Raze

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Common

Combos Browse all

Raze

Sorcery

As an additional cost to cast Raze, sacrifice a land.

Destroy target land.

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Raze Discussion

greatgoofini on Toothlickers' Clear Cuttin' Loggin' Company

1 week ago

Not totally sure on what to slot out, but i wpuld probably keep Raze its pretty good

eyes2sky on Toothlickers' Clear Cuttin' Loggin' Company

1 week ago

greatgoofini That's a really good suggestion ...not sure how to fit in though...maybe take out Raze?

Austin_Smith_of_Cards on Mono Red Land Destruction

1 month ago

Electrostatic Bolt seems kind of bad, there's better removal cards that could take its place. On the other hand, there's a few more cheap LD effects you could consider.

Each of the following are symmetrical, but given that your deck's entire purpose revolves around LD, you should be able to maximize your mana advantage. Crack the Earth, Raze, and Tremble all offer cheap but powerful resource denial effects.

Neotrup on Does this Tremble and evolving ...

1 month ago

You can cast Tremble and in response sacrifice Evolving Wilds to grab a land. When Tremble resolves you can then sacrifice whatever land you grabbed, but will still need to sacrifice a land. The same is true for Crack the Earth. Raze is slightly different, you need to sacrifice the land as you cast Raze, so you could sacrifice Evolving Wilds to that rather than search, or just sacrifice another land.

hafnera on Does this Tremble and evolving ...

1 month ago

Can I Tremble, sacrificing an Evolving Wilds, then in response use the sacrifice effects on Evolving Wilds to grab a land, effectively just making my opponent sacrifice a land?

What about Crack the Earth and Raze.

TheTindell179 on Sultai land destruction

1 month ago

If you want to drop black, add red. Red has a literal crapton of land destruction with Stone Rain and Raze being chief among them.

Mendar09 on Eldrazi Ramp

2 months ago

Great deck, glad I found this after thinking about Brood Birthing recently. +1

I was wondering though, in those games when you don't have a lot of action right away can you stabilize game 1? I'm wondering if going down to 3 ofs on some or 2 ofs maybe, of some pieces.

But instead of going up more ramp (I personally think there is lots), going up some kind of filtering effect/card advantage. Something like Seek the Wilds, or maybe Bequeathal to put on an Eldrazi Spawn seems not bad. It feels like if you can play Nest Invader as fast as possible then the deck explodes and is hard to catch.

Also your sideboard suggests to me you face a very heavy artifact and enchantment meta yes? Haha. I think I would personally diversify with cards more like Pyroblast, Relic of Progenitus, Squall/Scattershot Archer, Pulse of Murasa and Raze (since it's a ramp deck)/Stone Rain. But hey the Meta is the Meta.

Maybe back up Wincon with Echoing Courage and the Eldrazi Spawn

Again great deck, sorry for the giant post.

MohenjoDaro on Manna down!

2 months ago

Sinkhole might work well. If you had blue, I'd suggest Boomerang but 3 color decks aren't the best. Seismic Spike is also a lower cmc card (since it adds mana back to your mana pool).

One or two Dwarven Driller might work for damage or land hate.

If you have lands you don't need, Army Ants or Raze can work.

Currently the land hate seems a bit too situational for what deck you're going against (Eg. Active Volcano and Boil). I would add more fast defense so you have time to get to the land hate.

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