Adeliz, the Cinder Wind
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Adeliz, the Cinder Wind

Legendary Creature — Human Wizard

Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

Recommendations View more recommendations

StygianDusk on Smart People with Pointy Hats (Wizard Tribal)

3 months ago

Looks great! I've built a similar deck and it's very good, here's some recommended upgrades or possible swaps for fun:

1) Crash Through can be traded for all/a few Expedite to work better with with Adeliz, the Cinder Wind and Harmonic Prodigy, albeit a little slower.

2) Balmor, Battlemage Captain adds to the whole prowess mechanic and buffs your board like Adeliz; I would replace some Umara Mystic with a few of him.

3) Viashino Pyromancer is a cheaper verison of Ghitu Journeymage and is better unless you're doing multi-player.

4) Step Through is a 2 mana tutor that costs almost nothing! Sadly it doesn't trigger prowess etc.

5) Soul-Scar Mage is a bit pricier but would be a nice one drop.

6) Naru Meha, Master Wizard and Docent of Perfection  Flip are also good lords to consider.

7) Talrand, Sky Summoner is a good budget swap for Archmage Emeritus for people who don't own any!

Andramalech on UR Aggro Modern

5 months ago

Pretty sweet list, maybe remember that Adeliz, the Cinder Wind exists and could do a lot for your structure. Also, Ingenious Prodigy also exists now. Personally, I'm infatuated with your choice of Elusive Otter and it's a breakout favorite of mine from WOE. Being that your cast gets stronk pretty reliably, I'd say that Stubborn Denial is a worthy slot, because you'll hold up a free counter late game.

plakjekaas on Can we play that commander? …

1 year ago

Go wide izzet strategies! Let's build Balmor, Battlemage Captain!

Balmor at home: Adeliz, the Cinder Wind

legendofa on Gale Force Dragon

1 year ago

I like the design overall, but I think one of the mana symbols should be changed to pure . Otherwise, this card gives direct damage to mono-blue. I assume it's intended for Commander, and it's not viable in Legacy or Vintage, but it's possible to use it as a very un-blue damage source in Casual, both as attacking and as burn.

There are currently four types of blue cards with the word "haste":

So a creature with haste and the ability to immediately attack and cause direct noncombat damage to any target is pretty well out of mono-'s wheelhouse, and this card as written gives it exactly that.

All the same, I like the effect, the stats seem fair, and I could otherwise see this as a real card.

Clyde96 on Harmonic Prodigy and triggered abilities

2 years ago

Hi, I'm building a wizards tribal prowess deck and I want to include Harmonic Prodigy but I have some questions regarding its second ability:

1.) From what I understand, if I have Harmonic Prodigy on the board, my other wizards with prowess will get +1/+1 and then trigger again for a total of +2/+2 for each instant/sorcery cast. I assume the same goes for Adeliz, the Cinder Wind's second ability, she will buff herself and the other wizards +2/+2 for each instant/sorcery.

2.) What would happen if I had a Soul-Scar Mage and a Harmonic Prodigy and I used Lightning Bolt to some creature. Would it get -3/-3 or -6/-6 counters due to the ability triggering a second time?

3.) And what about Eruth, Tormented Prophet's ability. Would I get to exile 2 or 4 cards if I had Harmonic Prodigy on the battlefield and I draw a card?

Thank you in advance!

Guerric on Shadow Clone Jutsu! (Inalla)

2 years ago

Hi kimosabe! There are some interesting cards here, and Sedraxis Alchemist in particular seems like a great one that I wasn't aware of. I think my main thought here is actually just that you're pretty light on ramp, with really only Sol Ring and Arcane Signet . Inalla is especially mana hungry because if you want to use her ability, you essentially need to add one to the cmc of all of your wizards. Generally we want to have at least ten pieces of ramp in any deck, so I'd definitely add a suite of signets, talismans, and stones along with maybe Burnished Hart and Wayfarer's Bauble and you should be all set. Because adding eight cards will result in cuts, it might be helpful to decide whether you want to go with a more controlling approach or a wizards tribal approach. If you go with the former, cut more wizards keeping only the best ones and if you go with the latter, cut down on your instants and sorceries. This will also help you decide which wizards are best. In the control build, for instance, Adeliz, the Cinder Wind and Docent of Perfection  Flip are great, and while I think Scholar of the Ages is too high-costed for any build personally, adding Salvager of Secrets and/or Izzet Chronarch is a good call. In the Wizards tribal approach, Adeliz and Docent aren't great and we're probably good with just Archaeomancer for instant and sorcery recursion.

You probably also want to think about wincons. Wizards aren't great attackers, so combos of some form are usually the way to go. You currently have the Ghostly Flicker combo with either Dualcaster Mage or Naru Meha, Master Wizard , though the latter doesn't win on her own and while you have Blue Sun's Zenith as a mana sink, I'd consider adding Comet Storm or the like. You might also want to add Solve the Equation as an inexpensive tutor for Ghostly Flicker . If you add Ashnod's Altar , you'll have another win con since it can go infinite with Inalla and Bloodline Necromancer , which you already have. In addition to this, Wanderwine Prophets and Timestream Navigator can win on their own with Inalla's ability and enough mana. Additionally, if you are going with the control build, Intruder Alarm is a great card which you can use with Inalla's ability to drain people out without technically going infinite.

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