|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Rare|
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Beacon of Creation
Put a 1/1 green Insect creature token into play for each Forest you control. Shuffle Beacon of Creation into its owner's library.
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Beacon of Creation Discussion
2 months ago
I like this build! I have a token Modern deck and have played with the idea of making it into a Commander deck. Definitely going to consider a ton of the cards in this deck. +1 from me!
A few cards that you might consider for even more token fun: Emrakul's Evangel, Akroan Horse, Rampaging Baloths, Captain's Claws, Increasing Devotion, and Beacon of Creation. For some Anointed Procession trigger happiness, Panharmonicon. For making your tokens ridiculously great blockers, Hold the Line.
2 months ago
@Joulskr, I've taken your suggestion and added some white. In doing so I've taken out Ulasht, the Hate Seed because despite it being a nice card, it was a little slower than I liked. I've added Cathars' Crusade because frankly, it's almost a game winner if it gets out due to high Saproling creation. I've also removed Beacon of Creation and Sprout Swarm replacing them with Fungal Sprouting, using cards like Wayfaring Temple and Cathars' Crusade I should be able to get some pretty strong creatures to make more Saprolings. I did check out the website and found some really awesome cards, however, many of the best weren't modern legal and I couldn't include them.
2 months ago
Something else; Beacon of Creation, while nice, isn't exactly in-theme with your deck, so you might want to scrap it for something Saproling centric.
3 months ago
Alright, this will probably be my last batch until new (non-Un)cards get spoiled. Since the deck seems to be in a state of what I recently learned is called Pareto optimality (https://www.smbc-comics.com/comic/pareto-romantic), in the sense that most cards fill an important role that makes it difficult to exchange them for something too different without breaking the deck, and the alternatives within the same niches tend to either miss some important feature or are too (meta-)conditional... which brings me to the cards:
Spinerock Knoll/Windbrisk Heights/Mosswort Bridge: compromises your ramp a bit for some conditional card advantage. The conditions for casting the card should pop up fairly frequently in this deck. Also has some minor synergy with Oracle of Mul Daya by letting you pseudo-scry away an inappropriate topdeck card
Nature's Will: Like giving each of your creatures a Sword of Feast and Famine, kind of. Also hates on the local counterspell/Leyline of Anticipation user. I like it because it ties together the deck's land subtheme & beatdown
Misc/weird token generators
Stormfront Riders: Potentially repeatably recast ETB dorks, letting you get a bit more mileage out them, while getting some extra tokens. As a bonus, if you let the creature itself stay on the battlefield it'll complement Teferi's Protection by providing another source of resiliency vs Cyclonic Rift
Ezuri's Predation: Another mass removal option that also happens to synergize with token gifting, but a bit unreliable because it can't kill fatties without the Beasts being boosted by other cards
(Genesis Chamber): Low cmc and ties into the group slug theme, but the deck can't abuse it too hard in its current state
(Beacon of Creation): Green Sun's distant and less successful relative
(Snake Pit): Obviously heavily meta-dependent but could be very nice in the right group
Potential Queen Ant replacements
(Night Soil): Low cmc, low activation cost and graveyard hate to boot, but meta-dependent.
Twilight Drover: More (flying) tokens per mana than the Queen. Synergizes with the token gifting and also Skullclamp. It should get counters pretty reliably throughout people's turns, but otherwise Curse of Predation and, to a greater extent, Orzhov Advokist makes it a bit more reliable. (Also tutorable with the Recruiters.)
Ulasht, the Hate Seed: More immediate alternative to Twilight Drover. A decent chunk of the deck will give it initial counters via color (although only Dragon Broodmother generates multiple gruul tokens for double counters) and it can use the same two cards as the Drover to refill its ammo. The damage ability provides some backup point removal which is hard to have too much of, and as a very cute bonus it synergizes with Hornet Nest by letting you ping it at the end of each turn for an extra value token, assuming the Nest isn't already damaged. (Even cuter is the fact that toughness-boosting cards like Mirari's Wake & Mirror Entity will increase the maximum amount of value tokens you can get per turn.) (Also tutorable with the Recruiters.)
(Sigarda, Heron's Grace): Again, meta-dependent. Aside from yourself and its own tokens, it gives hexproof to eight cards in the current deck. Even with Knight of the Reliquary sacrificing lands, I dunno if you put enough cards in your graveyard that you don't want to recur later to make this worthwhile. (Although it should be noted that the graveyard cards don't have to be creatures.) Body-wise I'd say 1 less power for flying is a good deal
4 months ago
4 months ago
Not sure I see the purpose of Evolving Wilds as you are not exploiting landfall and you do not need to color fix. With all of the trample you could probably drop Rogue's Passage as well. If you cut those two and replaced them with basics a Forest count of 27 makes Beacon of Creation pretty playable and can give you an instant army to recover from a boardwipe. With all of the various pump effects you have each of those 1/1 insects can become a beater. Without making use of sac effects Seedguide Ash might be better off being replaced with Explosive Vegetation, and I say that as a guy that loves Seedguide Ash and jams it into all sorts of decks.
4 months ago
that is very true, but she does make defenders for herself. and yes, i did not notice the fact that you can get an emblem the turn after you play her. I'd recommend cutting five lands to put in some more bombs. while you may get plenty of draw effects, you are very likely to draw lands non-stop. If Primeval Titan wasn't banned, I'd recommend him. but I'll put a few suggestions out there. Beacon of Creation, Howl of the Night Pack, (a personal favorite as I'm a wolves player) Sasaya, Orochi Ascendant, (Very easy to flip in a deck like this one, and then you have infinite mana) Kalonian Twingrove, and of course you cant have a deck named lost in the woods without Lost in the Woodsalso, with all those lands, put a few x drops in there, such as Endless One, Wurmcalling, Genesis Wave, or Lifeblood Hydra
4 months ago
I don't remember if I have any Axebane Guardian's, but I'll take a look, seeing as how their common's I would think I should have some.
Living Hive sounds interesting, but it's another high mana cost, was hoping to keep the cost down a bit. Of course with the mana boosts from Axebane Guardian and Overgrown Battlement, it might not be that much of an issue.