Stormchaser Mage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Uncommon

Combos Browse all

Stormchaser Mage

Creature — Human Wizard

Flying, haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

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Stormchaser Mage Discussion

abby315 on Enigma Delver

10 hours ago

Monastery Swiftspear and Stormchaser Mage should be considerations for threats.

Variux on U/R Prowess

1 week ago

Riddleform works very well in decks like these. It's almost always a 3/3 flier on every turn.

Instead of Highland Lake, play Ramunap Ruins. You can sacrifice them for some extra damage. You also don't really need to play the full 24 lands in this deck either, as I've been playing U/R Riddleform / Prowess with 20-22 lands and it works well.

Shock tends to work better than Magma Spray because you go straight to your opponent's face and activate prowess every turn as well as burn them a little bit.

Dive Down is a new addition and can help protect your creatures, running so few and losing one really hurts the game plan.

Crash Through is a great cantrip in red and works well to activate trample as well. You may want to look in to Consuming Fervor as well because this doubles up with prowess. Instead of it being a +3/+3, it's a +4/+4 with prowess and your creature will have activated prowess for a few extra turns in essence.

I would recommend removing Hieroglyphic Illumination. Search for Azcanta is a recent addition that may be good in a deck like this, although it's kind of expensive.

Of course, your deck is fine as is as well! I have played the U/R Riddleform / Prowess deck for quite awhile in Hour of Devastation standard and had a decent amount of success with it. The loss of Stormchaser Mage really sucked, and I was hoping for some new prowess creatures with Ixalan, but unfortunately we only got Deeproot Champion which is really off color. A temur prowess deck could be interesting, with green spells such as Blossoming Defense, Attune with Aether, and Crash the Ramparts.

Richard_Rahl on UR a snapcaster mage, Harry

1 week ago

Tonril Thanks for your feedback! This is my first (albeit upgraded) modern deck too!

Most of your recommendations I've considered, or have even been in previous iterations of the deck.

As far as cantrips go, Serum Visions is only in the deck because of how well it can set up a delver flip. I've recently been playtesting with 2-3x Opt to help smooth out draws and keep the consistency up.

I've tossed around the idea of Cryptic Serpent before, but I think I like Bedlam Reveler a touch more due to its ability to semi-refill your hand late game.

The deck actually ran 4x Stormchaser Mage in my first build. It's a fun card, but I ended up cutting it because it encourages you to play more spells on your turn (prowess triggers) to get full value. It's for this same reason that I'm inclined to not play Monastery Swiftspear. My play preference is to be more of a "draw.attack-with-a-flipped-delver.pass" deck rather than a "dump my hand and alpha strike you" deck. Manamorphose and Lava Spike are definitely good cards to compliment this strategy, but it's just not where I want the deck to be right now.

I'm torn about Izzet Charm. I ran it as a 2x for so so long, but as my budget increased for the deck, it didn't quite make the cut. But it will always be the 2x in my heart.

Thank you so much for your feedback! I'm always happy to talk with other delver players! Let me know what you think about my response and about future iterations!

Tonril on UR a snapcaster mage, Harry

1 week ago

I would recommend a few cards: Monastery Swiftspear can be very powerful here. For other cantrips check out Thought Scour and Sleight of Hand. Cryptic Serpent can also be surprisingly powerful, and even something like Stormchaser Mage can surprise you. It can be quite good, especially when coupled with one or two copies of twisted image, which can then act as a pump spell for your Swiftspears and Stormchasers, seeing as their toughness is greater than their power, and that will also trigger prowess. You might even look at a card like Manamorphose which will trigger prowess while simultaneously replacing itself. The last card I could see you playing a few of is Lava Spike, which could also be pretty good here, because it can often act as that last bit of damage, and when combined with a couple prowess creatures, that one red mana could translate into 5, sometimes even 6 damage, rather than the 3 on the card. Oh, and also take a look at Izzet Charm. Never a bad card to draw, because it will always have a use. I hope some of this is helpful! This was basically my first modern deck, so it holds a special place in my heart.

goblinguiderevealpls on GET PUMPED

1 month ago

The new card Opt would be good here when its printed

Also Gut Shot andStormchaser Mage

Grapeshot is an alternate direct damage wincon that doubles as divided removal, AND its budget friendly! Id totally run a playset

Not bad power level for a first modern deck!

bakeraj4 on RUW Delver

1 month ago

The Stormchaser Mages have been under performing. The fact that they fly is nice and have one more toughness, but the card doesn't perform well form me. So I am going to go up a Monastery Swiftspear, Snapcaster Mage, and Lightning Helix. Of course when I acquire another snappy.

Pieguy396 on Blue-Red Delver

1 month ago

Hey there! Sweet budget UR delver build! I have a few suggestions for you:

  • Thing in the Ice  Flip is better than Stormchaser Mage in my opinion, as it can block for a little bit before flipping and becoming both a board wipe and a finisher. Enigma Drake is also an option for this slot.
  • I prefer Magma Spray over Forked Bolt as my 2-damage burn, as Dredge is such a large part of the Modern meta, and Spray can help shut off their main game plan.
  • Apostle's Blessing is generally worth running as a 1- or 2-of, to both protect your threats and ensure that they can connect in the late game. Slip Through Space is also a great choice for the latter.
  • With Opt becoming Modern-legal, Sleight of Hand gets a lot worse. I might even go as far as to say that Opt is strictly better.

In any case, I hope I helped! Enjoy your deck!

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