Creature — Sliver
Root Sliver can't be countered.
Sliver spells can't be countered by spells or abilities.
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Root Sliver Discussion
16 minutes ago
Lucky_Dutch thanks for the feed back! This is one of the 1st decks I created and it has been awhile since I updated it. I could move towards faster lands, although I have never been a fan of the fetches. I think you are right about Muddle the Mixture and Brainstorm. Rhystic Study and Sensei's Divining Top are solid replacements.
As for the play style of the deck. It focuses heavily on ramp so you can tutor for Sliver Hivelord, Crystalline Sliver and sometimes Root Sliver. With Sliver Hivelord coming into play, pretty much every game, it is a lot harder for your creatures to die. So the recursion doesn't have to be as extravagant. Volrath's Stronghold, Phyrexian Reclamation and Pulmonic Sliver usually get the job done. Also the deck doubles up on the slivers that have great effects. So if I lose one another is there to fill its place.
4 days ago
Having spent the last few years with a beat down style sliver deck, not only was it not as effective as I wanted it to be, it was also getting a little stale...time to spice things up a little! Another important factor, Overlord is fantastic but also very slow - as it turns out, an 8 mana/5 colour tutor isn't exactly efficient. With these thoughts in mind, I've decided to give the deck a significant overhaul with 2 goals in mind: improve reliability + increase shenanigans.
I've taken out most of the pump slivers in favour of a few effective combo slivers. I've also learned that I need some disruption to avoid the hive mind's mortal enemy - board wipes. Anyway, here's the change list:
Out: Aphetto Dredging, Constricting Sliver, Cryptolith Rite, Distant Melody, Horned Sliver, Magma Sliver, Megantic Sliver, Might Sliver, Predatory Sliver, Root Sliver, Shared Animosity, Synapse Sliver, Telekinetic Sliver, Thorncaster Sliver, Toxin Sliver, Ward Sliver
In: Basal Sliver, Blur Sliver, Commander's Sphere, Counterspell, Crypt Sliver, Darksteel Ingot, Disallow, Dormant Sliver, Enlightened Tutor, Mystical Tutor, Paradox Engine, Quick Sliver, Swan Song, Voidslime, Wheel of Sun and Moon, Winged Sliver
I'm looking forward to seeing how this refreshed build performs.
1 month ago
I love slivers I have a deck of my own you should check it out and upvote it if you think it deserves it. suggestion you should have homing sliver in your deck along with Darkheart Sliver, Pulmonic Sliver, Sedge Sliver, Quick Sliver, Root Sliver and Telekinetic Sliver.
4 months ago
Dake, in my opinion Frenetic Sliver's usefulness is overshadowed by Crypt Sliver and Sedge Sliver. Few boardwipes prevent regeneration, and outside of saving likely only a handful of slivers it doesn't have any additional abilities to make it more viable. Also, spending for a 2/2 with an inconsistent ability is not an effective use of your mana. In my opinion, Acidic Sliver only becomes useful after a certain amount of damage has been dealt to the opponent (If you have enough slivers and mana, you could potentially sac all and go for the kill) or if a mass removal event occurs. Root Sliver was in the deck at one point, but I hardly ever went up against a deck that warranted it's use.
4 months ago
Dake, the use of Frenetic Sliver and Acidic Sliver don't quite fit into ether of the wincons of the deck. Frenetic will make my broodlings more boardwipe resistant, but besides that it doesn't really contribute much. Acidic Sliver does have an interesting ability, but I feel that it's a moot point because I have multiple answers for dealing damage. If I was going to sacrifice slivers, I could just use Necrotic Sliver as a sac outlet. Root Sliver was in the deck at one point, but I hardly ever went up against a deck that warranted it's use.
4 months ago
I like this iteration a lot. I have been playing slivers for a while and have been looking for what an ideal manabase should look like along side mana rocks so I can see what the flex lands should be. I have found almost all the Muscle Sliver effects to be extremely low impact in multiplayer games and have started playing only the Might Sliver and Sliver Legion as anthem effects. In their place I have generically placed slivers I consider more flexible such as Root Sliver, Frenetic Sliver, Acidic Sliver, etc. It does raise the CMC of the deck a bit but I find the effects are generally worth it as they protect from this sliver hate you speak of. Root Sliver is quite effective at protecting the combo from counterspells whereas Acidic Sliver allows you to win on the stack without using combat which has actually mattered more than once. What are your thoughts on this sort of approach? I think it makes the deck more board wipe resilient and streamlines the combo process a little better. Is there something I am missing about the low mana anthem slivers that make them higher impact in pod games?
6 months ago
Ok, I have cut the following as the last few cuts from the deck. These were pretty difficult. So if anyone looks at this list and has any suggestions for better cut options, please let me know.
8 months ago
I'm not using any of the Sliver legends as commanders because I really enjoy the built-in , , , and abilities of Cromat, which seem more versatile than the indestructibility of Sliver Hivelord in terms of protecting the commander. Combined with the ability to fly, Cromat seems more interesting in general. Price is certainly a concern, though, since I'm trying to keep the cost of each individual card less than $3 at the time I purchase it.
In order to protect the other Slivers in the deck, there are plenty of power/toughness boosters, evasion abilities, and combat abilities, as well as cards like Diffusion Sliver, Frenetic Sliver, Hibernation Sliver, Pulmonic Sliver, Quick Sliver, Root Sliver, Ward Sliver, Steely Resolve, Ghastly Conscription, and Immortal Servitude. If I control a permanent of each color, then with Spirit of Resistance out, I don't ever need to block with my Slivers.
Another thing I enjoy about having a non-Sliver legendary creature such as Cromat as the commander is that by including cards such as Amoeboid Changeling, Imagecrafter, and Unnatural Selection to be able to make Cromat into a Sliver, I can also be more political in multiplayer EDH games. If one opponent is attacking another, I can turn the attacking or defending creatures into Slivers at instant speed, giving them the abilities of the pre-M14 Rathi/Dominarian Slivers and turning the tide of combat in my favor. At the end of the turn, those creatures will no longer be Slivers, so they will be less of a threat to me.