Unwinding Clock

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Unwinding Clock

Artifact

Untap all artifacts you control during each other player's untap step.

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Unwinding Clock Discussion

KarnAgGolem on Everything Must Go - Kozilek, the Great Distortion

12 hours ago

Another Kozi player! Neat build! I have a Kozi deck that has the same goal. Fast mana and get him out asap then repeat. Only i built it a bit differently. Check it out. https://tappedout.net/mtg-decks/kozilek-the-great-nope/

I would suggest Karn Liberated purely as removal of thins you cannot handle. I'd also say think about Unwinding Clock since you are artifact heavy.

Gidgetimer on Douchey Deck Help?

1 week ago

It's a little expensive if you are paying face value for it instead of cheating it in like I do, but Possessed Portal sounds like something you would like. You can break parity with just Ophiomancer or both Myr Turbine and Unwinding Clock if you want to make it a hard lock; or you can just be irritating for a few rounds until you are forced to sacrifice it.

SynergyBuild on Protean Chromium, Elder Dragon

1 week ago

I specifically meant Sen Triplets, not Sharuum the Hegemon (the real artifact esper commander of choice other than Sydri, Galvanic Genius), in fact now that I think about it, Sen Triplets sucks as an esper artifact commander, and also Celestial Dawn isn't exactly an artifact combo.

Onto the combos themselves, and the reason Exquisite Blood/Sanguine Bond is not only better than them, yet they should never be in the decklist at all.


Exquisite Blood and Sanguine Bond are enchantments, so they can be Replenished/Open the Vaultsed back with ease after a Tunnel Vision/Traumatize, and the fact they need lifeloss is easy with an unblockable hexproof commander. Neither of your "combos" win the game, let alone can be Replenished.


Celestial Dawn + Caged Sun = Double you land mana, and give it perfect fixing, minus Ancient Tomb, which now only receives fixing, and Boseiju, Who Shelters All doesn't protect you stuff, ad your artifact mana is kind of sucky now.

See what happened, a 9 mana two card combo did worse than a Mirari's Wake, which is another way of saying it sucks, together. On their own, Caged Sun does very little ramping, and it outclassed by Thran Dynamo/Gilded Lotus most of the time, which I could make an argument that they were bad, and Celestial Dawn is even worse, with this deck already having an incredibly powerful landbase, it un-ramps you with Ancient Tomb and Boseiju, Who Shelters All sucks now.


Onto the next "combo:" This one you were kind enough to even put a reason for:

"Also Mycosynth Lattice + Unwinding Clock would be a similarly effective combo that would create tons of value that would support your Voltron strat/board state as well"

Okay, Mycosynth Lattice + Unwinding Clock untaps all of your permanents (lands, artifacts and creatures mostly), along with fixing each players mana perfectly, and leaving you open to a blowout with Hellkite Tyrant, By Force, Vandalblast or Shattering Spree.

Okay, so tons of value? I mean it has a major couple of downsides, this deck is fine on its own fixing, and it fixes for all of your opponents? it is 10 mana, and can't be cheated out by Replenish, so it comes late in the game, and your opponents can probably tutor a Vandalblast up be now, so tons of value? Lets, see, if we untap every one of our permanents, every turn, what ways do we have to abuse the excess of mana? 8 things, of which 5 are instants (Cyclonic Rift, Dark Ritual, Enlightened Tutor, Mystical Tutor, and Vampiric Tutor), we can also move around Felidar Umbra a lot, activate Nomad Mythmaker, or Flickerform a little bit.

Underwhelming isn't it, we can use 8 cards, of which Cyclonic Rift and Flickerform are the only two good uses of it. 2 cards are benefited in a way that could have been done with out the combo.

Well, yeah, and the cards are bad on their own, so it is a trash combo in this deck, despite what you said.

SynergyBuild on Protean Chromium, Elder Dragon

1 week ago

Celestial Dawn/Mycosynth Lattice is only run in Esper because of Sen Triplets, otherwise, they aren't worth it for their comboes.

Mycosynth Lattice sets you up for the Vandalblast loss, and Celestial Dawn isn't good for the deck with all of our fixing. Unwinding Clock and Caged Sun also aren't very good.

As neither combo wins us the game, both are expensive, and all 4 cards are dead, they shouldn't be run.

iiTzSeb on Protean Chromium, Elder Dragon

1 week ago

Starsky2814 I'd say run the feast and famine so that you can have the possible threat of fully open mana during opponents' turns while playing an Esper commander

Always good to be intimidating.

Also Mycosynth Lattice + Unwinding Clock would be a similarly effective combo that would create tons of value that would support your Voltron strat/board state as well

or a Celestial Dawn + Caged Sun combo

Just things that I run in my Esper EDH decks that kind of help give the various strategies a little boost to get there faster or stay there longer

KingMathoro on Daretti Precon Upgrades

1 week ago

For around the $30 mark you should certainly be able to get the following cards: Duplicant, Thopter Assembly, Kuldotha Forgemaster, Platinum Angel, Metalwork Colossus, Darksteel Colossus, Colossus of Akros, Kurkesh, Onakke Ancient, Blinkmoth Urn, Pia's Revolution, Buried Ruin, Inventors' Fair, Hellkite Tyrant, Nevinyrral's Disk, Jhoira's Familiar, Foundry Inspector, Thran Temporal Gateway, Copper Gnomes and Unwinding Clock.

I have seen all of these guys do a lot of work for a Daretti deck and all of them are relavtively affordable for this first batch. I did the math and it is around the $30 for all of the above cards on TCGPlayer.

For future upgrades though I will recommend cards like: Rings of Brighthearth, Blightsteel Colossus, Darksteel Forge, Mycosynth Lattice, Platinum Emperion, Vedalken Orrery, Metalworker, Krark-Clan Ironworks Mindslaver, Karn, Scion of Urza and Ugin, the Spirit Dragon

Hopefully that helps out!

IMMG54 on Daretti Precon Upgrades

1 week ago

If you have a little bit of money to throw around, cards like Krark-Clan Ironworks or Darksteel Forge might help for the artifact theme. Squee, Goblin Nabob also synergizes well with Daretti's +2. Also with Daretti comes the proliferate, like Contagion Clasp and Contagion Engine. Unwinding Clock also lets you do more on your turn, and Vedalken Orrery also aligns with it. If you have a lot of money, Mana Crypt is an auto include to help get Daretti out faster, and Rings of Brighthearth helps speed him up significantly. Kurkesh, Onakke Ancient also works amazingly, and can actually be substituted sometimes for the commander.

Hope this helped!

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