Firemane Avenger

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Firemane Avenger

Creature — Angel

Flying

Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target (creature, player, planeswalker or battle) and you gain 3 life.*

The_Warleader on ¿Attacks? ¡Double them!

11 months ago

I see that you're running a Kaalia package. Sunblast Angel killing itself would be quite funny lol. But aside from that I would just include more creatures in general to take advantage of Kaalia double-trigger and Isshin in general. Eighteen creatures is quite low. Firemane Commando , Firemane Avenger , and Drakuseth, Maw of Flames are some creatures that synergize with both Isshin and Kaalia. Light of Hope, Eldrazi Conscription and Segovian Angel seem out of place to me. Looks fun though!

CommanderNeyo on True Boros

2 years ago

I like it! The first decks I made were Boros! You should consider adding Boros Reckoner, one of the best cards made for the Legion. Other great cards include:

General Ferrous Rokiric

Lightning Helix

Firemane Avenger

DemonDragonJ on Nature's Bounty

2 years ago

I have replaced Pristine Angel with Firemane Avenger , because, while I do like the former creature, the latter better suits this deck.

TheGenericSchlub on Need Some Help Brewing. I'm …

3 years ago

I just figured out exactly what I want to do with this deck while looking through my multi colored rares.

I want my deck to run like the card Firemane Avenger. Agro that deals direct damage and gains me life. Also, I want to use the Heroic mechanic as a sub theme. Any good cards in red and white that would work for this deck?

KingOfWhales on Aurelia's Assault

3 years ago

I would specifically- take out: Herald of Faith (Not very good. Body is barely ok, 2 life is not that much) Puresteel Paladin (You don't have enough equipment for it to be good) Tajic, Blade of the Legion (It doesn't have any evasion, and a conditional 7/7 is not good) Defy Death (This effect is not good enough for 5 mana. There is a 4 mana version but it's still not very good) Sephara, Sky's Blade (While you do have a lot of fliers, you don't have enough to get the reduced cost frequently)

A lot of your Planeswalkers don't really contribute to your plan of attacking a ton, I would drop some of them.

Mentor is not a very good keyword for commander, a single +1/+1 counter on each attack is not very good, I would recommend taking out the creatures

You do have too many board wipes. You specifically don't want the board to be wiped because you rely on creatures a ton. There might be some synergy with all of your ways to give indestructible.

To help you build the deck, I would organize it with custom tags. Sort all of your cards into one of the following categories:

() Lands

() Removal

() Draw/Card advantage (Etali goes in this, for example)

() Ramp

() Goodstuff (general good cards, like Archangel Avacyn  Flip and Akroma, Angel of Fury. These cards are good, but do not contribute to the general deck theme or synergise with multiple attack steps)

() Synergy (cards that do things when you attack. I would only file cards that give you a permanent advantage when they attack, like Firemane Avenger Sun Titan or Hero of Bladehold, but not Odric, Lunarch Marshal)

coolchillyay on Boros Aura

4 years ago

thank you and the Firemane Avenger is for the ability, because why not

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