Single Combat

Single Combat

Sorcery

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

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Set Rarity
War of the Spark (WAR) Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Single Combat Discussion

rdean14 on Card creation challenge

4 days ago

Based on Depala, Pilot Exemplar, and how my deck runs her:

Depala, the Hermit Aviatrix

Legendary Creature - Dwarf Pilot

Vehicles you control have Menace and ", Sacrifice another creature: Draw a card."

: Target Vehicle becomes a creature until end of turn. Activate this ability only once per turn and only if Depala, the Hermit Aviatrix is the only creature you control.

2/3


I love using vehicles to crew other vehicles and not having other creatures but Depala, so Single Combat is highly effective. I know her being would exclude the card, but it seems to be a more Rakdos strategy than anything encluding White.


I'd like another color shifted Kaladesh Legend.

seshiro_of_the_orochi on Mageta the lion

1 week ago

Regarding possible wipes: Divine Reckoning and Single Combat are perfect. Imagine how your opponents are preparing for a Mageta-activation, propably keeping a fist full of powerful creatures OR filling the board with walkers that generate value and don't die to Mageta to either have happen a wipe that telegraphs to happen again or have their walkers get wiped and being unable to unload their full hand. Just perfect.

Nitelock75 on Haktos of the Crucible

3 weeks ago

Bastion Protector is an awesome addition. Sanctum Prelate is also definitely a must-have for a Haktos deck, as is Embercleave. You can customize the CMC with its special text, you'll just have to cast it before the Prelate. Also, Imperial Recruiter and Recruiter of the Guard can tutor for both Bastion Protector and Sanctum Prelate.

Blinding Flare is great for when your opponent has some lucky CMC creatures out to block Haktos.

Single Combat and Chance for Glory. Super good for a back-against-the-wall endgame where you need just one more hit.

Lanzo493 on Weapons Are Part of My Religion

1 month ago

I don't like the 0 cost equipments much. Yes, they draw a card, but no, they don't help you win. They're good in a storm shell. One that capitalizes on Aetherflux Reservoir . I'd suggest Loxodon Warhammer , Gryff's Boon and other cards that are either cheap and good or strong and help a long, 5-player game.

Unquestioned Authority and Executioner's Hood are both great cards that can help kill any player. They're better than just having a color specific hate card.

Darksteel Mutation is great removal, and an aura that'll draw a card off Sram.

You are one of the few colors with a lot of boardwipes. And since only one player is blue, you'll usually not have any counterspells in your way. Single Combat is great for a equipment deck. Austere Command and Winds of Abandon are one sided boardwipes with your deck. Citywide Bust may work well depending on the other decks.

D00m13rInger on Syr Gwyn Voltron

1 month ago

Thanks, as for why I don't use Single Combat , it's because it prevents me from casting creatures or recasting my commander if it gets removed. Winds of Abandon is either spot removal or a one-sided board wipe.

luispsalles on Syr Gwyn Voltron

2 months ago

Really nice list, I take a bit of inspiration from it. Why dint you use Single Combat ? Our why did you use Winds of Abandon ?

Hexaflexagon on The Guardians of Thune *Angels in Pioneer Primer*

2 months ago

Hey there Esbilon,

Thanks for your comment and continued help, I really appreciate it. Sorry for not getting back to you quickly, I just finished school for the year and was caught up in end-of-year things.

I need to do more playtesting on this, but I think you're right in cutting the Bishop of Wings in favour of the red splash. I don't really want to be casting Bishop on any turn but turn 2.

You're right in saying that I need to try Single Combat because of planeswalkers. To be honest, I could try replacing some of the Bishops with Deafening Clarion s, then use the SB slots for Single Combat or Authority of the Consuls . I'll see.

Thanks again for your continued help and advice, I'll try to comment on your deck in return,

Hexaflexagon

Esbilon on The Guardians of Thune *Angels in Pioneer Primer*

2 months ago

I went 3-1 with my version (shameless plug: Angels Ramp) yesterday at Pioneer Tuesday at my LGS, so this deck definitely has some game!

Regarding the red splash, I think you just need to try it out. Maybe cut the Bishop of Wings , they're great if you get them down early, but pretty poor topdecks if your hand doesn't have some backup angels in it, and with as few white sources as you have, that will be the case from time to time.

Authority of the Consuls has been excellent for me out of the sideboard, it's lifegain and slows down the fast, low-to-the-ground strategies that have a good chance of running us over from below. I've been very happy with Single Combat and am considering adding a second copy, but that's up in the air. Unlike Deafening Clarion it does great work against Superfriends decks, so maybe add one regardless of playing red?

If you're playing red, I think Scorching Dragonfire is the superior card (though not by much). The point of Thrash / Threat is that you can play it in GW.

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