Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Common

Combos Browse all



As an additional cost to cast Raze, sacrifice a land.

Destroy target land.

Raze Discussion

DreadKhan on goblin a little counter/burn

2 days ago


I could be wrong, but I suspect Volcanic Island is well out of the price target for this deck, or it'd already be in their I would think? I agree Lightning Bolt should be kept for sure.

As to Goblin Guide, it is a combo, but it's not a perfect one, as it's dependent on your opponent's deck. I think if he's very serious about that combo, he should consider some land destruction, which keeps a fat hand, but it's meant to be a blow among many, and one that can start hitting very hard very early if you draw so-so and decided not to mulligan, hoping to topdeck a decent card.

TBH, Black Vice works well when the opponent can't play well, so it could be classified as 'win more', meaning it won't help you at all if you're losing usually, only when you're already winning, but it can still turn games to his favor he wouldn't have won otherwise. I think if he's playing casual, this is totally fine, but if he wanted to take this to a tourny, he should consider a change.

Note, red has some very nasty land destruction, if you think you might want to include some, ranging from Raze to Scorched Earth , which can keep their hand very full, and since the guide and vice are cheap, and you can build a very low mana cost red deck pretty easily, this can work quite well too, for a less casual build.

DreadKhan on Land Destruction

3 weeks ago

I wonder if you might consider a Kudzu or 2. They can backfire a bit, but with 4 black vises, I would think it wouldn't matter if you lose a land or 2, as long as they lose 2 or 3, more so as you have some mana dorks to help make land loss less painful.

Raze might also be interesting as you've got both dorks and lots of other land destruction. Scorched Earth might even work for you, but that'd be a 1 of I'd think.

5finga on G/R Ponza

1 year ago

Tremble & Raze force you to sacrifice your own lands, wouldn't Llanowar Elves or Elvish Mystic be better? since they are not dependent on untapping a forest unlike Arbor Elf?

StopShot on Marchesa, Political Queen of Pillows

1 year ago

I would run Mastermind's Acquisition over Diabolic Tutor. You could easily run a sideboard of situational cards like Blasphemous Act, Innocent Blood, Abolish, Snuff Out, Hour of Revelation, Reanimate, Raze, Fragmentize, etc. which would give you more options at your disposal while still costing the same amount of mana.

GreatGoofini on Jackie Treehorn's Logjammin'

1 year ago

Not totally sure on what to slot out, but i wpuld probably keep Raze its pretty good

eyes2sky on Jackie Treehorn's Logjammin'

1 year ago

greatgoofini That's a really good suggestion ...not sure how to fit in though...maybe take out Raze?

Austin_Smith_of_Cards on Mono Red Land Destruction

1 year ago

Electrostatic Bolt seems kind of bad, there's better removal cards that could take its place. On the other hand, there's a few more cheap LD effects you could consider.

Each of the following are symmetrical, but given that your deck's entire purpose revolves around LD, you should be able to maximize your mana advantage. Crack the Earth, Raze, and Tremble all offer cheap but powerful resource denial effects.

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