Devoid (This card has no colour.)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Void Shatter Discussion
1 day ago
I just wrote a novel's worth of advice before I accidentally hit "Subscribe" and lost it all. Sorry to be brief, but basically Eric Froehlich's list above is great. Black seems unnecessary. Cut Obby for Chandra of you want more Walkers though :) Cut Yahenni's Expertise for Sweltering Suns (Literally the only card it can cast for free is Fatal Push). Definitely play Censor over the four two drop creatures you have now and definitely play Disallow over Void Shatter.
That's all I got, and I don't brew control often so take it with a grain of salt :) But do trust Froehlich, he's fantastic!
4 days ago
Awesome deck +1 for playing Approach of the Second Sun. At a passing glance, I can say you're probably better off playing Void Shatter over Disallow since there are very few activated abilities to be scared of in standard right now. Also Failure / Comply should be in as at least a 3-of, since it lets you win with Approach strictly faster, as well as being a pseudo Reflector Mage. Also, I'd run Descend upon the Sinful to deal with B/R Madness doing Prized Amalgam/Scrapheap Scrounger shenanigans after you board wipe.
5 days ago
Not bad, I to am running mono blue and if I had some advice it would be this:-Go up to 25 islands I know this can be hard but it has been my experience that control decks cannot afford to miss a land drop. -Don't forget about Void Shatter With cards like Scrapheap Scrounger and the new embalm mechanic you want to be sure to counter stuff just once. This leads to my next suggestion..-Don't forget about Horribly Awry Currently excellent in handling all the "good" creatures right now including the new gods and the cat combo.-Lastly if you can go up to a 4th Torrential Gearhulk Consistency is king with control and a 4th hulk can go a long way with this.
Other than that I like the build +1 from me if you have a moment it would be rad if you checked out my Mono Blue control (Infinite Torrential) I would like a fresh perspective.
1 week ago
I thought it would fizzle, but I guess not. You still only get the sorcery part if that is the rules (Not super overpowered). Either way you are using a Torrential Gearhulk on a sorcery to draw cards or prevent them from playing cards. Using it on a Disallow or a Void Shatter would still be much more beneficial.
Also the land base.... I know you want reduce to rubble and possibly to throw in fatal push. But why do that when you can simplify the land with Port Town and Prairie Stream, thrown in some Archangel Avacyn Flips instead and then some Fumigates? Don't spread wide, just stick to white and blue. Also Thing in the Ice Flip can be pretty fun for a deck with a lot of instants.
1 week ago
This is not meant for any offense to you, but anyone with a semi decent commander deck would crush this, you could probably stand with a switching of commanders, look up a few and see which ones you like, then you could use Stormtide Leviathan for heavy hitting, Mulldrifter is just good fore card draw, Kira, Great Glass-Spinner, and Arcanis the Omnipotent is a must have as well. Counterspell is just one of the best cards ever printed for blue, Cyclonic Rift, Sol Ring should be in every single deck no matter what, no exceptions, Disallow is also just strictly good, Brainstorm and Ponder are also amazing cards that belong in every blue deck, Sapphire Medallion, Blue Sun's Zenith, Rhystic Study is amazing card draw, Thought Vessel is pretty good, Dissolve, Clever Impersonator, Jace's Sanctum, Dismiss, Metallurgic Summonings, Void Shatter, Treasure Cruise it may not seem it but its a very good card, even got restricted in Standard because of it, Reality Shift, Thing in the Ice Flip, Venser, Shaper Savant, High Tide, Mana Leak
1 week ago
Hi DanteAlighieri I've been playing Geist for a time and have some budget ideas. If you're going to play multiplayer forget about "counter target spell unless it's controller pays X" or "return target permanent to it owner's hand". They're useless in EDH, due the large amount of mana at disposal. I'd reccomend adding: Void Shatter, Disdainful Stroke, Arcane Denial, Desertion, and Dismiss. On the other hand if you're playing Duel Commander you should take the tempo route. I'd reccomend: Rattlechains, Mother of Runes, and lock cards as Pithing Needle, Phyrexian Revoker, Nevermore. +1
1 week ago
I'm liking the updates!!! Thanks N4kk1 for listening. I have a suggestion for you. Since you are a little tight on budget I suggest every time you get a certain card (better than others in the deck) you straight up replace them. This is a guide that might help
For every time you get one of these get rid of one of these
And quick side note, I hadn't noticed it before now.
By definition it is control, but it's heavily based on counterspells
16/75 cards in this deck are counterspells. That's right over twenty percent. I think you should straight up ditch the red and make it a full blown counter spell. Or even better make a new decklist. Standard Counterspell would be interesting.
2 weeks ago
@mrmango:Disallow is rad and it was considered but I chose Void Shatter over it because of things like Scrapheap Scrounger and the new mechanics in the next set. But thanks for the feed back and the upvote!