Creature — Satyr Shaman
Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.
1R: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.
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Firedrinker Satyr Discussion
1 week ago
Satyr tribal unfortunately is pretty much like Minotaurs were before Amonkhet was announced, since there's only a few bunch of creatures that have this type, so most decks are kinda similar. Still my fave mythical creatures tho.
1 week ago
Very cool tribal. I've been thinking about satyr tribal for some time now, i like yours. +1 from me. You might want Firedrinker Satyr.
3 weeks ago
4 Wooded Foothills is good, you can drop to 3 Stomping Ground if you need to, but 4 is good for aggressive archetypes. I'm not sure Experiment One will evolve enough times to be worth it seeing the powers of the rest of your creatures (1-2). Colossal Might is strictly worse than Ghor-Clan Rampager. Wild Guess is OK, if you need that card draw, Faithless Looting can do that and feed some possible Tarmogoyfs. Dismember can hit more targets than Thunderbolt. I am not sure if Atarka's Command and Firedrinker Satyr are worth including.
2-4x Ghor-Clan Rampager
0x Wild Guess
1 month ago
Maybe for an alternate wincon add Chain Reaction to combo (alongside of Blasphemous Act with Stuffy Doll, Arcbond, Coalhauler Swine, Firedrinker Satyr, Shinka Gatekeeper, and/or Boros Reckoner (not all of them are very good, but some may fit your gameplan better than others) along with some ways to gum up the board with weak donate-able tokens to make the damage spell easier to cast/better. Id's not amazing but it's the best I could do in this format without time to think/research.
1 month ago
Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:
1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy
2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.
here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.
This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.
Burst Lightning is a strictly better shock.
Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.
3 months ago
I've always wondered why Vexing Devil doesn't see more play.
7 months ago
Carnophage seems mediocre since he doesn't do anything same w/ Diregraf Ghoul. Firedrinker Satyr can really back fire on you and is too mana intensive in a deck that already has a mana intensive ability on the commander. Rakdos Cackler is another low drop that doesn't do much in commander. You don't have enough cards to trigger heroic on Tormented Hero for it to be worth it to have him in the deck. Vampire Lacerator does nothing. Spike Jester does nothing. Sarcomancy seems mediocre, actually probably just hurts you more than anything. I think you shoul add more Act of Treason cards to the deck as a cheeky way to deal w/ your opponents creatures. This is commander, where is Sol Ring? I know Tymaret doesn't have any colorless mana in his cmc, but you still need to run it, probably Rakdos Signet too, this deck needs as much mana as it can get.