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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Kor Duelist
Creature — Kor Soldier
As long as this is equipped, this has double strike. (It deals both first-strike and regular combat damage.)
eliakimras on Wyleth, Boros Voltron
6 months ago
Hello fellow Wyleth, Soul of Card Draw player!
I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.
I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:
First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.
- Oreskos Explorer -> Dowsing Dagger Flip (you can get this to flip easily on turn 4)
- Kor Cartographer (too slow) -> Arcane Signet
- Emeria Shepherd (Voltron decks need a REALLY good reason to run cards above 3 mana in their builds) -> Starnheim Courser (this allows you to storm out of control. It is another body to voltron if needed)
- Keeper of the Accord (the token is irrelevant for you and, with Wyleth's card draw, you won't be behind in land drops) -> Talisman of Conviction
You should run boardwipes that hits your stuff the least:
- Tragic Arrogance (no need to destroy your own stuff) -> The Eternal Wanderer's ult
- Disenchant -> Heliod's Intervention
- Ironclad Slayer (we'll compensate him in the landbase) -> Vandalblast
Also, you can streamline your removal package. All of those are fetchable by Sunforger:
- Wear / Tear (good removal, but you already have more flexible options) -> Reprieve (that's one hell of a card to fetch out with Sunforger)
- Hyena Umbra (still vulnerable to exile and bounce effects) -> Blacksmith's Skill (all-around protection)
More/better auras and equipment
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Temur Battle Rage is a cute combat trick, but Battle Mastery is permanent and triggers Wyleth.
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Same to Reyav, Master Smith: one thing I've learned is to only rely on other card types for things Auras and Equipments can't do. All That Glitters, most of the time, performs better than him.
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Infuriate -> Thran Power Suit (same reason as above)
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Adeline, Resplendent Cathar (lost to her yesterday, but she does not give value here) -> Empyrial Armor (Wyleth gets huge with this)
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Kor Duelist -> Empyrial Plate (same as above)
- Gimli's Axe -> Maul of the Skyclaves
- Argentum Armor (too expensive to cast) -> Mirror Shield (hexproof is crucial on a Voltron build)
Cheating equip costs
- Brass Squire (having to wait a turn to use his ability is rough) -> Ardenn, Intrepid Archaeologist
- Kemba, Kha Regent (too slow for a Voltron build) -> Bruenor Battlehammer
If you really need to protect yourself against attacks, Ghostly Prison is a way better Palace Guard.
More utility lands
- Minas Tirith (Wyleth draws enough cards already. Also, most of the time, you will only have a single creature on the field) -> Axgard Armory (tutor on a land)
- Plains -> Sejiri Shelter Flip (a protection spell stapled onto a land)
- Mountain -> Buried Ruin (Ironclad Slayer's removal is avenged!)
- Plains -> Mistveil Plains (it can return instants back to the deck to be fetched again by Sunforger)
- Mountain -> Great Furnace (synergy with All That Glitters and Puresteel Paladin)
- Plains -> Ancient Den (same as above)
Balaam__ on White Pest
1 year ago
I realize you clearly stated the deck is just for fun, and I’m not some stickler that would demand this tagged as Casual due to the illegal cards, but there are some really good alternatives that would both make this Modern legal as well as tighten things up a bit. Colossus Hammer is a nice replacement for Umezawa's Jitte and is brutal with Kor Duelist and Puresteel Paladin. It’s a lot cheaper too.
Ancient Den is better than, say, Goldmire Bridge, but the Bridge lands still contribute toward your overall artifact count (and is indestructible, which can be helpful) and are Modern legal.
wallisface on Boros equipment
2 years ago
BigTurkey having played a lot with Goblin Gaveleer, I ended up favouring quantity over quality. Other than Colossus Hammer (which imo you need 4-of), i’d suggest:
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Goblin Gaveleer Gas: Bone Saw, Bonesplitter, Shuko
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Kor Duelist enabler: O-Naginata
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Evasion: Cliffhaven Kitesail
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Card Draw: Infiltration Lens
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Situational, requires Paladin/Sigardas: Greataxe (prolly not worth running when O-Naginata is just soo much stronger, imo)
The deck i used to run had around 20 equipments, and then around 18 lands, 18 creatures. That left it no room for interaction, which was very scary, but did let it consistently win by around turn 3 uninterrupted.
wallisface on Boros equipment
2 years ago
Some thoughts:
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Running the full playset of Puresteel Paladin feels pretty important here
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A lot of your creatures feel pretty slow/clumbsy, and not particularly designed to work well with equipmemt. From my experience, equipment decks need to hit hard & fast. I’d recommend the likes of Goblin Gaveleer and Kor Duelist. Other options include Kitesail Apprentice and Armament Master.
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too much of your equipment has too high a mana cost, i’d recommend just playing equipments that cost 0-1 mana to cast, with a few 2cmc equipments as the absolute maximum for mana cost.
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your current land count is imo too low, though will work out fine if you manage to lower the curve as suggested above (your deck as it stands probably wants 22-23 lands).
athurdent on None
3 years ago
On the opponents battlefield there is a Plague Engineer on soldier, and for me a Colossus Hammer .
In my hand I have Kor Duelist and Magnetic Theft .
Can I play Kor Duelist and play the instant Magnetic Theft to attach the Colossus Hammer onto the Kor Duelist so it can live, or is the Kor Duelist dead before I can do that?
athurdent on Plague engineer + kor duelist …
3 years ago
On the opponents battlefield there is a Plague Engineer on soldier, and for me a Colossus Hammer .
In my hand I have Kor Duelist and Magnetic Theft .
Can I play Kor Duelist and play the instant Magnetic Theft to attach the Colossus Hammer onto the Kor Duelist so it can live, or is the Kor Duelist dead before I can do that?
corndiggitydog on Rograkh, Son of Keleth!
3 years ago
Some suggestions
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Take out Grafted Wargear for Kor Duelist
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Take out The Ozolith for Champion of the Flame
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Take out Assault Suit for Auriok Steelshaper
This will give you a better chance at having a more explosive start.
corndiggitydog on Not my deck style, but it also kinda is...
3 years ago
Nice build
I would take out Elspeth, Knight-Errant and Scourge of the Nobilis for card draw engines Akiri, Fearless Voyager and Wyleth, Soul of Steel . The card draw will make a huge difference
Rally the Righteous and Boil could be replaced with Champion of the Flame and Kor Duelist for a more aggressive deck