Arc Trail

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Duel Decks: Speed vs. Cunning (DDN) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Arc Trail

Sorcery

Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.

Price & Acquistion Set Price Alerts

PCA

DDN

PC2

Ebay

Recent Decks

Arc Trail Discussion

Araignee on BR Madness

8 months ago

Hi! Thanks for your deck, I am a big fan of non-UG madness myself.

Cards to consider, espcially if you feel mana-confident:Violent Eruption as it helps wipe out several smaller creatures and can be nice against aggro decks. Arc Trail works similarly and you can cast it from your hand.

I tried to put together a GR spellshaper madness and even though I have a weak spot for Bola Warrior, it is not very mana-efficient and you cannot use it outside combat, which is the main hinderance of most of your discard outlets. I would suggest Kris Mage who is cheaper to cast and more versatile, especially against aggros. Or you can use her to finish off a bigger creature. Or in the worst Undertaker.

If you are not playing against black and you feel you can muster toghether BB, Gorgon Recluse could be nice.

Any particular reason for not running the Twins of Maurer Estate since you feature them on the deck description?

As for discard outlets, what about Heir of Falkenrath  Flip?

CaptainBlue7 on Magma Love

9 months ago

Yeah, Id suggest replacing Shock as its a really low tier burn spell. You could go with Incendiary Flow but Ill link some other options that you might find interesting.

Fiery Impulse

Galvanic Bombardment

Dead+Gone

Seal of Fire

Twin Bolt

Arc Trail

You might like these too. They arent burn spells but they may be useful: Grim Lavamancer, Satyr Firedancer, Koth of the Hammer.

Wraithenable on Chandra, Fire of Kaladesh (Zurgo Bellstriker ban)

9 months ago

Changes

AmbientCrepes on Zurgo Ding-a-linger 2.0

10 months ago

IN

OUT

It has been a long while since my last update. Four cards were target banned at Zurgo since the last update, Sulfuric Vortex, Price of Progress, Fireblast and Eidolon of the Great Revel were all banned. I won't say too much on the justifications of the bans, other than some of the Rules Committee's reasons were very poorly stated, something about the singleton nature of the format and the inability to play around a few of the cards that were legitimately powerful in the deck. In general I think that the Zurgo deck is, or should I say say was very beatable with some deck building changes, "losing to Price too much?", play a less greedy deck, "can't beat Vortex?", play a catch all answer, "Fireblast killing you too often?" play some more lifegain, "Eidolon too painful?", play more removal. However the Rules Committee felt otherwise, and added some of Zurgo's most powerful tools to the ban list.

As far as personal changes are concerned, I have cut Brazen Scourge and Flame Rift for the time being. In their places, I have added Rampaging Ferocidon as an anti-lifegain card, as well as some hate for the twin style combo's, of which have recently become popular locally. Nest Robber, which is yet another 2/1 haste for 2, which is the exact type of card I look for. I have also added Lava Dart, Arc Trail and Seal of Fire as there are an uptick in tiny creature decks as well as dork decks. Finally Smuggler's Copter is back in as it is a fantastic card, it play around wraths and is some flood insurance, also it flies which is useful in a blocker heavy metagame. Copter was cut originially because it feels best when you use a summoning sick creature to crew it and effectively give a creature "haste" for the turn, seeing as most of my creatures already had haste, I decided to cut it, however that was a mistake because the cards is just too powerful to have sitting on the sidelines.

I don't really play this deck nearly as much as I used to, however I will try to keep up with it and maybe I will take it out for a spin when my meta has all but forgotten about it.

Wraithenable on Chandra, Fire of Kaladesh (Zurgo Bellstriker ban)

10 months ago

Found the following cards to feel slightly lack luster:

Kari Zev's Expertise -> Molten Influence

Kari Zev, Skyship Raider - > Zo-Zu the Punisher or one of the 2/1 haste creatures.

Will try to aquire:

Firestorm

I do like the cards with double actions such as Arc Trail and Searing Blood

I might consider adding:

Blur of Blades

Molten Rain

Smash to Smithereens

There also seem to be an upgrade in doing:

Goblin Bushwhacker -> Reckless Bushwhacker - But this requires turn 3 and not only turn 2 and if you can only get in for one turn anyway it's the same.

lords2001 on

1 year ago

Can I ask why on earth you are playing Murder over Unlicensed Disintegration - there is no downside, and you can reduce the amount of black mana you have to run to make your removal playable.

Disallow is straight up better than Cancel.

Negate should be in your sideboard as well, along with a wipe like Sweltering Suns as it will only hit 1 of your cards assuming you can flip Curious Homunculus.

Arc Trail is better replaced by Shock or Magma Spray depending on whether you like exile or player damage better.

Pieguy396 on Burn Spells other than Bolt

1 year ago

Thanks for the suggestions, guys! I totally forgot about Burst Lightning, as well as Wild Slash, Electrickery, and Tarfire. I'm really only looking for 1-mana cards, as my 2-slot is pretty full, but thanks for the other suggestions like Arc Trail and Searing Blaze. Which cards mentioned above do you guys think are the best?

MindAblaze on Burn Spells other than Bolt

1 year ago

Arc Trail is one of my pet cards. Divides damage and passes out three.

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