|Commander / EDH||Legal|
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|War of the Spark (WAR)||Rare|
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Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Single Combat Discussion
1 day ago
Thanks for the ideas xxrockstarjbxx, a couple of cool cards for sure. I used to run Divine Reckoning in here which is similar to Single Combat , but I ended up cutting it at some point in favour of a focused removal option. I do like the sacrifice clause though, certainly handy for getting around indestructible. Insult / Injury seems like a potent win condition, really wish it were an instant though.
1 day ago
2 days ago
Thanks for posting this deck! I was trying to make angels work with devotion and Nykthos, Shrine to Nyx , but only having 4 copies of the card needed to make the deck work was really hurting me I think, plus sometimes the early drops don't provide enough devotion to really ramp me anyway. So, inspired by you, I'm branching out to include Green in Angels Ramp.
For your deck, I think playing red is greedy, particularly now that OUaT is banned. You play 14 white sources and an important WW card in Bishop of Wings - that does not seem feasible.
Regarding your deck, I would suggest playing Game Trail and Fortified Village over Rootbound Crag and Sunpetal Grove as they come down untapped on turn 1 more often which is important for that early ramp.
I get what you're saying about using Paradise Druid to attack over Sylvan Caryatid , but tbh I feel that it's more important to have the blocker against early aggro starts instead. Once we get to the late game, we want to throw down beefy angels, not mess around with 2/1's on the ground.
Regarding boardwipes outside of red, I really like the idea of Single Combat as our big angels are often a lot better than pretty much anything on the opposing side, particularly if we use it to clear out all the blockers and can hit a big planeswalker they may have left. I haven't had occasion to test it much in practice, though.
2 weeks ago
Also, Single Combat is brutal. It gives you 2 turns to attack with very few creature to block. It doesn't even affect you much.
1 month ago
Giving this a quick look, I think your biggest problem is going to be the rather high average converted mana cost. You have a large number of cards with powerful effects, but probably too many, and that's going to hurt your gameplay some.
Here's a couple suggestions:
You have a lot of high-costed boardwipes, like Fumigate , In Garruk's Wake , and Single Combat . The brand new Winds of Abandon is fantastic, serving as both spot removal in the early-game and a one-sided wrath in the later game. Toxic Deluge and Wrath of God are classics for a reason.
Attrition turns tokens into removal and serves as a sacrifice outlet.
Otherwise, I would look at your creatures and try to cull some of the high-costed ones. Their effects might be great--but a great effect doesn't get you much if you never have the mana to cast it/have better bombs you are casting instead.
2 months ago
Hey, consider cutting some redundancy for more stax?
Cards to consider cutting:
- Giver of Runes : Mother is better because she can give herself protection.
- Stonehewer Giant : Stoneforge is better.
- Rogue's Gloves : Mask is better.
- Paradise Mantle : Mox is better.
- Champion's Helm : Boots is better because of haste.
- Reforge the Soul : Wheel is better.
- Single Combat
- Winds of Abandon
- Springleaf Drum
- Sword of the Animist
- Basilisk Collar
- Tenza, Godo's Maul
From a competitive standpoint I think mana rocks and stax cards are better artifacts to pump Akiri then lots of equipment.
2 months ago
Revea, Knight of False Memories
Legendary Creature - Vampire Knight
Whenever a spell you control would be countered, you may draw two cards. If you do, exile a card from your hand.
Whenever a permanent you control would be destroyed, you may pay life equal to its converted mana cost. If you do, put it into your hand instead of your graveyard.
Discard three cards: You may cast target spell you own in exile.
First ability fills your hand up and allows you to exile bombs for later use. Second ability ensures your hand is always full. Third ability allows you to cast those bombs you set aside, now that you have the mana to do so.
Granted, the first ability may not see a lot of use. Meh.
2 months ago
Single Combat is a pretty poor boardwipe solution... you should avoid it as it lets your opponent get on the board first ... even if I understand the advantage (Rienne making your side in your hand when theirs is in the grave). Realm-Cloaked Giant is always better.
Really like the theme of the deck, all-in on Rienne's rebirth ability. Mask of Immolation is a pretty bad equipment though. Maybe Hero of Precinct One is a better engine for 1 card = 1 damage. Also Assure / Assemble is really good at keeping Rienne around and Join Shields if you really want to go all-gold cards deck :D
Beautiful deck. Brawl on !
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