Primal Surge

Primal Surge

Sorcery

Exile the top card of your library. If its a permanent card, you may put it onto the battlefield. If you do, repeat this process.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Primal Surge Discussion

Squirrel_of_War on Ruric Thar Primal Stax

1 month ago

Alright Profet93, I tested the deck out and just as suspected it was 3 vs 1 and I did not win either game. XD

I made some changes to the deck that I feel will help ramp up to a scary board state. I took out 3 of the 1 mana dorks and some other cards and I added in 1 more forest and more cards to help me draw through the deck to give me more options and get me to Primal Surge faster since I didn't see it at all in both of the games I played.

One change I am debating is removing Platinum Angel and replacing it with City of Solitude . The latter I feel is better but the former is a creature so I am having trouble deciding. They serve pretty much the same purpose but City can help a combo player win by not allowing anyone else to interact with them on their turn.

Squirrel_of_War on Ruric Thar Primal Stax

1 month ago

Thanks for the response Profet93. I'll explain some of my choices here.

My idea with Svella, Ice Shaper was a way to dig for Primal Surge and play it for less than 10 mana. She might not be the best but I figured she would draw less removal than most other threats in the deck. I would much rather have a card that can just tutor for Surge but I can't find one that is a permanent in G or R. Svella is definitely a flex spot, meaning I can remove her for a better option but I do like being able to tutor it out with Woodland Bellower and Imperial Recruiter

Tajuru Preserver is in here mainly as defense against the Tergrid, God of Fright  Flip deck in my playgroup but also useful against a lot of other common removal in my meta. I would like to keep this card in the deck and the fact I can tutor it out with Woodland Bellower and Imperial Recruiter make it better.

For Goblin Bombardment I was just looking for a free sac outlet that can be out when Primal Surge resolves. I need a sac outlet because once primal surge finishes resolving the Azami, Lady of Scrolls player will just make me draw a card and lose the game. I know I don't have to cast the whole deck but the Azami player would likely be able to make me draw a bunch of cards anyway. My plan would be to sacrifice a bunch of creatures in response to the draw to kill the player with Stalking Vengeance 's ability. I'm not opposed to cutting the card but I would need another sac outlet that does not draw me cards to take its place. I considered Greater Good but it doesn't help me after Surge resolves.

Klothys, God of Destiny is a bit slow, I see your point. Most cards in the damage category I am trying to have them do double or triple damage each time and she can also ramp me if I need to get that primal surge out faster. I do like to have some form of graveyard hate in every deck and being able to tutor for with Woodland Bellower is a nice benefit. I would consider removal for something better.

Shivan Gorge is only in the deck for 1 reason, Bring players to an even life total when I need them to die from a double damage Heartless Hidetsugu . I would consider replacing it but I prefer to have at least one card to be able to hit everyone for 1 damage and at least one way to tutor for it.

My optimal primal surge scenario would be one where lets say it resolves and I play my entire deck but opponents have such high totals I can't kill them all from the triggers or maybe they were in an order which doesn't allow me to do so. I would be able to attack a player or two with a bunch of hasty, trample, deathtouchers that give poison counters so only 5 creatures would need to get through per player. if that wouldn't work or if a Fog happened I could sac a bunch of stuff and kill off everyone with Stalking Vengeance and if for some reason someone survived I could sac Rooting Kavu and shuffle them all back in. I don't have him in the deck yet because I can't figure out a way for people to do a whole lot with only a bunch of mountains because of the Blood Moon and/or Magus of the Moon that would also be out.

I moved my maybeboard to be viewable so take a look at it and let me know what you think would be best to go in place of these cards. I appreciate your input.

Squirrel_of_War on Ruric Thar Primal Stax

1 month ago

Thanks Profet93! I took out Stoneshaker and I replaced her with Svella, Ice Shaper to help me rank into Primal Surge faster. I'm still contemplating Cavern but I have a few I'm not using so I'll probably put it in, not sure if I'm going to replace the suggested card or a basic land though. I only have 1 copy of Survival of the Fittest and it's in my Meren deck but I do have a proxy I may toss in here. It's a great card I'm just not sure what to take out. I honestly haven't even considered Skullclamp it does seem like a good payoff to get rid of a dork and draw 2. I have one I can put in just not sure what to take out. Would love your input.

TheVectornaut on Insane ramp idea - please help

1 month ago

I like Ant Queen as a budget mana sink. Vivien, Monsters' Advocate , while maybe not too exciting, is totally fine as well. Endbringer , on the other hand, is not functional in this deck as it currently stands. To even cast it, you need to draw the single copy of Rogue's Passage because nothing else is producing the colorless mana requirement. As for the other Eldrazi, I do like Ulamog's Crusher for decks that just want as much annihilator as possible, although Pathrazer and Artisan are better when you have enough mana for them. For Breaker of Armies , I imagine it would mostly be trying to draw heat away from your other creatures so you can get Toski triggers or lethal damage. In that case, I feel like the job could just as easily be handled by the cheaper Noble Quarry or the higher value Treeshaker Chimera . Savageborn Hydra is another creature I wouldn't recommend. For the most part, it will function identically to Heroes' Bane . The major problem is that if you Surge into it, it will enter as a 0/0 and die immediately. On the subject of Primal Surge , there is always the option of running Genesis Wave instead. It's less explosive and you'd need to keep in mind the average CMC of the cards in the deck, but it will never hit 0 things after paying 10 like Surge hypothetically can. If the price tag is prohibitive, there is a world where you lean even harder into the legendary matters gameplan and run Kamahl's Druidic Vow instead. Yorvo, Lord of Garenbrig is one legendary I probably wouldn't bother with. I'd rather have something on 3 helping me ramp into even nastier options. For Polis Crusher , unless you are dealing with a ton of enchantment creatures, I think Kogla, the Titan Ape makes more sense here.

Card discussion aside, I would highly recommend EDH as a format that supports casual multiplayer games. If you want tips for a build, I'm happy to help. For pauper, my experience is much more limited, but I'll still try my best.

twechsler on Insane ramp idea - please help

1 month ago

seshiro_of_the_orochi yea I have been debating whether or not I should get rid of either the 3 Time of Need s or Primal Surge but the time of needs almost feel essential for getting what I want. When I do get a primal surge, so far I have been able to put down around 10+ permanents before hitting a time of need which I think is pretty worth it. I also have been consciously trying to wait to use primal surge until getting at least one time of need to increase my chances of putting out a bunch of stuff. Maybe switching out one of the time of needs for your suggestions Vivien's Arkbow would be beneficial without getting rid of them entirely? What do you think about this hybrid idea? Also thank you for commenting. It is always nice to hear a different perspective.

seshiro_of_the_orochi on Insane ramp idea - please help

1 month ago

An idea for a Bad Luck Brian meme:

Plays this deck.

Paired against Ponza.


This looks pretty awesome, but there's a problem within the list: Primal Surge and three non-permanents are very risky. Maybe try Vivien's Arkbow instead?

TheVectornaut on Insane ramp idea - please help

1 month ago

I haven't seen as many Staff of Domination combos these days as I did years ago. I imagine that's because the need for a single creature that is tapping to get you 5 mana is on the steep side for a card like this. For instance, Freed from the Real would only need a single Utopia Sprawl on blue instead of 2 Overgrowth to go infinite with a land untapper. I'm also a big fan of Umbral Mantle for this role since it goes infinite with 4 mana produced or gives as much P/T as you want with 3 mana produced. These cards lack the flexibility of the Staff to draw cards, gain life, and tap opposing creatures, but in the right deck, you should probably be able to convert infinite mana into a win without those things anyway.

I will say that infinite combos are best used sparingly in casual settings unless everyone is already on board with the idea. Furthermore, getting infinite mana in ramp might not even be that helpful if you would otherwise be producing enough for your deck to function anyway. This deck already has Primal Surge which negates the need for more than 10 mana when resolved, and it has the combo of Omnath, Locus of Mana and Seedborn Muse which should produce disgusting quantities of the stuff. In other words, going infinite is probably excessive here. If you do go that direction, Karametra's Acolyte suddenly becomes much closer to Nykthos, Shrine to Nyx in power level while not breaking the bank.

TheVectornaut on Insane ramp idea - please help

1 month ago

Elvish Piper and/or Quicksilver Amulet are very strong in casual ramp builds running a lot of large creatures. Assuming they resolve, they also let your other creatures slip past countermagic without needing other silver bullet cards. Ruric Thar, the Unbowed is certainly a decent way to punish noncreature decks if there are enough of those around. Akroma, Angel of Fury feels almost too narrow to me but she's certainly not bad. The first creature that comes to my mind for such a slot is Etali, Primal Storm . It's relatively cheap, can cascade into other threats, and is particularly spicy in multiplayer games.

In my deck at least, Planar Portal is almost exclusively used to fetch the single copy of Primal Surge or a safety Vexing Shusher if I'm suspicious of rogue counterspells. However, I don't play against nearly as much countermagic as you seem to, so I wouldn't count on a 6-drop artifact with a game-ending activated ability resolving in the first place. Something cheaper like Eldritch Evolution or a delirium Traverse the Ulvenwald would be easier to resolve, at least in theory. Or, you could just run more copies of the cards you want to tutor so that you naturally draw them instead. Building a toolbox may allow more options but it can be less consistent than a more traditional approach. Speaking of toolbox cards, Klothys, God of Destiny falls in that category here. She's quite strong in a midrange shell but doesn't offer much that would help in ramp (unless your table is running a lot of fetchlands). The graveyard exile would mostly be valuable as tech against decks making use of their yard for shenanigans and I'd only want her in those matchups.

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