|Commander / EDH||Legal|
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|Commander Anthology 2018 (CM2)||Rare|
|Welcome Deck 2017 (W17)||Rare|
|Commander 2015 (C15)||Rare|
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Mirran (MBM)||Rare|
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Creature — Angel
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
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Victory's Herald Discussion
1 month ago
In terms of random good stuff Eldrazi Displacer (but you need colorless), ComeuppanceSerra Ascendant, Victory's Herald, and Reconnaissance (gives your creatures psuedo vigilance, and protects them). My favorite white card of all time is Lapse of Certainty.
I always miss stuff that people already have, so I'll apologize ahead of time.
1 month ago
Always nice to see another Kaalia deck as she was my first (shameless plug: Still Better than Dan Brown...). Firstly, is that "sideboard" in fact meant to be your wants list? If so, just make your acquireboard public to avoid any confusion! Anyway I'd recommend losing Ancient Hellkite, Mana-Charged Dragon and Victory's Herald. Consider Angelic Field Marshal/Demon of Wailing Agonies/Tyrant's Familiar as you'll usually be getting them out with Kaalia. Speaking of, if you want to stop her getting munched take a look at Dust Corona and Reconnaissance, either of which might be better than Angelic Chorus or Exquisite Blood - good cards, but 5cmc is the spot where you can start thinking about hard-casting creatures and you don't really seem to have any synergistic plays with gaining life (perhaps introduce Krav, the Unredeemed/Regna, the Redeemer combo?). If you can upgrade your package to include Anguished Unmaking and Vindicate over cards like Wrecking Ball then do: unconditional removal is never a dead draw. Finally, Helm of the Host is epic with Kaalia.
Ps, I see you run Armageddon. Depending on who you play with, I would recommend either going all-in on the land destruction by getting more mana rocks and other spells like Cataclysm or dropping it entirely. It can make you very unpopular...
1 month ago
Radius I like some of your suggestions, but, I don't quite agree with all of them, for this deck:
Serra's Guardian, Victory's Herald, and Angelic Guardian are all bodies I've considered, but I'm not sure what I'd swap out for them; they're on the more expensive casting cost side, and those spots are already filled.
Can't have 4 copies of sanctuary, but I do have one in the deck already.
The exile part on Urza's Ruinous Blast isn't something I'm a big fan of, by its definitely sideboard material.
I actually did run Helm of the Host for a while, but it was always too expensive to equip, and I was never really able to use it. Might try running it again, see if I can pull it off now with all the changes I've made.
1 month ago
- A few options I'd recommend for this would be:
- Rune-Tail, Kitsune Ascendant I run this as my commander for mono-white angels, as it provides an excellent damage buffer for you early on.
- Serra's Guardian Gives the field Vigilance. What's wrong with that?
- Concerted Effort + Pristine Angel Did anyone say buff spreading?
- Victory's Herald Field Lifelink when attacking is hard to deny, especially with Angelic Guardian
- 4x Seraph Sanctuary is a solid source of life gain, ESPECIALLY with Luminarch Ascension, which becomes hilarious with Archangel of Thune
- Urza's Ruinous Blast might be an okay panic button to side board.
- Helm of the Host Do I need to explain the power here?
- (unordered list wasn't working if the first line didn't have it too)
2 months ago
Big smashy Naya decks can be a ton of fun! It kinda depends on what direction you want to take the deck, but if you're looking at the classic 'power 5 or greater matters' theme, here are some suggestions:
Remove: Chandra, Fire of Kaladesh Flip: This deck focuses more on casting big creatures, so the likelihood of flipping Chandra is very low. Firemane Angel: Very expensive for her effects. Better creatures and lifegain can be found. Gigantosaurus: Hilarious card, but the 5 green will be super hard to get in a three color deck. Legion Loyalist, Legion Warboss, and Ajani's Welcome: These cards are all geared towards a 'go-wide' playstyle that encourages lots of small creatures. That's not how Naya usually plays, and most of the rest of your deck isn't set up to support them. Light of the Legion, Swiftblade Vindicator, Dawn of Hope, Path of Discovery, Prodigious Growth, Urban Utopia, Bounty of Might, Flower / Flourish, Boros Keyrune, and Selesnya Cluestone: These are all cards that either don't mesh great with the rest of the deck, or are decent, but have cards that can usually do the same thing better.
Big Boyz: Meglonoth: Great power for 6 mana, and can really pump out damage both attacking and blocking each time around the table! Mycoid Shepherd: Pretty decent source of lifegain. Paleoloth: Graveyard recursion. Spearbreaker Behemoth: Gives your important stuff indestructibility! Spellbreaker Behemoth: Can absolutely wreck blue control. Woolly Thoctar: 5/4 for 3. Nuff said. Bull Cerodon: Really solid creature to keep bashing your opponent's with. Godsire: Can be hard to play, but will generate an insane amount of value if it stays in play. Stalking Vengeance: When your stuff dies, so do your opponents! Victory's Herald: massive boost to your field, especially with lifegain.
Mana Ramp: Gruul Signet and Selesnya Signet: Some of the best ramp for three color decks. Drumhunter, Exuberant Firestoker, Sacellum Godspeaker, and Sunseed Nurturer: Can be okay as ramp, while also synergizing with your theme. Mul Daya Channelers: can be either a 5/5, or help you ramp into one. Somberwald Sage, Beastcaller Savant, Birds of Paradise, Channeler Initiate, Chromatic Lantern, Commander's Sphere, Draconic Disciple, Llanowar Elves, Atzocan Seer, and Drover of the Mighty: All permanents with useful ramp abilities, some of which even have a few other potential synergies. Traverse the Ulvenwald, Sakura-Tribe Elder, Yavimaya Elder, Harrow, Journey of Discovery, Gift of Estates, Cultivate, Caravan Vigil, and Collective Voyage: Cards with varying effects that let you search up lands from your library.
Utility: Asceticism: Lots of protection for your board. Anger and Fires of Yavimaya: gives all of your creatures haste. Signal the Clans: Great tutor card for creature based decks. Loxodon Warhammer and Behemoth Sledge: Trample and lifegain on a stick. Domri Rade: Card draw, repeatable fighting, and a crazy ult. Deafening Clarion, Austere Command, Earthquake, Mizzium Mortars, Comet Storm, and Savage Twister: All have the potential to be near one-sided boardwipes.
Lands: Ancient Ziggurat: With a focus on creatures, this card is usually really useful. Command Tower: Should be in every commander deck. Naya Panorama and Jungle Shrine Kessig Wolf Run: Extra damage and trample. Contested Cliffs: Repeatable fighting for your beasts.
There are probably more suggestions I could make, and certainly not all of these cards need to go in. Just some different ideas for you to consider!
3 months ago
Helm of the Host is very expensive but a great card. I would probably take out Ghostly Prison because who cares if someone attacks into a wall of angels. Victory's Herald for Avacyn. Pacifism for Expedition Map. I would also consider Urza's Incubator to make your angels cheaper.
5 months ago
I've play tested something similar to this at a few FNM venues. I went up against a guy playing with Aetherflux Reservoir and a crazy life-gain build. The only thing that was keeping me alive was a spare Victory's Herald that I had lying around and thought it would be funny to throw into a double strike build.
It's all the better when that lonesome herald was helping me to steal 50+ life per turn to avoid the reservoir letahl!.
6 months ago
I left out the lifelink cards on purpose cause they slow down the life gaining proces for making tokens or a giant pridemate. I will test Victory's Herald, I've had a few games that I have a giant pridemate but can't finish because they can block it.
I'm not really looking to make it into a modern deck. But I have taken the Dwarven Priest out, they are not so effective!