Nissa, Vital Force
Planeswalker — Nissa
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
-3: Return target permanent card from your graveyard to your hand.
-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
|Have (2)||Bluboltar , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Nissa, Vital Force occurrence in decks from the last year
Nissa, Vital Force Discussion
3 weeks ago
Any thoughts about Nissa, Vital Force ? T2 ult is doable. I would consider over meloku.
3 months ago
What kind of wincon are you looking for? To me, it looks like you have a few: Cyclonic Rift, Villainous Wealth, Sunder, and Torment of Hailfire. You could also add Exsanguinate if you'd like. The idea being that you just control the board by finding all the answers you need, then cast a spell that makes it hard for opponents to come back (Rift or Sunder) or a spell that steals the wincon of another player (Wealth, Mind Control) or a spell that ends the game with all of your mana (Torment or Exsanguinate).
If you wanted more of a permanent lock you could add something like Stasis + Tezzeret the Seeker/Nissa, Vital Force or something? Again not the expert on combos that lock but don't automatically win so just throwin out ideas. Possible cuts: Drown in the Loch and Wild Growth.
3 months ago
4 months ago
Hi there. This is an awesome primer by the way. It's a shame I am only stumbling across it now. I am a little late to this Zendikar Rising discussion, but I had some thoughts after seeing what was said here and playing with a few of the cards.
Valakut Exploration and Ancient Greenwarden have both performed pretty well for me as well. They both provide excellent additional value and Scapeshifting into an active Valakut Exploration is just amazing.
Ashaya, Soul of the Wild is interesting. Some games it is game winning strong, others it is kind of medium.
Nahiri's Lithoforming seems great in theory...but I've been pretty disappointed with it the few times I've cast it. That's a bummer because I was pretty high on the card when it was spoiled.
Lastly, I am surprised to not see Nissa, Vital Force or Field of the Dead in here. Nissa is bonkers when she ults, which I find happens more often than not. Even if you can't protect her, the Regrowth effect is pretty nice. Field of the Dead is just free real-estate (pun intended) that builds up an army quickly.
4 months ago
Head Games - Politics, fun, and "mind games" all in one. Did I give my opponent his combo piece so you have to focus on him instead of me, or did I give him all lands? The world may never know....
Mirrorpool - Utility land which can copy g-wave, rishkar's expertise, a tutor, etc... way too much utility to ignore IMO. Coming in tapped sucks, but for the utility it provides, in midrange decks it finds a loving home
Nissa, Vital Force - Recursion, wincon and untapped cradle/nkythos. Note that its very close to it's ult already
Rude Awakening - Wincon or ritual. Even more fun with cradle! Add in deserted temple/thespians stage/vesuva to make it more fun
Mind Twist - Mess over 1 player, at random makes it more painful. Its easy counter bait against blue
Thought Distortion - A very powerful silver bullet for my meta. Blue really does destroy our hopes and dreams. Note, it is also a form of grave hate!
Worst Fears - Never underestimate how powerful taking someone's turn can be. Putting their commander in grave/exile, destroying their own board, etc.... so much potential. In black we ramp anyways.
Sword of the Animist - For mono red and white decks that want lands
Ignite the Future - Draw, flashback is great!
4 months ago
Privileged Position>Shalai, Voice of Plenty
Nissa, Vital Force>Ob Nixilis Reignited
Swan Song>Deploy the Gatewatch
Rhystic Study>Phyrexian Arena
Bontu's Last Reckoning > Supreme Verdict
Ugin, the Ineffable > Anguished Unmaking
Elspeth, Knight-Errant > Venser, the Sojourner
Sorin Markov > Liliana, Dreadhorde General
4 months ago
I'd recommend a Deadeye Navigator in this. he pairs very well with the koolaid man, and acts as a legit source of draw power, as well as resetting Omnaths landfall triggers so you can get them again.
I also recommend a few bounce lands like Gruul Turf. Early on, they act as additional land drops because they tap for two and bounce a land to your hand, and later on, you can play them, and bounce themselves back to your hand for multiplay landfall triggers, even if you're out of lands to play otherwise. Adding in Sakura-Tribe Scout, combined with a bounce land and Retreat to Coralhelm gets you infinite landfall triggers, if you don't mind having a hard to assemble, 4 piece infinite combo (fourth piece being something that gives landfall).
For other draw cards, I recommend Parcelbeast, Risen Reef, and Omnath, Locus of the Roil. Parcelbeast is only once per turn, but it does draw you cards, and sometimes ramps too. and you can mutate it onto something else for pseudo haste (or onto a Scute Swarm for VERY silly plays). Risen Reef is a fun combo that isn't infinite, when paired with Omnath, Locus of Rage or Zendikar's Roil, where playing a land creates an elemental token, which makes it look at the top of your deck, and if that card is a land, you play it, get another elemental, and it goes off again. And Omnath of the Roil is just good in general for this decks theme, giving you card draw if you have enough land. Tireless Tracker and Nissa, Vital Force are also great ways to draw cards from your deck. if you put in Spark Double as well, you can copy Nissa with it, instantly use the -6 for card draw, and then use the original nissa for recursion.
I'd also replace Skyclave Geopede with Brushfire Elemental. Similar effect, cheaper mana, slightly lesser power, but has haste and a type of evasion. Also an elemental if you add Risen Reef
For a fun way to close out a game, Akroma's Memorial puts in some good work when you pump out a bunch of tokens, giving them haste, trample, flying, and some relevant color protections. Moraug, Fury of Akoum also lets you overwhelm everyone with all those tokens and a couple lands. and finally, Finale of Devastation also works to close out games. If you pay 10GG on it (12 mana total), you can drop pretty much any creature in your deck onto the field, and then give all your creatures +10/+10 and haste.
4 months ago
At first glance, here are some recommendations I have that have worked out for me and/or have synergy with your build: Purphoros, God of the Forge, Tunneling Geopede, Emiel the Blessed, Dockside Extortionist, Sakashima the Impostor, Spark Double, Finale of Devastation, Finale of Revelation, Pull from Tomorrow, Sphinx's Revelation, Expansion / Explosion, Windfall, Nahiri's Lithoforming, Lithoform Engine, Strionic Resonator, Felidar Retreat, Rites of Flourishing, Worldly Tutor, Enlightened Tutor, Winds of Abandon, Nissa, Vital Force, Evolving Wilds, Terramorphic Expanse, Flagstones of Trokair, Oboro, Palace in the Clouds, a few bounce lands. Just some ideas to toss around. Good luck with the deck!