Unwinding Clock

Unwinding Clock

Artifact

Untap all artifacts you control during each other player's untap step.

Browse Alters View at Gatherer

Trade

Have (3) metalmagic , Azdranax , Forkbeard
Want (0)

Printings View all

Set Rarity
Commander 2018 (C18) Rare
New Phyrexia (NPH) Rare

Combos Browse all

Legality

Format Legality
Highlander Legal
1v1 Commander Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Casual Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
Modern Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Limited Legal
Canadian Highlander Legal

Unwinding Clock occurrence in decks from the last year

Latest Decks as Commander

Unwinding Clock Discussion

CoolCat7271 on Back once again we’re the artifice masters

2 weeks ago

Oops, scratch that on the Unwinding Clock, you’ve got it

CoolCat7271 on Back once again we’re the artifice masters

2 weeks ago

Ghirapur AEther Grid, Whir of Invention, and Inspiring Statuary help you put the unused tokens to even more use, Unwinding Clock is useful for getting them untapped to keep the train moving!

Excipio on Urza Tyrant $1000 Budget (Current = $988.87)

3 weeks ago

Omg I want to Unwinding Clock someone bad now ;P

Davinoth on Urza Tyrant $1000 Budget (Current = $988.87)

3 weeks ago

     Very cool build, +1! =D

     I feel like you could use a reliable way to win the game when things don't go to plan. Maybe Blightsteel Colossus and/or perhaps The Antiquities War to compliment Tezzeret the Seeker. In that same vein of thinking All Is Dust could be handy as well. Unwinding Clock is a nice dose of cheese too, if that's up your alley.

     A few lands I'd recommend as well - Emergence Zone, Mirrorpool, Shrine of the Forsaken Gods, Temple of the False God, Spire of Industry and maybe the Urza's cycle as well. If that doesn't strike your fancy (or even both) I could suggest switching to Snow-Covered basics and running Extraplanar Lens as well. =)

multimedia on Saheeli Pre-Con Upgrade

2 months ago

Hey, thanks for the additional info.

For causal upgrades my advice is add cards that give you repeatable value; either draw, artifact tokens or pump for tokens. Cards in the original precon to consider adding:

Other changes to consider:

Brudiclad, Telchor Engineer is a strong casual card with artifacts. It creates a Myr at your combat step then all token creatures you control can become any token creature you control. You can make all Thopters/Servos into Myrs for a huge Myr Battlesphere attack or make all Myrs/Servos into Thopters for a big flying army attack with Sharding Sphinx to double your army after combat damage.

Temple of the False God is not a good land for your deck because you can't tap it to make mana until your fifth turn at the earliest. It's not worth playing because of this and honestly it's not worth playing in any deck, but that's another discussion.

Sin Prodder can be repeatable draw, but more times than not an opponent will take the damage and have you put the card into your graveyard which is not helping you. Steel Overseer has great interaction with artifact tokens especially Thopters. It also has good interaction with Unwinding Clock letting you on everyone's turn put a counter on all your artifact tokens.

For control you've added three very good counterspells (Counterspell, Swan Song and Negate). Broken Concentration and Silumgar's Scorn don't compare to these other counterspells, that's why you should consider cutting them. Stoic Rebuttal because of the artifact theme activating metalcraft is good enough to add. Instead of more control, focus on your artifact game plan with Saheeli?

Lanzo493 on Colorless/Blue Artifact Deck Help!

2 months ago

ToxicHawk, it does depend on what you want to do. I will say, though, that Unwinding Clock is bad because you lack a way to flash in your creatures, and adding a sufficient infrastructure to do that would dilute the deck and make it less consistent. Paradox Engine has the same issue of getting you mana you can’t necessarily use since it needs card draw to work well.

If you have any Mystical Tutor, they go great with Tinker. As for the rest of the cards, I’d suggest Thoughtcast for draw and Seat of the Synod since it’s an artifact. Even Darksteel Citadel would be good as a playset. Another decent card to run is Ensoul Artifact

ToxicHawk on Colorless/Blue Artifact Deck Help!

2 months ago

Lanzo493 Cool thanks for the advice. I think I actually have most of those cards you mentioned in my collection too. So run 4xSol Ring, 4xBasalt Monolith. Get rid of all the small creatures. Run mainly medium to large artifact creatures? Should I include things like Palladium Myr at all for more mana or only the medium to large creatures? I think I have 4xManifold Key's as well. For the rest of the space should I do things like Unwinding Clock and Paradox Engine or find other ways to get more mana instead?

multimedia on Saheeli Pre-Con Upgrade

2 months ago

Hey, what's too strong for your playgroup? You specifically mentioned your playgroup in the description which I didn't see before I first commented. Trying to get an idea of how upgraded you want to make your deck.

You're playing casual, but how casual? Is Whir of Invention and Reshape too powerful? Since they're tutors that cheat the artifact onto the battlefield. What about Treasure Mage? It's also a tutor to get a big artifact into your hand.

Would Spine of Ish Sah or Phyrexian Metamorph + Master Transmuter interaction be too powerful? It is a combo, but you can only do it once on your turn unless you also have Unwinding Clock on the battlefield. Maybe Transmuter itself is too powerful? Please give me a better idea of what your playgroup is like before I continue with advice :)

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