Bump in the Night

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bump in the Night

Sorcery

Target opponent loses 3 life.

Flashback (You may cast this from your graveyard for this card's flashback cost. Then exile this.)

StopShot on Is this Murders at Karlov …

1 month ago

Card: Treacherous Greed

I haven't played Modern in years, but this card seems like such a blowout to me. You can have the sac creature be a pinger which can help with prowess or use it on an enemy's end step given it has instant speed.

White and Black aren't the worse colors to splash in as you'd have access to Lightning Helix and Bump in the Night, but tuning the manabase for a spell like this might be problematic. Thoughts?

Gidgetimer on does paying life trigger Darien, …

11 months ago

Damage and loss of life are not the same thing despite damage to a player usually causing life loss. Paying life and losing life to something like Bump in the Night do not make tokens from Darien, King of Kjeldor despite your life going down. Damage from a source with infect or damage dealt while Platinum Emperion is out does make tokens from Darien, King of Kjeldor despite your life total not changing.

amarthaler on Pauper Songs of the Darned

1 year ago

Removed Village Rites for now. If you keep a hand with 2 mana, playing Deadly Dispute shouldn't be an issue - and you can Dark Ritual into other things like Faerie Macabre with the treasure. The treasures will also help flashback Bump in the Night.

hiddengibbons on Mono-Black Burn?

1 year ago

@Balaam__: thanks. I also found that the treasure tokens from Deadly Dispute can allow Bump in the Night to be flashbacked.

lagotripha on Horde of the damned (budget aggro zombies)

1 year ago

My experience with budget mono black points to this being most of the way there - there are ways to reach FNM viability that won't work in tournament play due to scouting+decklist availability.

Carrion Feeder + Undead Augur is an incredible engine for black zombies - sac+discard outlets are great for the tribe thanks to tokens and recursion. Being able to sac gravecrawler to pump 2 creatures, draw cards and get tokens from headless rider is incredible value. This gives you legs that a lot of aggro strategies lack, creating a spectrum of options from pure 'make zombies smash face' to 'disrupt hand, set up cryptbreaker, draw lots'.

Mono-black's biggest advatnage is a large pool of 'good enough' cards, which become very strong when they answer meta threats. Its quite difficult to tell the difference between gravecrawler in aggro, gravecrawler in midrange with extra hand disruption/card draw, and gravecrawler/undying combo. That unpridictability wins games, if you read the FNM meta right.

The downside of this is choosing what to put in your 75 cards. Stuff like a single Bump in the Night/Soul Spike, a single Ratchet Bomb or Pithing Needle has an ovesize impact due to your opponents having to play around them. Pick carefully, and don't be scared putting options maindeck - worst case, they are gravecrawler discards. Look at how you win the matchups you expect, and build to that rather than trying to maximise damage or speed - a single duress can buy a couple extra turns hitting face in the right hand, and if everyone has the same few creatures in their hand you can reliably hit them with the cheap disruption.

If you want to spend on the deck, stick to format staples - thoughtsieze etc. Most everything else has budget cards that match its performance, especially if you need to switch up your plans to keep your edge anyway.

wallisface on Mill you up

1 year ago

Some thoughts:

  • Your deck only has 59 cards, you need to add a 60th for it to be legal.

  • 20 lands feels a bit low, i'd suggest going up to 22.

  • Jace's Phantasm is a really bad choice for mill, as it doesn't help mill your opponent down, and is super-unlikely to provide any real value in backup gameplans. I'd suggest just running Ruin Crab instead.

  • It's good to evaluate mill cards to burn cards, in trying to calculate their worth. In this comparison, Tome Scour ends up being roughly equal to Shock - which is a terrible card and is a good indicator that you shouldn't run Tome Scour. The problem with Tome Scour is that it just doesn't mill enough cards for the resource investment (being a card). Cards like this end up with you being empty-handed and your opponent still having cards in their deck.

  • I would also suggest ditching the planeswalkers, and Killing Wave. No mill player wants a game to go on long enough to be able to cast Jace, Memory Adept, and there are just much better mill options than running this. Also, Liliana of the Dark Realms just really doesn't do a lot, and probably just gives your opponent a free turn to try and beat you down. Killing Wave is bad in that you just aren't really doing anything to attack the opponents life total (and also, you shouldn't be), so they can just pay some amount of non-consequential life, and then continue on with the game as if nothing ever happened.

  • Your sideboard is really puzzling, in that Bump in the Night just feels really pointless. Your plan should always be to mill out the opponent, attacking their life total doesn't achieve anything.

  • Cards I would suggest adding into the deck include: Fractured Sanity, Maddening Cacophony, Tasha's Hideous Laughter.

For reference, I have my own competitive mill deck here, which has won a good share of tourneys

RebelGenius on Welcome to Troll Country

1 year ago

InfiNecr01 I like the suggestions, Ignoble Hierarch is pretty good, it allows for a t3 win even without Unearth. Bump in the Night is alright, I'll consider it, but so far the extra 3 damage hasn't been a problem. Thanks!

InfiNecr01 on Welcome to Troll Country

1 year ago

Maybe an Ignoble Hierarch could help out with having a strong turn 1 plus a little more damage through exalted. Also if you're really reaching for that last 3 damage there is Bump in the Night.

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