Brass Squire

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Mirrodin Besieged Uncommon
Mirrodin Besieged: Mirran Uncommon

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Brass Squire

Artifact Creature — Myr

T: Attach target Equipment you control to target creature you control.

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Brass Squire Discussion

WhiteWeasel on Ishai Voltron Prototype

2 days ago

Grappling Hook and Argentum Armor are nice, but are expensive mana wise. I might need a Brass Squire in there to help out. Cards that really appeal to me are Sigarda's Aid, Aspect of Mongoose, Vanishing, Pollenbright Wings, and even though I really want it, Bear Umbra is expensive. I might have to axe blade of selves for that, though I want to keep it since Reyhan, Last of the Abzan benefits greatly and might I want to get it for a future combo. Ugghhh, that's a tough choice.

squirlfood on Ib Halfheart, Goblin Sac-tician [PRIMER]

6 days ago

Since red is lacking in deathtouch and since it just got reprinted Basilisk Collar seems mighty worthy. It instakills all creatures regardless of size as long as they don't have pro red, pro creature or indestructible. It pairs nicely with Nemesis Mask for some good life gain/board wipe. The next worthy source of deathtouch is Quietus Spike witch could be easily manipulated with something like Brass Squire to just flip it to an unblocked goblin or you could use Brass Squire to throw it or Basilisk Collar on a goblin blocked by a fatties you want dead now. Gorgon Flail, and Gorgon's Head also can give alternate death touch effects but sacrifice features.

greatdevourer on BURST of Joy (Needs Help)

1 week ago

Very interesting deck idea you have going. And it looks like you've already got most of the expensive cards in the deck as you have now.

You asked for budget recommendations to make this deck better. Here are my thoughts.

Start by moving every non-basic land in your maybe board to your mainboard. I like the basic lands but I don't think you have enough color fixing in the deck and I can see situations where you might end up color screwed and not be able to play things. Additionally, uncounterable abilities like the Subhome can force your opponents to make descisions that they might otherwise not have to make.Also consider running 34 to 36 lands total so that you aren't missing land drops, especially in the early game.

Swap the Fork in the Road out for the Kodama's Reach in your maybe board. Loosing a land to the graveyard after searching for it seems like a waste in a deck where you are not focused on graveyard.
The Blood Mist looks kind of weak in this deck. I would swap it out for another creature. And unless you are just really that excited about the Exert mechanic, I would consider replaceing those creatures with things that re more efficient. The Exert mechanic might work in draft or Standard, but I don't think it is a good choice for Commander decks. Take a look at the folowing creatures and see if they would work for you.

Equipment mattters theme
Avacynian Missionaries  Flip, Kor Duelist, Stone Haven Outfitter, Brass Squire, Kazuul's Toll Collector, Loxodon Punisher and Weapons Trainer
Double stike, bloodthirst, or trample to maximize the effects of the equipment
Marisi's Twinclaws or Hearthfire Hobgoblin, Scab-Clan Mauler, Skarrgan Pit-Skulk and many others.
Utility creatures that also help
Silklash Spider, Brigid, Hero of Kinsbaile, Taurean Mauler, and Spikeshot Goblin. I know that some of these might be a bit weak, but I'm focusing on good and budget friendly. Vexing Shusher and Godsire may not be budget cards but they are not too expensive and could help out.

I hope these suggestions at lease give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.

WargRave on Soul-Slingers, Line-Tenders ($40 Budget)

3 weeks ago

This is labeled reanimator, but I'm not seeing many enablers or targets. Ravos's ability isn't really a reanimation effect. Do you want to develop this theme or just focus on artifact creature tokens?

Vault of Whispers and Darksteel Citadel are missing. Rather than guildgates, use karoos and life-lands first, then vivid lands if you need more color fixing, then Terramorphic Expanse or Evolving Wilds. And Command Tower, Commander's Sphere, Sol Ring and/or Skullclamp; since they go in so many decks I personally amortize their cost. If you need to keep the cost down, take out Westvale Abbey and Ancient Den first. Include the Signets too, they're generically good and grow Akiri.

How about more anthems like Intangible Virtue and Spear of Heliod? Spear is even an artifact. Maybe you want Hammer of Purphoros as well. Keeping up the Theros theme, Dictate of Heliod is a nice double anthem.

For more artifact creature tokens, you can put ci:wbr o:"artifact creature token" into magiccards.info for a list. The highlights are Foundry of the Consuls, Sram's Expertise, and Myr Battlesphere.

Cranial Plating duplicates Akiri's power. Brass Squire duplicates Auriok Windcrafter's utility for less mana and is an artifact, but I'm not sure there are enough equipment you want to be swapping around.

By the way, some board wipes and card draw would be good too.

Darth_Savage on Mechanized Transmutation

1 month ago

Lightning Greaves won't save your Master Transmuter because the attach ability happens as a sorcery, so in response I can still use instant speed removal. This also means you can't attach in response to removal, there are two cads that would make this possible Brass Squire and Leonin Shikari neither really fit your deck though.

A simpler option would be 4x Mizzium Skin, which can protect your Master Transmuter in response to removal. I'd also suggest you run more than 3x Cloudshift, perhaps add 2x Essence Flux, this helps if your opponent is running an extraction effect and increases your odds of seeing the card.

I think your deck also needs a backup plan to ramp, Vedalken Engineer would help fix your mana and make it easier for you to hard cast the Gearhulks.

NV_1980 on Kalemne's Giant Clan

1 month ago

You're right; Puresteel Paladin and Brass Squire would be nice in that regard. However, this deck has a combined voltron/tribe theme and I'm not sure I want to cut any of the tribe elements in favor of these cards.

Fuklaw on Kalemne's Giant Clan

1 month ago

Considering most of your creatures should have vigilance, Godsend should be even better in this deck than in mine, as your creatures won't tap to attack.

Puresteel Paladin and Brass Squire should also be useful to cut back on those equip costs.

rox5tar on The Common Kor

1 month ago

I will try to suggest recent cards as to help with the low prices. (All cards are recommended for the sideboard unless stated otherwise):


Fragmentize: Good for the sideboard as your super-secret-anti-artifact-tactic.

Trepanation Blade: A decent piece of equipment. Don't rely on this one card to much, but it's nice to have.

Rogue's Passage: If your opponent has a decent meat-shield, you can try stacking most of your equipment on one creature (Kor Duelist???) and make him unblockable. It still produces mana, so even if you are unable to use the trigger, it is still a mana producer.

Brass Squire: This card may seem a bit unorthodox at a first glance, but stick with me here. During your early game, you will mostly be trying to spend your mana on your creatures, and trying to get your equipment on the board. You will have very little (if any) mana to cast your equip costs, especially if you decide to transition to equipment with a higher equip cost. This little myr may not be of very much help late game, but during the early game this creature is a workhorse. Also, have you seen how cute he looks?!

Sword of Vengeance: This card fits so much in your deck, I would just try to mainboard it. I can see that because of your mana curve you are trying to stick along the lines of 1-2 CMC, so you are not required to put in four copies of it, but this is a nice card to add in for those punchy-punchy games.

Tormod's Crypt: Anti-Graveyard tactic for 0 mana. Not much else to say about it.

Mask of Memory: Out of all the cards in my list, this is the card I recommend the most. You deck's extremely low CMC means that you are going to pour out the majority of your hand early game. This card allows you to keep your hand somewhat filled, while allowing you to filter out what you do and don't need at the present moment.


I hope my short list helped you. I hope you have great games with this deck!

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