Creature — Elf Warrior
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
Printings View all
|Guilds of Ravnica (GRN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Pelt Collector occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.06%
All decks: 0.17%
Pelt Collector Discussion
9 hours ago
4 days ago
I would remove Narset, Parter of Veils. Her static ability may come in handy, but her loyalty ability doesn't work with your deck since only 33% of the deck is noncreature, nonland. Instead, try running Guardian Project so you can get some more card draw.
I would remove Deconstruct and replace it with Beast Within. A free artifact removal spell sounds nice, but you lack serious removal spells. Beast Within offers flexibility and is fairly inexpensive. Unravel the Aether is another solid option that can remove indestructible artifacts/enchantments.
Next, take out Pelt Collector. It will take awhile for him to get big enough to become a serious threat, and even when he does it will be easy to kill him. Even a Fatal Push would kill him. Try replacing him with Evolving Wilds. This will raise your land count and also help with deck thinning.
You should consider removing Folio of Fancies. This really just helps all players and doesn't necessarily further your own agenda. Yes, it will give you card draw but it also helps give your opponents more opportunities to mess with your board. And with so much removal in the format, creature=based strategies can be fragile at times. Everyone is running board wipes. I'd substitute it with River's Rebuke. It's not a Cyclonic Rift, but can help still remove problem boards. Ensnare is a sweet option that you can play on someone's end step so you can swing in with beefed up elves.
Replace Planewide Celebration with Reap. The proliferation is nice, but you want at least some ways to get back key pieces from the graveyard. Reap can potentially be a whiff, but black is a popular color in Magic so it's possibly to get back a lot of cards with this cheap spells.
Finally, I would recommend removing Ezuri's Archers, Quest for Renewal, Personal Tutor and Hypnotic Sprite. The archers is an okay turn 1 play, but won't stack up to some flying threats. Quest for Renewal is an okay card, but in this deck it's kinda useless. You don't have instant speed ways to take advantage of the mana you are cashing in on other than Folio of Fancies. You run very few sorcery spells that really won't impact the game, so Personal Tutor is pretty underwhelming. Hypnotic Sprite is nice since it offers some flexibility as a counterspell, but the counter side is only good in the early game. If you're in the late game and someone plays a Damnation, you will want a Counterspell more than a Hypnotic Sprite. I would recommend replacing these with x3 Forests and Counterspell.
Hope this helps.
1 week ago
@Phostration The Ozolith is in maybeboard because I don't know what to remove to add it. I don't want to remove creatures because then I have no counters to work it, and I like my spells to answer enemy moves. Sword of Truth and Justice along with The Great Henge look amazing but I find them a bit too slow for Modern. I especially like the Henge.
About Pelt Collector, I thought about adding him but I prefer Cloudfin Raptor because it can achieve at least 1 Evolve if any other of my creatures comes into play, whereas Collector can struggle to immediatly start getting counters.
1 week ago
May I ask why The Ozolith is only in maybeboard? It is ridiculously valuable for any deck with many counters for only one mana. Other than that Sword of Truth and Justice adds another source of protection and as well as counter generation.
With how quickly your creatures get large your would get a lot of value from The Great Henge as well. You don't really need the mana per say since your cmc is so low, but the addition +1/+1 and card draw when you have a good chance of getting it out for 2 mana is amazing.
If you want more 1 mana cards Pelt Collector is a pretty good one.
If you want a sideboard card for IF you get to late game, Vigor is a monster to deal with.
2 weeks ago
Dude those dragons are doing so well (when no one wipes them)!
Did you want a similar deck? 'Cuz that's what you've got here... but I think you should lean into go-wide-aggro > midrange and play more 1-2 cmc creatures and move all your ramp to 2 (Rampant Growth, signets, etc).
Rhys the Redeemed... he's getting a reprint
Gutterbones... reusable 1-drops
Norin the Wary... free 1/1s or ETB triggers
Mist-Cloaked Herald... anything that can't be blocked
Graveblade Marauder... anything <4 with deathtouch
Alpine Houndmaster... going wide?
Malakir Cullblade... grower not a shower
Tribal decks have so much flavor! Hope this helps, maybe we'll see it next weekend? :o
3 weeks ago
1 month ago
BRG24 Thanks for the reply! I really like Experiment One and Pelt Collector as they will get bigger as the game goes on, but there are a few reasons why I think Servant of the Scale is better in this list. First, when it dies and gives its counters to another creature, I can actually get free counters if I have a Conclave Mentor or a Hardened Scales out which in a way adds a type of protection to the servant which has worked out quite well in the past. Then, the more potent synergy is allowing for a turn 2 4/3 Avatar of the Resolute, something that neither of those 1 drops allow for. Wildborn Preserver is actually quite a unique recommendation and I haven't considered it before. I added the Garruk's Uprising as a replacement for Abzan Falconer for some closing power, but if I find the deck needs more reach, I think I'll experiment with the preserver. I do definitely like playing at instant speed, so I think I may give this creature a go. As for Heroic Intervention, while it is an amazing card, I feel like Unbreakable Formation does fulfill that role of protection while also doubling as a finisher card which helps to save space in this very tight list.
1 month ago
Nice deck. Maybe consider Experiment One or Pelt Collector as alternatives to Servant of the Scale. Personally I prefer the cards since they can grow on their own, and experiment having built in protection is also nice. Another nice card might be Wildborn Preserver. Having flash makes it flexible, letting you hold up your command or formation, or even possibly Heroic Intervention if you want to include it, and still having a play if you don’t need them. But the big thing is that it is a potentially great late game mana sink that might allow you to do a little better into longer games. Hope this is helpful.