|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Uncommon|
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Tap, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever an artifact enters the battlefield, you may untap Grinding Station.
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Grinding Station Discussion
2 weeks ago
I get the idea for this deck, but I think you have too much air and gimmicky cards. You have a lot of do nothing 0 cost artifacts here to fuel ensoul/tezzeret's touch, but when you don't have those cards the artifacts just sit on the field. Additionally, Phylactery Lich is a BBB card in a two color deck, meaning it's not going to come out on turn 3 as much as you want. and when it does come down it gets blown out by bounce/exile spells or just gets outclassed by cards like Primeval Titan. Reverse Engineer is often just worst Thoughtcast, and Darksteel Axe is a bad equipment that doesn't synergize with chalice. I would throw in Darksteel Citadel as an indestructible artifact that doesn't take up another slot. As it stands, this deck gets absolutely killed by counterspells, Terminus, or Path to Exile. To help this, I would put in something like Paradoxical Outcome, Archbound Ravager, Disciple of the Vault, Grinding Station, or a number of other cards as alternate win conditions. Or, the tezzeret planeswalkers would also fit theme and work well. In short, I would try to find a win condition and then put in some new cards to support (either control elements to live long enough to win, or aggro cards to support a ravager game plan, or card selection to find combo pieces). Like the deck
1 month ago
It's basically an infinite loop to mill and deal infinite damage.
Start by tapping the Summoning Station to make a 2/2 Token Artifact Creature named "Pincher". Then, tap the Blasting Station, sacrificing your token in order to deal 1 damage to your opponent. The next step is to sacrifice your Artifact Land/0-1 cost Artifact to the Grinding Station in order to mill your opponent for three cards. Now, because an artifact has entered the graveyard, the Summoning Station untaps. You may now tap the Salvaging Station to put the Artifact Land back into play (untapped!) which in turn untaps the Grinding Station. Then, you start again, and the creature put into play by the Summoning Station untaps the Grinding Station.
Remember that when a Token dies, it isn't removed initially. It first goes to the Graveyard, and then is removed from existence.
1 month ago
Here are some infinite mill combos Grinding Station Salvaging Station and any artifact with power 1 or less. sorry here is a infinite mana combo Sol Ring Kiora's Follower Kiki-Jiki, Mirror Breaker Intruder Alarm
2 months ago
I've run a few lists like this based around Enduring Renewal. My big takeaway was that Semblance Anvil/Grinding Station is pretty legit, and that you really need two draw effects to reliably combo off.
Its worth running more 1 drop artifacts if you also run some Leonin Squireand other sub-optimal 'get stuff back from the graveyard cards', because it makes those times you roll the dice on a single draw effect a lot more forgiving. Most matchups will be disrupting your plans in some way, so that redundancy is important.
2 months ago
I really recomend tutors to fetch your summoning/myr, as you really need both to win. Shred Memory is a simple option. Grinding Station might not be as mana efficient as altar, but milling cards from the top of your library lets you drop a myr into your yard. Hoarding Dragon is a 3 drop tutor with a passable body. Indomitable Creativity/Molten Psyche etc let you try and reshuffle dead combo pieces to pick up more myr.
Sequestered Stash doesn't ruin your manabase and lets you look for more artifacts.
Red black is probably the least played colours for this kind of artifact combo because of the lack of tools to remove Rest in Peace or Leyline of the Void, which are in a lot of sideboards, so keep an eye on your meta. You don't want your best anti-enchant plan to be Mockery of Nature- if you can get a playset of Engineered Explosives and jam them maindeck to deal with those 2-drop 'no more graveyard' cards, do it. Steel Hellkite can do a passable impression, but at that point you might as well just jam Wurmcoil Engine.
3 months ago
There are some infinite combos with Grinding Station, but that requires Artifact creatures.
Halimar Excavator only works with allies.
Thassa's Devourer for enchantment creatures.
3 months ago
I think this deck would be cool with Chief Engineer and then some cards that untap when artifacts enter the battelfield like Battered Golem, Grinding Station, Traxos, Scourge of Kroog to help keep casting more artifacts so that you can win with Aetherflux Reservoir. Reckless Fireweaver also works as another finisher.
Turnabout is a second dramatic reversal
I would consider removing: Chain of vapors, Magus of the Wheel, Torpor Orb (as it removes 8 of your own Artifact creatures from triggering Jhora), Sorcerers Spyglass, Pyroblast, and Mystic Remora
4 months ago
If you're looking at running mana rocks and Powerstone Shard with colourless lands, have you considered making it a colourless combo/ramp list?
Cogwork Assembler, Phyrexian Metamorph Mirage Mirror Sculpting Steel Myr Galvanizer , Clock of Omens Dross Scorpion Grinding Station Paradox Engine Staff of Domination Pili-Pala Metalwork Colossus Unwinding Clock Voltaic Key Voltaic Construct Temple Bell etc.
Mono-brown has an incredible number of combo tools if you're dumping 6+ mana onto the field. You just need to figure out if you can balance cards to help you get 6+ mana and cards that combo with it. Powerstone Shard offers a lot of combo oppertunity, and being in blue gives access to Reshape etc.
Theres nothing quite like looking like March of the Machines beatdown, then abruptly instantly winning with Voltaic Construct on an animated Gilded Lotus. Clunky, sure, but a hellava lot of fun. There are all kinds of mixed strategies like that out there.