Burst Lightning


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Zendikar (ZEN) Common
Promo Set (000) Common

Combos Browse all

Burst Lightning


Kicker (You may pay an additional as you cast this spell.)

Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.

Price & Acquistion Set Price Alerts




Burst Lightning Discussion

molok on Arclight Izzet - Decklist and In-Depth Primer

1 week ago

FranzW1990 Gut Shot does seem like a neat idea, but I'm not sure that 1 damage kills enough stuff we care about. I've seen other lists that use Noxious Revival as another free spell, or alternately extra burn with Burst Lightning and I'd probably be trying out copies of those before Gut Shot.

Spazik008 thank you for the suggestions.

Blood Moon I don't think is a good fit for this archetype because

  • The manabase doesn't support it - we'd need more basic islands and fetchlands to go find them, when most of our spells are heavily red

  • it doesn't do that much - Blood Moon in general doesn't feel all that strong to me because it's so easy to play around, and which would you rather be doing on Turn 3- gumming up their mana a little, or attacking for 10+ damage? T3 is the critical turn to flip TiTi and recur Arclight Phoenix and I don't want clunky spells.

The Madcap + Emperion combo is pretty interesting and I could maybe see it as a sideboard "gotcha" plan. However I don't think it belongs in the main. Emperion is non-bo with TiTi and it's not like they're going to board out all their removal against us... If someone would care to do testing with this and report back results I'd be interested to see it, but my intuition is that it waters down the main gameplan too much to use.

vorpalaxe on Ramunap Red, hehe

1 month ago

23 lands makes Burst Lightning reasonable. I think Skullcrack is better than incinerate.

tastytaste on Pyro Paradise

1 month ago

Grubbernaut thanks for all the suggestions, totally forgot about Burst Lightning. You think Noxious Revival into a draw spell is to slow? Also I so wish I could afford a Snap! But I think he will be out of my price range for a while sadly.

Grubbernaut on Pyro Paradise

1 month ago

If you cut Lightning Helix for Burst Lightning, you don't have to go into jeskai, which is useful. And 1-mana spells are critical, here.

Noxious Revival is pretty bad, especially as a playset. It's card disadvantage (you lose a card but don't actually draw the card you're reviving), which is REALLY bad when trying to go off, and can only be paid with life.

Thought Scour puts cards into the yard to help trigger Ascension more reliably. Also; adding in Snapcaster Mage benefits from Scour, AND it combos amazingly with Thing in the Ice  Flip. When it flips, it bounces Snappy-do for value so you can reuse it again. So good.

Also; 6 mountains is waaaay too much. Past in Flames is also pretty expensive for what we're trying to do to win.


Dorotheus on blowing off steam

1 month ago

This looks more like you're wanting to build a Pyromancer Ascension list than a burn one (play 4), I'd immediately replace Ordeal, Chandra, and Simian Spirit Guide with Burst Lightning, Faithless Looting, and Manamorphose. Hopefully that helps you with the style you're going for.

shadow63 on R/W Odric Spam

2 months ago

Switch the deck to either modern or casual format. Unless you want to be playing the most expensive format in the game

But it doesn't look like a bad start. First thing I would suggest is some stuff like Sacred Foundry and Clifftop Retreat

Lightning Bolt Lightning Strike Searing Spear and Burst Lightning are all better options then Shock Swap the mararuding maulhorn out for something like Rampaging Ferocidon Make those changes and we can see where to go from there

SkeletenKeys on Mono-Red Prowess

2 months ago

Thanks for the heads up wyquem, that's a nice catch on the sorcery interaction there. It definitely makes Rift Bolt worse in this list, but I'm not quite sure it's bad enough to replace with something like Burst Lightning, as it will still trigger Kiln Fiend and the prowess triggers on the turn it goes off, as well as the usual burn/blocker clearing abilities. I'll have to test around with a few cards in that slot and see what seems to stick best.

Grubbernaut on 10-Bolt Wizards

2 months ago

Rift Bolt seems worse than Burst Lightning in a lot of cases, especially in an 18-land deck.

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