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|Commander 2018 (C18)||Rare|
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Daxos of Meletis
Legendary Creature — Human Soldier
Daxos of Meletis can't be blocked by creatures with power 3 or greater.
Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any colour to cast it.
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Daxos of Meletis Discussion
18 hours ago
I play a lot of +1/+1 counter decks and I've tried a lot of commanders for the strategy, including some of my favorites; Marath, Will of the Wild , Marchesa, the Black Rose , Ezuri, Claw of Progress (which uses, weirdly, a lot of the same creatures as UG enchantress, minus the bogles), and I bet I could make a really weird, cool one with Feather, the Redeemed using Heroic + a lot of Support and other +1-counter-related spells. We'll see.
I also play a lot of aristocrats, my favorite commanders for that being Meren of Clan Nel Toth (who my spikier friends were quite concerned about), Korvold, Fae-Cursed King (who is very easy to just pop off with), and Reyhan, Last of the Abzan partnered with Ravos, Soultender (yes, that's a +1 counter deck too but it's more of an aristocrat deck)
I also have a Roon of the Hidden Realm blink deck, Sygg, River Cutthroat and Daxos of Meletis decks that focus on combat triggers, a Tiana, Ship's Caretaker aura deck, a Brudiclad, Telchor Engineer token deck, an Emmara, Soul of the Accord tap tribal deck that is sad beans after losing Paradox Engine , an Aminatou, the Fateshifter topdeck matters/trading permanents deck, an Odric, Lunarch Marshal keyword tribal deck, a Feldon of the Third Path deck (you can guess what it does), a Karlov of the Ghost Council voltron deck (yes, you heard me right), and a WUBRG Nekusar, the Mindrazer deck headed by King Kenrith himself!
That being said, my decks haven't been upgraded in a while. Most of them still hold up, but we'll see. Maybe I'll make some alterations.
1 week ago
Mark Rosewater said that we won't be seeing all of the gods in this visit. That makes me think that we won't be seeing anything to do with Thassa and her bident. I could see us getting a look at some conflict or interactions between Erebos and Heliod, and perhaps Athreos will play a part in getting to or from the underworld.
I don't believe we will see Gideon. He didn't die on Theros so he shouldn't be in/on any part of the plane. I view his Heartwarming Redemption as simply his own vision in his mind as he was dying.
What might be the most intriguing thing to speculate is who we are following to Theros. Ajani seems like too easy of an answer to me. Maybe Karn makes a stop for some help before he goes to take on New Phyrexia?
1 month ago
Getting back to responding to comments here;
- "This is design space that evergreen keywords are actually trying to avoid. There are only a few rares and mythics that have the "list of keywords" ability. Not only is to complicating the intentionally simplistic evergreen keywords, it is also design space that had to be there at the start and cannot be reimplemented into game at any point. The list of words is not really available on the card, and that list can change."
Yeah, there is an issue with trying to pull together a group of mechanics that wasn't designed from the get-go to be a group of mechanics.
"Your reminder text:
(A Skill is a static keyword ability that applies to creatures, such as Flying, First Strike, Double Strike, Deathtouch, Lifelink, Haste, Hexproof, Indestructible, Trample, Menace, Defender, Vigilance, Reach, Flash, Protection, Landwalk, Fear, Intimidate, Shroud, and any Skill introduced at a later time)
Is increblity hard to parse and essentially just puts the text on something like Cairn Wanderer in parenthesis, while also making it somehow even longer. And you cannot put "and any skill introduced at a later time" as part of the rules or even the reminder text, because it says nothing."
Well a reminder text is always going to be a bit extensively worded. And this is meant to gather the lot.
If we look at the reminder text for flying for instance; "This creature can't be blocked except by creatures with flying and/or reach."
You omit the wording that creatures with flying can block creatures with flying, by implying the text on the opponent's flier.
Double Strike however is a little less elegant if you're going to be really explicit; "This creature deals both first-strike and regular combat damage."
In the context of a new player, what is first-strike combat damage? You have a reminder text that refers to another set of rule text. If you had to put it all out you would need to write;
"This creature deals damage before creatures without first strike or double strike, in addition to regular combat damage."
Caerwen's comment on rules needing to be consistent makes it more likely that this type of mechanic will only ever get greenlit if you parse it as Skill = static keyword ability. There are very few static keyword abilities that are not evergreeen that actually does something on the board, it's mostly evasive abilities such as Shadow, Horsemanship and stuff that happens while entering the battlefield like Amplify.
- "Lets take a close look at Rayami. First of the Fallen . He lists specific abilities, because those are the keyword abilities the Sultai colors have access to:"
Well except first strike is only a tertiary ability for black and double strike being non existent in the strict Sultai color composition. Haste is also only a tertiary ability for black. So Rayami doesn't really adhere to what the color combination is strongest in and borrows abilities the color combination is not particularly good at.
- "Odric, Lunarch Marshal intentionally list skulk, a blue-black abilility to both reference the set he is from and for flavor. So, while those abilities are listed in huge block of text, this is rarely used on a handful of cards."
From what I've read, Skulk initially started out differently as an experiment in Shadowmoor that WotC wasn't happy about, mainly due to the issues around Protection. There have been many variations of this type of mechanic even as old as Amrou Kithkin , Fleet-Footed Monk but back then it wasn't meant as a staple mechanic but as a simple ability. We have seen similar with Daxos of Meletis . Mistmeadow Skulk was the first experiment on creating that mechanic but was scrapped. Daxos may have been the second. Then it was revised to a dynamic evasive mechanic that was reintroduced and keyworded as Skulk in Shadows over Innistrad and aligned under Blue-Black.
While I agree that Ordric in principle shouldn't have Skulk, it may be a nod to both the mechanic from his plane and the initial experiment for the new evasive mechanic.
There are many abilities on Ordric that a strictly white creature shouldn't normally have; Deathtouch, Haste, Menace, Reach, Trample. Neither of them are white's abilities. Trample are featured on a few old cards and very few Keyword hoarders like Akroma and Ol' Winged-Dino as are Reach but they are not White's abilities.
- "Finally, the large block of text is actually extremely appealing to any Timmy, so getting rid of it can disappoint pdemographics of players."
Fair point. I guess I would agree.
- It seems a bit silly to use "this has never been done before" on a thread where you're proposing "let's do something that has never been done before."
What I meant by your point falling flat was because you proposed to replace one choice of term (skill) with another term (keyword ability). Neither have been used before in oracle text and both would be equally new as a term in oracle text. Therefore it seemed silly to me to propose one would be better than the other. So while you indeed could replace Skill with Keyword Ability, I don't see the point you're trying to make, as Keyword Ability is not a term used outside the comprehensive rules.
As a final underline, I think your point on arbitrary distinction hits home. If Skills would ever have a chance to become a term it would be under a broader distinction:
Skill (Static Keyword Ability)
However then presents the next issue; while keyword abilities are neatly classified and Static Abilities being defined under the rules, I think it would still be a mouthful to cement that distinction in the players' minds. The players know what a keyword ability is when presented with one. However classifying them as Static or not is likely a bit too much.
So while it could basically be done, I doubt it will sound appealing enough to implement.
It was fun toying with the idea of grouping Evergreens under one banner and utilize it as design space, but points have been made that this ground work needed to have been done way in advance to make it function.
2 months ago
Looks like my kinda deck!
I'm currently running a stax dexk with Daxos of Meletis as commander. Thinking about switching to Grand Arbiter Augustin IV . How has your experience been so far? Running smoothly? Or is he a hate magnet?
I would appreciate any feedback you can give me, and if you're feeling like it, please look at my list I would prefer you didn't
3 months ago
Joe_Ken_, my preference for Azorius auras is Daxos of Meletis . Is he as strong as the Geist? Don’t make me laugh. But he spelljacks (which I love) and he gains quite a bit of life (an underrated quality, in a commander especially)!
5 months ago
Gisela is a mono-white commander. She doesn't have blue in her casting cost nor activated abilities, and she doesn't produce blue mana. Cards in a commander deck need to match the color identity of the commander. And can't be hybrid mana either like , though Extort is fine in any white or black deck, including one-colored. I however, recommend Daxos of Meletis as a commander if you want to keep the blue, based on the life gain based auras you have, and have Gisela as one of the 99 instead. He'll let you swing in with a lower chance of being blocked with his ability. Plus he's cheap af to cast and to buy.
6 months ago
Hey! Forgot about this forum! Well, since its inception, I have brewed a fun little Daxos of Meletis enchantment voltron. If you wanna see the link is here:
Commander / EDH
2 COMMENTS | 37 VIEWS | IN 2 FOLDERS
7 months ago
Daxos of Meletis would be a good card to have in here since one of the themes is stealing opponents cards.
Daxos of Meletis occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%