Brass Squire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Mirran (MBM) Uncommon

Combos Browse all

Brass Squire

Artifact Creature — Myr

{T}: Attach target Equipment you control to target creature you control.

Price & Acquistion Set Price Alerts

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Brass Squire Discussion

squillem on Equipped Cats

1 month ago

Hey man, here are my thoughts

First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.

Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.

Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).

Utility:

Sword of the Animist

Conqueror's Flail

Dowsing Dagger

Mask of Memory

Protection/Insurance:

Heirloom Blade

Forebear's Blade

Evasion:

Prowler's Helm

Trailblazer's Boots

Threat-makers:

Fireshrieker

Godsend

Strata Scythe

Helm of the Host

Golem-Skin Gauntlets

Inquisitor's Flail

Grafted Exoskeleton

Stoneforge Masterwork

Assault Suit

Tenza, Godo's Maul

Bloodforged Battle-Axe

Blackblade Reforged

Masterwork of Ingenuity

Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:

Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)

Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)

Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)

Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)

Qasali Ambusher (This creature just isn't impactful on its own)

Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)

Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.

Let's look at some creatures that might improve your deck.

Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)

Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)

Odric, Lunarch Marshal (Makes one threat into a whole team of them)

Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)

Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)

Grand Abolisher (Gives you a lot more control over combat on your turn)

Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)

Indomitable Archangel (As above, but it also has flying, which makes it even better.)

Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)

Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)

Mother of Runes (Good for defending from removal or getting a creature through combat)

Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)

Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)

Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)

Mentor of the Meek (More card draw since most of your creatures are cheap)

Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)

Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)

Silverblade Paladin (The ability to give another creature double strike is fantastic.)

Steelshaper Apprentice (Weird card, but lets you get what you need.)

Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)

Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)

Some additional advice: Run 10 ramp cards and 10 card draw cards. Consider including Steelshaper's Gift and Open the Vaults. That's all I've got for now!

Homelessguy on Akiri Artifact EDH

1 month ago

Anything that gives double strike Fireshrieker Blood Mist and the like.

Brass Squire and Masterwork of Ingenuity , Kitesail anything that gives flying. Golem-Skin Gauntlets , Trepanation Blade is all that I can think of off the top of my head.

multimedia on Boros - Aurelia, the Warleader

1 month ago

Hey, well constructed budget Commander deck. I'm confused though the main deck here is low budget, but the maybeboard is not? In fact the small amount of cards in the maybeboard are worth more than the entire main deck? If you want to play voltron consider a lot more equipments and cards that give bonuses to equipment? Voltron is a good secondary strategy with the main strategy of having many attack phases with Aurelia.

Consider these budget cards for more voltron (in no order):

An alternative for the very expensive price Swords (Sword of Feast of Famine, Sword of Fire and Ice, etc) are the three less expensive price Kaldra equipments. Obviously these are not as good as the Swords, but they're still powerful equipments and can get all three for less than half the price of one Sword. When you get all three into play they can combine to make a 4/4 creature and attach all three Kaldra equipments to it.

For the manabase consider:

Good luck with your deck.


gavriel1136 on White Star

2 months ago

Some suggestions: Remove card-Replace with: Kitesail- Basilisk Collar Grappling Hook- Accorder's Shield Konda's Banner- Manaforce Mace Banshee's Blade- Armory of Iroas Everflowing Chalice- Astral Cornucopia Magebane Armor- Slayer's Plate Puppet Strings- Echo Circlet Silver-Inlaid Dagger- Captain's Claws White Mana Battery- Ring of Thune Accorder Paladin- Brass Squire Auriok Bladewright- Danitha Capashen, Paragon Auriok Replica- Amrou Seekers/Etched Champion Blinding Souleater- Ironclad Slayer Goldnight Commander- Daring Archaeologist Vengeful Archon- Forebear's Blade/ Heirloom Blade Conqueror's Pledge- Sigarda's Aid

Onigma on Kefnet, The Handful

3 months ago

Kudos for building Kefnet Voltron, turning Kefnet sideways is the best! I have a few comments:

Have you ever thought about playing more timetwister effects to fill your hand? you already have time spiral and commit, there is also Time Reversal and Game Plan. If you want to dig deeper still there is also Day's Undoing and Diminishing Returns. It seems like you have enough permanents in your deck to play out your hand, so why not use those to refill your hand? Those incidentally also act as graveyard hate.

Also consider Inquisitor's Flail as a backup for Fireshrieker. Redundancy is never a bad thing.

Brass Squire is a easy way to equip Kefnet, especially if you have more untappers like Vizier of Tumbling Sands, Aphetto Alchemist, Voltaic Key and Fatestitcher

If you are going to consider Training Grounds, also consider Illusionist's Bracers. Again, redundancy is never a bad thing.

I have a considerably higher budget Kefnet Voltron deck Kefnet Savage Beaking (Multiplayer EDH). It might not be everyone's cup of tea but maybe you will find some ideas there that might interest you.

SirKnightDude on Grothama, All-Devouring, All-Drawing, All-Cheating

4 months ago

Remove anything that doesn't say, "you may draw a card when a creature enters" or you might just deck yourself with your all-cheating. Momentous Fall, Soul's Majesty, or Life's Legacy could probably draw much better than Elemental Bond. With all the card draw this deck does, some redundancy with maximum hand size helps a lot. Spellbook, Library of Leng, Thought Vessel

I'm thinking a Brass Squire would be a nice inclusion, especially with some of my suggestions, or just because you move a lot of equipment around. Helm of the Host, can let you copy Grothama and have it fight itself for 20 cards drawn.

There are two big glaring weaknesses of this deck: Flyers, and removal. For removal best to worst: Beast Within, Song of the Dryads, Karn Liberated, Argentum Armor, Steel Hellkite, Spine of Ish Sah remove anything. Reclamation Sage, Acidic Slime, Bramblecrush, Woodfall Primus can slow down your opponents while building your board.

Never go without graveyard interaction, Tormod's Crypt, Scavenging Ooze, or Relic of Progenitus will put an end to the Spore Frog + Meren of Clan Nel Toth combo, Archaeomancer + Time Warp, and other shenanigans

Multani, Yavimaya's Avatar and Ulvenwald Hydra are both giant reach creatures that hang back on D. They can fight Grothama and live too, just be sure to Fog so they don't go attacking with 10 damage marked on them. Tornado Elemental, Whirlwind, or Hurricane can deal with your archetypal Angel, Demon, or Dragon, tribal decks. Alternatively, Deadly Recluse or Hornet Queen will make no one want to attack you

BjarneAlmighty on Isamaru - The Howling Blade

4 months ago

I suggest adding more ways to push your damage through.

Armored Ascension Evasion and big pump

Grappling Hook I favor this over Fireshrieker, it lets you focus fire utility/combo creatures like Blood Artist without burning a Path or StP

Spirit Mantle Evasion

Loxodon Warhammer An auto include in any voltron deck

Unquestioned Authority Card draw and evasion in one

Hammer of Nazahn Indestructible and Sigarda's aid in one

Silent Arbiter Ideal for any voltron deck focusing on control

Memory Jar Second part of the Scroll Rack draw machine

I would drop Kor Duelist, Mirran Crusader, Armageddon(you really don't like others having fun), Hero of Bladehold, Brimaz, King of Oreskos, and Skullclamp. Even if you don't want to put in the enchantments, Brass Squire and Leonin Abunas are better creatures.

K1ngMars on New Squee Voltron (NO COMMANDER TAX)

4 months ago

Fun concept! I'd suggest adding ASAP these cards (or at least to consider them): - Blinkmoth Urn for huge mana ramp (who cares if your opponents will get 2 mana, you'll get ∞ mana). - Cranial Plating is too good not to have in a 41 artifact deck. - Argentum Armor is really good for removal, but I understand that you don't need to care about protection.
- Bloodforged Battle-Axe for super easy snowball. - Trailblazer's Boots because everyone runs at least 1 nonbasic, and this means unblockable. - Great Furnace for artifact count interactions. - Inventors' Fair and Buried Ruin feel like they can be useful here. - Brass Squire could come in handy. - Godo, Bandit Warlord because tutoring is never enough. - Etched Champion, Hellkite Igniter and Armory Automaton could feel useless, since you don't need protection, nor alternative win con creatures, but I like them, so there we go.

I hope you'll find this useful. If you are interested in EDH, consider looking at my decks ;)

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