Reprieve

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Quest Magic Legal
Tiny Leaders Legal
Vintage Legal

Reprieve

Instant

Return target spell to its owner's hand.

Draw a card.

wallisface on B&W Budget Taxy Taxes [MODERN]

1 month ago

Some thoughts:

  • considering how high your mana curve is, i’d be expecting 23 lands minimum.

  • Reprieve feels very weak here when the game’s going to be grindy - the opponents still going to be able to cast their spell easy-enough.

  • you have almost nothing to do turn 1, imo you need some mire early-game plays - stuff like Thraben Inspector should fit your budget and go well here.

TijuanaBachelorParty on Biblically Accurate Angels

2 months ago

Thanks SufferFromEDHD. I have made some recent changes and have been enjoying playing the deck with the new additions.

Scroll Rack seems like a great include.

When it comes to counters, I tend to lean towards Dawn Charm, Lapse of Certainty, or Reprieve since they counter most mass removal spells. I have not played with Rebuff the Wicked, though the versatility is intriguing.

Great suggestions I will have to test these ones out.

evkede on Stop Playing the game please

3 months ago

Isochron Scepter with a counterspell or silence.

More suggestions: Dovin's Veto, SwanSong, An Offer You Can't Refuse, Counterspell, Rhystic Study, Remand, Reprieve, Unwind.

The deck currently lacks card advantage, and especially engines that stay on board. Malcolm, Alluring Scoundrel isn't card advantage, but is selection, and can end up casting some of your top end for free. The Reality Chip is very impressive as a Future Sight that you can pay for across multiple turns and hold up mana/spend it on other things. Dragonlord Ojutai and Iymrith, Desert Doom have been impressive to me as card advantage/beaters to close games.

nuperokaso on You want more cards? You can’t handle more cards!

3 months ago

Profet93 on S U P E R F R ! E N D S (Djeru)

3 months ago

SufferFromEDHD +1

Reprieve - Counterspell cantrip

Moat - If budget / proxies allow

Cloud Key/Semblance Anvil - Ramp

Land Tax - Ensure land drops

How are you doing on draw? Options to draw include Alms Collector and Archivist of Oghma

Teferi's Protection - Super protection

Smothering Tithe - Ramp

nuperokaso on "Vampires are a POX on this Land!"

4 months ago

jarncards on WALL STALL

4 months ago

If you're dead set on Celestial Convergence, Axis of Mortality, Mirror Universe, or the much worse Soul Conduit are probably entirely essential to your gameplan. They are also searchable with your signature spell

Moat, Magus of the Moat, and Blazing Archon, Mystic Barrier and Ensnaring Bridge are also good ideas for your pillow fort. Ghostly Prison is nice, but these effects are always better when multiplied. Windborn Muse and Norn's Annex are also good ones.

Cosmic Intervention and similar spells are probably good ideas too.

Relic Barrier and Icy Manipulator are best friends with Winter Orb and Static Orb

Solemnity instakills

Ferropede?

Nyx-Fleece Ram is better than some of your walls, Daxos, Blessed by the Sun probably is too.

Dusk / Dawn is your best board wipe in my opinion. Also reanimates almost every card in your deck.

Renounce and Zuran Orb are good ideas to dodge mass removal or suddenly gain the life you need to win.

Add Reprieve. it is temporary, but it will allow you to dodge a counter, or you could use it to bounce your own about-to-be-countered spell back to your hand before the counter resolves.

Elixir of Immortality? might help against mill. not great though.

The One Ring costs life if you need it to draw, but pro everything is probably more than worth it, and the extra cards are likely to be as well.

MrSilk on Blasting Solemnity - Modern Competitive

6 months ago

DMFF Thanks for the suggestion! I have only recently gotten back into MTG and wasn't even tracking Reprieve. I'll do some online playtesting with it and see if my manabase is good enough to support a white instead of blue counterspell set.

Earlier versions of this deck did have 4x Thing in the Ice  Flip and like 3x Phyrexian Soulgorger (both to be used with solemnity out). It was a pretty good deck, but I decided to go the instant win/infinite combo route instead. Thing in the Ice is great for midgame boardwipes whien is flips.

Thanks again for the suggestion!

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