|Commander / EDH||Legal|
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|Oath of the Gatewatch||Uncommon|
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Creature — Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Stormchaser Mage Discussion
1 day ago
You make me blush Snap157. I like to think I have been touched by the Firemind. (Not inappropriately)
Wow, that's a lot of cards. I don't want to go into detail because first you need to decide exactly which route you want to go. If you want to go straight counter/burn you are gonna want to cut down the creatures to about 12-16 to make room for counterspells, burn, and draw. Delver of Secrets Flip and Monastery Swiftspear are great one drops in those decks. 2 drops can be Stormchaser Mage for a little quicker deck or something like Thermo-Alchemist. Enigma Drake or Spellheart Chimera are great payoff cards. A couple Bedlam Reveler or Cryptic Serpent are nice to have as well.
If you want to go the Fevered Visions route the creature base is a little smaller and most of the counters are replaced by bounce spells like Unsubstantiate and Unsummon to keep your opponents hand full.
Once you decide exactly what you want it to do I can help more. Also keep in mind that I do not play Modern or competitively. I just play casual but you can look at my decks to get some ideas if you want.
This deck seems like what you are looking for, Izzmatic. It can be made Modern legal by replacing a few cards. My Fevered Visions deck is more for fun and casual play but you can check it out if you like, Visions - Young Peezy ft. Alchemist.
It is also helpful to know whether you intend to play competitive Modern events or just play with friends. Or perhaps just want a cool deck to take to FNM.
Draw well, and Glory to the Firemind!
1 day ago
I love Jeskai Delver/Prowess decks. They are definitely my favourite modern archetype. In this deck you have a lot of control type spells, so I can recommend one of two things.
The first is two build it in a more tempo/agressive fashion by dropping some permission and removal (not all of it) for spells like Emerge Unscathed and Distortion Strike. The rebound real helps trigger Prowess, and Emerge Unscathed specifically is a huge tempo card because you can cast it on an opponents turn to protect a creature, and attack with pseudo unblockable the next turn. Also adding some more Prowess creatures like Stormchaser Mage and Abbot of Keral Keep can help out, especially with all the spells you cast. His ability is almost never a wiff, and he prevents mana flood. If you plan on this route, I would recommend the following:
- 1 Geist of Saint Traft
- 1 Spell Queller
- 2 Snapcaster Mage
- 2 Failure / Comply
- 2 Remand
- 1 Path to Exile
- 1 Mana Leak
- 2 Abbot of Keral Keep
- 2 Stormchaser Mage
- 2 Emerge Unscathed
- 2 Distortion Strike
- 1 Spell Snare
- 1 Spell Pierce
The other direction you could take this deck is a Jeskai Control deck. I don't have much expertise in the area, but my recommendation would be taking out a lot of the aggressive creatures, adding in Thing in the Ice Flip and a lot more land, as you will want to be going a bit further late game.
If you want, feel free to check out my Jeskai Prowes list:
My apologies for the long ramble, I really love the deck, and you have a +1 from me!
1 day ago
Keranos, God of Storms as commander.
1 day ago
Great suggestions, jesterhead1994, thanks! I've been aware of both of those spells, and I can definitely see how they'd work well in this deck. While Young Pyromancer is definitely awesome, I did like Guttersnipe a bit more for the potential for lots of direct burn as opposed to generating a multitude of tokens. Could you elaborate your reasons for Young Pyromancer over Guttersnipe? I do see how getting out a bunch of tokens early on would be great for overwhelming your opponent as well as blockers late game, so I definitely see the potential there, but I kind of did prefer Guttersnipe overall. Both would be great to have in this deck honestly, if I can keep the creature count down somehow.
Also Temur Battle Rage is definitely better in general over Psychotic Fury, being able to target any of the creatures instead of only multicolored creatures. However, I felt that it was worth the limitation in exchange for the cantrip that Psychotic Fury provides, which for this deck I felt was more valuable, in that drawing and casting as many spells as quickly as possible was key for the strategy of triggering creatures. I also felt that the Ferocious ability on Temur Battle Rage granting trample might not be as relevant here, since the real candidates for that (Stormchaser Mage and Wee Dragonauts) already have evasion and oftentimes are unblockable as well. That being said, Temur Battle Rage is a strong card and I'd still definitely be interested in playtesting with it to see how it goes!
3 days ago
Probably the deck you are looking for is more like UR prowess. And while the deck rothgar13 recommends (blue moon) is a strong deck, it is loaded with some of the most expensive cards in modern, with no real options for budget substitutes. You don't get to play many counterspells in UR prowess - you need to play your spells during your own turn to trigger prowess, and counterspells mainly goes in your opponents turn. Uses cards like Stormchaser Mage and Monastery Swiftspear, and (if you feel janky) also Runechanter's Pike.
Sorry to say, but a card like Winterflame is not being played in modern, because it's underpowered compared to what else you can do (in the case of winterflame, you could Lightning Bolt instead with 2 mana to spare).
3 days ago
Ya I guess the other issue with it is that cycling and Stormchaser Mage are a non-bo. Cycling counts as an activated ability after all not a cast.
4 days ago
WeWhoSaidWhat, I see what you're saying. I'be been testing this deck a lot and Stormchaser Mage and Soul-Scar Mage just seemed a little weak. I haven't done enough testing with this new version so maybe I'll revert back I'm not sure. At 6/5 he doesn't really just sit their though. 6/5 is kind of a big deal in standard right now.
I'll look into Chandra, Torch of Defiance mainboard.
Thanks for your comment!
5 days ago
I'm not sure Cryptic Serpent is worth while. Sure, he can get out on turn 3 at the earliest if you are lucky, and don't interact with your opponent at all, but he kind of just sits there without any relevant combat abilities. No trample or flying or even prowess. I don't really think he is worth his slots. You could try out Slip Through Space, but I'm not sure that would fix the issue completely. What is nice about your other creatures is their relevance late game. What was nice about Stormchaser Mage was his early threat that worked well on curve. Even when removed, his prowess paved the way for a larger Enigma Drake.
I think Chandra is worth the MB slot.