|Commander / EDH||Legal|
Printings View all
|Kaladesh (KLD)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Nissa, Vital Force
Planeswalker — Nissa
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
-3: Return target permanent card from your graveyard to your hand.
-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
Nissa, Vital Force Discussion
1 week ago
Hmm. Interesting :).
_Arra_, I did not consider the point you raise about already having a target on your head playing Omnath, as I run a Mina and Denn list ;), who tend to fly under the radar. Still, Nissa, Vital Force is an inconsistent card with a big potential upside. Maybe choosing whether to play Nissa is more dependent on your play preferences and what risks you are willing to take. It ís a strong effect after all. I guess I would personally still prioritize consistent card draw over greedy ones if I was selecting for an omnath build. Even if the potential rewards are as good as a permanent Tatyova.
However, I still don’t think Into the Wilds is worth it, even in Omnath with a lot of fetches. I’m actually confused you bring up fetches, because they aren’t going to help you much in making ITW perform better. ITW’s ability triggers at the beginning of your upkeep, so you only get to look at 1 card. It’s not like Oracle of Mul Daya were you can play lands from top as long as there is one there, and crack a fetch to look again. ITW lets you look only once per upkeep, so you really need cards like Top or Sylvan Library to up your odds of hitting that land...
1 week ago
Hi Beebles, thanks for responding.
I’ve run Omnath, Locus of Rage since he was spoiled/released and as such Nissa, Vital Force has been tested at length. My reasoning is whether or not the upside is actually worth the points you’ve raised and tbh I’m not sure. Omnath is also almost always arch enemy anyway in a semi competitive setting, cEDH not so mucg as in that situation we’re too slow anyway. I thought it was an interesting talking point as sometimes, as Omnath, Locus of Rage players, we cut cards only to return to them, case in point Mina and Denn, Wildborn who was excluded from the list for a good couple of years only to find a spot once more.
Oracle of Mul Daya is a better 4 drop, I’m not suggesting otherwise. I thought Into the Wilds was an interesting card, specifically in this deck, since we play a lot of fetches so can help us ‘fix’ the top of our deck and get incidental landfall value as it does not count towards lands played. Having discussed this card in my play group I think this card (in this deck) could be great but has large variables. Triggering on the next upkeep is it’s weakness as in some games, as you’ve said, it’ll be a poor man’s Oracle of Mul Daya or a 4cmc do nothing and an unreliable ramp card. However, late game I wonder, and this was the reason I thought it merited discussion. A card that has the potential to deliver high value and be very strong or is it just lack lustre?
1 week ago
I’m not a fan of Nissa, Vital Force . The real reason to run it is for the carddraw right? If you don’t run proliferate or something like Pir, Imaginative Rascal , you need to wait a full turn and hope nothing happens to her to get it, while the rest of the table has an incentive to turn their resources towards you now. This is the reason I would advise against it, because you are putting 5 mana in a card that puts a target on your head before you receive any value from it, with a high chance of not getting that value at all and just end up being enemy of the table. And if you desperately need more cards, you might be in the worst position to deal with that increased threat level. I would much rather play a card draw spell that gets me the cards reliably, without impacting my threat level as much.
I’m also not a fan of Into the Wilds . Based on card quality, this is a stricly worse Oracle of Mul Daya . Also, if you don’t have ways to churn out 3 lands from the top reliably (which is going to at least take you 3 turns), any 4-cmc sorcery that fetches 2 lands is going to be better use of the slot.
1 week ago
GeminiSpartanX I really don't think it's worth a slot. It's ultimately a vanilla beater with an expensive land search alternative cost.
I know this has been discussed a bit and there is a lot of uncertainty around whether this card is worth a slot, however, I've been running Wrenn and Six recently, I decided to add it to the deck as it is a 2 drop. The thought behind this was that it helps with opening hands. Having a 2 land hand with no 2 drop is often quite a painful mulligan decision for this deck as for the most part we care about 3 and 4 mana ramp. Wrenn and Six fixes that issue as well as being removal for various elves/birds that our opponents might play turn 1. Retrace is also not to be ignored in this deck, discarding a land to reuse one of our good ramp cards late game or a Wheel of Fortune sounds like a great idea.
I agree with VexenX that planeswalkers in EDH often get focused down too quickly and often provide little value most of the time. Having played planeswalkers I think that this is more relevant to higher CMC walkers, Wrenn and Six being a 2 drop often avoids these issues.
Wanted to know if anyone has playtested Into the Wilds , on face value this could be a 4CMC do nothing, but I think that allowing us to look at the top card of our deck will allow us to make more informed plays with our fetch lands, do we want to shuffle our deck now? as well as potentially allowing us additional land drops when we want to ramp or make landfall triggers. I want to test this as I think it might be worth a 3/4CMC ramp sorcery slot. Anyone run it already and can give some input?
3 weeks ago
1 month ago
Hello there! As a longtime Jund lands player (even before our Lord and Savior Windgrace arrived) I know exactly how you feel when you say that the deck needs a bit more "punch". Lord Windgrace is a great value engine, but he often lacks that explosive play that just outright finishes games. Here are a few cards that I run in my deck that help make it more explosive for your consideration:
Scapeshift would be an excellent win-con to add to the deck because it is so versatile (plus it is relatively 'cheap' right now since it is in Standard). Pair it with either Retreat to Hagra or Ob Nixilis, the Fallen to remove players from the game. It makes a massive army with Titania, Protector of Argoth or Omnath, Locus of Rage . Basically if you are running landfall or land sac-recursion it does everything you want in one big explosive play.
I am also a huge fan of Need for Speed . Pair it with Titania and you now have a hasty army-in-a-can.
Nissa, Vital Force . It took me a while to come around to her but oh my does she do work in a lands matter deck.
I agree that Crucible of Worlds is a solid inclusion.
As a comment on your land number question, I found that 41 is the perfect number. I am hesitant to agree with earlier comment to cut lands below 40 (40 lands is fine though). Lord Windgrace and Tatyova, Benthic Druid are very different decks. Tatyova can get away with fewer lands because she draws cards off each land drop. She gets the best of both worlds where Lord Windgrace has to choose between drawing cards or advancing the board state. Besides, you can treat utility lands like Field of the Dead or Nurturing Peatland as actual cards with Lord Windgrace since they have great synergy with his abilities. That's just my opinion though.
If you need anymore ideas, feel free to check out my list: This deck has HUGE tracks of land. It should be up to date.
Good luck and happy deck building!
1 month ago
Hey man a few cards to consider adding.
These trigger twice, and can help you create infinite manna:
More ETBs lets you get 2 creature and both have strong effects: Wild Pair
A possible big finisher:
2 months ago
Hey ClockworkSwordfish, thanks for the two suggestions.
I'm actually not sure if I want to be running e-wit at all... if you flip it off the top with Vaevictis and have no targets for it then you get a total whiff, plus I have more ways to move cards from graveyard to library than I do from my hand (unless I hard-cast them).
That being said, Nissa, Vital Force is one to consider because it lets me do the recursion when I want it, rather than when it ETBs. Thanks for the idea. I will have a think!
Nissa, Vital Force occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.04%