Creature — Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Printings View all
|Oath of the Gatewatch (OGW)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Stormchaser Mage Discussion
1 week ago
1 week ago
TheOutcastWarlock, also, do you feel that there is a sufficient number of non-creature spells to reliably trigger the prowess ability of Stormchaser Mage? If not, I shall replace it with Lightning Stormkin.
2 weeks ago
The next deck that I wish to discuss is named Fire and Ice. As with the previous decks, I shall remove two lands from it, which leaves me with eight more cards that I need to remove. I likely shall remove two copies each of Dominus of Fealty and Hypersonic Dragon, due to their high mana costs; Mindwrack Liege is more expensive than are they, but it is too good to not have four copies of it in this deck.
I am contemplating if I should remove either Jhoira of the Ghitu or Keranos, God of Storms from that deck, as they are both awesome creatures, but I do need to reduce the number of cards in this deck. Lightning Bolt is also an awesome card, but it is the least essential card in this deck, unfortunately, so I likely shall not keep it. However, if I do remove it, will there be a sufficient number of non-land spells to trigger the prowess ability of Stormchaser Mage? If not, I shall replace that card with Lightning Stormkin.
I also have a blue/green deck named Artificial Evolution, from which I also plan to remove two lands, leaving eight non-land cards that need to be removed. I likely shall remove two copies of Trygon Predator, because, as great as that card is, it is unlikely that my opponents shall have a sufficient number of artifacts or enchantment for it to be necessary for me to have four copies in this deck, as well as two copies of Horizon Chimera, because the lifegain from that card is largely negligible, but flash, flying, and trample are all excellent abilities, so two copies may remain. As good as Winged Coatl is, I still need to remove cards from this deck, so I shall likely remove two copies of it, as well.
Edric, Spymaster of Trest, Maraleaf Pixie, Murkfiend Liege, and Prophet of Kruphix are all too amazing to remove, but Overbeing of Myth is disposable, as tragic as that may be, so I likely shall remove it, as well.
What does everyone else say about these two decks? What cards should I remove from them to reduce them each to 60 cards?
3 weeks ago
rjphilla I agree, Titan's Strength works wonders in the deck. I've been thinking about adding a couple of Samut's Sprint too, but I think the deck might start to lack in interaction if there's too many buff spells (so most spells will be dead if there's no creatures on the board), especially if I take creatures out.
Kiln Fiend is completely broken, I'm just annoyed at its low toughness and lack of haste. It's arguably better than Stormchaser Mage but at least that's coming in for 1 damage before it gets removed and is easier to protect from bolts.
Any thoughts? I might just be grossly underestimating Kiln Fiend.
3 months ago
Fun idea! I agree with Darth_Savage, but I have a few other ideas too: you could try
as an evasive threat that benefits from your gameplan.
Temur Battle Rage
would kick ass in this shell, and your tons of cantrips mean you can run just 1-2 and expect to see them reasonably often. And my last thought is more of a meme one since it's probably too slow, but you could try 1-2
Shu Yun, the Silent Tempest
Whatever you decide to do, good luck and have fun!
3 months ago
The reason for Thing in the Ice Flip is that it's more difficult to remove (black removal will kill it) and is synergistic with the spells strategy. Young Pyro is synergistic, but easier to kill and isn't the same level of threat, particularly if the Royal Scions are on the field. In some ways if you don't have the Things then it might make sense to run two more Crackling Drake and maybe Stormchaser Mage / Flamewake Phoenix or two more Fiery Temper.
4 months ago
If you are just looking for something that feels like this, check out the 'tempo' archetype. The archetype in blue/red is traditionally called 'delver' (after Delver of Secrets Flip ). Delver itself isn't pioneer legal, but since other staples of the deck are avalable, its worth tinkering. Cards like Bedlam Reveler for hand refills, Monastery Swiftspear doing swiftspear things, and lots of 1 mana instants/sorceries. Bounce spells are decent in this list, because you try to kill your opponent before card advantage matters. Since Treasure Cruise and Dig Through Time are still unbanned, you should play some number of them. It may become a 'wizards' archetype to support Wizard's Lightning and Wizard's Retort , but there are questions over whether Stormchaser Mage and Soul-Scar Mage are worth it.
Have a look for any deck with a good mtgo showing or tournament finish in pioneer if you want to dig into specifics, and remember that you will need to plan around whatever other decks are doing in the format, including sideboard.