Creature — Elf Warrior
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
Printings View all
|Guilds of Ravnica (GRN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Pelt Collector occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.06%
All decks: 0.17%
Pelt Collector Discussion
4 weeks ago
Thanks for the suggestions Kiran_M I decided not to add any more Ghalta, Primal Hunger because (at least in the play testing I've done) If someone has answers to Ghalta casting him multiple time's won't really help much. I decided to put in two Rishkar, Peema Renegade over Jiang Yanggu, Wildcrafter subbing out the Hidden Herbalists to make room, cause Rishkar will provide some extra speed with counters and more reliable ramping. I also decided to sub out Scavenging Ooze in favor of Pelt Collector because (at least in my groups meta) the graveyard hate isn't really necessary and Pelt Collector will get counters more reliably. I ended up subbing out two Gigantosaurus in favor of God-Eternal Rhonas who though not being as good for my devotion count I hope will end most games with his ETB.
Once again thank you so much for your suggestions I really appreciate it
1 month ago
I would try adding God-Eternal Rhonas, more Ghalta, Primal Hunger, and maybe the combination of Rishkar, Peema Renegade or Jiang Yanggu, Wildcrafter, with Pelt Collector. I'm not sure what to cut, though.
1 month ago
I'll have you know I had this glorious experience with my version of this deck last night (against a Gruul Aggro deck):
Turn 1: Alseid of Life's Bounty
Turn 2: Omen of the Sea
Turn 4: Shatter the Sky, clearing the board
Turn 7: Dream Trawler, The Birth of Meletis finishes up and dies, I attack with the Setessans as my opponent has only put out something small (I forget what). They go down to 16, as they took 2 burn from a dual land earlier.
Turn 8: Dance of the Manse X=6, bringing back Alseid, Omen, and Birth as 4/4s. I draw 6 cards off the Setessans, and they become 6/8 and 5/7 respectively. I draw off of the returned Omen. This takes our dear Trawler up to 11/5, she attacks at 12/5 as I draw another card, along with the Setessans. Game over.
This deck's strategy could not have played out more smoothly - very satisfying!
1 month ago
I'd throw in some Pelt Collector or Experiment One depending on your definition of budget. You've got a bunch of 1 drops, but only 3 creatures to play on turn 1 in an aggro deck, which slows you down a lot if you aren't running elves. If you do add them, Avatar of the Resolute would be a good addition if it's in your budget. Kessig Prowler Flip or the mana dork elves would be the cheaper option and still speed you up. Barkhide Troll is a strict upgrade to Kalonian Tusker for the same price. Great Sable Stag is a pretty good anti control card for your sideboard, since their gameplan is to counter and kill everything you play. Like the deck overall.
1 month ago
Grim Initiate (pretty good for you type of +1 +1 deck)
Narnam Renegade (you could probably go full elf tribal or stompy elf since it would allow for mana ramp and just flooding the board with threats. If you really wanna abuse that nonhuman trigger use some tokens)
Doubling Season (very expensive I personally don't thing this one is worth it)
1 month ago
1 month ago
Both Vexing Devil and Kroxa, Titan of Death's Hunger are pretty bad in this deck, because Kroxa isn't good enough when you cast him. He is only slightly above rate (if at all) if you escape him, but unless you can consistently escape him without having to cast him without devoting any deck slots towards making him work, he will be underwhelming removal fodder IMO. Vexing Dev isn't doing enough because your deck can't fully take advantage of either side. If the opponent has life, they can essentially cast a Dismember on your threat, which means that your threat can't actually close any games. Four life isn't to big in the scheme of things, but if your opp is low they can usally use a removal unless they had to use it on other cards. A 4/3 vanilla creature isn't even very impressive, and it often dosen't do anything against decks that can go bigger with cards like Tarmogoyf, despite your impressive removal suite. Even with lili the last hope, you would probably be better off bringing back kalitas, or another threat. Devils can't really apply pressure unless they are providing an additional benifit like buffing a Pelt Collector.
Keep in mind these are all opinions, and I claim full responsibility for being wrong on any of them.
I would reccomend that you cut all Kroxa and Devils for a higher density of 1 mana interaction (3?), and to fill up the other slots with game-winning threats in the 3-4 mana range.
2 months ago
Yep, Wheel of Sun and Moon is overall a stronger hate piece once on the battlefield than Tormod's Crypt. I still think it's close enough to make the cheaper option worth it, personally. Tormod's Crypt is actually stronger in some ways- it's much more difficult for the Dredge player to answer, even if it doesn't do quite as much to stop their game plan. And that's not even to mention the possibility of Grafdigger's Cage. Lots of close options!
I would happily work on a Pioneer list! I've actually been considering it myself for a while. There's a couple different paths we can go down here. There's the version with Llanowar Elves and Elvish Mystic that optimizes Lovestruck Beast and some higher CMC things. Personally a version closer to this deck might interest me more, what do you think?