Unwinding Clock

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Unwinding Clock

Artifact

Untap all artifacts you control during each other player's untap step.

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Unwinding Clock Discussion

Araganor on Reduce ability cost of artifiacts

1 week ago

Like others have said Power Artifact is really the only card that does what you are asking. However, you can accomplish something similar with cards like Unwinding Clock and Voltaic Key to untap all of your mana artifacts, which will help enable you to activate all your stuff. Blinkmoth Urn is another good option to help you pay for all your artifact abilities.

Delta-117 on Reduce ability cost of artifiacts

2 weeks ago

I cant think of any sorry. Did a fair bit of searching. Although I believe Unwinding Clock, Clock of Omens might be useful to you.

cyclinggamer on UB bounce, mill, or destruction

2 weeks ago

So far this has won with the infinite Paradox Engine + Capsize in a three pod casual, where I was getting pretty beat up about the face with few blockers, and poof, responses to capsize buyback? Okay, rinse and repeat for all your permanents and all yours next. Cost to playing that deck? Changed out for a less built-up deck and was decimated for the previous play. It was worth it. :)

Won one with the near infinite loop dug up by all dug up by Planar Bridge, first to Darksteel Forge then Unwinding Clock then, Mycosynth Lattice + Nevinyrral's Disk, which happened right before a fatal swing in 1 v 1 edh. Not that I had a whole lot of threats, but the next thing would be Lazav, Dimir Mastermind cast and dig for Tezzeret, Agent of Bolas to animate all the indestructible artifacts. I even let this opponent know how many total turns once I was within 3 turns of going off. Of course that's when everything was already indestructible and my bridge was on the board.

So far I've only harassed people with Oona, Queen of the Fae and Hostage Taker, and really think Hostage Taker is an easier infinite loop for me to hit. Basically changed the tactics up from ramp mill/hand hate to build to one of my win cons passively, then explode and make the board hate me only after I've hit for the win. And they're scalable, so I can kill one player or multiple players at a time. Heck, if I get this monstrosity out: Unwinding Clock, Paradox Engine both out, with Mycosynth Lattice, and Leyline of Anticipation, then I'll be having fun during everyone else's turn too, with flash/instant speed getting rid of my hand or dig for a response if someone plays hand hate.

Speed in getting the mana base up and running, because until then, I'm very vulnerable to control and counterspells, and to mana rock hate. Anything not horribly expensive to get me there turn 3 or 4?

cyclinggamer on UB bounce, mill, or destruction

2 weeks ago

So far this has won with the infinite Paradox Engine + Capsize in a three pod casual, where I was getting pretty beat up about the face with few blockers, and poof, responses to capsize buyback? Okay, rinse and repeat for all your permanents and all yours next. Cost to playing that deck? Changed out for a less built-up deck and was decimated for the previous play. It was worth it. :)

Won one with the near infinite loop dug up by all dug up by Planar Bridge, first to Darksteel Forge then Unwinding Clock then, Mycosynth Lattice + Nevinyrral's Disk, which happened right before a fatal swing in 1 v 1 edh. Not that I had a whole lot of threats, but the next thing would be Lazav, Dimir Mastermind cast and dig for Tezzeret, Agent of Bolas to animate all the indestructible artifacts. I even let this opponent know how many total turns once I was within 3 turns of going off. Of course that's when everything was already indestructible and my bridge was on the board.

So far I've only harassed people with Oona, Queen of the Fae and Hostage Taker, and really think Hostage Taker is an easier infinite loop for me to hit. Basically changed the tactics up from ramp mill/hand hate to build to one of my win cons passively, then explode and make the board hate me only after I've hit for the win. And they're scalable, so I can kill one player or multiple players at a time. Heck, if I get this monstrosity out: Unwinding Clock, Paradox Engine both out, with Mycosynth Lattice, and Leyline of Anticipation, then I'll be having fun during everyone else's turn too, with flash/instant speed getting rid of my hand or dig for a response if someone plays hand hate.

Speed in getting the mana base up and running, because until then, I'm very vulnerable to control and counterspells, and to mana rock hate. If I want to speed up I need to look at cc mana rocks, like the mox rocks.

mtgApprentice21 on The Laugh Factory

3 weeks ago

I think Mycosynth Golem and Chief Engineer would like to be friends with your deck. Vedalken Archmage and Paradox Engine make the chief even MORE fun, but the problem is their high mana costs make them a bit clunky. They work better with another cost-clunky artifact: Mycosynth Lattice. The lattice does so many stupid things to artifact decks, and I've seen it break artifact goodstuff in commander. Two other artifacts that are worth the price are Clock of Omens and Unwinding Clock. You may have to go out of your way to find room for these two, but they are really broken if you use them with lattice.

Xykame on Budget memnarch

1 month ago

While you have a solid base, I would recommend some changes. Some of the clone/steal affects like Clever Impersonator and Phantasmal Image, Beguiler of Wills, Annex, Roil Elemental, ect, are just expensive and don't exactly contribute towards your core strategy. I would replace those with Foundry Inspector, Palladium Myr, Padeem, Consul of Innovation, Unwinding Clock, Shimmer Myr, Whir of Invention, Paradox Engine, Treasure Mage, and Trophy Mage. Cards that let you take advantage of idle artifacts like Clock of Omens are fantastic, meanwhile I think Disallow and Spell Crumple are way too expensive for a counterspell. Mind Control, Persuasion, and Control Magic are just straight up bad cards, and Part the Waterveil doesn't exactly belong here either. Copy Artifact is great, but I think for the price Mirage Mirror is better. Lands are also important in an artifact deck, and so I would recommend, Expedition Map, Buried Ruin, Urza's Tower, Urza's Mine, and Urza's Power Plant. Finally, your commander is expensive, so Swiftfoot Boots and Lightning Greaves are a must, plus they are artifacts.

slambamwam on you don't need mana to play magic!!!!

1 month ago

If you ever put Unwinding Clock into your main board, I would replace two plains with Ancient Den and Darksteel Citadel.

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