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Multani, Maro-Sorcerer : Yavimaya's Fury (v1.2)

Commander / EDH Mono-Green



Updated - 5/13/21

Proxies - Nykthos, Shrine to Nyx

Sleeves - Dragon Shield Matte (Emerald)

Deck Box - Ultra Pro 100+ Pro Green

Playmat - Ultra Pro - Double Masters : Exploration (Showcase)

Hello and welcome to my deck based around the soul of Yavimaya himself, Multani, Maro-Sorcerer ! Multani was such a cool character from the Time Streams and Bloodlines novels that I felt I had to make a deck based on him. I made this deck last year sometime and had dismantled it for one reason or another but now it's back and better than ever!

I've been playing Magic for about two years now, with about a year and a half of that being mainly Commander. I was getting ready to start visting local game stores when the pandemic hit last year. Because of that, I've only ever played Magic at home with my brothers using various commander decks that I thought were interesting/they would find interesting. This is the second commander deck I've decided to make public because I think that the sheer power of Multani isn't one that hasn't that gets the attention it deserves (being on the reserved list will do that, I guess). While there may be more popular mono green commanders out there, I think uniqueness is a key factor to Commander and Multani has a lot to offer even with his built in setback. I'm trying to find that nebulous middle ground between "casual" and "competitive" with this deck, powerlevel-wise. Also, this deck may not necessarily be "budget" (another nebulous term), please do not recommend overly expensive cards such as Gaea's Cradle . They are far out of my price range. With all that being said, let's get into the deck!

***Note : All cards choices came from research using Scryfall, EDHREC and here on TappedOut.


Multani, Maro-Sorcerer has the incredible ability to scale his power and toughness based off the amount of cards in hand. Not just your hand, but ALL cards in hand by ALL players. This means that Multani's power/toughness is usually 10+ and can sometimes be 30+. For six mana! Fantastic value! Problem is, with great power... comes a great drawback. His second ability is shroud. Shroud is similar to hexproof in the way he's immune to being targeted by stuff like Doom Blade or Unsummon , except with shroud the immunity stretches to cover targeted spells and abilities from US as well. Literally nothing can target him. No Lightning Greaves or Rancor here, sadly. That being said, we have ways to get around his target immunity, so it's not nearly as big of a drawback as you might think.

Since Multani scales off the amount of total cards in hand by all players, this deck takes a slightly group-hug theme. This ends up being a bit dangerous as other players tend to usually have five or more cards in hand at all times (sometimes more!) but group hug tactics usually help to keep the heat off us until it's time for Multani to strike, and when he does... he ends games. FAST.

Garruk, Primal Hunter has a useful +1 for making blockers and if we have enough land, his -6 is also nice. Neither of these are what his main focus is, though. His -3 reads "Draw cards equal to the greatest power among creatures you control." If Multani is out, this will basically read "Draw a stupid amount of cards. Maybe like 20." For five mana. Insane. This is just one of the BIG draw spells in the deck. More on that later.

Nissa, Who Shakes the World is mainly used for ramp. Like Garruk, her various abilites are basically nice extra but she has one main focus, and that's to ramp.

Multani, Yavimaya's Avatar has some great land-based synergies and is a newer version of Multani, so it's a must-include in my opinion.

Ashaya, Soul of the Wild turns all our creatures into forests. Great for ramp but even better for prevention of "All nonland permanent" effects such as Cyclonic Rift or Planar Cleansing or something. Like Multani, she gets bigger the later the game goes on as her power/toughness scales with the amount of lands you have.

Azusa, Lost but Seeking is excellent for ramping early.

Kogla, the Titan Ape is here for removal. Not my favorite, and will likely be replaced. Makes for a good BIG draw target, though.

Ghalta, Primal Hunger will only cost GG most of the time. Two mana for a 12/12 with trample? Easy include. Good target for a BIG draw spell, too.

Goreclaw, Terror of Qal Sisma reduces the cost of all our big CMC creatures (which is most all the creatures in the deck) and provides them with trample if they have high enough power (which is most all the creatures in the deck). A must include.

Jolrael, Mwonvuli Recluse seems unassuming at first. She makes a single cat token every time you draw your second card per turn. However, her second ability is what makes her so great. For six mana, she makes the base power/toughness of all your creatures equal to the amount of cards in your hand. If some BIG draw spells have been played, this means that all your creatures could be nearly as strong as Multani himself!

Avenger of Zendikar is a green staple. Has great synergy with all the ramp we have. Ulvenwald Hydra also synergizes well with lands and lets us tutor for a land with his ETB effect. This should usually be used to grab Reliquary Tower .

Dawnglade Regent is one of the Monarch enabling cards in the deck. Monarch helps players to draw cards and can incentivize them to attack each other and not us. Definitely a great addition to this style of deck.

Siege Behemoth , Aggressive Mammoth , Brawn and Nylea's Forerunner all add trample effects to our creatures. This usually turns Multani into a game ender just by attacking.

Beast Whisperer is steady and realiable creature based card draw.

Veteran Explorer and Heartwood Storyteller push the group hug theme. Explorer helps to ramp and Storyteller helps with card draw.

Reclamation Sage for removal.

Eternal Witness is a green staple and is great for recovering a BIG draw spell.

Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Llanowar Tribe for ramp.

Spore Frog helps play defense if someone decides they've had enough of the group hug thing.

Fierce Empath lets us tutor for a big creature. Any trample enabler is usually the best choice.

Psychosis Crawler is absolutely brutal in this deck. A win-condition by itself. If Multani is out and has some decent power, the Crawler can end a game with a single BIG draw spell. If you have enough mana to cast two in a single turn, anything short of a lifegain deck will be immediately wiped out because you just drew 40 cards in a turn.

Greater Good is a BIG draw sac outlet. Perfect place to feed creatures to if a board wipe is incoming. Can draw stupid amounts of cards with Multani.

Vernal Bloom , Rites of Flourishing , Heartbeat of Spring and Fecundity are more group hug cards. Bloom, Heartbeat and Flourishing help with ramp while Fecundity and Flourishing help with card draw.

Garruk's Uprising and Elemental Bond are both reliable draw engines but Uprising is also a trample enabler, which helps Multani greatly.

Court of Bounty is another Monarch card. It also helps with ramp and if we are the Monarch, it lets us toss out a creature for free!

Most are for ramp and removal. Not much to say about those other than "Use whichever ones you prefer." Some highlights being :

Praetor's Counsel lets you return your entire graveyard to your hand and gives you no maximum hand size for the rest of the game. Great for late in games where you've missed out on drawing Reliquary Tower and have had to discard a bunch.

Rishkar's Expertise , Return of the Wildspeaker , Momentous Fall and Life's Legacy are the rest of the BIG draw spells. Each of these can draw you between 10-40 cards on average if timed right. Momentous Fall can also be used to sac something huge right before a board wipe.

Monstrous Onslaught basically reads "If Multani is out and hands are full, everything dies."

Fungal Sprouting basically reads "If Multani is out and hands are full, you now have 40 saprolings."

Storm Seeker is an old card from Legends that does damage to a player based on how many cards they have in hand. A secret surprise attack to take out unsuspecting players.

Split between ramp and group hug card draw. Nothing much to say here.

Nykthos, Shrine to Nyx stands as this deck's only proxy. It helps with ramp but I'm not entirely sure it's needed and didn't want to drop $30 on it.

Mikokoro, Center of the Sea is a great group hug draw card. Reliquary Tower is a must. The rest are just to vary the land base so it's not all just forests. Mosswort Bridge is great in any deck with a focus on big creatures. Throne of the High City is another Monarch card.

As I said at the beginning, this deck was built last year and recently rebuilt, so I've played a few games with it. Sadly, I don't remember when or what games those were. Games recorded here will be from after the date this deck was posted.

Sideboard is a leftover pile of cards that were previously in the deck or were in consideration from cards I own. Maybeboard is stuff I'm debating adding or planning to add.

If anyone knows of any basics forests that specifically show Yavimaya in the art, please let me know in the comments. My inner Vorthos is pretty unhappy with the forest art as it is now. lol

That's about it. Thoughts, comments and recommendations are welcome but please remember that I've never played commander with anyone outside my own house. lol



Updates Add

OUT - Tempt with Discovery, Seer's Sundial, Acidic Slime, Slippery Karst, 1x Forest, Moss Diamond, Kodama's Reach, Soul of the Harvest

IN - Ghalta, Goreclaw, Dawnglade Regent, Heartbeat of Spring, Storm Seeker, Court of Bounty, Throne of the High City, Mosswort Bridge


77% Casual

23% Competitive

Top Ranked
Date added 2 months
Last updated 1 month

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 1 Mythic Rares

35 - 6 Rares

23 - 6 Uncommons

10 - 13 Commons

Cards 100
Avg. CMC 3.57
Tokens C Emblem Monarch, 3/3 G Token Creature Beast, 0/1 Plant, 2/2 G Token Creature Cat, C Emblem Nissa, Wurm 6/6 G, 1/1 Saproling
Folders Uncategorized, 1 - My Decks
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Revision 2 See all

1 month ago)

-1 Azusa, Lost but Seeking maybe
-1 Forest main
-1 Rampant Growth maybe
-1 Sylvan Awakening maybe
+1 Vivien's Arkbow maybe