Untap all artifacts you control during each other player's untap step.
|Have (6)||metalmagic , , winterwind10 , PostContact , Forkbeard , GoblinElectromancer|
|Want (4)||Negzero , EternalLineage , tunation , Jdreesman|
Printings View all
|Commander 2018 (C18)||Rare|
|New Phyrexia (NPH)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Unwinding Clock occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Unwinding Clock Discussion
5 days ago
By the way, I have appreciated your help and recommendations. I like the idea of Alchemist's Refuge.
I did consider looking into the food sub-theme before. Now that I got a better feel for how the deck runs, I may just make that into another deck of it's own. But I'm definitely open to seeing how the cards you mentioned can work in this deck.
I'm also a long time edh player, so I assumed Prophet of Kruphix was banned in modern too, thankfully it's not. I love the idea of this card.
I realize this infinite combo would not work with Bubbling Cauldron since all that mana goes away when the turn is over, and Bubbling Cauldron wouldn't untap until the next upkeep with Unwinding Clock. Also I forgot Early Harvest only untaps basic lands. (This is why the combo was removed).
So it's a bit misleading of me infer a single cauldron could be used multiple times on my current turn. I have yet to find a combo that will enable this.
First idea that came to mind is Intruder Alarm and either Mycosynth Lattice or March of the Machines. Problem is i'd still need a way to get Festering Newt to etb from the graveyard, which Havengul Lich can do, but it costs 2 mana per cast, and 1 mana per cauldron ability. Really mana expensive.
1 week ago
shwanerz88 - It's funny, I've gone back and forth removing creatures for enchantments and adding a few more back in. I can't seem to make up your mind. Your not wrong on Gaseous Form, though I do end up playing that more on my opponents biggest bad damage dealer than on my side. Finding room for Gift of Immortality does make sense for recursion. Thanks for the suggestions! Also, on the mana base, you are absolutely right! I recently slotted out and in over 10 cards and I have adjusted the mana yet.
Epicurus You are right. I've had version of the list with Sphere of Safety and I've also slotted it out to keep all enchantments 3 and under. Your point is well made that I'll be more and more likely to get it in hand. My recent build has more creatures in it then before and it might be that I reverse course on that and return to have only one or two, making room for things like Sphere of Safety and possibly Silent Arbiter. The only problem with Alela, Artful Provocateur is that we only cast 25% of the enchantments that end up on the board as Zur the Enchanter doesn't actually cast them, just places them on the battlefield. I'll have to think about that one. I think you could be onto something with Stasis and Pemmin's Aura...or Freed from the Real would do the same. The really nice thing about Stasis is that it is not a cumulative upkeep. You only need two blue open for as many turns you can make it work. I do agree, it is likely to be no more than a couple turns, though if you really wanted to build it this way, you up your mana rocks and run Unwinding Clock (and enough tutors to fetch it) to keep your opponents locked down until they can remove the Stasis or Unwinding Clock. It's definitely a way you could do a complete build-around. It would require quite a bit of changes to my current build, so I may not do that just yet, but I can see the fun :).
Thanks all for the comments. Always appreciated!
1 week ago
Some cards you can cut are cards that lend themselves to strategies different than what you’re trying to do. I mean strategies like going wide, Efficient Construction, or super friends, The Chain Veil, and artifacts matter, Unwinding Clock and Contraband Kingpin. The more backup strategies you have if your main one fails, the less consistent your deck will be. So look at your cards and ask if they are in there because they help your strategy or do some kind of spin off thing. Ornithopter, Raff Capashen, and Sen Triplets are all good cards but for different decks. Those are my thoughts! Hope you can keep thinning it out
2 weeks ago
Syphon Mind and Midnight Clock are far better in multiplayer but not particularly "abusive". Ward of Bones and Land Equilibrium can be crazy harsh in a big game vs a small one and they tend to feel a bit more "abusive". Edric, Spymaster of Trest also really shoots up in power level with multiple opponents. Unwinding Clock is basically a colorless Seedborn Muse, its super busted. Disrupt Decorum is a hell of a party that doesn't even work in 1v1. A known Constant Mists can do wonders in hand, as nobody will want to waste an attack on you. Arachnogenesis and Comeuppance are similar, if they are suspected responses to attacks you may start being left alone in the game until someone has a counterspell for you. Dragon Broodmother, and a few other cards trigger token making on each player's turn, maybe not super abusive but still much better in multi than in a 1v1 game. Mind's Eye can be quite strong as well, especially with Smothering Tithe!!
1 month ago
I made a relatively similar deck with Kinnan, Bonder Prodigy as commander. Mishra's Workshop might be good in your deck, but it is very expensive. I also found that Shimmer Myr or Vedalken Orrery go very well with Unwinding Clock. Looks good!
1 month ago
When it's down to 1v1 you can lock your opp out completely by looping Glorious End. Toss in a Rings of Brighthearth and Magnetic Theft, and with enough mana (12) + a loop engine (Unwinding Clock or To Arms! could help here) you're locking out all opponents.
If you realllllly wanted to focus on sunforger, you could rework the deck to have Zirda, the Dawnwaker as a companion. Makes Sunforger cheaper to equip.
Sorry for the rant. I really like Sunforger
1 month ago
2 months ago
Thats definitely a good suggestion! I think that Voltaic Key or any other untap effect could certainly be put in here!
I originally had Unwinding Clock as a 1-of and my only reasoning for cutting it was because when Empires is online its more of a "win more" situation rather than winning because of being able to double tap... but its certainly worth revisiting the idea!