd, Asylum Visitor looks super sweet and synergistic since we happen to have ~21 cards that discard ourselves and no real Madness payoffs (just Squee). It even works with Squee if we just stack correctly so Visitor resolves first while our hand is still empty. What do we cut to fit it in though? Maybe -1 Squee, -1 Defiance, +2 Visitor?

ColdHeartedSith, so many people suggest Dark Deal that I added a section in the description about it. Basically it's not good in practice, and Collective Defiance is better in every way anyways.

Trozzul on Nekusar WIP

3 months ago

If you would like some suggestions,Drop:

Transguild Promenade (not a great mana filter)

painted bluffs (not great mana filter)

River of tears (some comp decks run this but personally i dont like it)

Metallurgic Summonings

Sunbird's Invocation

Duskmantle Seer (you have some high CMC cards)

Nucklavee (cmc too expensive)

Wizard Replica (use actual counterspells rather than creature ones)

Dissipate (use a different counterspell: Arcane Denial)

Ravenous Trap (Run bojuka bog instead)

Disdainful Stroke (not a great counterspell: trade out for undermine)

Horn of Greed (this cards actually alright to keep if you cant find a replacement)

Neurok Stealthsuit (actually mentioning this card because its great! glad to see someone use it)

Sphere of the Suns (theres better cheaper manarocks)

Traveler's Amulet (not great ramp)

Wayfarer's Bauble ()

Mystic Retrieval

Deny Existence (not great counterspell: trade out for Dream Fracture?)

Negate (get Counterspell instead)

God-Pharaoh's Gift (Too high of a cmc for what it does, when your deck gets further developed you will end up with less creatures)

Mind Stone (trade out for sol ring)

Dimir Charm (i like izzet charm better, not a super whole lot of 2 mana cards you want to destroy in edh)

Izzet Chronarch

You have a lot of instant and sorcery retrieval, Honestly with Nekusar in my opinion you should actually replace those cards with more copys (For example Windfall and Collective Defiance are basically copys since they do the same thing) = Consistency, its nice to grab whatever you want from the graveyard but you dont always have that option.Heres some cheap cards to fit in maybe? i play paper and im thinking paper prices, everything here should be under $3

Graven Cairns: Fantastic mana filter, too bad the rest of the cycles are incredibly cheap, this is the only super cheap one

Geier Reach Sanitarium

Extract from Darkness

Evacuation

Breathstealer's Crypt: This card is insane for what it is, it hits you too but its still worth it.

Whispering Madness

Geth's Grimoire

Stifle

Library of Leng

Smoke

Mystic Remora

Crosis's Charm

Dark Deal

Megrim

Kederekt Parasite

Lim-Dul's Vault

Diabolic Vision

Terminate

Pyroblast

Telepathy

Phyresis and Tainted Strike, it feels good to kill players with infect after wheeling multiple times in one turn

Fevered Visions

Jace's Archivist

Windfall

Collective Defiance

Temple Bell Great card, try to tap it at the end of their turns, or use when you need to topdeck a counterspell

Nemesis on Living End Players, Assemble!

3 months ago

So a brief bit of backstory, my friend (AztecMB) and I were looking for ways to change up his modern Living End deck. We looked through his binder for interesting additions and came upon Flayer of the Hatebound. We got to thinking, if we could somehow bring this guy back along with all the cycled creatures we could do a one shot kill and skip combat altogether.

So, Flay the Living came to existence with that premise in mind. We needed ways to quickly get the Flayer into the graveyard without messing up the Cascade, so we decided on Collective Defiance and Dark Deal. The problem is, we lose out on a number of cyclers, so the deck does become less consistent. I guess the question in the end is - does the one shot kill potential, or the crazy burst potential provide enough of a benefit to lose out on the consistency?

Any help would be appreciated, especially regarding possible replacements for Collective Defiance and Dark Deal

theindigoeffect on Need Disruption/Semi-Wrath That Also Provides ...

3 months ago

The colors that I specifically need help with are red/blue/green.

Some of what I have so far: Mana Drain, Baral's Expertise Incendiary Command, Spell Swindle, Adverse Conditions, Rewind, Snap, Muddle the Mixture, Molten Psyche, Collective Defiance, Monastery Siege, Izzet Charm, Fateful Showdown, Combustible Gearhulk, etc.

I am trying to maintain a board state with my The Locust God and Animar, Soul of Elements decks, so while something similar to a Decree of Pain in those colors would be great, something similar to Baral's Expertise would be even better, but I am open to all suggestions.

Thanks in advance!

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