Victory's Herald

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Rare
Welcome Deck 2017 (W17) Rare
Commander 2015 (C15) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all

Victory's Herald

Creature — Angel

Flying

Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.

Price & Acquistion Set Price Alerts

CM2

W17

C15

Ebay

Victory's Herald Discussion

Elf0491 on Mayael's Big Boy Club

1 week ago

Big smashy Naya decks can be a ton of fun! It kinda depends on what direction you want to take the deck, but if you're looking at the classic 'power 5 or greater matters' theme, here are some suggestions:

Remove: Chandra, Fire of Kaladesh  Flip: This deck focuses more on casting big creatures, so the likelihood of flipping Chandra is very low. Firemane Angel: Very expensive for her effects. Better creatures and lifegain can be found. Gigantosaurus: Hilarious card, but the 5 green will be super hard to get in a three color deck. Legion Loyalist, Legion Warboss, and Ajani's Welcome: These cards are all geared towards a 'go-wide' playstyle that encourages lots of small creatures. That's not how Naya usually plays, and most of the rest of your deck isn't set up to support them. Light of the Legion, Swiftblade Vindicator, Dawn of Hope, Path of Discovery, Prodigious Growth, Urban Utopia, Bounty of Might, Flower / Flourish, Boros Keyrune, and Selesnya Cluestone: These are all cards that either don't mesh great with the rest of the deck, or are decent, but have cards that can usually do the same thing better.

Big Boyz: Meglonoth: Great power for 6 mana, and can really pump out damage both attacking and blocking each time around the table! Mycoid Shepherd: Pretty decent source of lifegain. Paleoloth: Graveyard recursion. Spearbreaker Behemoth: Gives your important stuff indestructibility! Spellbreaker Behemoth: Can absolutely wreck blue control. Woolly Thoctar: 5/4 for 3. Nuff said. Bull Cerodon: Really solid creature to keep bashing your opponent's with. Godsire: Can be hard to play, but will generate an insane amount of value if it stays in play. Stalking Vengeance: When your stuff dies, so do your opponents! Victory's Herald: massive boost to your field, especially with lifegain.

Mana Ramp: Gruul Signet and Selesnya Signet: Some of the best ramp for three color decks. Drumhunter, Exuberant Firestoker, Sacellum Godspeaker, and Sunseed Nurturer: Can be okay as ramp, while also synergizing with your theme. Mul Daya Channelers: can be either a 5/5, or help you ramp into one. Somberwald Sage, Beastcaller Savant, Birds of Paradise, Channeler Initiate, Chromatic Lantern, Commander's Sphere, Draconic Disciple, Llanowar Elves, Atzocan Seer, and Drover of the Mighty: All permanents with useful ramp abilities, some of which even have a few other potential synergies. Traverse the Ulvenwald, Sakura-Tribe Elder, Yavimaya Elder, Harrow, Journey of Discovery, Gift of Estates, Cultivate, Caravan Vigil, and Collective Voyage: Cards with varying effects that let you search up lands from your library.

Utility: Asceticism: Lots of protection for your board. Anger and Fires of Yavimaya: gives all of your creatures haste. Signal the Clans: Great tutor card for creature based decks. Loxodon Warhammer and Behemoth Sledge: Trample and lifegain on a stick. Domri Rade: Card draw, repeatable fighting, and a crazy ult. Deafening Clarion, Austere Command, Earthquake, Mizzium Mortars, Comet Storm, and Savage Twister: All have the potential to be near one-sided boardwipes.

Lands: Ancient Ziggurat: With a focus on creatures, this card is usually really useful. Command Tower: Should be in every commander deck. Naya Panorama and Jungle Shrine Kessig Wolf Run: Extra damage and trample. Contested Cliffs: Repeatable fighting for your beasts.

There are probably more suggestions I could make, and certainly not all of these cards need to go in. Just some different ideas for you to consider!

Tmiller12321 on angels token

1 month ago

Helm of the Host is very expensive but a great card. I would probably take out Ghostly Prison because who cares if someone attacks into a wall of angels. Victory's Herald for Avacyn. Pacifism for Expedition Map. I would also consider Urza's Incubator to make your angels cheaper.

Yldraziw on Knights of the Double Strike [M19]

3 months ago

I've play tested something similar to this at a few FNM venues. I went up against a guy playing with Aetherflux Reservoir and a crazy life-gain build. The only thing that was keeping me alive was a spare Victory's Herald that I had lying around and thought it would be funny to throw into a double strike build.

It's all the better when that lonesome herald was helping me to steal 50+ life per turn to avoid the reservoir letahl!.

Snige on Mono white life gain

4 months ago

I left out the lifelink cards on purpose cause they slow down the life gaining proces for making tokens or a giant pridemate. I will test Victory's Herald, I've had a few games that I have a giant pridemate but can't finish because they can block it.

I'm not really looking to make it into a modern deck. But I have taken the Dwarven Priest out, they are not so effective!

InfectRocksMyWorld on Mono white life gain

4 months ago

I think that G/W life gain cats is the way to go, since you it has a great synergy, and it has useful cards like Adorned Pouncer and Pride Sovereign. You don't have to have all cats, like some life gain cards such as Victory's Herald support these big time.

InfectRocksMyWorld on Kaalia's Mighty Angel Army

4 months ago

A fun little angel I like playing is Victory's Herald, especially if you are looking for more lifegain.

enation24 on Resplendent Sunmare

4 months ago

Thanks for the comment! I was wavering over whether to use Legion's Landing  Flip or Sacred Cat in the one drop slot. If set up right Legion's Landing  Flip can give some great value over time, while Sacred Cat is a bit more aggressive due to its recursion. I'll have to test both versions a bit more. Victory's Herald is cool, but i kinda like the lower curve, 5 being the highest at the moment. Thanks again for the suggestions!

multimedia on Resplendent Sunmare

4 months ago

Hey, very nice beginning shell for a new potential archetype in upcoming Standard :) Pridemate, Resplendent, Lyra, Sunmare, Diamond, Shield and Sunscourge this is a good creature/lifegain base to build around.

Consider Legion's Landing  Flip? One drop that makes a token with lifelink. When it flips into Adanto, the First Fort can start making lifelink tokens. Victory's Herald is surprisingly in Standard at the moment for two more months. It's a rare in the Welcome 2017 deck which is Standard legal.

Good luck with your deck.

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