|Commander / EDH||Legal|
Printings View all
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
Combos Browse all
Bump in the Night
Target opponent loses 3 life.
Flashback 5R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Bump in the Night Discussion
2 weeks ago
3 weeks ago
I would suggest adding a splash of green for Destructive Revelry or white for Wear / Tear. Trust me when I say that you're going to want enchantment removal. Nothing will mess you up more than Leyline of Sanctity will. Dragon's Claw is great sideboard against the mirror.
You're going to need something for graveyard hate in your sideboard as well, preferably something that doesn't take out your own graveyard, unless you want to board out Bump in the Night and Claim / Fame. Grafdigger's Cage might be your best bet, but it won't help you against Baral Storm.
In general, I agree that you should try to include more fetches. Also, I don't know if you need 3 basic swamps. You might get more mileage out of one Urborg, Tomb of Yawgmoth. Good luck!
4 weeks ago
Eidolon of the Great Revel is going to kill you, Gloom Surgeon will work against you because you will exile your own cards, and Rakdos Cackler isn't fast enough. I like Bloodghast. I think Goblin Guide and Monastery Swiftspear would do you some good, and I think putting in some other burn spells, such as Lava Spike or Bump in the Night would work well too. Just running off trying to make your opponent lose 2 life per turn after X turn (which could be turn three or four to get your enchantment out and activate it) is too slow.
1 month ago
I suppose I should explain fully why it isn't very good.
Firstly, though this is a more minor point, most burn decks tend towards naya colors since they have the best burn. If black had better burn than just Bump in the Night, they might consider black instead. But I doubt that Wizards is planning on printing seriously good black aggro cards in the near future.
Plus, we also need to rule out an easy option or two of choice. You already have 3 lands if you're casting this; as far as burn goes, that's almost too many. It also means that, say, 1/2 of your deck (lands, creatures that outlived their purposes, circumstantial sideboard cards, or even more copies of this) are "dead" cards. That puts the "average" damage output of the card to about 5 should your opponent choose to stick those in your hand.
Now the more complicated ideas. The opponent gets to choose what's beneficial for them - that means that if they don't have a way to kill a creature, they'll just have you mill it and gladly take the 3. If the opponent has removal, but no counters, they'll let you have the creatures. If your opponent has Spell Snare or Mana Leak, they'll give you the Boros Charm, and so on so on. Put simply, there are two components to card advantage: real and virtual. "Real" is having a hand of 7 cards versus your opponent's 1; virtual card advantage is your opponent having the kill with Past in Flames in their graveyard while your hand is just full of vanilla creatures. Virtual card advantage is way more important than literal advantage, and you're letting your opponent make it as bad as possible.
Plus, the damage-per-mana ratio is pitiful. Remember the average of around 5 damage for 3 mana? You can get way more efficient with Bolts and Boros Charms.
1 month ago
So I just saw this card a second ago. I immediately thought about putting this in a RBx Burn shell.
It is, so to say, never a bad draw:
- 3 mana draw 3 is great. We've seen Modern decks run Painful Truths. You draw 3 lands, too bad, but it means it's 3 turns you won't have to wait for gas.
- Draw 2 + Bump in the Night effect for 3 mana is really good.
- Deals 6 damage + cantrips is really good too.
Honestly, I don't see much disadvantage running this card in a Burn shell. It draws you card while burning your opponent if they don't want you to have them. And 3 damage is what they gonna take to the face anyways, so unless they really don't want us to have this lethal Boros Charm or Lightning Bolt their dude, this should go really fine for us.
1 month ago
This is a good start! I dig the blend of Afflict and zombie shenanigans, and I think you should go all-in on that. For some cheap burn options to stick to your theme I'd recommend Wildfire Eternal, which offers a massive Afflict number and the potential to cast any burn spell for free and Inferno Jet, which deals 6 damage in the late game (or as a free cast off Wildfire Eternal) and can cycle to draw you a card in the early game. If you want to stick to the zombie subtheme, consider Merciless Eternal which comboes with madness and discard themes, Accursed Horde which backs up afflict zombies with indestructible or Lord of the Accursed for power and menace. If you want to dig into older cards, there's also Pyre Zombie that fits both themes of your deck, Bump in the Night for a cheap burn spell you can pitch to Merciless Eternal or Ravenous Bloodseeker to flash back later, and Blightning, which combines direct burn with discard for disrupting the opponent. Also, I'd recommend some Evolving Wilds and/or Cinder Barrens/Bloodfell Caves to add mana fixing; 4 or more of any of those or any combination will go a long way towards fueling your early game. I'd also recommend dropping the Vessels, I don't think ramping mana is what you want for this deck. Hope this helps!
1 month ago
Serriten nice deck! I have a similar Rakdos deck, but mine is a much cheaper version. I do not have any fetchlands. I will need to look into adding Claim / Fame. That card works really well with Vexing Devil, which I have in my deck. Bump in the Night is another card that I will have to look into adding to my deck. Check out my deck: Rakdos Aggro R/B, it might give you an idea or two, but probably not many. I will +1 Upvote your deck
1 month ago
Blood Artist is one of the best vampires ever printed! Id recommend 4 of them
Bloodghast is an early game attacker that seldom dies for long and is a late game BEAST
Blade of the Bloodchief at least 2 of these is essential for competitive vampires
Olivia, Mobilized for War haste outlet
Lastly, Vampire Nocturnus is a SCARY finisher if not removed by your opponent
Cavern of Souls no more countering vamps
Fatal Push kill spell
Blood Moon mess with opponents lands
Rain of Gore anti-lifegain
+1 from me! I used to run modern vamps and rhe creature base looks similar, just took it out of storage to look for suggestions on what you dont already run :)
mucho bueno seor