Firedrinker Satyr

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Theros Rare

Combos Browse all

Firedrinker Satyr

Creature — Satyr Shaman

Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.

1R: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.01 TIX $0.03 Foil

Ebay

Recent Decks

Load more

Firedrinker Satyr Discussion

Tio_Infernape on Satyr and Party are written almost the same way

1 week ago

Thanks.

Satyr tribal unfortunately is pretty much like Minotaurs were before Amonkhet was announced, since there's only a few bunch of creatures that have this type, so most decks are kinda similar. Still my fave mythical creatures tho.

About the Firedrinker Satyr i'll try out, maybe swapping for the Fanatic of Xenagos?

seshiro_of_the_orochi on Satyr and Party are written almost the same way

1 week ago

Very cool tribal. I've been thinking about satyr tribal for some time now, i like yours. +1 from me. You might want Firedrinker Satyr.

QuantumSkies on rg aggro help plz

3 weeks ago

4 Wooded Foothills is good, you can drop to 3 Stomping Ground if you need to, but 4 is good for aggressive archetypes. I'm not sure Experiment One will evolve enough times to be worth it seeing the powers of the rest of your creatures (1-2). Colossal Might is strictly worse than Ghor-Clan Rampager. Wild Guess is OK, if you need that card draw, Faithless Looting can do that and feed some possible Tarmogoyfs. Dismember can hit more targets than Thunderbolt. I am not sure if Atarka's Command and Firedrinker Satyr are worth including.

4x Talara's Battalion

2-4x Ghor-Clan Rampager

4x Manamorphose

0x Wild Guess

0x Thunderbolt

0x Wild Nacatl (You could include some Sacred Foundrys and Arid Mesas instead of the Windswept Heaths/Copperline Gorges though).

0x Atarka's Command

Land:

4x Copperline Gorge

4x Wooded Foothills

3x Windswept Heath

4x Stomping Ground

1x Forest

3x Mountain

jandrobard on 2DollarEDH - Zedruu, giver of stuffs

1 month ago

First of all Sphinx's Revelation and Chromatic Lantern are noticeably over 2$. Second, your wincon seems like it's not enough (in multiplayer very much so).

Maybe for an alternate wincon add Chain Reaction to combo (alongside of Blasphemous Act with Stuffy Doll, Arcbond, Coalhauler Swine, Firedrinker Satyr, Shinka Gatekeeper, and/or Boros Reckoner (not all of them are very good, but some may fit your gameplan better than others) along with some ways to gum up the board with weak donate-able tokens to make the damage spell easier to cast/better. Id's not amazing but it's the best I could do in this format without time to think/research.

Firebones675 on Lyzolda, the Blood Witch

1 month ago

Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:

1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy

2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.

On that note you will want cards like Bitterblossom to provide a stream of creatures to beat down with and cards like Phyrexian Arena can keep your hand full.

here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.

This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.

You can throw in hand disruption like Duress, Inquisition of Kozilek, Thoughtseize, Hymn to Tourach, Blightning but i'd keep the amount relatively low.

Sign in Blood/Night's Whisper can also refill your hand

Price of Progress/Smash to Smithereens are also ways of dealing damage

Burst Lightning is a strictly better shock.

Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.

RazortoothMtg on Modern Jund Aggro

3 months ago

I've always wondered why Vexing Devil doesn't see more play.

Mana Confluence/City of Brass are cheap lands that tap for your mana and come into play untapped always. If you are fast enough, bolting yourself with them won't really matter.

Maybe try Diregraf Ghoul, Firedrinker Satyr, or Village Messenger  Flip. All good aggressive creatures. Also, if you add the ghoul, Gravecrawler could be a better Bloodsoaked Champion.

Firebones675 on Jackal Pup

4 months ago

If you want pups 5-8 you could use Firedrinker Satyr

Epicfuzz45 on

7 months ago

Carnophage seems mediocre since he doesn't do anything same w/ Diregraf Ghoul. Firedrinker Satyr can really back fire on you and is too mana intensive in a deck that already has a mana intensive ability on the commander. Rakdos Cackler is another low drop that doesn't do much in commander. You don't have enough cards to trigger heroic on Tormented Hero for it to be worth it to have him in the deck. Vampire Lacerator does nothing. Spike Jester does nothing. Sarcomancy seems mediocre, actually probably just hurts you more than anything. I think you shoul add more Act of Treason cards to the deck as a cheeky way to deal w/ your opponents creatures. This is commander, where is Sol Ring? I know Tymaret doesn't have any colorless mana in his cmc, but you still need to run it, probably Rakdos Signet too, this deck needs as much mana as it can get.

Load more