|Commander / EDH||Legal|
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Untap all artifacts you control during each other player's untap step.
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Unwinding Clock Discussion
2 days ago
What do you think about Unwinding Clock?
4 days ago
I used to run Unwinding Clock and it wasn't as good as I thought it would be. I usually don't attack with my creatures and only few of my artifacts (accept for mana rocks) tap, so I took it out. As I said before I never attack so Feldon of the Third Path is pointless, especially because I usually can bring back creatures from the graveyard if I need them. Magister Sphinx on the other hand is a great card, but it puts me in a situation where I have to pick the player, and it draws too much hate. Conjurer's Closet would work well with Breya though, but CMC is waaay to high. Sphinx Summoner is just too expensive tutor. I also used to run Spine of Ish Sah, but it always ended up as a first card to discard. Thanks for your insight!
Goblin Welder is the only Goblin I run, so Krenko, Mob Boss wouldn't be a bomb in this deck. Purphoros, God of the Forge deals so much more damage when I simply blink my creatures. Eldrazi Monument got too high CMC. Thanks!
5 days ago
Unwinding Clock and Shimmer Myr work well together. Feldon of the Third Path helps bring back artifact creatures for a turn. Cheat out a Magister Sphinx to make their life 10 and Conjurer's Closet to trigger your enter the battlefield effects again. Sphinx Summoner is great search. Spine of Ish Sah combos well with Panharmonicon and Goblin Welder. It's best to find ways to cheat out artifacts.
1 week ago
I would recommend the following cards:
- Sharuum the Hegemon
- Staff of Nin
- Etherium Sculptor
- Inventors' Fair
- Unwinding Clock
- Tezzeret the Seeker
I think these additions will improve your build.
If you have other question, let me know!
2 weeks ago
Unwinding Clock seems like the only one of those worth running, but even then, what would I take out?
2 weeks ago
3 weeks ago
Love Breya too. She is so fun, there are so many possibilities to go off and you can have both explosive starts and combo off early or play the long game, control the board while you are waiting for the right moment to end the game with a bang.
Paradox Engine is definetely a good suggestion and I'll definetely be looking to get my hands on one. I saw it in action some time ago and while it does require a little setup it can end games through the pure amount of value it produces. I'll be taking out the Unwinding Clock for it I think.
I don't think I need the Planar Bridge in this deck really and my reason for it leads to your question about Myr Turbine. While Myr Turbine has been at least decent in the deck it was way better when I still had Arcum Dagsson in it. At the moment it mostly produces fodder for the Skullclamp and very rarely tutores up the Myr Battlesphere but Arcum Dagsson together with Myr Turbine and Unwinding Clock/Paradox Engine would be pretty bonkers, so instead of Planar Bridge I will try to fit Arcum Dagsson back in but I'm going to keep the bridge in mind.
I sadly didn't have the pleasure to do anything major with Daretti, Ingenious Iconoclast yet because I didn't draw him early enough or mulliganed him away because I didn't had the right mana to cast him. But now I'm updating my Mana Base and I still believe in him so I can't quite judge him yet.
3 weeks ago
n0bunga: Round 2. Start!
Alright so I'm still going to only use my 2 mana rocks I've got in there so far only because I've never had a mana problem when I've played the deck. Now I'll let you in on a secret: I'm currently thinking about running Mirrorworks, which is a 5 drop. If I end up adding it as a permanent resident to the list, I probably will add another rock to the list so I can more reliably curve out. But as long as I'm not getting consistently mana screwed and my deck pacing feels right, I'll leave it as is. If you end up buying the deck, feel free to throw in a rock or two more if you feel you need it.
Now onto the automatons and general Lord buffs. There are 2 reasons why I won't be running Adaptive Automaton or Metallic Mimic. First off, I don't really need massive dwarves as really the only thing they'll be doing is crewing. I run every vehicle printed in order to assure I'll never have to attack with the pilots. Unfortunately, vehicle isn't a creature type, so I can't name that when the Lords ETB. Second reason is same as last time, Depala can't grab them. I was considering the Mirror Entity because it could be grabbed, but I decided against it as there are more relevant dwarves I already have. Urza's Incubator isn't too helpful because of most the dwarves I'll be running only have generic in their mana costs.