Single Combat

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all

Single Combat

Sorcery

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Browse Alters

Single Combat Discussion

Forkbeard on Uril, The Miststalker: Feast of the Beast

1 day ago

Thanks for the ideas xxrockstarjbxx, a couple of cool cards for sure. I used to run Divine Reckoning in here which is similar to Single Combat , but I ended up cutting it at some point in favour of a focused removal option. I do like the sacrifice clause though, certainly handy for getting around indestructible. Insult / Injury seems like a potent win condition, really wish it were an instant though.

xxrockstarjbxx on Uril, The Miststalker: Feast of the Beast

1 day ago

a win con i really like to run in my deck is Insult / Injury and i just added Single Combat . it gets tough taking cards out after awhile though

Esbilon on The Guardians of Thune *Angels in Pioneer Primer*

2 days ago

Thanks for posting this deck! I was trying to make angels work with devotion and Nykthos, Shrine to Nyx , but only having 4 copies of the card needed to make the deck work was really hurting me I think, plus sometimes the early drops don't provide enough devotion to really ramp me anyway. So, inspired by you, I'm branching out to include Green in Angels Ramp.

For your deck, I think playing red is greedy, particularly now that OUaT is banned. You play 14 white sources and an important WW card in Bishop of Wings - that does not seem feasible.

Regarding your deck, I would suggest playing Game Trail and Fortified Village  over Rootbound Crag and Sunpetal Grove as they come down untapped on turn 1 more often which is important for that early ramp.

I get what you're saying about using Paradise Druid to attack over Sylvan Caryatid , but tbh I feel that it's more important to have the blocker against early aggro starts instead. Once we get to the late game, we want to throw down beefy angels, not mess around with 2/1's on the ground.

Regarding boardwipes outside of red, I really like the idea of Single Combat as our big angels are often a lot better than pretty much anything on the opposing side, particularly if we use it to clear out all the blockers and can hit a big planeswalker they may have left. I haven't had occasion to test it much in practice, though.

Lanzo493 on Big Bogle || WARNING: ABSOLUTELY MASSIVE ||

2 weeks ago

Also, Single Combat is brutal. It gives you 2 turns to attack with very few creature to block. It doesn't even affect you much.

Caerwyn on Teysa`s Death Party

1 month ago

Giving this a quick look, I think your biggest problem is going to be the rather high average converted mana cost. You have a large number of cards with powerful effects, but probably too many, and that's going to hurt your gameplay some.

Here's a couple suggestions:

  1. You have a lot of high-costed boardwipes, like Fumigate , In Garruk's Wake , and Single Combat . The brand new Winds of Abandon is fantastic, serving as both spot removal in the early-game and a one-sided wrath in the later game. Toxic Deluge and Wrath of God are classics for a reason.

  2. No White Commander deck is complete without Path to Exile and Swords to Plowshares - they're just too good to pass up.

  3. Attrition turns tokens into removal and serves as a sacrifice outlet.

Otherwise, I would look at your creatures and try to cull some of the high-costed ones. Their effects might be great--but a great effect doesn't get you much if you never have the mana to cast it/have better bombs you are casting instead.

multimedia on Akiri and Bruse *EDH Testing*

2 months ago

Hey, consider cutting some redundancy for more stax?

Cards to consider cutting:

From a competitive standpoint I think mana rocks and stax cards are better artifacts to pump Akiri then lots of equipment.

TypicalTimmy on Card creation challenge

2 months ago

Revea, Knight of False Memories

Legendary Creature - Vampire Knight

Flying, Deathtouch

Whenever a spell you control would be countered, you may draw two cards. If you do, exile a card from your hand.

Whenever a permanent you control would be destroyed, you may pay life equal to its converted mana cost. If you do, put it into your hand instead of your graveyard.

Discard three cards: You may cast target spell you own in exile.

5/4


First ability fills your hand up and allows you to exile bombs for later use. Second ability ensures your hand is always full. Third ability allows you to cast those bombs you set aside, now that you have the mana to do so.

Granted, the first ability may not see a lot of use. Meh.

Challenge: Make a Sorcery that depicts an epic battle between Omnath, Locus of the Roil and Yarok, the Desecrated . Similar to cards such as Crux of Fate , Dictate of the Twin Gods & Single Combat .

Loizo on Rienne, Rebirthing a Format

2 months ago

Single Combat is a pretty poor boardwipe solution... you should avoid it as it lets your opponent get on the board first ... even if I understand the advantage (Rienne making your side in your hand when theirs is in the grave). Realm-Cloaked Giant is always better.

Really like the theme of the deck, all-in on Rienne's rebirth ability. Mask of Immolation is a pretty bad equipment though. Maybe Hero of Precinct One is a better engine for 1 card = 1 damage. Also Assure / Assemble is really good at keeping Rienne around and Join Shields if you really want to go all-gold cards deck :D

Beautiful deck. Brawl on !

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