Jaheira's Respite

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Vintage Legal

Jaheira's Respite

Instant

Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle your library.

Prevent all combat damage that would be dealt this turn.

TheoryCrafter on The Island Awakened

5 days ago

I get it with cutting cards. I often have the same problem myself. Your reasons were understandable. I concur with Profet93* about Song of the Dryads. Normally I'd cringe about the idea of giving an opponent another land, but the way you have your deck built you're likely to win any mana/arms race you get into. Which is why I think replacing Jaheira's Respite with it may be worth considering. Happy Hunting!

*Thank you, by the way, for elaborating on the angel.

Catpocolypse on The Island Awakened

5 days ago

@Profet93 After a bit of thinking, what are your thoughts on cuts for your suggestions?

-1 Jaheira's Respite +1 Greater Good

-1 Colossal Majesty +1 Sylvan Library

-1 World Shaper +1 Abundance

-1 Forest +1 Yavimaya Hollow

Interested on your thoughts about this, especially the possible World Shaper cut.

Catpocolypse on The Island Awakened

6 days ago

Alright @Profet93, I'm home and ready to take a deeper dive into this.

Abundance + Sylvan Library is something I will have to test out, Abundance is always a card I keep coming back to when I'm building in green. I'll see about testing it out, my group of friends is fine with proxies so I can have a chat with them about it.

If I include Yavimaya Hollow as well as making half my forests snow covered, that brings me to 10 land cards with different names. I'm not sure I can be consistent enough with Field of the Dead for it to be worth including. Though in the future, if I slot in more land cards it is definitely worth considering.

My other explanation wasn't exactly to the point lol, so I'm gonna try to clear this up. The reason my playgroup is fine with Triumph of the Hordes is because they understand that when that card comes out, it is with the intention to end the game this turn, no waiting around, either respond or lose. Finale of Devastation doesn't have that same power in this deck simply because there isn't anything I can go and find that has the same presence or intent that Triumph of the Hordes does.

Skullclamp is definitely something I considered, though not towards my one drops. Most of them are very reliable ramp/landfall shenanigans, Llanowar Elves being the only exception, using Skullclamp on the one drops doesn't seem like the correct play to me. Using it on the elemental tokens however, I am heavily considering, as we have already discussed how good of a sac option they make for cards like Greater Good.

Burgeoning is an interesting case because sometimes it feels kind of useless, but it has also had it's moments where it becomes one of the most powerful cards in my deck. It's a risky card, but there will always be risky cards. The real reason I'm not really considering taking it out however is because my LGS only had one copy and I will honestly feel bad if I tossed $20 at a card that high in demand just to swap it out a week later.

I haven't had a chance to playtest with Greater Good yet, but I have high hopes for it, as it is significantly more reliable than Jaheira's Respite

Those are my thoughts, though unfortunately I haven't been able to back any of them up with testing yet. Interested to see what you think of my logic behind certain choices.

Catpocolypse on The Island Awakened

1 week ago

@Profet93

Super glad for such a detailed list of suggestions, I'll try my best to go down each one and give you my thoughts on them.

Abundance/Sylvan Library: Between the two, I'm leaning more towards Sylvan Library due to the synergies you outlined, but I am seriously considering both of them. From what playtesting I have done, I have more than enough ramp effects, but I lack in card draw in order to power how many cards the deck can churn through. What do you think about replacing Lotus Cobra with Sylvan Library and Colossal Majesty with Abundance? Sylvan Library makes a better 2 drop than Lotus Cobra considering how much ramp I have and you already outlined the problems with Colossal Majesty.

Field of the Dead was not included because I don't think I have enough variety in my landbase to reliably activate it. Even if I change half my forests to snow covered, I only have 9 different lands, that's including Field of the Dead. I just have way too many fetches meant to get double landfall triggers for it to be reliable IMO. Unless I'm leaving fetches uncracked on the battlefield, I don't think I'm going to reliably be able to get much value out of it. I'm excited to hear your thoughts on that because I don't think it is entirely out of the question yet.

Castle Garenbrig: I already outlined out I have enough ramp and am thinking about cutting some for card draw, plus pretty much all of my lands are playing around a landfall trigger system where I am consistently saccing them and playing them out of my graveyard one way or another. Castle Garenbrig doesn't play into that strategy at all and I don't believe I need the ramp, I have a fairly low curve as it is.

Yavimaya Hollow: Definitely a card I was considering, but I ended up keeping it off the list not because of anything game mechanic wise, but just price. I already feel like this deck is quite possibly my most powerful deck and my playgroup is very casual, and relatively budgeted. As time goes on, this is absolutely be included as new cards come out and I keep this updated, but as of right now, I think I would feel bad showing up with a deck worth of 1k and playing against my friend who consistently makes decks worth less than $100.

Finale of Devastation: I honestly prefer Triumph of the Hordes in this deck, I don't usually need to make my creatures all that much bigger to win, I need the damage they deal to do more for me. Trample is something I prioritize in other decks for the finishing power and Triumph of the Hordes is no different, as well as the Infect making it a clear finishing card. I'm not entirely sure what I would even find with Finale of Devastation. Cultivator Colossus and Ancient Greenwarden/Rampaging Baloths are my highest CMC cards and none of them are real game closers, just big hitters that have powerful synergistic effects with my game plan.

I'm actually going to touch on Greater Good and Jaheira's Respite together: Jaheira's Respite is a risk vs reward card in my eyes, as it swings from being a dead card to pulling out 5, 8, 10+ lands in a single turn. This is one of the cards that I already own, so no need to buy it somewhere and I plan on doing some playtesting with it in a live environment. If it doesn't give enough reward for the risks it poses, it is going to be swapped out for Greater Good. I don't have all that many creatures I want to sac to Greater Good but you're correct, the elemental tokens fill a perfect role in that.

Hope this explains some of my positions on your suggestions and I'm looking forward to your own thoughts on my reasoning for the choices

Vortexflame on List of holy day / Fog effects

1 month ago

I don't know if this page is still being updated, but recently a couple new fog effects have been printed:

Inspire Awe

Inkshield

Jaheira's Respite

You Look Upon the Tarrasque

Fog of War

_Delta_ on Simic Lands

3 months ago

I definitely think you can spare to cut some lands, my own Omnath, Locus of Creation landfall deck only uses 39 (mind you, it has Wooded Foothills, Misty Rainforest and the like which give me extra landfall triggers). In their place I highly suggest some stuff like Roiling Regrowth, Harrow, Kodama's Reach, Cultivate, Rampant Growth, and Growth Spiral.

Other suggestions would be as follows and I made an effort to keep price in mind for all of these as best as I could: Sylvan Awakening, Primal Surge (since you have so many permanents could be used to great effect, and if used alongside cards like Laboratory Maniac, Jace, Wielder of Mysteries and maybe even something like Enter the Infinite you could create a sudden win-con out of these. Remember also if you include some of my above suggestions which tutor for land those are helping ever so slightly thin out your deck for such a win con). More would include Nissa, Vital Force, Avenger of Zendikar, Multani, Yavimaya's Avatar, Ulvenwald Hydra,Zendikar's Roil, Ramunap Excavator, Hour of Promise (noticed you have quite a few deserts to have a chance at the bonus effect), Lotus Cobra, Tireless Provisioner, Blackblade Reforged, Druid Class, The Mending of Dominaria, Wilderness Reclamation, Reshape the Earth, Jaheira's Respite, Meloku the Clouded Mirror (let's you repeat all your landfall effects), Retreat to Coralhelm and Praetor's Counsel.

As for actual lands:

Simic Growth Chamber, Reliquary Tower, Myriad Landscape, Scavenger Grounds, and Endless Sands.

Oh and here's my Omnath list I mentioned if you want to give it a glance. I know some of the stuff featured in this is pricey, but it nonetheless may still give you some ideas for now, or otherwise for the future:


Standby for Landfall

Commander / EDH* _Delta_

73 VIEWS | IN 1 FOLDER


Hope this helps! If I had more time to spare currently I would suggest what you might cut for these things but that may have to wait for a while unfortunately. But I'll surely return to say more sometime!

SufferFromEDHD on Mono Green Freyalise

3 months ago

Deserted Temple and Urza's Saga extra utility.

Solemn Simulacrum seems out of place in mono green.

Cut one of the 4 drop ramp spells for Jaheira's Respite

Depending on your meta Hall of Gemstone and/or Seedtime

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