|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Rare|
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(Blue), Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
Artificer's Intuition Discussion
5 months ago
KongMing brings an interesting point that I'm not sure has been established: "Almost any fetch land (...)"
I know I am taking this out of context, but there are a ton of cards that tutor without exactly being thought of as a "tutor".
Lands are also tutors. Literally all Fetch lands, including Evolving Wilds and Terramorphic Expanse , not to mention cards that search for lands such as Expedition Map , Sylvan Scrying , Tempt with Discovery , Reap and Sow , etc.
Heck, we even have Planar Bridge which is just an all-around basic tutor engine.
Then we get into Planeswalkers such as Nahiri, the Harbinger , Samut, the Tested , Garruk, Caller of Beasts , Tezzeret the Seeker , Sarkhan, Dragonsoul , Sarkhan Unbroken , and Liliana Vess to name a decent portion of them.
So "tutors" seem to be a lot more expansive than just the basic 1 - 4 CMC black sorcerys we are use to thinking of. To ask for an "archetype" that has none of these as well as the vast swath of unmentioned cards is actually kind of backbreaking to build. You purposely have to go out of your way to not at least consider some type of card in some kind of color(s) to assist you with. At that point, you're really building more of a challenge deck to test your skill as a deck builder, such as a "one-word tribal" or "goofy hats matter" deck.
It can be done. I'm sure there are tons and tons of decks out there that don't have a single tutor in them, but at the same time those are probably going to be mono-colored decks that have some sort of serious draw potential or so much duplication in terms of cards they select that they don't really NEED to find anything because it's probably going to be right there on top. Decks like this include: Aristocrats, Burn, Ramp, & Zoo.
At least, that's my thoughts on the matter. Either way, it's a good discussion to have as it helps set the tone on how to explore other hub ideas in the future :)
5 months ago
jaymc1130 I doubt you understand magic at all with your imaginary playgroup and fantasy pro play nonsense xD but I wish you the best of luck with your delusional view of yourself being actually relevant but go troll elsewhere if you feel the need to waste peoples time and try not to make up stuff and think you are a big shot it's pretty low and useless xD !!!
I would suggest EDHREC for people like you as funmander strategies and low-quality cards fit your crystal shard Urza deck but please try not to go and ruin other lists with your Crystal shard BS ;)...
You're a very bad joke to Urza though in general and it's laughable at best to think I'd be upset by some nonsense and delusional talk, But let us be very blunt here you'll never add anything to Urza anywhere relevant anyway just stating the facts here so you Gucci???? ;) ...
But Thank you for understanding and Best of luck with your lower power Urza list and casual playgroup/meta... Nothing wrong with that...
your list contains :
And you want me to take you serious? get out of here kid...
8 months ago
Glad you like it :)
Lying in bed last night I had the realization that you already have a version of the combo I was talking about with Skullclamp + The Locust God + Ashnod's Altar for infinite creatures, card draw, and mana. I wonder if some trinket mage kinds of effects might be worth putting in? Inventors' Fair Artificer's Intuition Hoarding Dragon etc.
9 months ago
I have a simular deck running Impact Tremors just to apply some damage incase the mill train doesnt work, if you are ok with splashing red and blue maybe look at Trinket Mage and Artificer's Intuition to put a myr in the bin and search for a the altar and if you wanna go real deep with mana Jarad's Orders is combo assembled card.
1 year ago
Thanks for the suggestions man, I love this deck and I'm always happy to find somebody else playing it. (I'd also like to see your list but I couldn't find it on your profile)
As for the cards themselves, I often considered Artificer's Intuition but in the end it never made the cut. I have very few ways of interacting with the graveyard and not many artifacts to trade for small rocks that aren't rocks themselves or key pieces of some combo. Plus, I find myself pretty satified with how the engine goes once it starts, and I don't think the deck needs another way to "unclog" itself, at least for the moment.
On the other hand, Retraction Helix could be quite a lot more useful. I considered it as well in past iterations of the deck but I may have overlooked some of its potential, like the interaction with Paradox Engine, or it being one more tool for the Isochron Scepter, or even its possible interaction with Voltaic Key if cast on an artifact creature. So yeah, I think I'll try to find a place for it, thanks a lot!
1 year ago
We have very similar lists! Only two suggestions based on experience:
Artificer's Intuition cycle thru your mana rocks and then recycle them out of the graveyard.
1 year ago
Generally, its a set of 1CMC sideboard answers as 1-ofs (in the maindeck), things like Nihil Spellbomb, Pithing Needle or Golden Urn alongside Artificer's Intuition and Trash for Treasure. It lets you reliably throw out relevant speedbump cards and put big stuff (and dead cards) in the graveyard. Used to run it back with Sundering Titan a long while ago- might be some old primers around for the more casual mirrodin lists that people were tweaking.
1 year ago
lagotriphaArtificer's Intuition while being a great discard outlet is off color and I'm not running any 1CMC artifacts to fetch with it anyway. You however did mention the " Artificer's Intuition package". What did you mean by that, is there a combo with it that would help my strategy and be worth splashing blue for?
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