Skymarcher Aspirant

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Skymarcher Aspirant

Creature — Vampire Soldier

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Skymarcher Aspirant has flying as long as you have the city's blessing.

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Skymarcher Aspirant Discussion

ergotoxin on Ixalan Vampires

1 week ago

Thank you liljramos88. I'm pretty undecided between Skymarcher Aspirant and Vicious Conquistador, as the second one needs just one Legion Lieutenant to survive a Golden Demise. I think I'll have to run some tests.

Also have to consider Dusk, it seems a solid addition although I couldn't rely on some of the 2-power creatures anymore with Legion Lieutenant around.

Regarding Cartouche of Solidarity, I can see the advantage of it, although I would like to keep this a lifelink deck. Mavren Fein, Dusk Apostle sounds like a very fitting suggestion, I'll see if I can get my hands on a couple of them!

liljramos88 on Ixalan Vampires

1 week ago

I also run Vampire deck some cards that I will consider will be 3 Mavren Fein, Dusk Apostle which can create linflink tokens. I will also run a full play set of Skymarcher Aspirant. I know that you like the card Squire's Devotion but its a bit costly I will run Cartouche of Solidarity. First strike on Adanto Vanguard is pretty brutal. I will also run Dusk as most your creatures have two power or less. so you can easily nuke the field and get back what you need.

amicdeep on Vampire Work-in-Progress

1 week ago

i would personally go for 4 Dusk Legion Zealot in final build

2 Yahenni, Undying Partisan

2 Legion's Landing  Flip

3-4 Skymarcher Aspirant

2 Sanctum Seeker (if you swar with vampires you can win the game before combat damage is assigned or settle the wreckage can boradipe you)

2 Champion of Dusk (huge draw engin) 2-3 [c]Shefet Dunes[/c] (amazing uncounterable advantage)

in a more controlling build Twilight Prophet as amazing

Xica on Sanguinaris

3 weeks ago

If you go BW you should consider small evasive vampires, since they synergise extremly well with Legion's Landing  Flip & Mavren Fein, Dusk Apostle - i mean cards like Vampire Cutthroat, Shadow Alley Denizen - maaaaybe Skymarcher Aspirant...etc.

Not to mention that some white vampire are bonkers, Adanto Vanguard is OK if you have some way to gain life, and broken if you have Sword of Light and Shadow, not to mention that white has some great cards like Forerunner of the Legion & Martyr of Dusk

Caylem01 on call the knights

3 weeks ago

What Purple_Mage sorta said. It depends on what deck you want really. If you Want agro, might aswell just run mono white aggro which takes away from the Knight based Aspect. I love my tribal decks and I assume thats what you are going for. - Saying this again but FOUR Knight of Grace. It is a great 2 drop and curves very nicely into History of Benalia.

Purple_Mage on call the knights

3 weeks ago

I love a White Weenie Deck :). I get the knight synergy but you shouldn't just play EVERY knight you can just because it might synergise well. I agree a lot with Caylem01's initial ideas:

  • x4 Knight of Grace. First strike is important, is a powerhouse against any black deck.

  • x4 Adanto Vanguard. Always attacks as a 3/1 for two mana. Is resilient to removal which your deck needs to be.

  • x4 Dauntless Bodyguard. A great aggressive 1-drop that you want to play on turn one if you can, but still has late game usefulness.

  • x4 Shefet Dunes. Why aren't you playing this if you're mono-white?? It's a late game mana sink that allows you to pump your team.

  • Baird, Kwende, Dub and Radiant Destiny I don't agree with. All just a bit too slow for my liking. You want to get aggro and keep attacking and force them to block you.

  • I'd replace Radiant Destiny with Pride of Conquerors. Same +1/+1 effect for everything. Then if You have the city's blessing it's +2/+2 for big combat blow outs. Plus it's instant speed so is more tricky than Radiant Destiny.

  • I'd also replace Dub with Cartouche of Solidarity much lower mana-cost and more aggressive. Leaves behind a dude even if your enchanted guy is removed and counts as 2 permanents for the City's Blessing.

  • Unsure what to replace Baird or Kwende with off the top of my head but some suggestions could be: Angel of Invention, Oketra's Monument, more Lyra Dawnbringer or Legion's Landing and Skymarcher Aspirant if you start to care more about Ascend.

These are just a few ideas so feel free to use them or not :). But White Weenie for the win!! See my deck Knight Fever, Knight Fever for ideas :).

Strangelove on Elendra Brawl-Prototype

1 month ago

So I'm thinking 24 lands is what you need. If you think there's a card worth keeping, show me the card you'd cut instead. 3 drops needed to be smoothed out.

-1 Supernatural Stamina not good

-1 March of the Drowned not good

-1 Duskborne Skymarcher I can see you want flyers, but none you had are worthwhile. 1 drops suck without ridiculous draw. Either you tempo 1 drops or ditch all the ramp.

-1 Skymarcher Aspirant same deal

-1 Duskborne Skymarcher same deal

-1 Authority of the Consuls you don't need lifegain. If you need an evasive anthem, there's Victory's Herald or Dawnfeather Eagle and that's about it.

-1 Anointer Priest you don't need lifegain.

-1 Treasure Map  Flip really slow, not really ramp. If you want to scry, sure.

-1 Martyr of Dusk not good

-1 Pride of Conquerors not good. Victory's Herald or Dawnfeather Eagle if you feel you need to pump (you have others).

-1 Dusk Legion Zealot you'd rather have a good draw spell like Dark Bargain

-1 Oketra's Monument you don't have the token synergy (you have vamp synergy instead) and you don't need the ramp as much as you need bodies, draw, and removal.

-1 Recover not good. You'd rather draw something better.

-1 Cultivator's Caravan you don't really need ramp as much as you need lands and you'd cut a lot of flavor for the consistency this provides

-1 Manalith same deal

-1 Kambal, Consul of Allocation draws way too much hate and you don't need lifegain

-1 Sadistic Skymarcher not good

-1 Voracious Vampire not good

-1 Oketra the True strong card, but its not a vampire and you'd cut a lot of flavor for the consistency this provides.

-1 Paladin of the Bloodstained not good

-1 Fumigate you want one-sided wipe

-1 Call for Unity how are you going to guarantee something leaving on your turn? seems bad for +1/+1 that only grows at your end step, conditionally.

DemonFenix on White Vampire + Flying

1 month ago

This deck needs more consistency. The best way to do that is to increase the number of cards to 3 or 4 of that card.

Also, the deck has too many cards at a high mana cost without the proper support. You either put in more cards to stall the game longer until you get to later turns or you remove several of the higher cost cards to make the deck run faster.

I built a deck based on some of the cards you chose and recommended several other cards.

23x Plains

3x Duskborne Skymarcher

4x Skymarcher Aspirant

4x Adanto Vanguard

2x Bishop's Soldier

3x Stormfront Pegasus

4x Legion Conquistador

2x Serra Angel

1x Victory's Herald

4x Vampire's Zeal

2x Slash of Talons

3x Impeccable Timing

3x Queen's Commission

2x Forsake the Worldly

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