Firedrinker Satyr

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Firedrinker Satyr

Creature — Satyr Shaman

Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.

1R: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.

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Firedrinker Satyr Discussion

TheDevicer on Can someone please explain to ...

4 days ago

So when Theros first came out, people were playing a Red Deck Wins list with mono mountains, Rakdos Cackler, Firedrinker Satyr, Ash Zealot, Boros Reckoner, and Fanatic of Mogis as a finisher. Beyond that, you had burn from Lightning Strike and Magma Jet.

The deck didn't care about taking damage because it was almost always attacking. Yes, there were games when the opponent played some decent blocker like Fleecemane Lion and now you could no longer attack into them, but you had burn and Fanatic of Mogis to provide you with a lot of reach in the late game.

In short, Firedrinker Satyr is not great. It was just an aggressively costed early game threat that was just good enough to see some play. That quickly disappeared off the face of the earth even in Standard once the format evolved.

clayperce on Can someone please explain to ...

5 days ago

S1ayerMonkey,
Firedrinker Satyr was amazing at Pro Tour Origins but I haven't seen him much since then. Though he showed up in a RDW list a while ago at a small Modern tournament.

He was also tearing it up in 1v1 Commander for a while, as one of the 99 in Zurgo Bellstriker or Chandra, Fire of Kaladesh  Flip decks.

Good luck (and skill) with your brew!

S1ayerMonkey on Can someone please explain to ...

5 days ago

Way back when Theros came out I got my first ever foil rare: Firedrinker Satyr. I've always wanted to use it in a deck, but I can't justify it because as long as it's blocked it damages me.

Is there a niche use (possibly from Theros) where this works well, or is it a junk rare?

skoobysnackz on Veilstone Tempo

4 months ago

Thanks a lot seshiro_of_the_orochi, I appreciate it! I hadn't thought of Firedrinker Satyr, it's definitely an interesting suggestion. I think this deck might be just a little too slow to be able to handle the "anti-lifelink" as you said. Nevertheless, I'll do a little testing with it to see for sure.

seshiro_of_the_orochi on Veilstone Tempo

4 months ago

Very interesting list. I'm unsure if there is any flashy one-drop (pun intended). Soul scar mage seems fitting, another possibility is Firedrinker Satyr, though the anti-lifelink might be too risky.

goblinguiderevealpls on Rage Forger doing WORK (T3 Wins!)

5 months ago

Shaman.

(shaman, shaman, shaman)

I hope you like shaman too

As an avid edh Wort, the Raidmother featuring the combo Of Kiki-Jiki, Mirror Breaker, and Lightning Crafter and shaman stuff, I like jund/gruul as much as i love grixis, always looking for new ways to play the colors in modern and edh, this deck gets my vote

Its subtly powerful and original, and well built

In the event blue is a threat in modern again,id recommend 1 or 2 Vexing Shusher to counterproof spells, also Burning-Tree Shaman could see sideboard play

Maybe Crimson Mage, Firedrinker Satyr, Fulminator Mage, Goblin Arsonist, Oracle of Mul Daya, Rattleclaw Mystic, Thrun, the Last Troll, Thermo-Alchemist, or Stonewright?

My first modern brew was red goblins, and if you ever get enough store credit to buy a few, id recommend 2-3 Cavern of Souls mainboard for another Stomping Ground type of land that hoses blue

Besides other non budget things such as Wooded Foothills and Aether Vial cant think of anything else,

Cheers!

Lame_Duck on

6 months ago

I think the biggest way to improve this deck right now would be to make it either mono-red or mono-black. Having lands that enter the battlefield tapped is a serious problem for an aggro deck and not being able to cast your spells on curve because you've got the wrong combination of red and black is going to slow the deck down a lot too.

Red is the easiest to make a good creature aggro deck with, so I'm going to recommend cards for that: Goblin Bushwhacker, Reckless Bushwhacker, Rakdos Cackler, Falkenrath Gorger, Burning-Tree Emissary, Lightning Mauler, Firedrinker Satyr, Foundry Street Denizen. Basically, I think that you have to have a really good reason to include a card that costs more than 2 mana both so you can run a low land count and not get mana screwed and so you can deploy as many threats as possible as quickly as possible to overwhelm your opponent and none of your expensive cards at the moment justify their inclusion.

WrathofCod on

8 months ago

@ Kragmork Glad you appreciated my advice and suggestions! However, I do have a few more tiny suggestions to make. After the addition of Sarkhan, the Dragonspeaker, the deck seems to be a little bit slower and has a tougher time establishing a board presence on turns 1 and 2. To solve this, I would suggest lowering you curve a little and adding a few different cards. These are mainly budget options, although they might increase you deck's overall cost to around 60$. Anyways, the first suggestion I am going to make is to cut Purphoros, God of the Forge and replace him with Koth of the Hammer. While Purphoros is definitely a great card, once you get him out and reach enough devotion to turn him into a creature, I feel like you have usually won the game and you would much rather be playing another Flamewake Phoenix and Lightning Bolt or a Fanatic of Mogis to deal the last few points of damage. If you still want to have the option of playing Purphoros, you could always move 1-2 copies of him to your sideboard! Koth of the Hammer on the other hand is a staple of mono-red midrange decks and immediately threatens your opponent with a 4/4 elemental as soon as he comes down. His -2 can be a devastating ramp effect late game and his ultimate is amazing for ending stalled games! The next suggestion I would make is to cut 2 Molten Rains and both of your Fanatic of Mogis in exchange for 2 Kiln Fiends and 2 Rift Bolts. Kiln Fiend is a great creature that can trigger ferocious after one instant or sorcery, and Rift Bolt is a great spell that is second only to the original Lightning Bolt (imo). Two more cards that warrant some consideration are Browbeat and Firedrinker Satyr. I don't know what you would cut, but they both seem like they may be good in this deck. You seem to have very little 1-drops, so Firedrinker Satyr would fix this problem and provide you with an efficient 2/1 beater that is ready to attack on turn 2! Browbeat on the other hand is a great form of red card draw that forces your opponent to choose between a rock and a hard place. While the downside is that it does give your opponents a choice, both options are almost always good and it might be worthwhile to see how it compares to Tormenting Voice! Your sideboard is also looking pretty good as well! The only thing I would suggest is cutting 2 Peak Eruptions and a single Dragon's Claw for 1 Stigma Lasher and 2 Flames of the Blood Hands against life game matchups. Other options include more Molten Rains or Sowing Salt for tron, Tormod's Crypt/Relic of Progenitus for reanimator/dredge and Exquisite Firecraft or Vexing Shusher for counter-heavy control matches! Good luck!

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