Root Sliver

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Legions (LGN) Uncommon

Combos Browse all

Root Sliver

Creature — Sliver

Root Sliver can't be countered.

Sliver spells can't be countered by spells or abilities.

Root Sliver Discussion

LVL_666 on The Queen's Egg

2 months ago

Hey Daevied, thanks for the compliment and i'm honored that you would use my deck as a basis for your own. I can't wait to see how your preferences and style will guide you toward your ideal vision of the Hive.

What would be the cards in the list that could be exchanged depending on my meta? - Daevied

Tough question. As for the cards that I would recommend are meta-flexible, well...i'll give a few ideas I guess.

  • Quick Sliver - Quick is meant to give you additional flexibility when you are playing at a table with alot of interaction. A player with an itch tap finger can be extremely annoying...especially when they see you in the lead, and leave up some of their mana before your turn begins. If you don't have that problem, then you could slot this one out. OR, if you have more than one annoying player you could slot this in for Root Sliver .
  • Sliver Overlord - If you have a meta that is cEDH - only, then well...this Sliver as a commander simply won't be able to compete in first place on a consistent basis. My deck as it is built can hang with some of those decks, but it was never intended to run ahead of the pack in that kind of meta. If you want to make a truly "Sliver themed" cEDH deck, then you need to pilot The First Sliver + Food Chain or maybe Sliver Queen Combo.
  • Lands - The most expensive part of this deck are the lands. Honestly, you don't need to have Original Duals and Fetches to have a consistent manabase. If you have a slightly more relaxed meta, you could opt for the Mirage Fetchlands. As for duals, you could snatch up the recently reprinted Shocklands. Utility lands like Gaea's Cradle can be swapped out basics (trust me, it's good to have them - especially when someone in your meta decides to run Blood Moon in a 5 color deck...jerk)

Btw, you can combo Hibernation Sliver , Lavabelly Sliver , and Morophon, the Boundless with any lifelink sliver .p - Daevied

I saw a different use for Lavabelly Sliver in the form of Sliver Queen + Lavabelly Sliver + Basal Sliver - Infinite ETBs = Infinite "Drain for 1" effects. Morophon 's aesthetic just didn't vibe with me, and I won't include it in any of my builds - but I do see the combo potential. Honestly, First Sliver's Chosen caught my eye, and i've been curious as to what I could do with it. Any thoughts? Oh, and thanks for commenting on my page, and thanks again for the compliments. Good luck in your build!

Chitinous Approval Ensues

SamsWrath on Sliver

7 months ago

I have a few suggestions.

Ashnod's Altar can make you infinite mana with Sliver Queen's ability if you also have either Heartstone or Training Grounds in play. Phyrexian Altar can help you with mana fixing.

Acidic Sliver and Cautery Sliver for creature removal and potentially a direct damage table kill.

Swap Aura Shards for Harmonic Sliver.

Toss in Root Sliver.

Since you're in 5 colors you don't need Chaos Warp.

Since you are in Black consider adding in tutors (also green tutors for creatures).

Training Grounds would really make your slivers' abilities that much cheaper to activate.

For extra fast mana you can always run some mana dorks like Llanowar Elves or Birds of Paradise or run some spells that let you search for lands such as: Land Tax One with Nature Attune with Aether Caravan Vigil Lay of the Land Traverse the Ulvenwald Crop Rotation Rampant Growth Edge of Autumn Farseek Into the North Land Grant Sylvan Scrying Cultivate Far Wanderings Harrow Harvest Season Kodama's Reach Explosive Vegetation

Doombeard1984 on The Queen's Egg

10 months ago

LVL_666 and cdkime both of these ideas seems fine. I agree a sac ability like necrotic sliver seems like a sensible move. Means the sacrifice keeps things a little balanced. It could be argued that Root Sliver makes this idea redundant, but us hive players can sometimes lack the interaction with other spells. Means we have to go a little off flavour of the deck and pack it with your standard counterspells etc. This control sliver needs to happen :)

SilverSix on Doomier Slivers 2.0

1 year ago

Thanks for the feedback, multimedia! In fact, I had already made a couple of inclusions in the deck but forgot to update it prior to deckcycling it. The edits have now been made, and yes, I included Cryptolith Rite and also added Horned Sliver, having taken out a few other slivers. I will consider expanding lands too; despite having good ramp, I do often find myself stuck with 5-7 lands most of the game.

Another thing I want to maintain is a fully permanents deck, with Primal Surge being the only non-permanent, meaning guaranteed a complete deck vomit wincon. But yeah, I wish I had boardwipes. haha

Root Sliver and Brood Sliver used to be in the deck but got sided since they rarely proved relevant, the former mostly because my group relies more on wiping than counters, but yes, I was considering putting it back in.

I will also throw in the Tri lands instead of the vivids and playtest a bit. Thanks to the number of any-color lands, rocks, and mana fixing with Manaweft, Gemhide, and Cryptolith, I use a vivid counter about 40% of games, and both in a single land about 5%. Ultimately, shock/fetch/fix lands are better, yes, but I'm hesitant about dropping $10 per land. lol

Again, thank you very much for your feedback! If you have any followup comments, feel free to drop them!

multimedia on Doomier Slivers 2.0

1 year ago

Hey, I suggest cutting a few Slivers, 46 is a lot, for some staple Commander removal and creature tutors that help you to find the important Slivers: Gemhide, Heart, Crystalline and Hivelord before you get Overlord into play.

You could cut 12 or more of the less good Slivers and be fine since Overlord is a Silver tutor then you don't have to focus as much having a huge number of Silvers you can instead play the best Slivers because you can tutor for them.

Consider adding these cards:


33 total lands is on the low side for a budget five color manabase. This amount of land would be fine with the Fetch land/Shock land interaction because this gives you plenty of mana fixing, but you're not playing these lands. I suggest 38 total lands, few more Basic lands and replacing the Vivid lands with Tri lands. Tri lands also ETB tapped, but once they untap they can be used for the rest of the game to make one color of three colors to choose from. Vivid lands only give you two turns of any color.

Consider adding:


Less good Slivers to consider cutting:

  • Belligerent Sliver
  • Cautery Sliver
  • Constricting Sliver
  • Darkheart Sliver
  • Hunter Sliver
  • Psionic Sliver
  • Quilled Sliver
  • Sidewinder Sliver
  • Spined Sliver
  • Opaline Sliver
  • Magma Sliver
  • Talon Sliver

A couple of Slivers that have good abilities who I don't see here:


Patriarch's Bidding although not low budget is great to get back all Slivers from the graveyard reanimating them, putting them directly into play. Aphetto Dredging is another option to get back multiple Slivers from the graveyard and put them into your hand. Living Death is another strong card to reanimate Silvers.

Good luck with your deck.


Tyrant-Thanatos on Pattern Recognition #59 - Slivers

1 year ago

"none of the broken barf-your-cards-everywhere that elves can do, for example" On this I actually agree haha.

But to be more specific, both Crypt Sliver and Crystalline Sliver are non-modern, and the Modern Slivers there are to take the place of these are Poultice Sliver and Opaline Sliver, which are pretty straightforwardly worse, and play a huge role in their susceptibility to removal. In fact I dare say that the removal that was around back in those days, Terror, was actually better against them than any of the removal you listed due to the anti-regeneration clause. But that still wasn't enough. Combined with the likes of Magma Sliver, Quick Sliver, Root Sliver, Shifting Sliver, Sliver Overlord, and Sliver Queen and I'd say I have a pretty succinct list of horrors hiding in un-modern-legal slivers, which makes them the object of such fear.

There is a distinct reason that if somebody walks into an EDH game and starts off by revealing a Sliver Queen as their commander, the game starts as Xv1 instead of the usual free-for-all. And that's in a format where they less reliably get the effects they want. Even if she's a "tier 2" commander, and a lot of things in EDH can snowball out of control, it's just what slivers do. They don't need specific combos, it just happens.

There's not much I can say about Inquisition/Thoughtseize effects. I fully acknowledge that the pool of cards has grown stronger, and these are a great example of that. But slivers always were extremely resilient, and I feel as though the lack of some of these key pieces severely hampers their viability in Modern. Moreso than just the strength of the card pool. Honestly just the fact that they're Tier 2 in EDH tells me there has to be more to it than card pool.

Load more

Root Sliver occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%