|Commander / EDH||Legal|
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Untap all artifacts you control during each other player's untap step.
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Unwinding Clock Discussion
1 day ago
Aethaleon Alhammarret's Archive is good but has the same issue as Unwinding Clock it requires other cards to be a useful play/draw. Currently Mind's Eye, and Defense Grid are both good on there own without other cards. Unwinding Clock is solid if I have the cards on the field but if I don't it does nothing, and same goes for Alhammarret's Archive if I don't have ways to gain life on the field, or ways to draw on the field or however it does nothing. Currently I want to only add cards that do something on there own, and don't require other cards for it to be useful unless its more MLD.
1 day ago
The clock would untap your Ancient Den every turn, allowing you to always have at least one mana to pay into Mind's Eye. Once you put in Mind's Eye, you'll be getting more cards and won't be affected by drawing the clock for one of those draws. Every turn you should have at least 7 cards in hand or more.
2 days ago
Aethaleon yeah. The problem I am finding with Unwinding Clock testing it with a friend as we speak is it only works well with a small handful of the 100 cards in this deck, and if I have a game with none of my tap artifacts it is a completely dead draw. That's my issue with cards like this. When they require more cards just to make things happen it's hard to add them. I rather add something like Defense Grid that just works without any other cards. Unwinding Clock is only good if I have other cards to support it. It works well when I have other cards to support it but without em it's completely useless so I am not sure it will make it. Actually Defense Grid is looking to be the star card (aside from Mind's Eye to be added) to make it into the deck. Good idea but requires to many cards to be useful.
2 days ago
Unwinding Clock untaps all artifacts you control on your opponent's untap steps, so it would untap Grim Monolith and Mana Vault if you choose to run them. I usually have Unwinding Clock and Prototype Portal in the same deck, as they have perfect synergy. Remember, I told you you could imprint your Ancient Den onto Prototype Portal, so you could make a land on everyone's turn for free if you have Unwinding Clock in the deck too.
2 days ago
Aethaleon I like the combo a lot. It definitely would be disgusting. Uh so I like Unwinding Clock a lot it would go really well in controlling the game with a specific card in my maybeboard which is Mishra's Helix as long as I have the ramp on the board I can either control or lower my opponents access to there mana base ESPECIALLY if I have Mana Web on the field so Unwinding Clock is a great addition with or without Isochron Scepter. Isochron Scepter is solid however if I don't have any of my low cost instants in my hand it is basically useless LUCKILY it works with every instant I have except for one so it is definitely solid. If I am correct to Unwinding Clock will work with Grim Monolith so I could literally have it untapped for free basically. I might not add Isochron Scepter because it can end up being a dead draw considering I have exactly 5 cards for it to work with BUT I will definitely give it a solid shot, BUT Unwinding Clock definitely will somehow eventually be added, and if possible I would like to add Grim Monolith, and Mishra's Helix as well as it would work so disgustingly well with these cards if I am correct.... if I am wrong about Grim Monolith then well its still good but not as sickening as I hoped. But I definitely want to add Unwinding Clock
2 days ago
Well, let me revise that comment a little. You would also need Unwinding Clock to go with the scepter. With those two cards in play, you imprint Silence, then you can cast silence every turn, so your opponents would never get to play anything, unless it's at instant speed.
1 week ago
If you need card draw, Mind's Eye is perfect. I've been using Oketra's Monument and Skullclamp in my mono white deck. You have Heliod and Hero of Bladehold that can make tokens with 1 toughness, so Skullclamp might be a viable option. I've also been running Anointed Procession, that with a Skullclamp works for more card draw. Puresteel Paladin might also be a good option, he has card draw and it reduces equip to 0. Again, with a Prototype Portal + Masterwork of Ingenuity , it turns into a good card draw engine and you can make copies of any equipment in play. Unwinding Clock would allow you to do it on everyone's turn as well.
1 week ago
Unwinding Clock can be cut at the moment. You don't run enough mana rocks to warrant it, and your current list doesn't seem like you have room to make cuts for more rocks.