Shrine of Burning Rage

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Uncommon

Combos Browse all

Shrine of Burning Rage

Artifact

At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. 3,{T} , Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player.

Price & Acquistion Set Price Alerts

NPH

Ebay

Shrine of Burning Rage Discussion

xyr0s on I HOPE YOU BUUURN!

2 months ago

No red deck is really complete without a full set of Lightning Bolts. You just don't get it better than 3 damage for 1 mana, to any target at almost any time (it is exactly as Lightning Strike, but at half cost).

Your creatures belong in two different decks: One that goes wide, with a lot creatures that you then buff (Memnite and Signal Pest) and one that burns opponent to death (Guttersnipe and Spark Elemental). Since these two plans actually are rather different, drawing a couple of cards from both means that you can't carry out either of them. If you want to go wide, you need more smaller creatures or tokens (Dragon Fodder and Mogg War Marshal are good cards for this strategy). Tyrant of Discord has no business at all being in a deck with only 20 lands, since you plan on the game being over long before turn 14, which is when you'd be most likely to play it.

I've never really liked Guttersnipe, since it's a 3 mana creatures, that doesn't do anything on its own... and it belongs in a fast deck. That is, a fast deck where you don't mind spending your 3rd turn just playing a rather small creature, and not doing anything else. Of course you could wait until you have some more mana, so you could play some spells in the same turn... but what are you then doing until then? My guess is, that you'd then just end up playing the very same spells that you'd otherwise want to use for triggering Guttersnipe, and when you finally play it, you are more or less empty-handed. But if it has to be, you should play "free" spells, like Mutagenic Growth and Gut Shot... and since you'd then be playing free spells anyway, you might as well pick up the best prowess creature for fast deck - Monastery Swiftspear - and maybe you could get some real value out of Abbot of Keral Keep, since it both has prowess and gives you a card.

Anyway, you should probably make up your mind in regards to creatures, and stick to one plan.

Shrine of Burning Rage also likes free spells, but only as long as they are red... I'm not too happy having 4 of it in a deck. If there's one on the opening hand, it's fine, but drawing it later is a really under-powered draw. Perhaps it's better in decks, that can get rid of it - like if you played a looter (you know - "draw a card-discard a card") of some kind.

Duke.Fleed on Mono Red Burn

2 months ago

Shrine of Burning Rage is an inevitability engine that you might consider. Also Chandra Ablaze being 6 mana is extremely inhibitory in this format. To ramp up to that mana cost, you might consider cars like Chandra, Torch of Defiance (not only is she ramp, but also removal, and Koth of the Hammer definitely ramps you. Also, if you like chandra, you might consider Chandra, Flamecaller as your 6 drop instead of Chandra Ablaze. Much more damage and better card draw.

Grandad_Stop_It on Amaterasu, God of Black Sun

3 months ago

Since our sideboard has Rain of Gore i'm not as concerned with the life gain. And the downside of having 4 Bedlam Reveler's is that they could potentially end up rotting in hand. I need to play with this deck and see what is worth keeping. The interaction between Browbeat and Shrine of Burning Rage is pretty interesting, because if our opponent takes 5 damage from the beat they need to start worrying about the shrine counters, which can stack up just as quickly if they let us draw, making both choices good for us since shrine gets the counters on cast.

Kjartan on Modern Burn (No Fetch)

4 months ago

Definately Eidolon of the Great Revel, but if you can't affort him I get that.

Another Searing Blood just because.

Grim Lavamancer is somewhat underwhelming without Fetches, but as a 1 (maybe 2) of, it's still playable, and good against Lantern control.

Shard Volley is another "playable" burn spell. It's not that great, but in the end it does what you want it to.

Flames of the Blood Hand and Exquisite Firecraft are both very meh. Just a filler card for if you find yourself with just 1 empty s lot.

Shrine of Burning Rage Ain't bad, but it's a meta card. If you play a lot of slow matchups, it's your best card, if not, it's mediocre.

Searing Blaze I'm reluctant about. It's basicly an RNG Sorcery removal when you lack fetches... (Probably the reason you don't run it yourself anyways)

You pretty much already run all the best cards, (except for Eidolon.) So all you need is to choose your filler, really.

Boza on Ramunap Red

4 months ago

If it is 50 bucks that you want to spend on burn, I would say that going for Mono R, but choosing your battles in terms of budgeting is the crux.

4 Bolts, 4 Lava Spike, 4 swiftspear and 4 Shrine of Burning Rage are the key pieces. Add to that 4 Rift Bolt for sure. Add to that 4 Pyromancer's Swath and the cheap red burn in the form of 2 mana 3 damage 4 Searing Blaze, 4 Lightning Strike, 4 Incinerate and 4 Burst Lightning. Add 20 lands and you are good to go.

lukas96 on Monastery Swift Burn

4 months ago

I aggree on BonfireSweltering Suns or Anger of the Godswould be better.

I played with Shrine of Burning Rage for a while and its really pretty good, but it can happen that you wont be able to activate it (3 mana with 19 lands and shard volley is a bit of a risk)

For graveyard hate i aggree relic is the best piece. I play one grafdiggers cage in addition to be a little more flexible. Its better against dredge and also hits Coco, chord etc. (but its worse against tarmogofy/delirium, delve and doesnt work against living end...)

mr_funk on Monastery Swift Burn

4 months ago

I have some suggestions. Keep in mind, I'm not saying any of these cards are better than the ones you have going on or even that they are "good" cards, but that they are worth investigating/playtesting to see what you like and what works. They are all budget-friendly, so none of them will break the bank to test out.

-Dangerous Wager: okay not the best card, and Browbeat does more for the cause, but the difference between 2 and 3 mana could be a lot. youre only running 19 lands and trying to kill fast, so i'm thinking you'll be stuck on 2 lands more often than desirable. (i know this from experience, unfortunately).

-Chandra's Phoenix: decent haste flyer that keeps coming back. allows you to get a little more value if you stall out on turn 4 or 5. again, might be tough to rock this 3-drop with 19 lands, but hey. might be worth it.

Shrine of Burning Rage: This thing adds up really quick. it's better than it seems, if youve never actually played with it. can be slightly slower, but every spell you play, every turn you take, its a clock for you.

Abbot of Keral Keep: again, slightly slower, but he's got prowess, card advantage, and can progress your game if you're stalling out.

-Depending on the decks you're playing against at your LGS/playgroup, i would suggest Anger of the Gods (abzan company/living end/other GY decks) or Pyroclasm (tokens/aggro) over Bonfire of the Damned. Bonfire is amazing, but you're not gonna have enough mana or reliably miracle it to make it worthwhile. the other 2 options should fill in where you need them to.

-Leyline of Punishment is a good SB card against decks that run those pesky Auriok Champion, Burrenton Forge-Tender, or Kor Firewalker. Also a bonus against random good stuff like Kitchen Finks and the entire Soul Sisters deck. Really gotta luck out and have it in your opening hand and/or mulligan down to it, within reason, against some of the more heavy lifegain decks. i know you have Flames of the Blood Hand and Skullcrack in the main to help against that, but sometimes you need a static effect to shut that shit down.

-i wish Relic of Progenitus wasnt like $4 rn for whatever reason. its been printed like 5 times! that would be the ideal GY hate for you, i think. it triggers prowess, replaces itself, and is 1 mana. if you can panhandle for 10 bucks, you could probably pick up 3 SP copies of it somewhere on TCG.

-some utility burn dudes are Ash Zealot, Harsh Mentor, Young Pyromancer, Soul-Scar Mage, Thermo-Alchemist, Bedlam Reveler, Guttersnipe, and one i really like Grim Lavamancer. They all do some neat stuff and they all are <$1, except lavamancer, who you can find for about $2.50 in some places. none of them are game breaking (usually) but they could all be looked at, individually, and sorted out from there.

-Molten Vortex is cool because it turns your lands into Shocks.

anyway, thats what i got. +1 for having Browbeat and Flames of the Blood Hand in your deck. love those cards. Exquisite Firecraft is pretty spicy, too.

Load more