Brass Squire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Mirran (MBM) Uncommon

Combos Browse all

Brass Squire

Artifact Creature — Myr

{T}: Attach target Equipment you control to target creature you control.

Brass Squire Discussion

subrosian on Can I use Lightning Greaves ...

1 month ago

Equip abilities can only be activated as sorceries (in other words, during your main phase and if the stack is empty), so no. See the reminder text on... Pretty much any equipment that has reminder text. Bone Saw , Shuko , Fleetfeather Sandals , etc. Some equipment like Cranial Plating , however, have additional activated abilities without the sorcery-speed restriction in addition to their equip abilities. Also, if you had a creature like Brass Squire with an instant-speed activated ability, you could pull this off. And of course, Leonin Shikari explicitly gets rid of this restriction.

OurDarkCloud on Magic the Gathering Presents, Cats

1 month ago

Once again, thank you Gadianten, for your comment. I'll try and explain why I choose to not run the cards you mentioned.

Brass Squire and especially Semblance Anvil are interesting, but I found to not be worthwhile. Although they let you play your equipment, and equip them faster, the deck doesn't need them. Since they are quite clunky as they are at 3CMC, and only help with half the mana cost of equipment, being that one only helps equip, the other only helps cast. As such I try and keep my mana ramp to low CMC, being 1 CMC tutors and 2 CMC Dowsing Dagger  Flip and Sword of the Animist .

Leonin Shikari , was in the deck for quite a while, but was consistently found to be too low impact. I'm not interested in moving most equipment around once they get onto Kemba, Kha Regent . It does work well with some equipment but proved to be not worthwhile.

Emeria, The Sky Ruin , also used to be in the deck, and it was there for a really long time. It always ended up just being a bad Plains . It is a powerful card, and the opportunity cost for running it here is low. But in this deck, it isn't worth the times where you needed it to be an untapped land. Since it rarely recurs anything significant.

Balan, Wandering Knight does a really bad impression of Kemba, Kha Regent which I am not interested in. Simply put, he doesn't deal commander damage, would come up too rarely, and takes away from the focus of the deck.

Enlightened Tutor would be 100% worthwhile putting into this deck. However, I only have a single copy, which is in another deck being 5C_Paradox.

Gadianten on Magic the Gathering Presents, Cats

1 month ago

While I agree you would not want the entire cast I mentioned before I do think that both Leonin Shikari and Balan, Wandering Knight would add a great deal to the deck with Balan being a good backup if people keep removing Kimba. A couple of artifact mentions worth looking at is Brass Squire and Semblance Anvil for speeding up the pain train.

Also look at Emeria, The Sky Ruin as it provides a very low cost opportunity for repeatable resurrection for creatures to the deck. I am assuming by your list that you don't have an Enlightened Tutor or that its currently out of budget, but if you are able to acquire one I think its one of the few cards you do not have that is close to a must have.

multimedia on Aurelia, the Warleader

1 month ago

Hey, you're welcome.

In my last comment I suggested 27 cards to add. Of those 27 these are the in my opinion the 10 to consider adding first:

  • Lands: Command Tower , Battlefield Forge and Mistveil Plains
  • Sol Ring : expensive price card to consider, but is the most played card in Commander because it's amazing ramp for one mana.
  • Sunforger
  • Godo, Bandit Warlord : search for Host or Sunforger and put it onto the battlefield. As long as Gogo is equipped with Host before your combat step it will create an infinite loop of attack steps of creating Godo tokens attacking with them, a game winning combo. This works because Gogo is a legendary creature thus all tokens that are created by Host have haste. For Host to make a copy of the equipped creature you don't have to attack with that creature it happens at beginning of combat.
  • Sigarda's Aid : cast equipment at instant speed and when the equipment ETB attach it to a creature you control, both these effects are very powerful.
  • Open the Armory : search for Host or Sunforger and put it into your hand.
  • Smothering Tithe : expensive price card to consider, but some the best repeatable ramp for white in Commander.
  • Swords to Plowshares : exile a creature is very good in Commander.
  • Chaos Warp : versatile removal spell since it can target any permanent even your own.
  • Knight of the White Orchid : search for Mistveil and put it onto the battlefield.

Here's the 27 cards to consider cutting:

  • 2x Mountain
  • 1x Plains
  • Boros Guildgate
  • Vivid Crag

For lands I would cut these that ETB tapped and a few basics.

  • Call To Serve
  • Candlelight Vigil
  • Divine Favor
  • Ethereal Armor
  • Knightly Valor
  • Lightning Talons
  • Mirror March
  • Vigil for the Lost

Consider cutting these auras? Ethereal Armor is one of the best auras for voltron, but to use it effectively you want to play a lot of enchantments to take advantage of it. Because of Host and Sunforger equipment in my opinion is much better for voltron with Aureila then auras.

The problem with auras is they don't stick around like equipment does. If the creature who's enchanted dies so does the aura. If the creature who's equipped dies then the equipment doesn't die it just becomes unattached from the creature staying on the battlefield. There's much more support for equipment in Boros colors than auras.

  • Assault Strobe
  • Cleaver Riot
  • Cosmotronic Wave
  • Dynacharge
  • Fury Charm
  • Gleam of Resistance
  • Hold the Line
  • Show of Valor
  • Sure Strike
  • Hammer Dropper
  • Tenement Crasher
  • War-Spike Changeling
  • Guardian of the Gateless
  • Razia, Boros Archangel

I'm not expecting you to make all these cuts right away, but this is a list of the cards for reference. You can essentially cut any of these cards to add any of the cards I've suggested.


Sunforger is a good/fun card, but there's a catch. You have to control a creature and each time you use Sunforger it has to first be attached to a creature. This means that it's five mana to continually use, to equip to a creature and to use it's ability. Don't misunderstand me this is still good as a repeatable tutor for a instant and cast it for free at instant speed, but it can be better. If you can cut the cost or reduce it some having to equip Sunforger each time then it's better.

Other budget support for Sunforger to consider:

  • Brass Squire : good with Aurelia's ability. Tap it to equip Sunforger to Aurelia or another creature. Pay to use Sunforger, attack with Aurelia and then untap all your creatures including Squire. During second combat or later at your second main phase tap Squire to equip Sunforger to a creature, pay to use Sunforger again.
  • Auriok Steelshaper

If you find that you're having the problems with Host/Sunforger or other important cards getting exiled by your opponents then you can consider adding Pull from Eternity . This instant can put an exiled card back into your library. Can use it with Sunforger. If you're finding out that blue is a pain in the ass to play against then add Red Elemental Blast .

Can consider cutting Dreamstone Hedron and Act of Treason for Squire and Steelshaper.

Suns_Champion on Akiri and Tymna's Abusive Relationship (TBC)

2 months ago

Ahhhhh the Sunforger, one of my all time favorite cards :)

I'm guessing by your current package you've already seen Queen Marchesa: Politics, Aikido, and Control by precociousapprentice.

Also here is my own sunforger deck: Super Smash Boros | Firesong & Sunspeaker EDH


Let's talk Sunforger first.

Based on the budget here, I-for the life of me-can't figure out where Enlightened Tutor is. It tutors sunforger and is tutorable by sunforger.

Since you have over 25 artifacts(including creatures and lands) and have an fairly optimized mana base, Inventors' Fair will be a another good include. Incidental lifegain and Sunforger Tutor in a pinch. Along those lines, if you're really going into Sunforger, Puresteel Paladin and Leonin Shikari (or the not as great Auriok Windwalker and Brass Squire ) will be useful for multiple activation every turn cycle, making it easier to lock down the board with multiple opponents. But then again, I do see you only run a few equipment otherwise so they might not suit you at all.

Anyway, sunforger targets!

  • Argivian Find is nice recursion, can get sunforger or be gotten by sunforger.
  • Tithe gets Mistviel plains. On that note, Expedition Map might want to be here too.
  • Dispatch might be a better Swords or Path in this deck. I usually get a lot of flack for this card but I've never had a problem with 25 artifacts.
  • Intimidation Bolt over Batwing Brume . Brume can't be used with sunforger, I-Bolt is a better fog effect because it stops all attacks, meaning no attack triggers. It's also removal.

Finally, with about 10 good targets, I think Isochron Scepter could be squeezed in here.


So those are my thoughts on Sunforger.deck. Some cut suggestions:

  • Serra Ascendant
  • Mindblade Render
  • Dark Impostor
  • Crucible of Worlds
  • Phyrexian Arena
  • Settle the Wreckage
  • Batwing Brume
  • Backlash

These are just cards I find weak or that I am not sure why they're here. I don't know your meta. These are not necessarily what to cut for my suggestions.

Hope this helps!

PlatinumOne on Stoneforge Mystic: how to use ...

2 months ago

ToolmasterOfBrainerd: its a work in progress but i've had this list up for a while now.



lukas96: yes it is subjective. you can't just state that the worst aura is objectively better than the best equipment. equipments aren't slow if you build the deck properly. i've already listed multiple ways to get them onto creatures easily, but i'll do it again for you. Puresteel Paladin , Mox Opal , Sigarda's Aid , Kazuul's Toll Collector , Brass Squire .

DespairFaction on Aurelia - Weapons of War

4 months ago
  1. Cast Final Fortune or Chance for Glory during your turn with 2 white permanents and mistveil plains untapped, and a white to pay for it. Sunforger Must also be in play.
  2. activate the mistveil plains and cycle the turn spell back to the bottom of your library
  3. Complete your first turn.
  4. Start your second turn. Equip sunforger if necessary. Cast Angel's Grace with Sunforger . Then use the mistveil plains to cycle angel's grace back to the bottom. It gets a bit mana intense here, but if you can re-equip sunforger and play another extra turn spell go ahead and do so.
  5. At some point you will need to get Sword of Feast and Famine or Sundial of the Infinite to keep the loop going since you need to activate mistveil plains twice in a turn both of which can be picked up with a sunforger cast of Enlightened Tutor

This sequence would allow you to go infinite. It is mana intense, so either ramping a lot and/or getting something like a kazuul's tyrant Brass Squire or Balan, Wandering Knight is recommended. You can also play the sequence to not go infinite and just grab a couple of extra turns, which may enough to put you ahead and take key players out of the game. Typing it all out it does actually seem a bit complex, but once you do it a few times you should get the hang of it.

Load more

Brass Squire occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%