Stormchaser Mage


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Oath of the Gatewatch Uncommon

Combos Browse all

Stormchaser Mage

Creature — Human Wizard

Flying, haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $1.02 Foil


Stormchaser Mage Discussion

SatanistKesenKedi on Grixis Thermo Alchemist

4 days ago

A friend of mine got a Gentry mono-red deck. He using similar cards and performs very well. i'm writing some of them at below. You should consider my suggests and modify your deck.

Expedite, Renegade Tactics, Shock, Fiery Temper, Burn from Within, Skyship Stalker, Weaver of Lightning, Tormenting Voice,Harness the Storm, Lightning Axe, Sanguinary Mage, Savage Alliance, Incendiary Flow, Collective Defiance, Bedlam Reveler

Also if you gonna build U/R you can add cards like Stormchaser Mage, Thing in the Ice  Flip and Fevered Visions

hardhitta71194 on UR Delver / Prowess

4 days ago

Cool deck, may I suggest Stormchaser Mage? Might not be what you're looking for but I use him in most of my Izzet decks. Also with all the spells you are running Spellheart Chimera can be very good.

Awesome deck, +1. Glory to the Firemind

SatanistKesenKedi on Thermo-Thing

1 week ago

Incendiary Flow, Hungry Flames and Shock powerfull cards to deal damage to players directly. Also i suggest make your Thing in the Ice  Flip 4x. Stormchaser and Monastery both powerfull cards. If you going to play them you can add some pump spells.

Im using a deck about Aggro Prowess. It contains Bedlam Reveler, Stormchaser Mage,Mercurial Geists some with burn spells. It potencially deals total 7 damage until end of third round. With T2 Stormchaser Mage,T3 Stormchaser Mage + Shock.

M.O.B.785 on Temur Prowess

1 week ago

Hi, thanks for the feedback. :)

  1. Thing in the Ice  Flip doesn't really punish me as the turn it flips mostly is the turn where I'll win through its attack.

  2. You're probably right about Monastery Swiftspear. As of now I moved the Bedlam Reveler to the sideboard and added the fourth.

  3. Stormchaser Mage is too slow and not powerful enough compared to the other 2-Drops which will mostly end the game the turn after they come into play.

  4. I was playing Distortion Strike before I switched to Slip Through Space, and slip seems to be performing better. The cantrip is worth more than I initially thought.

  5. Thought Scour serves multiple purposes as it fuels Become Immense, Reveler and Noxious Revival. In my straight UR list I'm playing Sleight of Hand instead. I'm not sure which is better.

  6. I'll consider swapping the Noxious Revival for the extra Become Immense. Gut Shot is nice as a free trigger but I like Noxious Revival more as it let's you do shenanigans like Mutagenic Growth on upkeep, Revive the growth, draw growth, play growth again which grants your Kiln Fiend +13/+0 without spending any mana. Also it finds Thought Scoured combo pieces and protection. Three may be too much doe, so I'll test with a 2/2 Revival/Immense split.

ej133 on Temur Prowess

1 week ago

Dude, I have some doubts about 4 Thing in the Ice  Flip. This card is usualy better in UR Delver lists, with fewer creatures, where its flip trigger won't punish you as much as it will hurt your oponnents.

And, damn boy, you're playing prowess and not running 4 Monastery Swiftspear?!

My suggestion would be using some Stormchaser Mage as creature, and Distortion Strike instead of Slip Through Space. Thought Scour without Snapcaster Mage isn't so good, but you can keep this if you really like it. I believe that swapping a Noxious Revival for an extra Become Immense would be smart too.

Personally, I really like Gut Shot as an easy prowess trigger.

These guys have similar lists too: Temur Prowess by Durkle and Temur Cannon by skoobysnackz. Check them out if you want some tips.

Hope it helped! :)+1

AmazingGrace15 on Izzet game yet?

1 week ago

Depending on which way you want to go with your deck, I have some suggestions:

You seem to be trying to create a wizard sub-theme (or maybe you just liked cards that happened to be wizards). The Izzet guild has plenty of wizards, so that's good! The only thing is, if you have cards that specifically only work for wizards (Azami, Lady of Scrolls or Sigil Tracer) but you don't have any wizards out, they may seem kind of pointless. Depending on how you feel about your wizard theme, you might be better off going with some cards to buff your card draw. Cards like Rhystic Study or Brainstorm will help with that. Also, Jace, Architect of Thought is a good one. I use his -2 a lot, and it's always good!

As for control aspects, you can't go wrong with a simple Counterspell. Having generic and cheap counterspells that say "counter target spell" are so powerful, because they can counter anything. As a control player, the last thing you want is not having a usable counterspell in hand (or at least access to one), so having something like Mystical Tutor could help. Also, with your instants and sorcery cards constantly targeting things, you might be interested in a card like Willbreaker. She's a lot of fun.

In addition, specifically red/blue players are looking to be fast and painful, so cheap spells are needed. You may want to reconsider cards like Blatant Thievery, Desertion, Aether Gale, Confiscate, Spirit Away and Expropriate simply because their mana costs are a tad high. But you can always test them out and see how it goes, too!

As for other cards to take out, I think you might want to think about taking out Acquire (depending on your opponent, they may not have any useful artifact cards), Burn from Within, Subterranean Tremors, Telemin Performance, and Vandalblast. Some of these cards are specific to artifacts, so depending on your opponent they might not do a lot of damage. Metallurgic Summonings could work, if you're looking to create an army of little dudes. Most of your creatures seem to work well in the deck, it's just some of the wimpier dudes like Stormchaser Mage or Curious Homunculus  Flip that don't benefit you as much. With having a spell-based deck, you're better off trying to have creatures whose abilities are triggered when you play instants or sorceries. Cards like Stormchaser Mage are good in theory because he'll get buffed when you play your instants, but with a spell based deck, how much combat damage are you really looking to deal?

Alright, I hope I didn't overwhelm you too much! You've got a great start and this deck has a lot of potential. Just think about how you want to play and how you want to win, and go from there! Keep it up!

monkeynutts85 on Docent's Tribe of Wizards (Izzet)

1 week ago

Jori En, Ruin Diver was also pretty underwhelming. Thing in the Ice  Flip is not the answer.

Apart from going straight to a Torrential Gearhulk there isn't much of a similar "useful" creature card, especially a "Wizard". So you are kinda stuck with her.

There are more options in black like Gisa and Geralf, but the red aspect of this deck I like.Maybe remove him altogether in favour of 2 more removal or something a little more funky, maybe Slip Through Space.

This could be your second cast of the turn. One mana, triggers Jori En and makes him unblockable or creates a wizard if you are further into the game.

Also on Stormchaser Mage + Prowess and Unblockable.

Load more

Latest Commander