|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs. Might (DDS)||Rare|
|Commander 2015 (C15)||Rare|
|Return to Ravnica (RTR)||Rare|
Combos Browse all
Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.
Firemind's Foresight Discussion
1 week ago
This is a Mizzix deck. Its main win-con is Reality Spasm + Reiterate to get infinite mana with and then cast Fall of the Titans many times. It also wins by storming off. I also have High Tide to help my combo go off or help with storm. I use Firemind's Foresight , Merchant Scroll , Mystical Tutor , and Invert / Invent to tutor for the combo. I also have some storm cards.
Commander / EDH*
SCORE: 11 | 14 COMMENTS | 2650 VIEWS | IN 4 FOLDERS
I just saw Muddle the Mixture and it looked like it would be good in my deck, but the only thing I could see that I could potentially cut is Spell Burst . So, what do you guys think Spell Burst or Muddle the Mixture ? Or should I cut something else for Muddle the Mixture
1 month ago
DrkNinja I love Electrodominance and am pretty hyped on it. The only problem I can find is that it might be a little bit of a nonbo with a lot of X spells I play. But Electrodominance into a Firemind's Foresight sounds sweet. Mass Manipulation seemed too clunky and slow here and I think I'd probably stick to Dominate.
1 month ago
2 months ago
I like some of the stuff you've got here, good combos and relatively consistent strategies! A few things I would consider to improve this:
- 29 lands is not enough in a commander deck, you will find yourself mana screwed quite often. For a 2-colour deck, I would say have at least 34. I would suggest cutting some alternative win-cons (Psychosis Crawler in particular, that's better suited in other Izzet decks) to free up space for lands.
- Your suggested tutoring with Firemind's Foresight to grab the combo doesn't work; both Comet Storm and Merchant Scroll are 2-cost. This can easily be fixed by tutoring Mystical Tutor as your 1-cost, Comet Storm for 2-cost and Reiterate for 3-cost, then use Mystical Tutor to grab any of your rituals.
- Consider adding some protection against combat, since you don't run many creatures; this is perhaps meta-dependent, but most commander players will see Mizzix and instantly target you as she has a reputation for storming off. Dissipation Field and Propaganda are good at deterring attackers in the early and mid game (I would cut Inexorable Tide for at least 1 of these, constant proliferate is overkill in my opinion).
2 months ago
Focus on cutting down your cards to 100 first. From there test and revise, see which card is your weakest link. What card are you not happy to see and what card are you happy to see. Work backwards in terms of efficiency. What is your main storm combo? Your alternative?
Start with 36 lands, add in your main lines of winning, add in your back up line, than start adding pieces. The community here can help you as well but you have to know what you want to do. As for recommendation on cuts, here is a list that I see that is the weakest links.
Pyromancer's Goggles, Talrand, Sky Summoner, Archaeomancer, Rise from the Tides, Mystic Speculation, Mystic Retrieval, Mizzium Mortars, Invoke the Firemind, Infernal Plunge, Ignite Memories, Howl of the Horde, Empty the Warrens, Devastation Tide, Bribery, Blatant Thievery, Will Kenrith, Jaya Ballard, Jace's Sanctum, Metallurgic Summonings, Wild Ricochet, Opt, Insidious Will, Firemind's Foresight, Cryptic Command, Counterflux, Comet Storm
The above list is one of either things, it's too redundant, doesn't help your plan to storm, doesn't add any value, or it's too high cost on storm turns. Cut the cards first before thinking of swaps, if you keep on adding cards you won't be able to refine and get too clustered in deciding. Hope that helps.
3 months ago
Well, Mizzix storm's usual payoff is Aetherflux Reservoir, with the commander used as a cost-reduction effect with spells like Treasure Cruise, Dig Through Time, and many other giant spells that keep digging cards, as well as High Tide, Rite of Flame, Desperate Ritual, Pyretic Ritual, and Seething Song as rituals to keep making mana.
Mizzix can reduce the cost of mana-neutral cards like Snap or Frantic Search to net mana, and with effects like Reality Spasm that make a ton of mana on a large Mizzix, you can get a ton of mana and all of the card draw like Firemind's Foresight to get a ton of card draw spells, as well as effects like Stroke of Genius, etc. afterwards the deck commonly drops an Aetherflux Reservoir, then goes infinite with Reiterate and Desperate Ritual/Seething Song/Pyretic Ritual/Reality Spasm to win the game.
The rest of the deck is based on using cantrips like Ponder, Brainstorm, Preordain, Impulse, etc. as well as cards like Mind Stone, Izzet Signet, and other fast mana rocks, to make enough mana to win all in one turn, generally turn 4 after you drop Mizzix turn 3 off of a Fellwar Stone, etc. It is blisteringly fun and fast.
3 months ago
Squee Flavor Text Card:
The Great Burrows -- At the beginning of your upkeep, discard a goblin card or a random card, then return a card from your graveyard to your hand at random.
"I miss Squee. He never got lost in the burrows." -- Tuktuk, the Explorer
Wild card (i don't know what a wild card is, so i'm wingin' it):
Into the Wilds: Shuffle your library, then reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then put the rest on the bottom of your library in any order.
Never know what's gonna come out of the woods of Zendikar...
3 months ago
Firemind's Foresight occurrence in decks from the last year
All decks: 0.0%
Commander / EDH:
All decks: 0.02%
U/R (Izzet): 0.44%