Creature — Eldrazi Horror
You may cast Eternal Scourge from exile.
When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile it.
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Eternal Scourge Discussion
4 days ago
Cool idea, nice synergies between Scavenging Ooze and Relic of Progenitus plus Wasteland Strangler and Eternal Scourge! Watch out for matches where Relic is dead, though; it will be hard to side them out if you can't make up for that lack of exiling in other ways.
Twenty three lands may prove too few to reliably cast Seer and Smasher on-curve; my midrange Eldrazi build relies on 24 lands plus two Mind Stone to get there on time. But I don't have Ancient Stirrings to dig for me when needed, either, so YMMV of course.
4 days ago
I'm working on a similar deck idea but am trying to maximize the value of Ancient Stirrings by playing as much colorless cards and also playing mostly Eldrazi creature to work with Eldrazi Temple.
The only non-Eldrazi I use is Scavenging Ooze (another option is Dryad Militant) because it is not only a good value creature that gets bigger, gains life and eats GY but also fuels Wasteland Strangler (which I'm surprised not to see in your list).
I also have Eternal Scourge and Relic of Progenitus which works with both E.Scourge and W.Strangler.
Here is my version:
1 week ago
Shes mono green, combat dependent, and much slower than most tier 2 generals. Also many new generals now exist that are strict upgrades to what used to be (Leo, gitrog, thrasios, breya, yidris and more to the point selvala, heart of the wild). All of these generals have occupied the top 2 tiers and many others (sidisi brood tyrant, Animar, Azami, etc) have gotten big power boosts lately. She just cant hang anymore. She was one of about 10 recent demotions. In cEDH if you aren't stronger because of a new set you just got worse. She hasnt gotten any great tech (except Eternal Scourge and she cannot tutor for food chain) for a while unless I am mistaken.
1 week ago
Deck looks pretty good, the biggest issue with it is the land count as you pointed out in the description. Most of my decks run around 36ish lands depending on the mana curve and how much ramp there is. I can make afew suggestions about cuts to make room for them. As a side note, when you are playing EDH your commander is technically supposed to be a legendary creature (like Brimaz, King of Oreskos. If your friends don't mind you using Elspeth, I wouldn't worry about changing it but wanted to let you know. Also since mox lotus is from unhinged, it isn't legal in commander (again if your friends don't mind you using it, don't worry about it.) Anyway here are some potential cuts:
Eldrazi Displacer: You don't have many sources of colorless mana for it's ability so more times than not you won't be able to use it. Unless you want to add more sources, i'd cut him.
Memnite: Yes he's free but short of odd combos, it's generally not worth it. It oftentimes cant attack due to the opponent just playing a slightly bigger creature and late game you should have enough mana anyway.
Lifegain cards: Unless you have strong synergy with gaining life, it's often times not worth it as if the reason you need to gain life is you are getting beat down by creatures, you would want to draw an answer to those creatures rather than just buying you time to draw that answer. I think you can cut Ajani's Pridemate, Apothecary Initiate, Angel's Feather, Graveyard Shovel
Soulfire Grand Master: While its a good card, you can't actually activate it's ability and even if you could you are not allowed to run this in your deck. Due to its ability it has a white/blue/red color identity whereas your commander is only white.
Eternal Scourge: Good in combo decks, not as much elsewhere
Conjurer's Closet dont think you have enough enter the battlefield abilities to take advantage of this card
Grinding Station If your plan is to win through damage this seems out of place. This card normally only fits into dedicated mill decks. You also don't use your own graveyard enough to want to target yourself
Perpetual Timepiece ditto
Call to Arms often times is situational
Celestial Dawn doesn't help you that much
Enduring Renewal okay in combo decks but here it might hurt you more than it helps
Quarantine Field You currently have it listed twice
Devout Lightcaster In a game without anyone playing black it doesnt do much.
Erase you already have a lot of ways to deal with enchantments
Ornithopter doesn't do a huge amount by itslef
Reciprocate not the best here since you have to have been dealt damage before you can use this card
Angelic Edict high mana cost for what it does
You already have enough graveyard hate.Might need to cut a few more after these but it should be most of the cuts you need. Hope this helps!
1 week ago
I love prossh, I've tuned mine to play as a combo off asap deck. Enjoy;)
1 week ago
It looks like you're running Food Chain, but no Eternal Scourge or Misthollow Griffin for the combo, nor any of the support cards like Extract. I also see Kiki-Jiki, Mirror Breaker, but none of the other pieces for Twin-Exarch combo like Pestermite. Those are the two best combo packages for Wanderer. For an extremely low mana investment, FC-Scourge/Griffin with Wanderer puts your entire non-land library into play, allowing you to win a wide variety of ways. Meanwhile RUG Twin has numerous interchangeable pieces and multiple potential lines of assembly. I would recommend focusing your list on one of those two combo packages.
1 week ago
Ooh, nice. I can see running one or maybe two of these. Five is a little steep, but to just straight up find your missing Alignments it's a nice card. I am not sure that it's strictly better than Behold the Beyond, but it works in a different situation so I would likely run both side to side. Worste case scenario I can use it to find and replay Lost Legacy or use it to dump Eternal Scourge to give fuel for the Scrapheap Scrounger.
Nice find, I hadn't seen the newest spoils yet, this is exciting :)