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Untap all artifacts you control during each other player's untap step.
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Unwinding Clock Discussion
6 days ago
You can use Argent Mutation for the jankiness; turn an opponent's creature into an artifact, then force them to sac it. Liquimetal Coating does the same if you target a creature. But what if they can't be targeted? Glaring Spotlight and/or Arcane Lighthouse.
Faerie Artisans is a fun card.
I blindsided my four opponents when playing my janky-Dagsson deck. I used Unwinding Clock with token generators (like Nuisance Engine), and I used creatures who drop in more artifacts (like Thopter Assembly and Myr Battlesphere), in order to tutor for fun combo pieces (Throne of Empires, Crown of Empires and Scepter of Empires) and the game-winning combo Stations (Summoning Station -> Grinding Station -> Salvaging Station -> Blasting Station).
Commander / EDH
SCORE: 1 | 61 VIEWS | IN 1 FOLDER
6 days ago
The more i look at this, the more i like it. I may have to build a hard board lockdown deck. From the Test plays I did, I found that the land lockdown was hard to deal with. So came up with a couple ideas to remedy that.
Turnabout - could be a valuable way to untap all your lands..
Curse of Inertia - because you are locking down the board, this might be a way to force players to attack other players.
Hidden Strings - I love this card for its ability to untap stuff. and if you can Cipher it onto a creature that can consistently get through, it give you a great way to unlock your side of the board
Sword of Feast and Famine - for the same reason as above, its a great way to untap all your lands each turn.
Unwinding Clock - is a great way to untap mana rocks, but would need alot more rocks to make it worth while i think.
1 week ago
Thran Temporal Gateway feels like most of the time it would just be a worse Shimmer Myr or Raff Capashen, Ship's Mage. I feel like you have enough card draw and ramp that you don't need Ghirapur Orrery, and it might just help your opponents more than you. Unwinding Clock also feels a bit weak here: I don't see all that many ways to take advantage of extra untaps.
I think you may want to cut back on all the additional ways to make your creatures unblockable, since one of your commanders already gives that to you. I'm all for including backups to your commander, but it feels like you've dedicated far too many slots of your deck to that purpose. Whispersilk Cloak in particular feels like it's just too expensive for what it does.
I think you might want to run some haste enablers, since you have a bunch of creatures that only do things upon hitting opponents. Swiftfoot Boots and Lightning Greaves are probably the best ones available to you. One other very powerful card that in my opinion belongs in every white deck is Sun Titan. It gives you another way to recur various permanents, and is basically just a ridiculously powerful card.
2 weeks ago
You've almost got it, but you need Clock of Omens, Unwinding Clock, Vedalken Orrery, Reshape, and Inventors' Fair. Storm the Vault Flip and Vedalken Archmage wouldn't hurt either. Toss out Mox Amber for Mana Vault (Revised version is unbelievably cheap), find room for Mana Crypt (If you can trade a Kaladesh Invention for a non-Invention 'Crypt or open one in a Kaladesh or Eternal Masters pack (the 'Crypt is anywhere from $80.00-$200.00 apiece)), and pitch Staff of Domination for Staff of Nin and make room for Kurkesh, Onakke Ancient.
2 weeks ago
Its great as an altenate wincon if you're keeping artifacts on the field or messing about with Unwinding Clock shenanigans, but thats the last thing you want to do in sacrifice lists.
1 month ago
Here are some suggestions from my experience with getting beat in the face with this style of deck in my play group. Hopefully something here will help:
- Karn Liberated - Because Karn.
- Ugin, the Spirit Dragon - Easy wipe for multi colors.
- Chandra, Torch of Defiance - Super Utility.
- Hellkite Tyrant - Goes well with Mycosynth Lattice.
- Unwinding Clock + Mana Rocks = lots of mana all the time.
- Caged Sun - Always a nice addition to mono colored decks.
- Blinkmoth Nexus - Mana for days. Though this can help others as well.
- Darksteel Citadel and Great Furnace for some artifact lands.
- Platinum Emperion + Darksteel Forge + a spell like Earthquake, Rolling Earthquake, or Fault Line, everything dies except you.
1 month ago
When you play this many Artifact I would say, why not try Metalworker ? Also Unwinding Clock, Kuldotha Forgemaster and Mana Vault will help you alot. Play a colorless Eldrazi for my self. But it looks very cool so far. Hope I was a help.
1 month ago
So in essence, this is supposed to be some sort of pillow-fort deck, right? However, even fort decks have at least some sort of way in which to close out a game and this deck does not appear to have any (aside from maybe several reasonably strong creatures). So unless you add some win-cons, maybe in some sort of combo form, all I can see this deck do is just bother opponents' game plans.
Some ideas on this front:
- some more creatures that can harm your opponents once they're sufficiently disabled. Especially useful examples that come to mind are Heliod, God of the Sun, Thassa, God of the Sea, Guileand Steel Hellkite;
- Opalescence and/or Starfield of Nyx; turn all your enchantments into creatures and sweep the field;
- Enter the Infinite; since you already have Omniscience in the deck, this just makes a lot of sense to me;
- Unwinding Clock; very useful in an artifact-dominated deck and can also create an infinite combo with Mindslaver (btw, I would also recommend adding Paradox Engine in a deck that is using many non-land mana sources and other stuff that needs to tap for utility);