|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Rare|
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Creature — Elf Warrior
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
Pelt Collector Discussion
18 hours ago
For lands, Jund Panorama is cheap and good.
5 days ago
Yeah Pelt Collector never felt as good as I wanted it to, especially since a lot of your things won’t trigger it in this deck without clancaller(s) in play after the first or second time and then it never gets trample. Elfball seems like a really strong way to attack a midrange-heavy meta and the decks you listed playing against were mostly slower matchups, making the explosive potential of banner+whisperer+rhythm a really terrifying combo to go against
6 days ago
I had Marwyn in the initial build but both her and Pelt Collector did not survive final cuts. I'll play around a bit more with Banner and see how it performs. I do appreciate the tips
1 week ago
Yeah @jonno.scott I see your point about the curve. The Wildgrowth Walker explore package is somewhat an all or nothing thing since you really need 8x explore creatures to get the consistent value. How consistent is Pelt Collector for you?
Now that I look at it you wind up with a situation where it's all or nothing incorporating pieces of what I run. My deck runs a bit more mid-range than yours so its really a pacing thing. If there is one thing I would try to run for your deck it's probably Hadana's Climb Flip. A flipped climb can close out the game very quickly - especially if you have a decent size Avatar of the Resolute - which in turn can flip Hadana's Climb Flip the turn you cast it.
2 weeks ago
Suggestions to consider -
-1 Essence Capture , +1 Quench , -1 Growth Spiral , +1 Forest
-1 Quench , -1,2,3,4 Applied Biomancy ? Maybe something more toolbox oriented? Better threat answers?
What about any of the following?
Enter the Unknown , Kumena's Speaker , Mistcaller (are token decks an issue?), Pelt Collector , Stony Strength , Entrancing Melody , Essence Scatter , Elvish Rejuvenator , District Guide , Crashing Tide , Song of Freyalise , Thrashing Brontodon
1 month ago
Maybe some mana ramp can help you power out your hydras quicker. As well as Pelt Collector could be a useful as any big hydras entering the battlefield trigger, also fills the 1 drop slot a bit more.
1 month ago
I like the elvish tribal that you're going for and ramping into the hydras/Hangarback Walker which make more tokens + experience counters but I feel like your deck needs more evasion/trample/haste to really hit home or even protect yourself from flying commanders. Maybe Akroma's Memorial? It follows the decentralized power mechanic, and I doubt you'll be short of mana late game.Ezuri, Renegade Leader can give be a finisher and give trample to elves. Herald of Secret Streams is also redonk with this deck.
Yisan, the Wanderer Bard would be great in this low costing deck. Not only he would contribute to Ezuri's experience but he can bring friends. Only thing is he isn't an elf.
Paradoxical Outcome would come in handy if there's a board wipe, your dudes are pretty cheap, so you can get the ETB triggers counted all over again. It's not great with +1/+1 counters but it's better than the creatures dying, and it can also be used on other nonland permanents. Alternatively, Inspiring Call is a less protective Heroic Intervention but the draws can get insane. It's a bit "win-more" though.
Bramble Sovereign looks like it has some potential here, doubling your own dudes (and ETB triggers). Although, he can't copy the X costing creatures successfully.
Bow of Nylea seems like a great choice for connecting with the damage (giving your attackers deathtouch) and can also spread some +1/+1 counters if you have spare mana.
Animation Module is a great accelerator and can be used as a mana sink.
1 month ago
Your playing an Tribal Aggro deck, so speed is important, that means that Door of Destinies and Coat of Arms would be better off as 3x Metallic Mimic. In a similar vein Evolving Wilds, can only fetch basic land and put it into play tapped, so just run a tap land like; Temple of Abandon or Savage Lands. I used Savage Lands for a reason Driven / Despair will grant all your creatures trample for a turn, it also lets you draw cards, if you have a black source you can then play it from the graveyard and grant your creatures menace, in a creature heavy deck this is just good stuff.
You need more 1 drops; Narnam Renegade, Pelt Collector, Wild Nacatl and if you had a discard outlet I'd suggest a personal favourite Flameblade Adept. Desperate Ritual is a great card, but I'm not sure your deck really needs it. Throne of the God-Pharaoh might be a good fit to sneak in some extra damage or Curse of Stalked Prey, as an extra pump.
Hope this helps, have fun and good luck brewing your deck.
Pelt Collector occurrence in decks from the last year
All decks: 0.17%
All decks: 0.02%
Commander / EDH:
All decks: 0.0%