Beacon of Creation

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Rare

Combos Browse all

Tokens

Beacon of Creation

Sorcery

Put a 1/1 green Insect creature token into play for each Forest you control. Shuffle Beacon of Creation into its owner's library.

Price & Acquistion Set Price Alerts

5DN

Ebay

Have (2) dplerner , mziter501
Want (0)

Recent Decks

Load more

Beacon of Creation Discussion

Coward_Token on Gahiji: Forever War

2 weeks ago

Alright, this will probably be my last batch until new (non-Un)cards get spoiled. Since the deck seems to be in a state of what I recently learned is called Pareto optimality (https://www.smbc-comics.com/comic/pareto-romantic), in the sense that most cards fill an important role that makes it difficult to exchange them for something too different without breaking the deck, and the alternatives within the same niches tend to either miss some important feature or are too (meta-)conditional... which brings me to the cards:

Spinerock Knoll/Windbrisk Heights/Mosswort Bridge: compromises your ramp a bit for some conditional card advantage. The conditions for casting the card should pop up fairly frequently in this deck. Also has some minor synergy with Oracle of Mul Daya by letting you pseudo-scry away an inappropriate topdeck card

Nature's Will: Like giving each of your creatures a Sword of Feast and Famine, kind of. Also hates on the local counterspell/Leyline of Anticipation user. I like it because it ties together the deck's land subtheme & beatdown

(Fangren Firstborn): Curse of Predation for only your creatures that's also opponent-agnostic

(Burning Wish/Living Wish/Glittering Wish): In case the other tutors just weren't good enough and you don't mind being beaten up by your friends afterwards

Misc/weird token generators

Stormfront Riders: Potentially repeatably recast ETB dorks, letting you get a bit more mileage out them, while getting some extra tokens. As a bonus, if you let the creature itself stay on the battlefield it'll complement Teferi's Protection by providing another source of resiliency vs Cyclonic Rift

Ezuri's Predation: Another mass removal option that also happens to synergize with token gifting, but a bit unreliable because it can't kill fatties without the Beasts being boosted by other cards

(Genesis Chamber): Low cmc and ties into the group slug theme, but the deck can't abuse it too hard in its current state

(Beacon of Creation): Green Sun's distant and less successful relative

(Snake Pit): Obviously heavily meta-dependent but could be very nice in the right group

Potential Queen Ant replacements

(Night Soil): Low cmc, low activation cost and graveyard hate to boot, but meta-dependent.

Twilight Drover: More (flying) tokens per mana than the Queen. Synergizes with the token gifting and also Skullclamp. It should get counters pretty reliably throughout people's turns, but otherwise Curse of Predation and, to a greater extent, Orzhov Advokist makes it a bit more reliable. (Also tutorable with the Recruiters.)

Ulasht, the Hate Seed: More immediate alternative to Twilight Drover. A decent chunk of the deck will give it initial counters via color (although only Dragon Broodmother generates multiple gruul tokens for double counters) and it can use the same two cards as the Drover to refill its ammo. The damage ability provides some backup point removal which is hard to have too much of, and as a very cute bonus it synergizes with Hornet Nest by letting you ping it at the end of each turn for an extra value token, assuming the Nest isn't already damaged. (Even cuter is the fact that toughness-boosting cards like Mirari's Wake & Mirror Entity will increase the maximum amount of value tokens you can get per turn.) (Also tutorable with the Recruiters.)

(Sigarda, Heron's Grace): Again, meta-dependent. Aside from yourself and its own tokens, it gives hexproof to eight cards in the current deck. Even with Knight of the Reliquary sacrificing lands, I dunno if you put enough cards in your graveyard that you don't want to recur later to make this worthwhile. (Although it should be noted that the graveyard cards don't have to be creatures.) Body-wise I'd say 1 less power for flying is a good deal

(Also, I know it's a pet card of mine, but Elemental Mastery from my last post also has the bonus of letting Mother of Runes give pseudo-wide resiliency by virtue of the clown car effect.)

crowned on Wort: the Ramp Mother of Burn

4 weeks ago

@Khirgan it also synergizes with Beacon of Creation, but it's actually rather easy to get Valakut online and finish the game with it without any further help.

zombiewarfare on Bronas

1 month ago

Not sure I see the purpose of Evolving Wilds as you are not exploiting landfall and you do not need to color fix. With all of the trample you could probably drop Rogue's Passage as well. If you cut those two and replaced them with basics a Forest count of 27 makes Beacon of Creation pretty playable and can give you an instant army to recover from a boardwipe. With all of the various pump effects you have each of those 1/1 insects can become a beater. Without making use of sac effects Seedguide Ash might be better off being replaced with Explosive Vegetation, and I say that as a guy that loves Seedguide Ash and jams it into all sorts of decks.

Candyman949 on Lost in the Woods with Azusa

1 month ago

that is very true, but she does make defenders for herself. and yes, i did not notice the fact that you can get an emblem the turn after you play her. I'd recommend cutting five lands to put in some more bombs. while you may get plenty of draw effects, you are very likely to draw lands non-stop. If Primeval Titan wasn't banned, I'd recommend him. but I'll put a few suggestions out there. Beacon of Creation, Howl of the Night Pack, (a personal favorite as I'm a wolves player) Sasaya, Orochi Ascendant, (Very easy to flip in a deck like this one, and then you have infinite mana) Kalonian Twingrove, and of course you cant have a deck named lost in the woods without Lost in the Woodsalso, with all those lands, put a few x drops in there, such as Endless One, Wurmcalling, Genesis Wave, or Lifeblood Hydra

Danilo_Thann69 on In with the Queen

1 month ago

Interesting idea's. I'm pretty sure I have some Beacon of Creation's and 1-2 Ant Queens.

I don't remember if I have any Axebane Guardian's, but I'll take a look, seeing as how their common's I would think I should have some.

Living Hive sounds interesting, but it's another high mana cost, was hoping to keep the cost down a bit. Of course with the mana boosts from Axebane Guardian and Overgrown Battlement, it might not be that much of an issue.

plzdonttakemyname on In with the Queen

1 month ago

Seems like a fun deck. i would put more token generators in there to make use of Coat of Arms. The cards i would you to consider adding are Beacon of Creation, Living Hive and Ant Queen for token generation

Randomsome1 on Yavimaya Resurgence

1 month ago

I definitely want to keep my focus on Token Generators, which is why I have so many slow inefficient saproling generators, thank you for pointing that out. I will probably remove them for more ramp, lands, and/or card draw. I really like have 40 lands because missing a land drop/mulliganing gives me a severe case of the feelbads, but things got really cramped really quickly.

Nemata, Grove Guardian is one of my pet cards that kind of helped inspire the deck, but you do have a point. I want to add Phyrexian Altar eventually, but I cut it for ramp over fixing (might have been the wrong choice). Bearscape because I subed it for Night Soil, but wanted to keep the card in mind just in case. The maybeboard is a hot mess, sorry about that. Warstorm Surge works with my anthems, so it can potentially be deadly. But, rereading the card, I will probably sub that out for Purphoros, God of the Forge. I don't know where he went, he is definitely one of my upgrade cards. I chose Elspeth, Knight-Errant over Elspeth, Sun's Champion because I felt like her wipe could backfire a lot with all my anthems. Same reason why Mentor of the Meek isn't in here. My meta has creature hate and counterspells more than anything else. Utter End and Anguished Unmaking float around a little, but the big thing that everyone likes is Cyclonic Rift because it's Cyclonic Rift, that's why I thought Kessig Cagebreakers would be good, but I won't know until I get to test it. I liked Beacon of Creation because it goes back into the library and its a static cost. Does it not count duals as forests? if so, then best case would be 9, which still isn't enough. I will take it out for White Sun's Zenith. But, depending on how many Saprolings I can make, I might rather try and combo Beacon with Life and Limb. What do you think?

I was looking through my collections and found Goblin Assault and would love your thoughts on this.

I appreciate the discussion, you are really helping me think in different directions!

hoodinium on Rith, the Awakener

4 months ago

Collective Unconscious
Harmonize
Freyalise, Llanowar's Fury
Overrun
Hanweir Militia Captain
Hanweir Garrison
Hanweir Battlements
Nissa, Voice of Zendikar
Selesnya Guildmage
Cryptolith Rite
Voice of Resurgence
Mentor of the Meek
Westvale Abbey  Flip
Sigarda, Heron's Grace
Primal Vigor
Beacon of Creation
Ezuri's Predation
Parallel Evolution
Second Harvest
You wanted some suggestions that aren't doubling season so this is everything I could think of that makes token stuff so great, also half way through I stopped checking if the cards are even in your deck so there's that, also I didn't check the prices of the cards.

Load more