Void Shatter

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Uncommon

Combos Browse all

Related Questions

Void Shatter

Instant

Devoid (This card has no colour.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Void Shatter Discussion

blfngl on Golos Big Boys

2 weeks ago

Why Void Shatter ? Why not just play Counterspell ? Morophon, the Boundless seems fairly weak too, as it only reduces the cost of colored mana. I think playing a thick planeswalker like Nicol Bolas, God-Pharaoh or any other huge bomb might be better instead.

Iron_eye2 on Mono blue Scepter control

2 months ago

Thanks for the feedback! i will try to make some changes to make baral's discount more meaningful. in the meantime, i really appreciate your ideas and i have moved Negate over and got rid of Deprive . replaced it with Void Shatter , which can benefit from discount. Did not feel like cutting Archmage's Charm , as it is simply too flexible. I could not afford any copies of Cryptic Command , as they are too expensive. Mana Leak is good early game, but it isnt good in the late game. I am looking for suggestions for any cuts.

SideBae on Derevi Fat Stax

2 months ago

Right off the bat, you should strongly consider Smothering Tithe to run alongside your Stasis . Each turn cycle, all three of your opponents have to pay to cut you off one blue, meaning Stasis is very likely to stay put.

Second, instead of running Bident of Thassa , you should consider running a Green Sun's Zenith to fetch your Edric, Spymaster of Trest . This gives you the redundancy that two of the 'hit OP draw' effect while allowing you to fetch other things with GSZ, including a Dryad Arbor turn 1, if you choose to run that, or Reclamation Sage to take out a pesky artifact/enchantment.

Similarly, I always feel weird running signets or Commander's Sphere in a green deck. If you have access to green, you have access to dorks (which are way better than signets). Avacyn's Pilgrim , Fyndhorn Elves , Birds of Paradise and Noble Hierarch are all REALLY powerful. Priest of Titania and Bloom Tender are both two-drops that make enough mana to be busted as well. Similarly, I don't think Solemn Simulacrum is ideal in this deck. If you cut the artifact ramp for dork ramp, you can run Kataki, War's Wage or Energy Flux to great effect. Also, Stony Silence becomes just... real good.

Suppression Field is also an excellent card. You aren't running fetches, which is fine, but decks that DO run fetches despise Suppression Field -- AND it hoses 'walkers, which you run 0 of.

Playing lock pieces, you're going to draw a lot of counter magic. I advise Dispel as an efficient piece of counter-counter magic, as well as Flusterstorm if possible. In the vein of counter magic, I don't think Hinder is very good. If you're afraid of an opponent just getting value out of the spell in the graveyard, Void Shatter ensures that your opponent doesn't just tutor it back later.

I think Supreme Verdict is better than Wrath of God , if only because it dodges counter magic. You probably don't want to run two wrath effects (because you're a go-wide creature deck), so I advise just replacing wrath with the verdict.

Tutor-wise, Mystical Tutor and Enlightened Tutor would be great for this deck. Mystical can get any instant or sorcery you need, be it wrath or ramp, while enlightened can find you lock pieces fast. I highly suggest them both.

Brainstorm , Ponder and Preordain are all excellent cards that make a borderline hand into a good hand. I think all blue decks should run these Xerox pieces, as they find lands and/or important spells at a very low cost.

Depending on how prevalent blue is in your meta, consider Carpet of Flowers . It is a REALLY good card.

I'd replace Cultivate and Kodama's Reach with Nature's Lore and Farseek , and Explosive Vegetation with Skyshroud Claim . The suggested cards to not require the 'Basic' supertype, meaning they can grab your duals without a problem. Also, Nature's Lore and Skyshroud Claim allow for your lands to enter untapped, reducing their net mana cost.

I advise running Utopia Sprawl and Wild Growth . With Derevi triggers targeting the enchanted land, these produce extra mana. Also, if you run Arbor Elf , they make it tap for extra mana as well. Notably, the sprawl can only target a forest. This isn't really a problem, as I think you should try to make your land base lean green anyways. Early in a game, you want to ramp first, which requires green and then enables you to find your other colors.

Grasp of Fate is probably better than Return to Dust . It has a wider range of targets, and tends to hit more permanents for less mana.

I think people tend to underestimate the power of soft-counters in EDH games. In the late game, when players have ramped their entire decks out, they do tend to be somewhat useless. However, early interaction is invaluable. I recommend at least trying Spell Pierce in a few games, as this can counter an early Sol Ring and make all the difference.

Speaking of odd EDH counterspells, Mental Misstep is another tremendously undervalued card. If your meta is fast, it can be a complete game changer; if your meta is slow, it is indeed useless. That's a meta call, but I put it out there because I've had great success with it.

Mystic Remora is a good way to draw cards if it comes down turn 2 or 3. You should consider running it.

I would suggest running Sower of Temptation over Keiga, the Tide Star . It is vulnerable to removal, but gaining control of a creature and impacting the board right away is worth it, at least in my opinion. Similarly, if you want to lay down some real cash, Gilded Drake is a good option.

You should at least consider running Thalia, Guardian of Thraben . With dorks and the untap abilities from your general, you're likely to have more mana than your opponents, making her ability more and more one-sided.

I think Reflecting Pool is probably better than Meteor Crater . You might also consider running City of Brass and Mana Confluence , as I've had good success with these in 3-color decks. Exotic Orchard and Forbidden Orchard are also considerations for mana fixing.

Mother of Runes is a D&T staple you might want to consider. She's very good for protecting your creatures, although she is a nonbo with the aforementioned Suppression Field .

I feel that Mulldrifter is included because it can be flickered with Roon of the Hidden Realm and Brago, King Eternal . Seeing as the blink effects aren't in the command zone, I think just running Fact or Fiction and/or Dig Through Time would be better, as they are instants and let you leave up counter magic. Treasure Cruise is good too, although this is a sorcery. Chart a Course , Slate of Ancestry and Shamanic Revelation are also good cards for this deck.

You may wish to consider Howling Mine . It will always draw you a card on your draw step, as the untap step comes first. However, if you tap it down with your general's ability, the effect becomes asymmetric.

Good luck with deck building!

hellhole3927 on On Tilts

3 months ago

LiquidGaming if you are playing Faerie Trickery as a counterspell for the exile ability on it you might want to consider Dissipate and Void Shatter . Another counterspell I would HIGHLY recommend is Rewind . At first it seems good just slightly too expensive, but I'll just say from my experiences with this card it's a 10/10 as a counterspell. BTW, even if you don't add both Dissipate and Void Shatter to this list I would recommend you cut Faerie Trickery for Void Shatter only for a few very minimal benefits ( Tarmogoyf , Red Elemental Blast , Pyroblast , Iona, Shield of Emeria , etc). The only possible downside to Void Shatter that I will bring up is that you can't pitch it too Force of Will , but your mono blue so this will probably never cause an issue. If you do find this to be an issue I would still recommend you change Faerie Trickery to Dissipate for the very minimal benefit of slowing Tarmogoyf .

BTW, nice list and if you would like me to take the time to list any/all possible upgrades/suggestions for your list I would be more than happy to do so. Just let me know if you would like me to make these suggestions or not.

TheKing8426 on Budget Tasigur Flash druid

4 months ago

I can't quite figure out what your Protean Hulk line is, but maybe I'm just missing it.

Sinister Sabotage and Unwind both seem quite weak at 3 mana, especially considering the amount of lands you play that come in tapped. Maybe some combination of Delay , Remand , or Unsubstantiate . If you're looking for hard counters, Void Shatter I would put above Sinister Sabotage. Unwind might be fine for that purpose, but I'd weigh it vs the pros and cons of Overwhelming Denial .

I really like Wilderness Reclamation here. Big brain plays.

jakeelephant006 on Tapioka

5 months ago

No Cryptic Command ? Seems better than some of the counterspells you've got in here. Also, I think Void Shatter is better than Faerie Trickery since it's less niche. Otherwise, +1. Reminds me of my Teferi, Temporal Archmage deck.

triproberts12 on Psychic Strike or Thought Collapse?

6 months ago

You really shouldn't be running either. Both are bad cards. Maybe they belong in Phenax, God of Deception , but that's about the only scenario I can imagine. In any other case Counterspell , Swan Song , Arcane Denial , Negate , Countersquall , Disallow , Dissipate , Sinister Sabotage , Dissolve , Forbid , Spell Crumple , Void Shatter , Wizard's Retort , Dream Fracture , Admiral's Order , and Dream Fracture should all be in a UB deck before the milling counters even enter the conversation.

Load more

Void Shatter occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.19%