Unwinding Clock

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
New Phyrexia (NPH) Rare

Combos Browse all

Unwinding Clock

Artifact

Untap all artifacts you control during each other player's untap step.

Unwinding Clock Discussion

lucasenra on Ral Zarek

28 minutes ago

(saw your post on tumblr and had to come and suggest stuff, but feel free to ignore, I'm just trying to throw some ideas out to help out!)

I think counterspells aren't very good as signature spells (but I don't have much experience with Oathbreaker). If you're going for flavor I think Expansion / Explosion , Izzet Charm or Turn//Burn could work. (It could also be fun to build a Harnessed Lightning energy-themed deck for Ral, Storm Conduit :x)

I think that instead of running a lot of creatures with tap (or untap) abilities it would be easier to focus on artifacts for the ramp/card draw/etc with cards like Clock of Omens , Key to the City , Staff of Nin (), Unwinding Clock , Chaos Wand , Oracle's Vault () and a bunch of mana rocks ( Mind Stone , Pyramid of the Pantheon (), Coalition Relic (), Talisman of Creativity , Star Compass , Hedron Archive , Basalt Monolith and Khalni Gem ). Animation Module can add counters to planeswalkers, so that could be fun too.

Invert / Invent and Firemind's Foresight are pretty good budget tutors. Fabricate and the Trophy Mage / Tribute Mage s could be good too.

Ensnare can be a lifesaver in certain situations. Blustersquall is something I thought I would already see in your list.

Temporal Distortion makes things take 1 extra turn to untap. Frozen AEther , Winter Orb and Mist of Stagnation are other relevant Stax pieces if you want to go that way.

Reality Shift is probably the best creature single target removal in blue.

I'd cut down on the number of X damage spells you're running and rely more on having some graveyard recursion/tutoring to make it more consistent. Mystic Retrieval would be my choice to run along with Archeomancer. Mizzix's Mastery is also pretty good, but probably better if you're focusing on spellslinging.

Vandalblast and Shenanigans (or maybe Release the Gremlins for the cuteness) are good artifact removal. Geistblast is a interesting Flashback spell that actually should be like Amonkhet's Aftermath. Insidious Will 's versatility shouldn't be underestimated.

(aaand I already suggested too much. Like I said, feel free to ignore. Can't wait to see the finished deck. I hope something from this mess helps!)

Drazatis on Combatrips

2 days ago

xiud Thanks for your comment! I personally love Mirrorwing And Zada, and when they pop off for you then they simply pop off... but for how my deck was functioning; they were just far too high opportunity cost and really threw a cog in the works for how many spells I could sling in between turns. Mirrorwing somewhat can allieviate this by being hard to interact with; I just didn’t ever drop them in this deck and really feel satisfied.

Paradox Engine , Sword of Feast and Famine , and Runaway Steam-Kin fulfil the “storm” engine I need to allow me to churn and burn through my hand so well that I just don’t find I need Zada or Dragon.

It was far too often I would scry them to the bottom because I just didnt have enough creatures out for them to be attractive to me. That being said; when you would have the stars align and have one of them out alongside a token producer; you would accelerate... but this seemingly never happened for me. It’s a four card combo to not win the game.

Unwinding Clock is actually an interesting idea and I may actually start playtesting it; so thank you for that!

The Amulet is good when it’s good and underwhelming when it’s not; if anything I like it just as another form of protection that I can also simultaneously draw cards under; so i doubt I’ll ever drop it just for novelties sake. You could drop it and the deck wouldn’t suffer however.

Aria of Flame is sweet. Personally, I like it a bit more than Aetherflux Reservoir as a wincon due to the ramp up effect staying around, and it draws a significantly smaller amount of hate then fishbowl. It’s one of those cards that I’d love to put in but don’t know what to drop for it.

xiud on Combatrips

2 days ago

Hey! I really like your build and I run a similar one, but a bit more budget and got a couple of questions for you if you have time!

I was wondering if you had tested Unwinding Clock ? I am looking at it to replace Paradox Engine which is out of range for me.

Also, Have you tried Aria of Flame ? Any thoughts on it?

I am curious to get your point of view on Veilstone Amulet . Is it a must for you or do you find it a bit redundant with all the instants protections this deck has?

I also noticed you don't run Zada, Hedron Grinder or Mirrorwing Dragon , were they not performing enough in your deck or..?

Finally, have you considered or felt the need to add more Stax cards to your deck?

Thanks!

Serjtaknian on Urza combo/stax

3 days ago

Thanks. I already have Unwinding Clock on the list though =) but Grand Architect would be a great add!

darklord1135 on Urza combo/stax

3 days ago

Or Unwinding Clock in place of powerstone. it goes op with urza. Cut bell for architect

articred on Commander - Scarab God - Dumannios

1 week ago

hey Dumannios

One of the things I'd tackle first, personally, is reworking your dual lands. Coming into the battlefield tapped puts you behind, especially early game imho. I think looking at cards that, while a bit more expensive, would help you in that regard.

Lots of your mana rocks come into play tapped as well, Voltaic Key might be a solution or Unwinding Clock , Talisman of Dominance is a nice pick up and Fellwar Stone I used to run with Wonder in my deck as well, exchanged that out for Eldrazi Monument as I run a lot of token generation to sac each upkeep, could pair that up with Damnation

Kindred Dominance could be something worth while, still cheaper than Plague Wind .

Balthor the Defiled feels really out of place, you don't run red so seems like half his cast ability is wasted. Zombie Master , Undead Warchief (cost reduction and pumps your zombies, sounds like a win win) or Gleaming Overseer (I think amass is a useless ability still) but this would protect your tokens from some of your cards and still allow your undead army to grow.

Feel free to take a look at my zombie deck for any ideas as well Grimgrin, zombie extraordinaire

Dischord on Battle Cruiser

2 weeks ago

I would try looking into more ramp instead of running less-powerful Eldrazi. Kyren Toy is one of my favorites - you can even store mana on it for later! I feel like running slightly more ramp is better than running cards like Eldrazi Devastator , which is just an 8/9 generic trampler.

I'd also try and replace the tron lands, too - the only way you're going to get each piece of tron is by drawing them naturally or by using Expedition Map , and there are much better targets you'll get with Expedition Map anyways! Consider running Homeward Path , Urborg, Tomb of Yawgmoth , Ghost Quarter , or Mirrorpool .

My final suggestion is to try out Unwinding Clock , which is easily the best thing you can get with Planar Bridge . Why activate the bridge just once per turn cycle when you can activate it once per turn instead?

Load more

Unwinding Clock occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.22%

Red: 0.14%