Nissa, Vital Force

Nissa, Vital Force

Planeswalker — Nissa

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

-3: Return target permanent card from your graveyard to your hand.

-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

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Format Legality
Commander / EDH Legal
Modern Legal
Pioneer Legal
Gladiator Legal
Unformat Legal
1v1 Commander Legal
Custom Legal
Highlander Legal
2019-10-04 Legal
Limited Legal
Tiny Leaders Legal
Oathbreaker Legal
Casual Legal
Historic Legal
Vintage Legal
Arena Legal
Legacy Legal
Canadian Highlander Legal
Block Constructed Legal
Duel Commander Legal
Leviathan Legal

Nissa, Vital Force occurrence in decks from the last year

Nissa, Vital Force Discussion

Grind on EDH Amareth landfall

3 weeks ago

Cool deck!
Any thoughts about Nissa, Vital Force ? T2 ult is doable. I would consider over meloku.

abby315 on Haha tutors go brrrrrr

3 months ago

What kind of wincon are you looking for? To me, it looks like you have a few: Cyclonic Rift, Villainous Wealth, Sunder, and Torment of Hailfire. You could also add Exsanguinate if you'd like. The idea being that you just control the board by finding all the answers you need, then cast a spell that makes it hard for opponents to come back (Rift or Sunder) or a spell that steals the wincon of another player (Wealth, Mind Control) or a spell that ends the game with all of your mana (Torment or Exsanguinate).

If you wanted more of a permanent lock you could add something like Stasis + Tezzeret the Seeker/Nissa, Vital Force or something? Again not the expert on combos that lock but don't automatically win so just throwin out ideas. Possible cuts: Drown in the Loch and Wild Growth.

Mr.Beaver on Jormungandr the Powersnake

3 months ago

Cool deck! Maybe some more landfall triggers or a Nissa, like Nissa, Steward of Elements or Nissa, Vital Force could be useful though

Hi_diddly_ho_neighbor on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

4 months ago

Hi there. This is an awesome primer by the way. It's a shame I am only stumbling across it now. I am a little late to this Zendikar Rising discussion, but I had some thoughts after seeing what was said here and playing with a few of the cards.

I am Curious to see why no MDFC's are included? They are legit strong. Valakut Awakening  Flip and Bala Ged Recovery  Flip have been absolutely fantastic for me.

Valakut Exploration and Ancient Greenwarden have both performed pretty well for me as well. They both provide excellent additional value and Scapeshifting into an active Valakut Exploration is just amazing.

Ashaya, Soul of the Wild is interesting. Some games it is game winning strong, others it is kind of medium.

Nahiri's Lithoforming seems great in theory...but I've been pretty disappointed with it the few times I've cast it. That's a bummer because I was pretty high on the card when it was spoiled.

Lastly, I am surprised to not see Nissa, Vital Force or Field of the Dead in here. Nissa is bonkers when she ults, which I find happens more often than not. Even if you can't protect her, the Regrowth effect is pretty nice. Field of the Dead is just free real-estate (pun intended) that builds up an army quickly.

Profet93 on Underrated EDH Cards

4 months ago


Head Games - Politics, fun, and "mind games" all in one. Did I give my opponent his combo piece so you have to focus on him instead of me, or did I give him all lands? The world may never know....

Mirrorpool - Utility land which can copy g-wave, rishkar's expertise, a tutor, etc... way too much utility to ignore IMO. Coming in tapped sucks, but for the utility it provides, in midrange decks it finds a loving home

Nissa, Vital Force - Recursion, wincon and untapped cradle/nkythos. Note that its very close to it's ult already

Rude Awakening - Wincon or ritual. Even more fun with cradle! Add in deserted temple/thespians stage/vesuva to make it more fun

Mind Twist - Mess over 1 player, at random makes it more painful. Its easy counter bait against blue

Thought Distortion - A very powerful silver bullet for my meta. Blue really does destroy our hopes and dreams. Note, it is also a form of grave hate!

Worst Fears - Never underestimate how powerful taking someone's turn can be. Putting their commander in grave/exile, destroying their own board, etc.... so much potential. In black we ramp anyways.

Sword of the Animist - For mono red and white decks that want lands

Ignite the Future - Draw, flashback is great!

Humble Defector - Politics, fun with Homeward Path

Mirenheart on Omnath, Locus of Value

4 months ago

I'd recommend a Deadeye Navigator in this. he pairs very well with the koolaid man, and acts as a legit source of draw power, as well as resetting Omnaths landfall triggers so you can get them again.

I also recommend a few bounce lands like Gruul Turf. Early on, they act as additional land drops because they tap for two and bounce a land to your hand, and later on, you can play them, and bounce themselves back to your hand for multiplay landfall triggers, even if you're out of lands to play otherwise. Adding in Sakura-Tribe Scout, combined with a bounce land and Retreat to Coralhelm gets you infinite landfall triggers, if you don't mind having a hard to assemble, 4 piece infinite combo (fourth piece being something that gives landfall).

For other draw cards, I recommend Parcelbeast, Risen Reef, and Omnath, Locus of the Roil. Parcelbeast is only once per turn, but it does draw you cards, and sometimes ramps too. and you can mutate it onto something else for pseudo haste (or onto a Scute Swarm for VERY silly plays). Risen Reef is a fun combo that isn't infinite, when paired with Omnath, Locus of Rage or Zendikar's Roil, where playing a land creates an elemental token, which makes it look at the top of your deck, and if that card is a land, you play it, get another elemental, and it goes off again. And Omnath of the Roil is just good in general for this decks theme, giving you card draw if you have enough land. Tireless Tracker and Nissa, Vital Force are also great ways to draw cards from your deck. if you put in Spark Double as well, you can copy Nissa with it, instantly use the -6 for card draw, and then use the original nissa for recursion.

I'd also replace Skyclave Geopede with Brushfire Elemental. Similar effect, cheaper mana, slightly lesser power, but has haste and a type of evasion. Also an elemental if you add Risen Reef

For a fun way to close out a game, Akroma's Memorial puts in some good work when you pump out a bunch of tokens, giving them haste, trample, flying, and some relevant color protections. Moraug, Fury of Akoum also lets you overwhelm everyone with all those tokens and a couple lands. and finally, Finale of Devastation also works to close out games. If you pay 10GG on it (12 mana total), you can drop pretty much any creature in your deck onto the field, and then give all your creatures +10/+10 and haste.

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