Root Sliver

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Legions (LGN) Uncommon

Combos Browse all

Root Sliver

Creature — Sliver

Root Sliver can't be countered.

Sliver spells can't be countered by spells or abilities.

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Root Sliver Discussion

SilverSix on Doomier Slivers 2.0

1 month ago

Thanks for the feedback, multimedia! In fact, I had already made a couple of inclusions in the deck but forgot to update it prior to deckcycling it. The edits have now been made, and yes, I included Cryptolith Rite and also added Horned Sliver, having taken out a few other slivers. I will consider expanding lands too; despite having good ramp, I do often find myself stuck with 5-7 lands most of the game.

Another thing I want to maintain is a fully permanents deck, with Primal Surge being the only non-permanent, meaning guaranteed a complete deck vomit wincon. But yeah, I wish I had boardwipes. haha

Root Sliver and Brood Sliver used to be in the deck but got sided since they rarely proved relevant, the former mostly because my group relies more on wiping than counters, but yes, I was considering putting it back in.

I will also throw in the Tri lands instead of the vivids and playtest a bit. Thanks to the number of any-color lands, rocks, and mana fixing with Manaweft, Gemhide, and Cryptolith, I use a vivid counter about 40% of games, and both in a single land about 5%. Ultimately, shock/fetch/fix lands are better, yes, but I'm hesitant about dropping $10 per land. lol

Again, thank you very much for your feedback! If you have any followup comments, feel free to drop them!

multimedia on Doomier Slivers 2.0

1 month ago

Hey, I suggest cutting a few Slivers, 46 is a lot, for some staple Commander removal and creature tutors that help you to find the important Slivers: Gemhide, Heart, Crystalline and Hivelord before you get Overlord into play.

You could cut 12 or more of the less good Slivers and be fine since Overlord is a Silver tutor then you don't have to focus as much having a huge number of Silvers you can instead play the best Slivers because you can tutor for them.

Consider adding these cards:


33 total lands is on the low side for a budget five color manabase. This amount of land would be fine with the Fetch land/Shock land interaction because this gives you plenty of mana fixing, but you're not playing these lands. I suggest 38 total lands, few more Basic lands and replacing the Vivid lands with Tri lands. Tri lands also ETB tapped, but once they untap they can be used for the rest of the game to make one color of three colors to choose from. Vivid lands only give you two turns of any color.

Consider adding:


Less good Slivers to consider cutting:

  • Belligerent Sliver
  • Cautery Sliver
  • Constricting Sliver
  • Darkheart Sliver
  • Hunter Sliver
  • Psionic Sliver
  • Quilled Sliver
  • Sidewinder Sliver
  • Spined Sliver
  • Opaline Sliver
  • Magma Sliver
  • Talon Sliver

A couple of Slivers that have good abilities who I don't see here:


Patriarch's Bidding although not low budget is great to get back all Slivers from the graveyard reanimating them, putting them directly into play. Aphetto Dredging is another option to get back multiple Slivers from the graveyard and put them into your hand. Living Death is another strong card to reanimate Silvers.

Good luck with your deck.


Tyrant-Thanatos on Pattern Recognition #59 - Slivers

2 months ago

"none of the broken barf-your-cards-everywhere that elves can do, for example" On this I actually agree haha.

But to be more specific, both Crypt Sliver and Crystalline Sliver are non-modern, and the Modern Slivers there are to take the place of these are Poultice Sliver and Opaline Sliver, which are pretty straightforwardly worse, and play a huge role in their susceptibility to removal. In fact I dare say that the removal that was around back in those days, Terror, was actually better against them than any of the removal you listed due to the anti-regeneration clause. But that still wasn't enough. Combined with the likes of Magma Sliver, Quick Sliver, Root Sliver, Shifting Sliver, Sliver Overlord, and Sliver Queen and I'd say I have a pretty succinct list of horrors hiding in un-modern-legal slivers, which makes them the object of such fear.

There is a distinct reason that if somebody walks into an EDH game and starts off by revealing a Sliver Queen as their commander, the game starts as Xv1 instead of the usual free-for-all. And that's in a format where they less reliably get the effects they want. Even if she's a "tier 2" commander, and a lot of things in EDH can snowball out of control, it's just what slivers do. They don't need specific combos, it just happens.

There's not much I can say about Inquisition/Thoughtseize effects. I fully acknowledge that the pool of cards has grown stronger, and these are a great example of that. But slivers always were extremely resilient, and I feel as though the lack of some of these key pieces severely hampers their viability in Modern. Moreso than just the strength of the card pool. Honestly just the fact that they're Tier 2 in EDH tells me there has to be more to it than card pool.

multimedia on newbie sliver EDH

5 months ago

Hey, as a starting point for a budget Slivers deck this looks good.

My advice to make the deck more competitive includes four main suggestions: upgrade the Slivers, upgrade the manabase, take more advantage of indestructible and being able to within reason because of five colors play any budget supporting spell in Magic.


Show


If this advice is helpful than I have more advice about upgrading the manabase, taking more advantage of indestructible and good support spells. Would you like me to continue with more advice?

Good luck with your deck.


LVL_666 on Legend of THE Deck

8 months ago

Long story, and I apologize in advance...

Initially, I thought I was merely a tribal player when I built my 2nd deck in magic - Mono tribal Wizards. I started around Apocalypse, but didn't really get into the full swing of things until Onslaught. I was in love with , specifically the Counterspell spell. The ability to just tell people "no" felt so good. With some help from my friends I built this awful Wizards tribal deck that ran on Prodigal Sorcerer + Curiosity + Mind Over Matter. My friend traded me a Force of Will for some Fetchlands.

Then Legions came out...and I saw them for the first time - Slivers. My true form, and tribe. Their look, their presence, everything about them were simply overwhelming. I just couldn't really process them to be honest. I didn't have the best understanding of all the rules then, so...when I saw Root Sliver I was just dumbfounded. Years later around Futuresight I just started collecting Slivers feverishly. I had traded for multiple Sliver Queens (my favorite card) and all the other one clawed critters I could get my hands on and I built my one TRUE deck. The deck that represents me on the battlefield.

My wife, my true Queen even contributed...and bought me a custom hand made deckbox that resembles a Sliver Queen's Egg. If we're going by magic lore, and we as players are all Planeswalkers...then I am definitely a Legendary Sliver.

How do you find the right deck for you? Well...you just have to see someone else play it. You have to get an idea of the mechanics, the form, the function. It may enthrall you, hold your curiosity...but what's most important is you seeing yourself playing this for a long time. Finding little ways to tweak and experiment with it. Making it better...making it more and more unique to you. So long as you have the desire to make it better, it'll be your deck.

LVL_666 on Alien 5

8 months ago

First, i'd like to say that it'd be my pleasure to help you streamline your deck. So what you're seeking is efficiency, cutting the number of slivers that are redundant, or don't contribute as much...okay...i'll make some cases for what you can cut and place them into "must cut" and "maybe cut" depending on your meta and what direction you'd want to take your deck in.

Must Cut

Constricting Sliver: The cost simply isn't worth it. CMC 6 for a 3/3 that can only exile creatures is really underwhelming.

Fungus Sliver: I understand this guy can combo with Thorncaster Sliver, and make your slivers a bit more resilient, but i'd prefer to include Muscle Sliver over this guy. Or nothing at all.

Darkheart Sliver: Only useful against mass removal events. Basically, he's just meant to kind of discourage them. Outside of that, CMC 2 for a 2/2 isn't bad. Doesn't contribute much past that though. You can cut this.

Two-Headed Sliver: Why bother when you have Shifting Sliver AND Galerider Sliver in the deck?

Hunter Sliver: Provoke is interesting, but I don't think this guy belongs given your current general. Sliver Overlord is the control oriented sliver general (Queen is combo, Legion/Hivelord are aggro). Hunter is neat, but he doesn't fit.

Lymph Sliver: No. Just no. On top of being a CMC 5 cost for a paltry 3/3, Absorb is a joke of an ability at best. It's a neat? concept but even Wizards just outright abandoned it after they thought it up. Lymph is literally THE ONLY card in all of magic to have that ability...which is awful.

Sidewinder Sliver: This guy is only any good when there are more than one. Since flanking is a triggered ability it stacks. That means with 4 sidewinders in play all creatures without flanking who are getting blocked by slivers get -4/-4. But with only 1 sidewinder, a measly -1/-1 will hardly stop anything. Especially in EDH.

Thorncaster Sliver:Has neat synergy with Venom Sliver. Outside of that, it seems to be too niche of an ability to make much of an impact. CMC 5 for a 2/2 makes it an auto removal in my opinion. You have better things to spend your mana on.

Maybe cut:

Clot Sliver: Personally, i'd slot in Sedge Sliver over this guy, due to the fact that you do have swamp typed lands, but I can see why you'd keep him given your deck's current configuration.

Root Sliver: Inclusion of this sliver is highly dependent on your meta. If you face counter happy decks on the regular, then definitely a must include. But if are only seeing counterspells once every blue moon (like me) then this card isn't worth the permanent slot. Keep in on the sideboard.

Telekinetic Sliver: A neat sliver, but i'd say it's highly dependent on where you want your deck to go. If you were running something like Mind Over Matter or Paradox Engine I could see this being very interesting...but just putting it in...(giggity) doesn't seem all that worthwhile. But that's just me.

Toxin Sliver: Has a very quirky and weird triggered ability that is NOT deathtouch. My problem with this guy though, is that he's a CMC 4 for a 3/3. Good synergy with Thorncaster Sliver, but not all too useful in a control oriented sliver deck. If you were going aggro? That'd be a different story.

Ward Sliver: I have mixed feelings about this one. CMC 5 for a 2/2 is an automatic no, but protection from a color of your choice can be outright amazing depending on the situation. Use your best judgement on this one, but really take a moment and examine what direction you want your deck to go in.

Hope my thoughts gave you some guidance on where you want to go with your deck. I'll definitely keep watching to see where it goes...keep on slivering my friend. Oh, and +1 for ya!

trey12321 on Sliver EDH

9 months ago

For anyone looking for budget lands, the Battlefield Forge set of lands is a lot easier to get your hands on, and the tri-color tapped lands such as Arcane Sanctum are even cheaper than that..!

Virulent Sliver can be added for an additional win-con, and works particularly well with other slivers like Shifting Sliver and Brood Sliver.

Ice Cave seems to be staple for any 5-color deck, and particularly here since both Root Sliver and Quick Sliver work perfectly with it. It also helps avoid those board-wipes after a Primal Surge, since all of your slivers will have both haste and the ability to tap for any color of mana, so it gives you the perfect ability to counter any threats.

Cryptolith Rite is a third Gemhide Sliver/Manaweft Sliver, and one that's not taken care of with Doom Blade and such. If you want to be a little more mana stability, Druids' Repository is a card I'm fond of as well, but might not fit this deck perfectly as the 2 green might be too much for too little here.

Tranquil Grove is a solid answer for many decks and should be in any deck with green, but without reliance on enchantments.

One with Nature is much more relevant in 60 card decks where you can stack Galerider Sliver and Winged Sliver, but many people don't seem to know of this card and I personally very much enjoy it as it's budget mana ramp+fix, plus being a permanent is always a plus in my eyes, so I thought I'd throw it in here!

JonathanSamurai on

10 months ago

stillemord, not to Root Sliver but Cavern of Souls and Aether Vial, yes. The problem with those two is they sit at $40-60. Definitely cards that would boost the deck, if I ever obtain them.

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