|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Creature — Eldrazi Horror
You may cast Eternal Scourge from exile.
When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile it.
Eternal Scourge Discussion
1 day ago
These are musts IMO, then, I see you are running no ramp at all: Simic Signet , Azorius Signet and Selesnya Signet and since you are running green you have access to: Cultivate , Kodama's Reach etc etc, you could certainly cut off some creatures to make this bad boy even scarier, and in a more competitive way, there is Food Chain + Misthollow Griffin / Eternal Scourge since that will give you infinite draw and land drops. My version is by far any competitive, I made a Druid tribal EDH with him, so if you want to catch up some ideas, here is the list! :) Tales to be Told
1 month ago
1 month ago
yes, he is. You run the list with Food Chain + Misthollow Griffin / Eternal Scourge / Squee, the Immortal and then use Niv to dig through your deck to get something like Circu, Dimir Lobotomist and then keep recasting Niv to exile your opponents' libraries.
Though basically directly after Niv came out, The First Sliver was released which meant that while there was some Niv hype, it very quickly died off.
1 month ago
I agree that Chulane is too good. May they never make a legendary with an enchantress effect again.
Running dorks seems vital to Chulane.
Running a lot of dorks is a viable option to make the deck fast.
Running so many dorks that you have the likes of Marwen, Heritage Druid, Gilt-Leaf Archdruid, and Priest of Titania is TOO MUCH.
You need more avenues, you need
Tangleroot : Need more mana? Keep that train a-comin'.
Trade Routes : Land broke your streak? Keep that train a-comin'.
Krosan Grip : Humility effects REAL BAD.
Momir Vig, Simic Visionary : Order the triggers to resolve before Chulane's so you draw the tutor.
Elesh Norn, Grand Cenobite : hey i see your playeing white you know whatd be great haha
Words of Wind : Why just bounce your own stuff back when you can bounce everyone's stuff also? goes infinite with Aluren and two hasty dorks. Super-Biffy.
Food Chain (with Eternal Scourge or Misthollow Griffin ): Infinite mana in any deck, but also infinite draw in Chulane. Even if you don't go for the combo, it's still worth running for the sheer mana production.
Academy Rector , Trophy Mage , and Laboratory Maniac : Not a combo with each other, but a plan. Rector can grab Aluren, Mage can grab Cloudstone Curio. If both are out, chances are you can draw your deck and flash out Maniac for game. Yes, you're scum, but YOU WON.
1 month ago
I personally believe a subpar variation of Food Chain could be made.
Once infinite is obtained it could be filtered to cast Chulane, Teller of Tales if Griffin was used for the loop then keep recasting Griffin/Scourge for infinite draw/mana and end with a Laboratory Maniac / Walking Ballista to close the game out.
2 months ago
I have a slightly different take on the Shared Fate archetype. The traditional method of making the deck is to not have any win conditions, and win by stealing your opponents' things. The problem is that this leaves you open to all the opponents' mischief. And any removal spell that you can use to slow them down will be used against you when you cast a threat from their library. This almost guarantees the opponent will always have a superior board position: anything you have that is good against their board before Shared Fate will be good against you after.
So, what you want are cards that break the symmetry:
Suspend: Suspend cards can only be suspended from your hand. An opponent could not suspend Ancestral Vision , and could not cast it for its mana cost, effectively making it a blank card under Shared Fate. Other suspend cards like Ith, High Arcanist or Mindstab , the opponent would have to wait many turns before being able to cast, if it even did them any good.
Flashback: These are generally symmetric. Before Shared Fate, you can cast it twice. After Shared Fate, the opponent can cast it, and then you can cast it. Lingering Souls is the best one, because it's cheaper for you to flashback then for them to cast.
Aftermath: I'm sure you heard this before, but the opponent can get the first half of the spell, but only you can get the aftermath half. These vary wildly in usefulness, but Never Cut Rags Spring Farm Start are all worth considering, especially because you can still get the first half before Shared Fate is on the battlefield.
Eternalize: These cards work differently from your graveyard, allowing you to actually have win conditions. Consider, for example: Proven Combatant . Before Shared Fate, you have a 1-mana 1/1. After Shared Fate, your opponent gets a 1-mana 1/1, but you get a 6-mana 4/4. Bonus points, because it's a zombie and cannot be targeted by Victim of Night , allowing you to have removal spells that can kill the opponent's creatures, but the opponent cannot use to kill your eternalized creatures. Of these, Adorned Pouncer , Sunscourge Champion and Dreamstealer are the pretty good, but Champion of Wits is absolutely nuts: eternalizing it with Shared Fate on the battlefield is "draw 4" with no drawback.
Dredge: You can choose which draw replacement effect replaces your draw, allowing you to dredge even from under Shared Fate. This means you can always get your Darkblast . Bonus points if you're using Aftermath and Eternalize cards.
Origins Flip Planeswalkers: This cycle of 5 specifically says to return it to the battlefield under its owners' control, so an opponent could never control them in their planeswalker form. I saw you had the blue one in your deck, but only Liliana, Heretical Healer Flip can be forced to transform against her controller's will (the opponent will still get the 2/2 zombie she makes).
Cycling: Cards that cycle must be in your hand, but there are a few important cards to consider: Gempalm Polluter and Krosan Tusker don't have any abilities for casting them normally, only cycling. Faerie Macabre isn't really cycling, but it is important because it is one of the few graveyard hate spells the opponent cannot use from under Shared Fate.
Recover: These cards from Coldsnap allow you to keep putting the card back in your hand from your graveyard, if you have the mana to do so. None of the cards its printed on are particularly good, but of these Sun's Bounty , Krovikan Rot and Grim Harvest might be the closest to playable. It's too bad there aren't more good cards in red for Shared Fate, because Rekindled Flame is pretty sweet.
Other: Fragmentize can kill a Leyline of the Void but not a Shared Fate . Damping Matrix and Damping Sphere work regardless of who played them. You'll be able to cast Panglacial Wurm when cracking a fetchland you got from the opponent's deck. If you have any targeting spells or abilities that only you can repeatedly use (like Darkblast ), or ways to exile it from your graveyard that only you can use (like Bone Dragon ) then Eternal Scourge can provide a lot of value.
You're probably wondering about how any or all of these ideas fit the theme of Shared Fate, and the answer is simple: unlike the traditional style, where you're trying to beat them with their deck, these ideas center around a Shared Deck; both you and the opponent will be playing your cards, and it doesn't really matter what's in their library. Sure, their cards give you more options, but the idea is that you can win without ever casting anything of theirs.
2 months ago
UPDATE: I need 23 cards cut for the strict amount of 100. However, this time around, there will be new rules exclusive to this deck for chopping:
1: Key pieces will not be cut regardless of Binary Speech or any kind of Tongue, verbal, physical, data, or some fourth way that doesn't exist. The Key pieces are:
- Runic Repetition
- Pull from Eternity
- Squee, the Immortal , Misthollow Griffin , Eternal Scourge , & Food Chain
- Necropotence & Bag of Holding
- Torrent Elemental
- Void Maw
- Any card w/ Flashback that is especially great here.
2: I actually need some ideas for an Exile Based Doomsday Package; & all while keeping this balanced.
3: I actually wanted to revise the Landbase; Not for the 10/10/10 method, or the one I already presently have here, but from a way that I actually have not used at least twice now for Five Color.
4: I dunno if it'll work, but how does Animate Dead + Worldgorger Dragon work? Or is there a combo that fits this deck's purpose moreso; Exiling powerful cards just to bring them back through means of Exile Retrieval.
5: Not all the Flashback cards are good, I can acknowledge this for sure. So what aren't pulling their weight?
And that's it, actually. I'll add a Dragon, & a Maw after this post. I just need a combo for Worldgorger Dragon that complements this deck's themes, & the Doomsday Package centering on pure exile. Now I have one more job to do...
2 months ago
Commander / EDH*
Yep, an "Exile Matters" Deck; though I think I went too far in this case. Stuff like Food Chain are in for stuff like Squee, the Immortal , Misthollow Griffin , & Eternal Scourge to fuel the mana, but I can't find enough stuff that exiles themselves to be reused. Basically, if the card says "Exile (Card Name with this Ability)" on the text, tell me why it needs to be there. Recently, Someone actually decided to use Manifest/Morph/Megamorph effects here for the sake of Inverter of Truth . I also have stuff like Eater of Days , & Leveler ; basically, stuff requiring ETB activations as drawbacks. Even worse, Riftsweeper is an ETB creature requiring this kind of ability; so stuff w/ "Creatures entering the battlefield don’t cause abilities to trigger." like Torpor Orb , Hushwing Gryff , & even Tocatli Honor Guard can't be used. Which is ironic as one theme of my Kykar, Wind's Fury Vorthos Deck is just doing anti-meta; so she can even say "NO" to ETB Triggers. I hope you can understand this BTW.
I need help finging more Cards that Self-Exiles itself to be used again.
Awesome amounts of power, but it also negates everything else when using Anti ETB stuff like Torpor Orb & Hushwing Gryff . Any possible way I can still do ETB effects besides the ones that ends games for me VERY FAST, & prevent any opponent do the same?
Thanks for the help if you wish; I'm quite in a bind right now...
Eternal Scourge occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.01%