Brass Squire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Mirran (MBM) Uncommon

Combos Browse all

Brass Squire

Artifact Creature — Myr

{T}: Attach target Equipment you control to target creature you control.

Brass Squire Discussion

Control_Train on Feather Redeems Boros in EDH [Primer]

2 weeks ago

Styms - I’m glad you like the deck and I hope you have as much fun with it as I do! Thanks for the typo tip also, I’ll fix that.

proterran98 - Thanks for the compliment! I think you’d have to rebuild the deck in one of two ways for Sunbird’s, but I love the idea. You could either make the deck entirely (or a huge majority) one cmc, so that every spell is bound to hit something unless it’s a land revealed, or build your deck with a Birthing Pod type of curve with more lean into the lower cmc spells. You could definitely make it work I think, and it’d be fun as hell if nothing else.

Matticusrex - Sunforger has a place, but it is highly mana intensive and you need to build around it heavily. One card you would require for a Sunforger package is Magnetic Theft . Some other possible additions are Auriok Windwalker , Brass Squire , and maybe even Puresteel Paladin to cheat the equip cost. You also need tutors for Sunforger, of which there are four or five reasonable ones. Other cards that I think make Sunforger better are Mistveil Plains , Canal Dredger , Epitaph Golem , Junktroller , and Reito Lantern so you can reuse spells you get that would go to the graveyard. Another notable inclusion is Settle the Wreckage as a tutorable one sided board wipe.

I originally had it in the deck, and considered adding it back in recently, but the slot efficiency is poor for the value you gain. Why it’s in such a high percentage of those decks is likely because the top decks on here have or had Sunforger for a long time, and it feels like a natural conclusion, even though it isn’t upon inspection.

If the package itself weren’t so expensive (tutors alone likely costing $30-$70 for maximum efficiency) I would say try it and see for yourself. A problem I often ran into with Sunforger was that it took way more resources to get and hold up Sunforger that could have been spent progressing my board or doing something worthwhile. It is a powerful card, but not one that I think truly fits here, even in a storm build.

For example: if you can manage to get all 3 instant speed equip cards, 3 graveyard to bottom of library cards, and hold up the mana to do all this, you could theoretically Settle the Wreckage on each players turn in a pod, rendering you unattackable. However, Intimidation Bolt has a roughly similar effect for about a dozen less card slots and costing around the same mana to hold up for three turns in a row.

TLDR; wouldn’t advise Sunforger, but if you want to include it certainly can be played well If built around properly

As an aside, if you’re just using it as a tutor, and not trying to build around abusing it, it might be reasonable there just to find Teferi’s Protection, Boros Charm, or Angel’s Grace in a pinch. Even then, you’re investing 8 mana to cast one spell from your deck, and a further 5 for each other spell you get with it. Hope this answer is in-depth enough to help with your decision making.

Navon on Zurgo Voltron

1 month ago

You are not building on Zurgo's ability to grow when he kills other creatures. What you could be doing is forcing the opponents to block or give Zurgo Menace so they are incentivized to block with multiple creatures. This is a form of removal.

Also, you don't need all this equipment. It only makes Zurgo a more desirable target and you lose all that mana. And it is useless when you don't have anything to equip it to. Rather than lowering the cost to equip, make it free with Brass Squire , Magnetic Theft or Sigarda's Aid .

You need more interaction with your opponents and less buffs and combat tricks. Especially permanents removal. What will you do against Meekstone , Dictate of Erebos or troublesome Planeswalkers that cripple your entire plan?

Nemesis on Valduk Commander

1 month ago

Hey There! I've got a few suggestions, but I've never had the chance to play with or against this commander so take my suggestions with a grain of salt. I don't know what your budget is, so I'll start with the more expensive options and go down from there. Here goes:

Hammer of Nazahn - Indestructible is invaluable with voltron style commanders

Champion's Helm - hexproof is also invaluable

Foundry Inspector - makes your equipment cheaper

Chaos Warp - excellent mono red removal

Seize the Day - extra combat

Brass Squire - super cheap, nice with tons of equipment

Jhoira's Familiar - super cheap, makes all your equipment cheaper

Thermopod - interesting choice, can be used to sac all your elemental dudes for a boatload of mana

Burn at the Stake - if you don't swing with your elementals, you can nuke someone out of the game

Relentless Assault - more combats!

Mask of Avacyn - hexproof is very important

Whispersilk Cloak - shroud & Unblockable : be careful with this though, if a creature has shroud, you can't equip stuff to it, so this would have to go on last.

I have a bunch more but i'll hold off until I get a better idea if I'm on the right track. :P

TypicalTimmy on Card creation challenge

2 months ago

I legit built this in Boza's new thread; The RPG Game

Braux, Deadgame's Champion

Legendary Creature - Minotaur Warrior

Trample, Reach

When Braux, Deadgame's Champion enters the battlefield you may have it fight any number of target creatures you don't control. If he survives, put two +1/+1 counters on it for each creature it destroyed.

"I've fell Angels, Sphinx, Demons, Dragons and Hydra. Take your shot."

5/7


I'd like to expand on him in here. See, there's a lot of anthems you have access to within Jund. Bad Moon , Creakwood Liege , Rageblood Shaman , Felhide Petrifier , Paragon of Eternal Wilds , Boartusk Liege , Ashenmoor Liege , Eldrazi Monument , etc. You can get him to insane levels of P/T. You also can make him Indestructible with spells such as Heroic Intervention or if you use Brass Squire to attach an artifact such as Darksteel Plate onto him in response to the Fight trigger. If nothing else, he's a supremely powerful boardwipe if you want to just pick off a bunch of things for or mana, which honestly isn't that bad. You maintain your own boardstate while destroying key pieces of everyone else's.

Since I sort of literally copy/pasta'd this, I'm reissuing the wildcard challenge.

AjaxSlumbering on Flame Does Not Kneel

2 months ago

To clear up some confusion, do you swing your commander along side the tokens, or does he just sit in the back making them? Regardless, I feel that Dragon Throne of Tarkir , Berserkers' Onslaught , Strionic Resonator , Brass Squire , Thermopod , Cosmotronic Wave , and Neheb, the Eternal would probably make the deck a bit better. hope this helps!

Daveslab2022 on Will the Swords go up ...

3 months ago

Definitely too early to say. I would like to mention that Brass Squire will never see play, it’s not worth diluting your deck for a few (potential) extra beats. SFM will find a home with Giver of Runes in some sort of taxes shell, and probably find itself slotted into a few decks that already exist.

What we need to really be talking about is the Modern metagame as a whole. It’s going to be slowing down considerably, leaving huge holes that Jund, Abzan, Bant Spirits and other “fair decks” will fill. SFM is truly just an after-thought for this ban/restriction update.

TypicalTimmy on Will the Swords go up ...

3 months ago

Now that Stoneforge Mystic is unbanned, it opens up the opportunity for equipment to see Modern play. Normally, as we all probably know, equipment is a bit slow for Modern - between the casting cost, the equip cost, and not to mention Equip only being available at sorcery speed (You'd need "Attach", as with Brass Squire for instant speed).

But with SFM unbanned, you can now forgo the casting cost. This means the Swords, such as Sword of Feast and Famine cost less to use.

With this being the case, it offers valuable protection against enemy decks. All you'd need to do is sideboard the appropriate Sword and suddenly you are beefing up creatures and making them much harder to remove.

If not the Swords, will other Equipment go up in value? In fact, comboing Stoneforge Mystic with Brass Squire means literally any Equipment in your deck is both brought out onto the battlefield and put onto a creature for literally just . That, to me, seems like some astonishingly insane value. Especially since you can use both of these activated abilities in response to, say, no blockers .

Or do you think Equipment won't see play because of the fact that there may just be better cards for that spell slot?

For example, why give one creature protection from two colors when you can give everything Hexproof and Indestructible for the turn?

So what do people here think? Too early to say?

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Brass Squire occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%