Creature — Sliver
Root Sliver can't be countered.
Sliver spells can't be countered by spells or abilities.
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Root Sliver Discussion
1 week ago
Long story, and I apologize in advance...
Initially, I thought I was merely a tribal player when I built my 2nd deck in magic - Mono tribal Wizards. I started around Apocalypse, but didn't really get into the full swing of things until Onslaught. I was in love with , specifically the Counterspell spell. The ability to just tell people "no" felt so good. With some help from my friends I built this awful Wizards tribal deck that ran on Prodigal Sorcerer + Curiosity + Mind Over Matter. My friend traded me a Force of Will for some Fetchlands.
Then Legions came out...and I saw them for the first time - Slivers. My true form, and tribe. Their look, their presence, everything about them were simply overwhelming. I just couldn't really process them to be honest. I didn't have the best understanding of all the rules then, so...when I saw Root Sliver I was just dumbfounded. Years later around Futuresight I just started collecting Slivers feverishly. I had traded for multiple Sliver Queens (my favorite card) and all the other one clawed critters I could get my hands on and I built my one TRUE deck. The deck that represents me on the battlefield.
My wife, my true Queen even contributed...and bought me a custom hand made deckbox that resembles a Sliver Queen's Egg. If we're going by magic lore, and we as players are all Planeswalkers...then I am definitely a Legendary Sliver.
How do you find the right deck for you? Well...you just have to see someone else play it. You have to get an idea of the mechanics, the form, the function. It may enthrall you, hold your curiosity...but what's most important is you seeing yourself playing this for a long time. Finding little ways to tweak and experiment with it. Making it better...making it more and more unique to you. So long as you have the desire to make it better, it'll be your deck.
2 weeks ago
First, i'd like to say that it'd be my pleasure to help you streamline your deck. So what you're seeking is efficiency, cutting the number of slivers that are redundant, or don't contribute as much...okay...i'll make some cases for what you can cut and place them into "must cut" and "maybe cut" depending on your meta and what direction you'd want to take your deck in.
Constricting Sliver: The cost simply isn't worth it. CMC 6 for a 3/3 that can only exile creatures is really underwhelming.
Darkheart Sliver: Only useful against mass removal events. Basically, he's just meant to kind of discourage them. Outside of that, CMC 2 for a 2/2 isn't bad. Doesn't contribute much past that though. You can cut this.
Hunter Sliver: Provoke is interesting, but I don't think this guy belongs given your current general. Sliver Overlord is the control oriented sliver general (Queen is combo, Legion/Hivelord are aggro). Hunter is neat, but he doesn't fit.
Lymph Sliver: No. Just no. On top of being a CMC 5 cost for a paltry 3/3, Absorb is a joke of an ability at best. It's a neat? concept but even Wizards just outright abandoned it after they thought it up. Lymph is literally THE ONLY card in all of magic to have that ability...which is awful.
Sidewinder Sliver: This guy is only any good when there are more than one. Since flanking is a triggered ability it stacks. That means with 4 sidewinders in play all creatures without flanking who are getting blocked by slivers get -4/-4. But with only 1 sidewinder, a measly -1/-1 will hardly stop anything. Especially in EDH.
Thorncaster Sliver:Has neat synergy with Venom Sliver. Outside of that, it seems to be too niche of an ability to make much of an impact. CMC 5 for a 2/2 makes it an auto removal in my opinion. You have better things to spend your mana on.
Root Sliver: Inclusion of this sliver is highly dependent on your meta. If you face counter happy decks on the regular, then definitely a must include. But if are only seeing counterspells once every blue moon (like me) then this card isn't worth the permanent slot. Keep in on the sideboard.
Telekinetic Sliver: A neat sliver, but i'd say it's highly dependent on where you want your deck to go. If you were running something like Mind Over Matter or Paradox Engine I could see this being very interesting...but just putting it in...(giggity) doesn't seem all that worthwhile. But that's just me.
Toxin Sliver: Has a very quirky and weird triggered ability that is NOT deathtouch. My problem with this guy though, is that he's a CMC 4 for a 3/3. Good synergy with Thorncaster Sliver, but not all too useful in a control oriented sliver deck. If you were going aggro? That'd be a different story.
Ward Sliver: I have mixed feelings about this one. CMC 5 for a 2/2 is an automatic no, but protection from a color of your choice can be outright amazing depending on the situation. Use your best judgement on this one, but really take a moment and examine what direction you want your deck to go in.
Hope my thoughts gave you some guidance on where you want to go with your deck. I'll definitely keep watching to see where it goes...keep on slivering my friend. Oh, and +1 for ya!
1 month ago
Ice Cave seems to be staple for any 5-color deck, and particularly here since both Root Sliver and Quick Sliver work perfectly with it. It also helps avoid those board-wipes after a Primal Surge, since all of your slivers will have both haste and the ability to tap for any color of mana, so it gives you the perfect ability to counter any threats.
Cryptolith Rite is a third Gemhide Sliver/Manaweft Sliver, and one that's not taken care of with Doom Blade and such. If you want to be a little more mana stability, Druids' Repository is a card I'm fond of as well, but might not fit this deck perfectly as the 2 green might be too much for too little here.
Tranquil Grove is a solid answer for many decks and should be in any deck with green, but without reliance on enchantments.
One with Nature is much more relevant in 60 card decks where you can stack Galerider Sliver and Winged Sliver, but many people don't seem to know of this card and I personally very much enjoy it as it's budget mana ramp+fix, plus being a permanent is always a plus in my eyes, so I thought I'd throw it in here!
2 months ago
2 months ago
Great deck, but I have a few suggestions:
I would personally use Magma Sliver over Firewake Sliver, while firewake does give the added defense, it's attack bonus is capped, while magma will give you more punch, especially if you have other boosting slivers in play, like Sliver Legion.
You should consider adding Aluren, as 90% of sliver creatures are CMC 3 or less, this makes them free. It's a double edge sword though, as it allows other players to do the same.
Living Death is a great card to quickly recover from a non-exile boardwipe.
3 months ago
Don't forget the slivers that make everyone mana dorks: Gemhide Sliver and Manaweft Sliver. Them, along with a Dormant Sliver and Blur Sliver can get a decent storm effect going, as each sliver can produce mana for the next one. When you want to attack, just sack the Dormant Sliver, with Necrotic Sliver's ability for example. Also don't forget that Sliver Hivelord can pull off an Avacyn, Angel of Boardwipes, except with more than just white wrath effects.
Root Sliver is good too.
3 months ago
Delta-117, thanks for keeping me in the loop regarding spoilers. Arcane Adaptation has my curiosity, but it's synergy (at least to me) seems too niche to be useful in this deck. If this deck incorporated alot of non-slivers, then I could see a potential use for it. Additionally, Vanquisher's Banner also has my curiosity. It reminds me of Coat of Arms. Arcane Adaptation is not a must include, but it is interesting.
But what has my attention is the announcement of a return to Dominaria, the current home to Slivers according to MTG lore. That guarantees we will be getting more of our favorite hive-minded tribe come 2018. If they reveal any Sliver Planeswalker(s) I'll be getting two of each, in foil. Who am I kidding? I'll likely acquire all the slivers from that set in foil as well.
Pypoh, welcome to the hive. Thanks for commenting on the page, and thanks for the compliments. So you're interested in building your own Queen's Egg, hm? Well are you building a paper copy, or on MTGO? If you're building a paper copy, then I'll give you some advice - try your best to get involved with an MTG community, and try and buy cards directly from individuals. Maybe see if you can perhaps help with odd jobs and etc to get a discount on some cards? That helped me out some. Additionally, check out the Hivestone > Other Information > Building this Deck section. It'll give you an idea for how much some of the more expensive lands costs. Try and get your deck for less than what I paid!
In regards to Diffusion Sliver, it used to be in this deck, but the problem was that if someone wanted to remove a sliver, then they could easily pay the extra . Due to the nature of the format...mana is kind of a non-issue in EDH/Commander. So in closing - Diffusion Sliver's ability is moot, because the opponent can easily pay the tax that protects your slivers. As for your other card suggestions:
Virulent Sliver - Having to attack your opponent with 10 individual instances of Poison is difficult, and ultimately kind of pointless. If you're going to hit your opponent 10 times, then they should be dead shortly before then. It's an interesting back up plan though, and I could see a reason for it's inclusion- but definitely not a primary wincon strategy.
Root Sliver - Depends HIGHLY upon your group's meta. If you have a EDH player who is just counter-happy, then Root is definitely a must include. I personally don't encounter too many counter heavy decks, so I'd prefer to rely on Cavern of Souls
Darkheart Sliver - Also was in this deck once, it's a decent creature, and a good response to a boardwipe. The primary use I found for it was an additional sac outlet for Dormant Sliver. I'd consider it's ability a bit too niche to be useful in more than one situation.
Frenetic Sliver - This one was also once apart of the hive. Uhm...it's kind of in the same slot as Darkheart Sliver in that it's primary use was a response to boardwipe events. However, it's ability can be useful when a sliver is going to die...and you have no options for regeneration. Basically when blocking or attacking with a sliver you'd use Frenetic's ability right before it enters the graveyard - you could potentially save the sliver and maintain board presence. Unfortunately it's ability is inherently inconsistent, but interesting nonetheless. I wouldn't include it however, given that there are so many options for regeneration.
Sorry that response got a little long, but yeah. A pleasure hearing from you both.
3 months ago
This deck is awesome, Im using this deck as my main deck. Im really interested. But maybe you would consider some card like:Diffusion Sliver