|Commander / EDH||Legal|
Printings View all
|New Phyrexia (NPH)||Rare|
Combos Browse all
Untap all artifacts you control during each other player's untap step.
Price & Acquistion Set Price Alerts
|Have (30)||ZombieFood , switchkill65 , , Nemesis , frederiklw , Ize19 , Lucretian , davir , Justinaut , HydraOoze , Supremespeed , Fullmetalmage , angesoir , lolpatrol , AlucardZain , , kaboomeow , Shiromakuro , Riku580 , releasethedogs , zachi , Va1mar , Slowbro23 , itheoryz , mycheze , metlguy , MagnaAura , Forkbeard , Dimarx , cklise|
|Want (31)||THP88 , BHunter96 , Dr.Jackel , Turtlelover73 , kvfd1719 , Ariumlegion , atomic_ronin , DarthMeatloaf , bbtancakes , ZatheusArctureus , B4rberblacksheep , Talonisnthavingit , Xelgion , kovellen , hammythepig , sybert1ger , Cetriel , adb_slayer , dizzierabit , Elphane , moneygrabbingjew , Kurtimus , Daeyel , Linx1550 , rikimaru188 , marcus638 , xander025 , swarlelion , CarlyRaeJepsenMTG , BlackyMTG , KingCold999|
Unwinding Clock Discussion
12 hours ago
Another Kozi player! Neat build! I have a Kozi deck that has the same goal. Fast mana and get him out asap then repeat. Only i built it a bit differently. Check it out. https://tappedout.net/mtg-decks/kozilek-the-great-nope/
1 week ago
It's a little expensive if you are paying face value for it instead of cheating it in like I do, but Possessed Portal sounds like something you would like. You can break parity with just Ophiomancer or both Myr Turbine and Unwinding Clock if you want to make it a hard lock; or you can just be irritating for a few rounds until you are forced to sacrifice it.
1 week ago
I specifically meant Sen Triplets, not Sharuum the Hegemon (the real artifact esper commander of choice other than Sydri, Galvanic Genius), in fact now that I think about it, Sen Triplets sucks as an esper artifact commander, and also Celestial Dawn isn't exactly an artifact combo.
Exquisite Blood and Sanguine Bond are enchantments, so they can be Replenished/Open the Vaultsed back with ease after a Tunnel Vision/Traumatize, and the fact they need lifeloss is easy with an unblockable hexproof commander. Neither of your "combos" win the game, let alone can be Replenished.
Celestial Dawn + Caged Sun = Double you land mana, and give it perfect fixing, minus Ancient Tomb, which now only receives fixing, and Boseiju, Who Shelters All doesn't protect you stuff, ad your artifact mana is kind of sucky now.
See what happened, a 9 mana two card combo did worse than a Mirari's Wake, which is another way of saying it sucks, together. On their own, Caged Sun does very little ramping, and it outclassed by Thran Dynamo/Gilded Lotus most of the time, which I could make an argument that they were bad, and Celestial Dawn is even worse, with this deck already having an incredibly powerful landbase, it un-ramps you with Ancient Tomb and Boseiju, Who Shelters All sucks now.
Onto the next "combo:" This one you were kind enough to even put a reason for:
Okay, Mycosynth Lattice + Unwinding Clock untaps all of your permanents (lands, artifacts and creatures mostly), along with fixing each players mana perfectly, and leaving you open to a blowout with Hellkite Tyrant, By Force, Vandalblast or Shattering Spree.
Okay, so tons of value? I mean it has a major couple of downsides, this deck is fine on its own fixing, and it fixes for all of your opponents? it is 10 mana, and can't be cheated out by Replenish, so it comes late in the game, and your opponents can probably tutor a Vandalblast up be now, so tons of value? Lets, see, if we untap every one of our permanents, every turn, what ways do we have to abuse the excess of mana? 8 things, of which 5 are instants (Cyclonic Rift, Dark Ritual, Enlightened Tutor, Mystical Tutor, and Vampiric Tutor), we can also move around Felidar Umbra a lot, activate Nomad Mythmaker, or Flickerform a little bit.
Well, yeah, and the cards are bad on their own, so it is a trash combo in this deck, despite what you said.
1 week ago
As neither combo wins us the game, both are expensive, and all 4 cards are dead, they shouldn't be run.
1 week ago
Starsky2814 I'd say run the feast and famine so that you can have the possible threat of fully open mana during opponents' turns while playing an Esper commander
Always good to be intimidating.
Just things that I run in my Esper EDH decks that kind of help give the various strategies a little boost to get there faster or stay there longer
1 week ago
For around the $30 mark you should certainly be able to get the following cards: Duplicant, Thopter Assembly, Kuldotha Forgemaster, Platinum Angel, Metalwork Colossus, Darksteel Colossus, Colossus of Akros, Kurkesh, Onakke Ancient, Blinkmoth Urn, Pia's Revolution, Buried Ruin, Inventors' Fair, Hellkite Tyrant, Nevinyrral's Disk, Jhoira's Familiar, Foundry Inspector, Thran Temporal Gateway, Copper Gnomes and Unwinding Clock.
I have seen all of these guys do a lot of work for a Daretti deck and all of them are relavtively affordable for this first batch. I did the math and it is around the $30 for all of the above cards on TCGPlayer.
For future upgrades though I will recommend cards like: Rings of Brighthearth, Blightsteel Colossus, Darksteel Forge, Mycosynth Lattice, Platinum Emperion, Vedalken Orrery, Metalworker, Krark-Clan Ironworks Mindslaver, Karn, Scion of Urza and Ugin, the Spirit Dragon
Hopefully that helps out!
1 week ago
If you have a little bit of money to throw around, cards like Krark-Clan Ironworks or Darksteel Forge might help for the artifact theme. Squee, Goblin Nabob also synergizes well with Daretti's +2. Also with Daretti comes the proliferate, like Contagion Clasp and Contagion Engine. Unwinding Clock also lets you do more on your turn, and Vedalken Orrery also aligns with it. If you have a lot of money, Mana Crypt is an auto include to help get Daretti out faster, and Rings of Brighthearth helps speed him up significantly. Kurkesh, Onakke Ancient also works amazingly, and can actually be substituted sometimes for the commander.
Hope this helped!