Not legal in any format
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Creature — Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Price & Acquistion
Stormchaser Mage Discussion
3 days ago
You don't need 28 lands in an aggressive deck. That being said as long as you play this many 4 drops, you probably can't drop down the the 20 or less most aggro decks run. 22-23 Perhaps?
There are some cards in your deck that there are just better versions of out there.
Storm Sculptor doesn't do much for you. You have no highly rellevant ETB abilities, so you could just drop it for a cheaper evasive card, like Skywinder Drake or if you're feeling frisky, stay at four cmc and run Impaler Shrike. This is of course budget examples, for just a little more money you can have the much better Nimble Obstructionist.
1 week ago
Hmm, I think that:
You need more low-to-the-ground prowess creatures. If you're playing a prowess deck, you should pick the best and fill out playsets since you only have a few spots for creatures. Monastery Swiftspear and Stormchaser Mage should be 4-ofs since they're likely the best prowess creatures in modern. I'm personally kind of eh on Soul-scar but he's ok.
You need more 1-mana cantrips. They add a ton of power and explosiveness since you can chain them together in one turn. Most decks like this play at least 10, you already have Opt which is good but there's also Serum Visions, Sleight of Hand, Thought Scour, etc. They'll also let you go down on lands, but you're already pretty low on those so I wouldn't go any further.
You forgot OG Lightning Bolt.
I don't really understand Supreme Will. 3 mana makes it too slow for Modern unless you're playing a dedicated control deck. You're an aggro-tempo deck, so you want your counters to be efficiently costed, like Spell Pierce or Mana Leak. The best counter for these types of decks is Remand, which is often a pseudo-Time Walk (I recommend playing 4).
Judging from your card choices, it seems to me that you're new to modern and haven't really explored much outside of the standard card pool, but if that's the case you did a pretty good job building this deck. You're on the right track, just keep exploring.
2 weeks ago
Why play four Lightning Bolts when you can play eight?
I'm brewing a similar deck right now. The concept is more or less the same (8-bolt wizards), but it's an aggro/midrange instead of Delver, running Adeliz, the Cinder Wind as a beater/lord.
I've done some testing, and I don't think there are enough wizards in here to turn on Wizard's Lightning. While Delver is a fine game plan, your Bolt 5-8 are all 3-mana spells. Delver doesn't trigger them when he flips, remember.
You'll need at least one more playest of wizards to make it work, I think. Stormchaser Mage is a good evasive threat, gets pumped off of your spells, and can even dodge a Bolt with a little bit of help. I don't know what you'd cut, I'm not familiar with Delver.
Anyway, +1 from me. Fun deck.
3 weeks ago
1 month ago
If I'm not mistaken much, you attempt to end games quickly with this deck. At least, that would be the usual apporach. And then there is a couple of cards, that stick out.
Disallow. Perhaps this is good in control builds, where you can play draw-go. But how often do you think you'll have 3 mana up at the end of your turn? And what do you expect to counter? Perhaps Spell Pierce would be a better card, in spite of its much narrower use, since it's easier to afford the mana for it? And you haven't got any Lightning Bolts, which is a really good card, both for removing early-game blockers and for giving a bit of reach for those last points of life. Besides, counterspells and prowess is a bit of a nonbo, since you rarely get to counter anything on your turn before attacks, and counterspells therefore do not trigger prowess.
Bloodwater Entity is maybe good, but it might deceive. It doesn't give any card advantage, although you mostly get to reuse a card that you really want... next turn. It also lacks haste. Stormchaser Mage has haste. And is cheaper. Just saying.
In terms of evasion, Distortion Strike is a pretty good card, especially since it casts again the following turn, triggering all the prowess you have.
1 month ago
1 month ago
Hi, nice deck! I am not sure about Bedlam Reveler with all your counterspells as you want to keep counterspells in hand, not discard them. I also think Stormchaser Mage or even Monastery Swiftspear is a better option than Enigma Drake. Wandering Fumarole seems a bit slow, I think you can run on 18 lands in any case due to 4 Opt and 4 Serum Visions.
2 months ago
4xShard Volley is pretty aggressive. I've found that the life gain from Lightning Helix and the utility of Searing Blaze are often vital in a burn deck. I would suggest dropping the Shard Volleys for a 2-2 split of helix and searing blaze.
On another note, is Damping Matrix supposed to be Damping Sphere or just a budget replacement for Stony Silence? Also, though I understand the feeling that it you would want to keep it purely RW, I think Destructive Revelry is just too good (and so much better than Wear / Tear. A one-of Stomping Ground in the main board is what I have seen people use to play the side board revelry. Ghitu Lavarunner is cute and enables the wizard stuff, but I might even say that Grim Lavamancer is better? not sure about this one though. with 18 creatures in the deck, it is hard to say for sure if it will be a 2/2 on turn 2 every time. Even if it is, not sure it isnt still worse than Goblin Guide despite the synergies with Wizard's Lightning (4x Soul-Scar Mage and 4x Grim Lavamancer might be enough).
Just a thought, if you're into the attacking with wizards thing, izzet might be the better color paring with Stormchaser Mage and the new and shiny Adeliz, the Cinder Wind. That way you get access to all the cantrips (Opt, Serum Visions, Slight of Hand) to prowess up your dudes and dig through your deck for a Temur Battlerage or something along those lines.