Burst Lightning


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Zendikar (ZEN) Common
Promo Set (000) Common

Combos Browse all

Burst Lightning


Kicker (You may pay an additional as you cast this spell.)

Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.

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Recent Decks

Burst Lightning Discussion

hardhitta71194 on UR Delver | Modern

21 hours ago

Sweet list, I also run Burst Lightning in mine, I like it over Lava Spike.

How do you like Thing in the Ice  Flip as opposed to Young Pyromancer? Ive been thinking of switching to TiTi myself.

Boza on Can Torrential Gearhulk pay Kicker ...

1 week ago

You state the correct ruling - kicker is an additional cost and may be paid when playing something without paying tis mana cost. So, if that was an instant, you could play it for free and kick it too. For example, Burst Lightning.

hardhitta71194 on UR Delver

1 week ago

Sweet deck, I play Delver as well. How do you like the Lava Spike? I was running them and replaced it with Burst Lightning but my deck is less burn-ish and more control.

Have you considered Electrolyze? Its an all-star in my deck.

taq on My Unoriginal Izzet Aggro Deck v2

1 week ago

When I first built this deck, it was more prowess (Stormchaser Mage, Bloodwater Entity) and more counter spells. Also more burn. I did not have the Kiln Fiend or Nivix Cyclops. The deck performed very well in my limited amount of playing.

I really wanted to go with something that could deal some serious creature damage, but the changes are not really working out as I had hoped. I think this deck is kind of stuck in hybrid mode, stuck between aggro and burn, and I don't know how to make that competitive (is it possible on a budget?)

One of the challenges I have is that a lot of the spells in this deck target its own creatures, and if there are no creatures - the card is a waste. Or worse, nothing like seeing the two lands untapped of your opponent, knowing they are sitting on a Terminate - just waiting for me to combo and then take out the cyclops.

I think I need to go back to more burn - but yet I want creature power and I need to keep this budget. I really like the Thing in the Ice  Flip, but it too is a waste when someone waits til I cast spell 4 and then someone sends it back to my hand.

Some considerations:

  • Remove cards that specifically target my own creatures. Get rid of trample, unblockable and unsummon.

  • Add Shock or better yet Burst Lightning

  • maybe dump some of the creatures in favor of counter spells

  • Add Enigma Drake? Flying, doesn't die to bolts, and power doesn't drop at the end of the turn (unless someone exiles the graveyard...)

Anyone have some suggestions?

hardhitta71194 on Izzmatic

1 week ago

Im not playing Logic Knot because it makes Enigma Drake weak and Bedlam Reveler impossible to cast. And its a budget deck so no fetch lands.

The Burst Lightning are newly added and I havent had a chance to test them yet. I had Lava Spike in that spot and didnt like it and also tried Rift Bolt which was awkward most of the time.

DangoDaikazoku on Izzmatic

1 week ago

I also agree with the suggestion about cutting the Burst Lightning down because it's essentially a shock with a kicker you may not ever have enough mana to pay and even then the kicker probably wouldn't even seem worth paying. When it comes to burn a lot of the value cards that can even come close to Lightning Bolt are when you can splash green or white, but I doubt you want to do that so might I suggest Shard Volley and Searing Blaze? I know they're not ideal but if you want a little more versatility to hit either a creature or player at instant speed with 3 damage they may be the best options you have despite the drawback. Hope this helps, cheers.

Rigol on Izzmatic

1 week ago

Hi! The deck looks nice.
I'd suggest you Logic Knot as a better Mana Leak. May be swap all them or two (because it may sometimes be awkward that it needs TWO blue rather than ONE as Leak does, but overall it's better than Leak). And may be even one Remand, but it's very good in decks that just want to kill opponent very fast, so it may act like an actual Counterspell with upside(or just a two-mana Cryptic Command "counter, draw"=) ).
One Burst Lightning is fine. I think 3 is too much. May be swap two/one for third Electrolyze and/or Forked Bolts?
Also Boomerang is a consideration because it bounces lands!
If Fetchs+schocks are too costly for you then mana base looks ok. But if you can afford them better swap 4 Shivan Reefs and some of Spirebluff Canal and Wandering Fumaroles for 4 Scalding Tarn 2-4 Steam Vents and possibly some other fetches like Polluted Delta and Flooded Strand (because they are the cheapest blue-ish fetches). And if you'll go for fetch+shock package you possibly even can go to 19 lands with so much cantrips and such low curve!

hardhitta71194 on Izzmatic

1 week ago

I had Rift Bolt in before and they were kinda awkward a lot of the times, I also tried Lava Spike in that spot and not hitting creatures was bad. The Burst Lightning are newly added and I havent played with them yet. Not sure how they will do.

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