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Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Reprieve
Instant
Return target spell to its owner's hand.
Draw a card.
wallisface on B&W Budget Taxy Taxes [MODERN]
1 month ago
Some thoughts:
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considering how high your mana curve is, i’d be expecting 23 lands minimum.
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Reprieve feels very weak here when the game’s going to be grindy - the opponents still going to be able to cast their spell easy-enough.
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you have almost nothing to do turn 1, imo you need some mire early-game plays - stuff like Thraben Inspector should fit your budget and go well here.
TijuanaBachelorParty on Biblically Accurate Angels
2 months ago
Thanks SufferFromEDHD. I have made some recent changes and have been enjoying playing the deck with the new additions.
Scroll Rack seems like a great include.
When it comes to counters, I tend to lean towards Dawn Charm, Lapse of Certainty, or Reprieve since they counter most mass removal spells. I have not played with Rebuff the Wicked, though the versatility is intriguing.
Great suggestions I will have to test these ones out.
evkede on Stop Playing the game please
3 months ago
Isochron Scepter with a counterspell or silence.
More suggestions: Dovin's Veto, SwanSong, An Offer You Can't Refuse, Counterspell, Rhystic Study, Remand, Reprieve, Unwind.
The deck currently lacks card advantage, and especially engines that stay on board. Malcolm, Alluring Scoundrel isn't card advantage, but is selection, and can end up casting some of your top end for free. The Reality Chip is very impressive as a Future Sight that you can pay for across multiple turns and hold up mana/spend it on other things. Dragonlord Ojutai and Iymrith, Desert Doom have been impressive to me as card advantage/beaters to close games.
nuperokaso on You want more cards? You can’t handle more cards!
3 months ago
- There's no reason to play three colors. There are enough bounce spells in blue to get rid of Reprieve. Eye of Nowhere is good enough. Besides, bouncing a land may be more damaging than bouncing a spell.
- Add an additional Kami of the Crescent Moon. It's a cheap draw that can also block. I know it's legendary, but it's definitely worth to have it in every game, and have a replacement if removed.
- Add one Mikokoro, Center of the Sea
- When this deck was Standard, it used to play Exhaustion, which buys you time. With all the Howling Mine, this is effectively a Time Walk
- Silver Myr and Temporal Adept are just bad.
Profet93 on S U P E R F R ! E N D S (Djeru)
3 months ago
Reprieve - Counterspell cantrip
Moat - If budget / proxies allow
Cloud Key/Semblance Anvil - Ramp
Land Tax - Ensure land drops
How are you doing on draw? Options to draw include Alms Collector and Archivist of Oghma
Teferi's Protection - Super protection
Smothering Tithe - Ramp
nuperokaso on "Vampires are a POX on this Land!"
4 months ago
- You should be playing Vraan, Executioner Thane.
- Replace Snowfield Sinkhole with a Fetid Heath or Urborg, Tomb of Yawgmoth. You have too much white mana and many spells that cost two black mana.
- Don't play Scout's Warning and Reprieve. It's useless garbage not consistent with the rest of the deck.
- I suggest Knight of the Ebon Legion. You are actually able to deliberately lose life with Thoughtseize, Smallpox, fetch and shock lands. Once you play that, you can also play Dismember which may be used to lose 4 life.
- Technically you could play this more as an Aristocrats combo deck with Indulgent Aristocrat and additional copies of Kalastria Highborn and Viscera Seer. White part of the deck could be then dropped.
jarncards on WALL STALL
4 months ago
If you're dead set on Celestial Convergence, Axis of Mortality, Mirror Universe, or the much worse Soul Conduit are probably entirely essential to your gameplan. They are also searchable with your signature spell
Moat, Magus of the Moat, and Blazing Archon, Mystic Barrier and Ensnaring Bridge are also good ideas for your pillow fort. Ghostly Prison is nice, but these effects are always better when multiplied. Windborn Muse and Norn's Annex are also good ones.
Cosmic Intervention and similar spells are probably good ideas too.
Relic Barrier and Icy Manipulator are best friends with Winter Orb and Static Orb
Solemnity instakills
Nyx-Fleece Ram is better than some of your walls, Daxos, Blessed by the Sun probably is too.
Dusk / Dawn is your best board wipe in my opinion. Also reanimates almost every card in your deck.
Renounce and Zuran Orb are good ideas to dodge mass removal or suddenly gain the life you need to win.
Add Reprieve. it is temporary, but it will allow you to dodge a counter, or you could use it to bounce your own about-to-be-countered spell back to your hand before the counter resolves.
Elixir of Immortality? might help against mill. not great though.
The One Ring costs life if you need it to draw, but pro everything is probably more than worth it, and the extra cards are likely to be as well.
MrSilk on Blasting Solemnity - Modern Competitive
6 months ago
DMFF Thanks for the suggestion! I have only recently gotten back into MTG and wasn't even tracking Reprieve. I'll do some online playtesting with it and see if my manabase is good enough to support a white instead of blue counterspell set.
Earlier versions of this deck did have 4x Thing in the Ice Flip and like 3x Phyrexian Soulgorger (both to be used with solemnity out). It was a pretty good deck, but I decided to go the instant win/infinite combo route instead. Thing in the Ice is great for midgame boardwipes whien is flips.
Thanks again for the suggestion!