Creature — Angel
FlyingBattalion (Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.)
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Firemane Avenger Discussion
1 week ago
From Pascal :
Generator Servant, Read the Bones, Resolute Archangel, Aegis Angel, Hedron Archive, Reaper from the Abyss, Indulgent Tormentor, Athreos, God of Passage, Boros Charm, Hellkite Tyrant, Battlefield Forge, Firemane Avenger, Avacyn, Guardian Angel, Hoarding Dragon, Revoke Existence, Sign in Blood, Scourge of the Nobilis
3 weeks ago
Here's some comments about the deck.
The charm of this Boros is that it is a mid speed aggro, with versatility. It is quite fast, hits pretty hard, and the opponent is many times quite surprised by the sudden onslaught. 2 creatures is what you want, then you will drop your haste creature, and BAM, Battalion triggers.To get the trigger on Firemane Avenger (who's is a 3/3 flier who spams Lightning Helix), is a force to be reckoned with.
This brings us to the other side of the deck, Boros Reckoner; the best Boros card ever printed (maybe besides Boros Charm ) is an excellent blocker here, who everyone is afraid of. Not only can it kill 1-2 power creatures, it also redirects the damage it gets, and possibly kills another creature or deals some small damage to the player as a finisher. Your opponents are very afraid to attack with their big beasties if they don't have trample, as if you block them, it means a massive damage to them as well.
Furthermore, you have a backup plan. If you see yourself being overpowered, play defensively, and get a Boros Reckoner with a Blasphemous Act in hand. Once you have Boros Reckoner in the play and there are around 5 creatures altogether on the battlefield, you can cast Blasphemous Act usually for 4-3 mana for 13 damage to all creatures. This will wipe you out as well, but: you destroy their army, and due to Boros Reckoner's ability, you can deal 13 damage to the player... that is what I call value.
This is usually enough to finish the game, it is hard not to get to such a state and not have nibbed down 7 damage from the opponent.
Some other nifty things in the deck are:
Spark Trooper with Boros Charm and double strike for 12 damage and 12 lifegain; Proc-ing Battalion with an Act of Treason with Reverberate; Iroas, God of Victory easily gets to be a creature due to high mana symbol amount on cards; Dropping a Legion Loyalist when none expect it, instantly triggering your battalion
Overall a very fun deck, which is easy to pilot, straightforward to play and really good against slower decks. The strength of the deck is in versatility, good speed, and some nice combo with BR and BA.
Have fun! Ianco
1 month ago
adding these cards. Some nice stuff for Boros. I think we are pretty set on this archetype. Now we just need to settle on Azorius and Simic and then we can start making cuts :)
2 months ago
Cheap and deadly, huh? Well, it is a couple of dollars, but if you have it, Iroas, God of Victory is really good for aggro. Some more affordable threats are Firemane Avenger to drain away your opponent's life and creatures, Nobilis of War to make all your guys hit harder, and Master Warcraft as a good game-ender.
Good luck building!
2 months ago
Thank you, much appreciated!
I would've added him in, but I feel like Firemane Avenger could do a lot more for just 1 more mana
2 months ago
Love the Angel deck. Both Baneslayer Angel and Firemane Avenger do good work in my own Angel brew, which focuses more on multiple combats. Aurelia leads the deck, and CMC hasn't been a problem for me. Her haste-iness more than compensates for that 1 extra mana.
2 months ago
scheerlc8520, thanks for your suggestions. I only play a couple high drop creatures because I hate being stuck with a hand full of high cost early game. I depend on at least a turn 2, 3, 4, and multiples on 5 play. I'll add Gisela instead of Tyrant's Familiar, though. I was torn on which one to use but Gisela seems better now that I think about it more.
As far as removal, I like to have it on sticks in this deck. War Priest of Thune, Enlightened Ascetic, Duergar Hedge-Mage, Skinrender, Firemane Avenger, Odric, Master Tactician all help with removal, also forcing them to block or else they die is kind of a soft removal. I have Ob Nix as well, and I'm more focused on getting a board presence and attacking than removing what my opponents play. My playgroup isn't super creature heavy, so that helps too. I'll look about adding some more removal spells, though, just in case.
3 months ago
A deck in this style needs the lowest possible mana costs to be effective. as it sits, you have too many cards in the deck with mana costs 4 and higher. it's ok to have some lategame finishers just in case you dont get through, but right now your early game is weak, and that needs to be your strongest point. also, you need removal. sticking to the theme of being aggressive, Lightning Helix is pretty good, and Lightning Bolt is the most played card in modern for a reason.
now for creatures. you could and should cut the following from the deck. they dont advance your plan, and are too expensive, anyway.
Bruse Tarl, Boorish Herder - he doesn't do anything good for your deck, only slows down your hand.
Gisela, Blade of Goldnight - she advances your gameplan, but realistically you wont be able to cast her until turn 10 or later, and you should be winning your games before then.
Heartless Hidetsugu - he's too slow. cutting an opponent's life total in half sounds cool, but by turn 5, that's probably only 4 or 5 damage at the most.
Tajic, Blade of the Legion - this one is finicky. he's actually not bad, i just think we could do better.
I really like Boros Elite, Legion Loyalist, and Boros Charm in this strategy. they are super fast, and just make your deck a nightmare to deal with. Boros Reckoner is pretty solid too, and Firemane Avenger can clean up games very fast.
here's my recommendations:
Goblin Bushwhacker and Reckless Bushwhacker are insane in a deck like yours. with the ability to double your damage out of left field, I HIGHLY recommend these two cards as 4 of each. um, if you have the money, Goblin Guide. if not, i totally understand.
a personal favorite of mine is Keldon Marauders. they provide a lot of pressure, with the potential for 5 damage for 2 mana.
last, lose the Wind-Scarred Crags. this deck cannot afford to have lands entering tapped. you're better off running Plains and Mountains. although, Contested War Zone and Slayers' Stronghold could be fun to run one or two of. if you want multicolored lands, Inspiring Vantage is still pretty cheap, and im sure you know about Sacred Foundry.
Let me know i you have any questions =) I played this archetype for the better part of two years, so im happy to help you out