|Commander / EDH||Legal|
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Creature — Sliver
Root Sliver can't be countered.
Sliver spells can't be countered by spells or abilities.
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Root Sliver Discussion
1 week ago
1 month ago
Great deck, but I have a few suggestions:
I would personally use Magma Sliver over Firewake Sliver, while firewake does give the added defense, it's attack bonus is capped, while magma will give you more punch, especially if you have other boosting slivers in play, like Sliver Legion.
You should consider adding Aluren, as 90% of sliver creatures are CMC 3 or less, this makes them free. It's a double edge sword though, as it allows other players to do the same.
Living Death is a great card to quickly recover from a non-exile boardwipe.
1 month ago
Don't forget the slivers that make everyone mana dorks: Gemhide Sliver and Manaweft Sliver. Them, along with a Dormant Sliver and Blur Sliver can get a decent storm effect going, as each sliver can produce mana for the next one. When you want to attack, just sack the Dormant Sliver, with Necrotic Sliver's ability for example. Also don't forget that Sliver Hivelord can pull off an Avacyn, Angel of Boardwipes, except with more than just white wrath effects.
Root Sliver is good too.
1 month ago
Delta-117, thanks for keeping me in the loop regarding spoilers. Arcane Adaptation has my curiosity, but it's synergy (at least to me) seems too niche to be useful in this deck. If this deck incorporated alot of non-slivers, then I could see a potential use for it. Additionally, Vanquisher's Banner also has my curiosity. It reminds me of Coat of Arms. Arcane Adaptation is not a must include, but it is interesting.
But what has my attention is the announcement of a return to Dominaria, the current home to Slivers according to MTG lore. That guarantees we will be getting more of our favorite hive-minded tribe come 2018. If they reveal any Sliver Planeswalker(s) I'll be getting two of each, in foil. Who am I kidding? I'll likely acquire all the slivers from that set in foil as well.
Pypoh, welcome to the hive. Thanks for commenting on the page, and thanks for the compliments. So you're interested in building your own Queen's Egg, hm? Well are you building a paper copy, or on MTGO? If you're building a paper copy, then I'll give you some advice - try your best to get involved with an MTG community, and try and buy cards directly from individuals. Maybe see if you can perhaps help with odd jobs and etc to get a discount on some cards? That helped me out some. Additionally, check out the Hivestone > Other Information > Building this Deck section. It'll give you an idea for how much some of the more expensive lands costs. Try and get your deck for less than what I paid!
In regards to Diffusion Sliver, it used to be in this deck, but the problem was that if someone wanted to remove a sliver, then they could easily pay the extra . Due to the nature of the format...mana is kind of a non-issue in EDH/Commander. So in closing - Diffusion Sliver's ability is moot, because the opponent can easily pay the tax that protects your slivers. As for your other card suggestions:
Virulent Sliver - Having to attack your opponent with 10 individual instances of Poison is difficult, and ultimately kind of pointless. If you're going to hit your opponent 10 times, then they should be dead shortly before then. It's an interesting back up plan though, and I could see a reason for it's inclusion- but definitely not a primary wincon strategy.
Root Sliver - Depends HIGHLY upon your group's meta. If you have a EDH player who is just counter-happy, then Root is definitely a must include. I personally don't encounter too many counter heavy decks, so I'd prefer to rely on Cavern of Souls
Darkheart Sliver - Also was in this deck once, it's a decent creature, and a good response to a boardwipe. The primary use I found for it was an additional sac outlet for Dormant Sliver. I'd consider it's ability a bit too niche to be useful in more than one situation.
Frenetic Sliver - This one was also once apart of the hive. Uhm...it's kind of in the same slot as Darkheart Sliver in that it's primary use was a response to boardwipe events. However, it's ability can be useful when a sliver is going to die...and you have no options for regeneration. Basically when blocking or attacking with a sliver you'd use Frenetic's ability right before it enters the graveyard - you could potentially save the sliver and maintain board presence. Unfortunately it's ability is inherently inconsistent, but interesting nonetheless. I wouldn't include it however, given that there are so many options for regeneration.
Sorry that response got a little long, but yeah. A pleasure hearing from you both.
1 month ago
This deck is awesome, Im using this deck as my main deck. Im really interested. But maybe you would consider some card like:Diffusion Sliver
2 months ago
Lucky_Dutch thanks for the feed back! This is one of the 1st decks I created and it has been awhile since I updated it. I could move towards faster lands, although I have never been a fan of the fetches. I think you are right about Muddle the Mixture and Brainstorm. Rhystic Study and Sensei's Divining Top are solid replacements.
As for the play style of the deck. It focuses heavily on ramp so you can tutor for Sliver Hivelord, Crystalline Sliver and sometimes Root Sliver. With Sliver Hivelord coming into play, pretty much every game, it is a lot harder for your creatures to die. So the recursion doesn't have to be as extravagant. Volrath's Stronghold, Phyrexian Reclamation and Pulmonic Sliver usually get the job done. Also the deck doubles up on the slivers that have great effects. So if I lose one another is there to fill its place.
2 months ago
Having spent the last few years with a beat down style sliver deck, not only was it not as effective as I wanted it to be, it was also getting a little stale...time to spice things up a little! Another important factor, Overlord is fantastic but also very slow - as it turns out, an 8 mana/5 colour tutor isn't exactly efficient. With these thoughts in mind, I've decided to give the deck a significant overhaul with 2 goals in mind: improve reliability + increase shenanigans.
I've taken out most of the pump slivers in favour of a few effective combo slivers. I've also learned that I need some disruption to avoid the hive mind's mortal enemy - board wipes. Anyway, here's the change list:
Out: Aphetto Dredging, Constricting Sliver, Cryptolith Rite, Distant Melody, Horned Sliver, Magma Sliver, Megantic Sliver, Might Sliver, Predatory Sliver, Root Sliver, Shared Animosity, Synapse Sliver, Telekinetic Sliver, Thorncaster Sliver, Toxin Sliver, Ward Sliver
In: Basal Sliver, Blur Sliver, Commander's Sphere, Counterspell, Crypt Sliver, Darksteel Ingot, Disallow, Dormant Sliver, Enlightened Tutor, Mystical Tutor, Paradox Engine, Quick Sliver, Swan Song, Voidslime, Wheel of Sun and Moon, Winged Sliver
I'm looking forward to seeing how this refreshed build performs.
4 months ago
I love slivers I have a deck of my own you should check it out and upvote it if you think it deserves it. suggestion you should have homing sliver in your deck along with Darkheart Sliver, Pulmonic Sliver, Sedge Sliver, Quick Sliver, Root Sliver and Telekinetic Sliver.