|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs. Might (DDS)||Rare|
|Commander 2015 (C15)||Rare|
|Return to Ravnica (RTR)||Rare|
Combos Browse all
Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.
|Have (5)||sonnet666 , metalmagic , orzhov_is_relatively_okay819 , CampbellStev , epicjewfro|
Firemind's Foresight Discussion
1 week ago
(saw your post on tumblr and had to come and suggest stuff, but feel free to ignore, I'm just trying to throw some ideas out to help out!)
I think counterspells aren't very good as signature spells (but I don't have much experience with Oathbreaker). If you're going for flavor I think Expansion / Explosion , Izzet Charm or Turn//Burn could work. (It could also be fun to build a Harnessed Lightning energy-themed deck for Ral, Storm Conduit :x)
I think that instead of running a lot of creatures with tap (or untap) abilities it would be easier to focus on artifacts for the ramp/card draw/etc with cards like Clock of Omens , Key to the City , Staff of Nin (), Unwinding Clock , Chaos Wand , Oracle's Vault () and a bunch of mana rocks ( Mind Stone , Pyramid of the Pantheon (), Coalition Relic (), Talisman of Creativity , Star Compass , Hedron Archive , Basalt Monolith and Khalni Gem ). Animation Module can add counters to planeswalkers, so that could be fun too.
Reality Shift is probably the best creature single target removal in blue.
I'd cut down on the number of X damage spells you're running and rely more on having some graveyard recursion/tutoring to make it more consistent. Mystic Retrieval would be my choice to run along with Archeomancer. Mizzix's Mastery is also pretty good, but probably better if you're focusing on spellslinging.
Vandalblast and Shenanigans (or maybe Release the Gremlins for the cuteness) are good artifact removal. Geistblast is a interesting Flashback spell that actually should be like Amonkhet's Aftermath. Insidious Will 's versatility shouldn't be underestimated.
(aaand I already suggested too much. Like I said, feel free to ignore. Can't wait to see the finished deck. I hope something from this mess helps!)
1 month ago
3 months ago
With Firemind's Foresight you can fetch Reiterate and Pyretic Ritual , which will give you infinite Red Mana if you have 4 Experience Counters. You could also add a Lightning Bolt to that and have a way to deal infinite Damage aswell, but it wouldn't be that much fun. ;)
The way it works is that you put the Ritual on the stack and copy it with boughtback Reitarte. Once the Reiterate resolves you will get 3 Red mana and it will return to your hand and you can cast it again for 2 Red.
4 months ago
All the cards pskinn01 says are great here are some more
Mission Briefing - basically give you a Scry 2 (in a different form) and flashback for any instant or sorcery
Turn to Frog - Great way to get rid of those annoying 10 power or 12 toughness creatures or those that are indestructible. Plus just being able to things into frogs are fun
The Mirari Conjecture Ik its not an instant or sorcery but it really good two flashback and a copyinstant or sorcery spell as actually won me games
Summary Dismissal - Board wipe for Blue
Mystic Confluence - Great Utility
Sinister Sabotage - Counterspell with Scry 1 (in a different form) sure why not?
Cryptic Command - Again Nice Utility
Frantic Search - A free draw power card
Disallow - An extremely powerful counter spell
Kira, Great Glass-Spinner - Not a instant, sorcery or wizard but free counter once each turn per creature yes please.
Rewind - A free counter spell
Counterspell -Every blue deck has it
Mana Drain -If you have it or can afford/willing to buy cough up the money for it.
Pull from Tomorrow -My favorite draw spell
Omniscience - Play whatever you want for free with no drawbacks other than the big target your painting on your back
Burn from Within - Deals with pesky indestructible
Blastfire Bolt - 5 damage and equipment destruction
Chemister's Trick - Could save your life if backed into a corner or could back your opponent in one.
Countervailing Winds - If you have a lot of cheap cards that makes this card super nice but i would save this card for the opponents big play as the opponent either loses the card or has to waste the rest of their to save it leaving you able to counter attack next if you survive.
Firemind's Foresight - Search spell for instants or sorcery spells
Apex of Power a Free cast cards from exile card
Banefire damage that can't be prevented sure
By Force - a great artifact kill spell
Crack the Earth - well you get hit as well is a quick way to get rid of a pesky card
Rekindled Flame - A burn spell that can potentially come back over ad over again
Reforge the Soul - Need a new hand?
And many more but i don't want this to get to bloated (maybe to late for that.) so i'll end it here. hope these help
4 months ago
This is a Mizzix deck. Its main win-con is Reality Spasm + Reiterate to get infinite mana with and then cast Fall of the Titans many times. It also wins by storming off. I also have High Tide to help my combo go off or help with storm. I use Firemind's Foresight , Merchant Scroll , Mystical Tutor , and Invert / Invent to tutor for the combo. I also have some storm cards.
Commander / EDH*
SCORE: 11 | 14 COMMENTS | 2650 VIEWS | IN 4 FOLDERS
I just saw Muddle the Mixture and it looked like it would be good in my deck, but the only thing I could see that I could potentially cut is Spell Burst . So, what do you guys think Spell Burst or Muddle the Mixture ? Or should I cut something else for Muddle the Mixture
5 months ago
DrkNinja I love Electrodominance and am pretty hyped on it. The only problem I can find is that it might be a little bit of a nonbo with a lot of X spells I play. But Electrodominance into a Firemind's Foresight sounds sweet. Mass Manipulation seemed too clunky and slow here and I think I'd probably stick to Dominate.
5 months ago
6 months ago
I like some of the stuff you've got here, good combos and relatively consistent strategies! A few things I would consider to improve this:
- 29 lands is not enough in a commander deck, you will find yourself mana screwed quite often. For a 2-colour deck, I would say have at least 34. I would suggest cutting some alternative win-cons (Psychosis Crawler in particular, that's better suited in other Izzet decks) to free up space for lands.
- Your suggested tutoring with Firemind's Foresight to grab the combo doesn't work; both Comet Storm and Merchant Scroll are 2-cost. This can easily be fixed by tutoring Mystical Tutor as your 1-cost, Comet Storm for 2-cost and Reiterate for 3-cost, then use Mystical Tutor to grab any of your rituals.
- Consider adding some protection against combat, since you don't run many creatures; this is perhaps meta-dependent, but most commander players will see Mizzix and instantly target you as she has a reputation for storming off. Dissipation Field and Propaganda are good at deterring attackers in the early and mid game (I would cut Inexorable Tide for at least 1 of these, constant proliferate is overkill in my opinion).
Firemind's Foresight occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%