Pelt Collector


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Pelt Collector

Creature — Elf Warrior

Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.

As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

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Pelt Collector Discussion

rjphilla on 8-Whack Vexing Pelt Death's Shadow Zoo

15 hours ago


I've tried many versions of this deck. Can I recommend Claim ? It's so damn good. Especially turn two after you drop a Pelt Collector and claim a Devil. Double trigger.

Plus it brings back every creature in the deck. So good!


Deadpool5 on Mono Green Stompy

3 days ago

Hi MonkeyTemple, thank you! Unfortunately I haven't played with this deck for months so I'm not very updated on the last changes, but what I would change would be Wasteland Viper for Pelt Collector since the combo with the geist and Groundbreaker is really strong.

Let me know your results with this deck and I hope you'll have fun with it!

ZendikariWol on My Vengeful Golem

5 days ago

My suggestions for cuts are plentiful. However, Kresh the Bloodbraided comes to mind immediately. Reyhan, Last of the Abzan would be good, Ob Nixilis, the Fallen is great, Rockslide Elemental is similar to Kresh, Taurean Mauler is another Managorger, and Yahenni, Undying Partisan and Malakir Cullblade, with even more similarities to Kresh, may fit well with your flavor. Curse of Stalked Prey could help, alongside Curse of Predation, some mana rocks would do you good, Apocalypse Hydra, and many other hydras would be decent finishers, Kalonian Hydra takes the cake though. Armorcraft Judge is nice, along with Inspiring Call, Pelt Collector and Experiment One, Champion of Lambholt, maybe Heroes' Bane, Ravenous Slime, Rubblebelt Raiders, Deus of Calamity, Scute Mob, Sporeback Troll, Tuskguard Captain, Vinelasher Kudzu, Soul's Majesty, Falkenrath Exterminator, and Stromkirk Noble?

So that's a few suggestions. Want me to propose cuts as well?

RedmundR2 on Selesnya beast

1 week ago

Maybe needs some actual artifact removal in the sideboard instead of Kataki, War's Wage, Fragmentize or something similar. Gaddock Teeg in the sideboard for anti-board wipe tech since our deck is creature heavy. I'd add 2 more 1-drops, maybe Narnam Renegade or Pelt Collector

Funkydiscogod on Sideboard Decisions

2 weeks ago

Kataki, War's Wage has much more synergy with your deck than Stony Silence. It triggers Experiment One and Pelt Collector. You can even use Boros Charm to protect it, if necessary.

Even though Stony Silence is a much stronger card, I think Kataki contributes more to your strategy than Silence.

OrgasmAndTea on Gaggro

2 weeks ago

Thanks for your comment Argy. Sorry it took so long to get back to you.

It's not a pure aggro deck, but it's quite rapid. Those Pelt Collectors are a real pain to try and deal with. Turn one Pelt Collector, turn two Glowspore Shaman means I can swing for two damage on turn two, then playing any of the three drops means I can swing for a further six on turn three. I can reliably deal lethal damage in five turns this way.

If that doesn't work, the game then transposes into a mid-range grind, as you pointed out, and this deck is good in that regard, too. The Midnight Reapers, Vraska, Golgari Queens and Izoni, Thousand-Eyed all provide excellent card advantage. The Find half of Find / Finality and Gruesome Menagerie also grant excellent value - two or three creatures returned for one card can generally overpower spot removal. Gruesome Menagerie in particular, when it goes off, can win games. Control's best response to this deck is a board wipe on turn four or five, and after that they're left tapped out and unable to counter Gruesome Menagerie, which just laughs at board wipes. Even if my opponent plays a board wipe afterwards, I'm still trading one card for one card, plus I get those juicy ETB triggers so even in that scenario I'm ahead. It's a brilliant card, the only question is how many.

When I got back into magic recently I decided I wasn't going to spend a lot of money. Vraska's Contempt is definitely out, for that reason. Though tbh, I'll play Status / Statue in that spot anyway, should I need removal - it's rare I need to gain life, and if I do, Kraul Foragers is perfect. Wait, it's not in my sideboard. Oops. Anyway, Status / Statue for the most part kills a larger range of stuff than Vraska's Contempt.

I'll stick with Kraul Harpooner for now, since as a creature it has synergy with the other cards in the deck, although I haven't even played it yet since I normally just trample over flyers with my Charnel Trolls without really needing to sideboard.

I've been toying with Golgari Findbroker, but tbh it just for the most part seems worse than Gruesome Menagerie, except for fetching Vraska, Golgari Queen, of course. I don't really need it, though. We'll see.

I've updated with how it is now. See if that's aggro enough for you :P

xyr0s on $50 simic menagerie

3 weeks ago

Got a couple of suggestions:

Less lands - just about 20. You want to win by early damage, you shouldn't draw more than 3 lands, and should be able to run with just a couple of them in play. You should also watch for having too many cards at 2+ cmc, since it's not just your first turn that's slowed down, but it takes a while longer, before you can play 2 cards on the same turn.

Exchange Endless One for Champion of Lambholt. You don't really have enough mana for making a really impressive Endless One anyway, and champion gives a bit of evasion to your whole team.

Wans't there a Pelt Collector in this deck earlier on? It should come back. And then, you could add the sometimes-elephant Greenbelt Rampager. That should trigger all the evolvers just fine.

andriygoblin on Thou Shall Unseal Thy Gruul Soul

3 weeks ago

Thanks for the feedback @Malikin. I initially had 4 Thunderherd Migration but then due to recent aggro competitive meta I felt a need for the viable 1 drop that would take all the attention to itself and that can be viable for several turns before my main threats hit the floor. 2 of Pelt Collector cut it off just fine since he grows pretty fast with my green creatures and it usually attracts most of the removal onto himself. I will keep looking for a better replacement. I did find that 4 of Thunderherd Migration was a bit redundant.

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