|Commander / EDH||Legal|
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|Modern Masters 2015 Edition||Common|
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Kicker (You may pay an additional as you cast this spell.)
Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.
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Burst Lightning Discussion
2 weeks ago
I just came back after not playing for 2 years. When I left, I was running budget Delver tempo builds most of the time. One of the cards that I'm personally pretty happy about is Dual Shot. I don't know the current meta inside and out, but it seems to me that Dual Shot is almost worthwhile (over Forked Bolt) just for taking out Snapcasters at instant speed - and mind you Forked Bolt is one of my favorite tempo cards. But it's a tough call.
Looking at you deck, I'm not sure how important it is that Dual Shot doesn't hit face, because you're not aggro, so board state is more important than trying to race. You could probably say the same for Magma Spray and Flame Slash. It looks like the exile effects are really only that big of a deal for Kitchen Finks, which are trouble for a tempo deck to be fair, but I'm not sure they're worth more than 1 slot, if that (Lingering Souls is way more common).
But, taking a quick glance at creatures in the meta link, I think Flame Slash isn't very good at the moment. For most of the stuff that Bolt misses, you'd want Roast. Same story for Wild Slash and probably Burst Lightning. Although, Spellskite is a fairly important card to deal with.
And Electrickery is really, really good against any token-producing effects.
2 weeks ago
Thanks for the suggestions, guys! I totally forgot about Burst Lightning, as well as Wild Slash, Electrickery, and Tarfire. I'm really only looking for 1-mana cards, as my 2-slot is pretty full, but thanks for the other suggestions like Arc Trail and Searing Blaze. Which cards mentioned above do you guys think are the best?
2 weeks ago
1 month ago
Last of the suggestions. Again I know it's a lot but i wanted t show that you have options and point out what some of them were:
1 month ago
Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:
1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy
2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.
here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.
This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.
Burst Lightning is a strictly better shock.
Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.
1 month ago
Your build is very similar to the UR Kiln Fiend deck... Unfortunately UR Tempo isn't very viable in Modern at the moment. But UR Aggro is still good even with Gitaxian Probe banned.
I myself think that the build you'd enjoy playing is a kind of UR Kiln Fiend. It has explosive hands capable of winning turns 3-5. It runs Manamorphose, Sleight of Hand and Serum Visions for consistency. Some of them run Thought Scour, Peek or Noxious Revival.
There's also Stubborn Denial in the mix to hold out.
Here's a sample decklist post-ban.
But maybe you can still make an UR Tempo in Modern with Bedlam Reveler and Young Pyromancer, since they both are powerful cards. There's also the possibility of using Artful Dodge and Assault Strobe on an aggro build.
If you opt for a UR Tempo build, I recommend using more Remand and Vapor Snag as well as Spell Pierce and Spell Snare or Unsubstantiate. But you'd need some pretty expensive cards such as Snapcaster Mage and Vendilion Clique... Some cards a list like this could include are: Grim Lavamancer, Pillar of Flame, Electrolyze, Burst Lightning and Magma Spray.
Good luck with your deck. :)
2 months ago
For starters, I just want to say that, as someone who enjoys playing red, I like the deck. I do have two minor suggestions, though.
First, consider Mogg War Marshal in place of Krenko's Command, and simply ignore its Echo cost. The end result is the same: two 1/1 creatures in exchange for paying 2 mana, but MWM itself can be sacced to your Goblin Grenade or Jinxed Idol, and you'll get another 1/1 when you do so. One extra trigger for Impact Tremors. The number of goblins you have on the battlefield stays a bit higher, making Krenko more potent (thus triggering Impact Tremors even more). Downside: MWM doesn't trigger Guttersnipe's ability, but in my experience, the other benefits compensate for that quite nicely.
Second, switch out those copies of Shock. Ideally, start by getting your Lightning Bolts up to 4 copies. After that, swap any remaining copies of Shock for either Wild Slash, whose extra ability can be triggered in those occasions when your opponent lets you keep your Vexing Devil on the battlefield, or you could try Burst Lightning instead, which will act identical to Shock when cast normally, but has a Kicker cost to make it more powerful, should you find yourself in the less-than-ideal situation of having untapped mana and nothing else to use it on.
These minor tweaks will allow the deck to continue to function exactly the same as it already does, but with just a little more potency. Thus, the learning curve, on getting used to the changes, should be minimal.
Just some food for thought. I hope the deck continues to do well for you!
2 months ago
These are the best burn spells in modern if you play mono red:
These are the best creatures to play in burn if you're mono red:
If you can't afford any of these, I recommend playing as many 1 mana burn spells as you can. Super cheap (money wise) options include:
As for creatures you might be able to get by with:
Of course you'll be at a big disadvantage compared to other burn decks by playing 1 Mana spells that deal 1 or 2 damage, as opposed to 1 mana spells for 3 damage (Which is what burn really needs to be successful). You can always slowly upgrade to better burn spells.