Arc Trail


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Duel Decks: Speed vs Cunning (DDN) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Arc Trail


Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.

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Arc Trail Discussion

lords2001 on Curious Enigma in the ice

5 months ago

Can I ask why on earth you are playing Murder over Unlicensed Disintegration - there is no downside, and you can reduce the amount of black mana you have to run to make your removal playable.

Disallow is straight up better than Cancel.

Negate should be in your sideboard as well, along with a wipe like Sweltering Suns as it will only hit 1 of your cards assuming you can flip Curious Homunculus.

Arc Trail is better replaced by Shock or Magma Spray depending on whether you like exile or player damage better.

Pieguy396 on Burn Spells other than Bolt

8 months ago

Thanks for the suggestions, guys! I totally forgot about Burst Lightning, as well as Wild Slash, Electrickery, and Tarfire. I'm really only looking for 1-mana cards, as my 2-slot is pretty full, but thanks for the other suggestions like Arc Trail and Searing Blaze. Which cards mentioned above do you guys think are the best?

MindAblaze on Burn Spells other than Bolt

8 months ago

Arc Trail is one of my pet cards. Divides damage and passes out three.

Supahpikmin on Lightning Rods... but... Frogs?

11 months ago

JohnnyBoyG, Thanks so much for the input. Although I'm not working on a specific budget, I'm not exactly up for a "$30-$80 for a cool land" budget. I could use Evolving Wilds as the poor man's Tarn, but that's just lands. Serum Visions over Take Inventory is actually far better than I expected because now I don't even have to push through lands in the first place like I did with Take Inventory, not to mention it's a good T1 spell. Chandra's Pyrohelix is also good spell, but I think I'll still keep Arc Trail sideboarded for fighting slower decks. As for Thing in the Ice  Flip, I do have some concerns about how well it fits in the deck. Having Gelectrode and Weaver of Lightning on the field is really important for this somewhat campy deck, and I don't know if Awoken Horror  Flip Makes up for all the turns that I have to spend afterwards to re-setup shop. I already own a Thing, though, so I'll keep it in there and test it against other people's decks.

Thanks again for the feedback, my dude <3

JohnnyBoyG on Lightning Rods... but... Frogs?

11 months ago

First, this is one of the most creative decks I've seen in a while.

The best way to improve it would be to add more dual lands. Steam Vents, Scalding Tarn, and Spirebluff Canal would be the best, but if you're sticking to a budget, that's fine.

I'd also consider adding in more instant speed damage spells so you can deal with Inkmoth Nexus. Chandra's Pyrohelix would be ideal.

I'd consider removing Curse of the Swine, and Spellheart Chimera. Curse of the Swine seems doesn't seem very good, because most of your things deal one damage, not two. Also you have to cast it for at least 4 mana for it to be better than another removal spell. Spellheart Chimera might seem like a good way to put pressure on your opponent, but it's just too easy for them to kill. Thing in the Ice  Flip might be a better option.

Finally, Serum Visions is probably better than Take Inventory

I'd make the following changes: -2 Arc Trail

-2 Curse of the Swine

-4 Take Inventory

-2 Blistercoil Weird

-2 Spellheart Chimera

-5 Island

-4 Mountain

-3 Swiftwater Cliffs

+4 Chandra's Pyrohelix

+4 Thing in the Ice  Flip

+4 Serum Visions

+4 Scalding Tarn

+4 Steam Vents

+4 Spirebluff Canal

DarkLaw on Kaladesh Spoiler Thread

1 year ago

Saheeli is okay. She is restrictive though. One of the most restrictive PWs I have seen for some time. Lili proves that it can be easy for a 3cmc Walker to tick up (with protection) but we really need good targets.

Aetherworks Marvel just isn't the kind of card that sees competitive play, but I will find a way to make a 10/10 janky deck with it. There's also a bad Arc Trail.

CandyAngel on Goblin Bombardment vs. Inferno Trap

1 year ago

At the beginning of my declare attackers phase, my opponent had 5 life. I attacked with Mardu Heart-Piercer, and he chose not to defend, dropping to 3 life. In my second main phase, I played Arc Trail, which he could not respond to, dropping him to 1 life and killing one of his creatures. I then played the enchantment Goblin Bombardment.

My opponent had Inferno Trap in his hand. Can he use it to kill Mardu (my only creature) before I use it to pay the cost for the enchantment to finish him off? I'm having issues following when he gets priority I'm this situation.

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