Primal Surge

Primal Surge

Sorcery

Exile the top card of your library. If its a permanent card, you may put it onto the battlefield. If you do, repeat this process.

Latest Decks as Commander

Primal Surge Discussion

Unlife on Unique Commanders

1 month ago

I've built a couple of odd decks, my personal favorite is a naya superfriends deck, helmed by Gahiji, Honored One. Its not too out there, but the entire deck is built around Primal Surge, so there are no instants or sorceries at all.

Personally, I'd also think about a deckbuilding restriction, something that really makes you think about how you have to build the deck. Best example, I've got a wheel deck built around 2 partner commanders and a companion Tymna the Weaver/Kraum, Ludevic's Opus/Obosh, the Preypiercer All odd CMC in 4 colors with a wheel/combo based wincon.

For a weird recommendation/challenge: Ich-Tekik, Salvage Splicer/Sakashima of a Thousand Faces/Keruga, the Macrosage creatureless summoner tribal. All your spells and support makes creature tokens, but beyond the commanders there are no creatures in the deck.

GrixCHIM on One-Hit Marty

2 months ago

Cool deck! You may want to consider taking out Primal Surge or Beast Within to go one route or the other.

KBK7101 on The Great Pestilence

2 months ago

Grist is such a cool card. I love the art and the abilities it has but it seems kinda straight forward as a commander. I'd love to build him myself, but it seems like every game would play out exactly the same. Have you found the deck to be repetitive at all?

As for suggestions, Rise of the Dark Realms as an alternate game ender? Or maybe Primal Surge?

multimedia on Primal Sliver Cheese Gate

3 months ago

Hey, interesting version of Slivers.

The interaction of Primal Surge with Gates and Maze is interesting, but I don't think you need it because without Surge Gates are making the manabase really slow to cast Slivers especially to get five mana of all different colors to cast Overlord. Amulet of Vigor helps, but you can't count on consistently having it early game when you need it. In my opinion it's more important for gameplay to cast Slivers then to try to make Maze work with Surge.

I don't think Maze and Gates is wanted here because you're not playing other cards that have interaction with Gates especially land ramp that can search for and put more Gates onto the battlefield such as Circuitous Route . You have some really excellent lands for five colors and then there's the Gates which just doesn't make sense. Golos, Tireless Pilgrim is the five color Commander to play with Maze and Gates.

Amoeboid Changeling is an excellent Sliver with Overlord as Commander because of Overlord's ability to gain control of a Sliver. Use Amoeboid to make any targetable opponent creature into a Sliver and then gain control of it with Overlord. Since Amoeboid is a Changeling then it's considered a Sliver while in your library thus Overlord can tutor for it. Amoeboid could replace Might Sliver since don't really need it's lesser anthem effect when you have Sliver Legion also at five mana.

Good luck with your deck.

Squirrel_of_War on Ruric Thar Primal Stax

4 months ago

Alright Profet93, I tested the deck out and just as suspected it was 3 vs 1 and I did not win either game. XD

I made some changes to the deck that I feel will help ramp up to a scary board state. I took out 3 of the 1 mana dorks and some other cards and I added in 1 more forest and more cards to help me draw through the deck to give me more options and get me to Primal Surge faster since I didn't see it at all in both of the games I played.

One change I am debating is removing Platinum Angel and replacing it with City of Solitude . The latter I feel is better but the former is a creature so I am having trouble deciding. They serve pretty much the same purpose but City can help a combo player win by not allowing anyone else to interact with them on their turn.

Squirrel_of_War on Ruric Thar Primal Stax

5 months ago

Thanks for the response Profet93. I'll explain some of my choices here.

My idea with Svella, Ice Shaper was a way to dig for Primal Surge and play it for less than 10 mana. She might not be the best but I figured she would draw less removal than most other threats in the deck. I would much rather have a card that can just tutor for Surge but I can't find one that is a permanent in G or R. Svella is definitely a flex spot, meaning I can remove her for a better option but I do like being able to tutor it out with Woodland Bellower and Imperial Recruiter

Tajuru Preserver is in here mainly as defense against the Tergrid, God of Fright  Flip deck in my playgroup but also useful against a lot of other common removal in my meta. I would like to keep this card in the deck and the fact I can tutor it out with Woodland Bellower and Imperial Recruiter make it better.

For Goblin Bombardment I was just looking for a free sac outlet that can be out when Primal Surge resolves. I need a sac outlet because once primal surge finishes resolving the Azami, Lady of Scrolls player will just make me draw a card and lose the game. I know I don't have to cast the whole deck but the Azami player would likely be able to make me draw a bunch of cards anyway. My plan would be to sacrifice a bunch of creatures in response to the draw to kill the player with Stalking Vengeance 's ability. I'm not opposed to cutting the card but I would need another sac outlet that does not draw me cards to take its place. I considered Greater Good but it doesn't help me after Surge resolves.

Klothys, God of Destiny is a bit slow, I see your point. Most cards in the damage category I am trying to have them do double or triple damage each time and she can also ramp me if I need to get that primal surge out faster. I do like to have some form of graveyard hate in every deck and being able to tutor for with Woodland Bellower is a nice benefit. I would consider removal for something better.

Shivan Gorge is only in the deck for 1 reason, Bring players to an even life total when I need them to die from a double damage Heartless Hidetsugu . I would consider replacing it but I prefer to have at least one card to be able to hit everyone for 1 damage and at least one way to tutor for it.

My optimal primal surge scenario would be one where lets say it resolves and I play my entire deck but opponents have such high totals I can't kill them all from the triggers or maybe they were in an order which doesn't allow me to do so. I would be able to attack a player or two with a bunch of hasty, trample, deathtouchers that give poison counters so only 5 creatures would need to get through per player. if that wouldn't work or if a Fog happened I could sac a bunch of stuff and kill off everyone with Stalking Vengeance and if for some reason someone survived I could sac Rooting Kavu and shuffle them all back in. I don't have him in the deck yet because I can't figure out a way for people to do a whole lot with only a bunch of mountains because of the Blood Moon and/or Magus of the Moon that would also be out.

I moved my maybeboard to be viewable so take a look at it and let me know what you think would be best to go in place of these cards. I appreciate your input.

Squirrel_of_War on Ruric Thar Primal Stax

5 months ago

Thanks Profet93! I took out Stoneshaker and I replaced her with Svella, Ice Shaper to help me rank into Primal Surge faster. I'm still contemplating Cavern but I have a few I'm not using so I'll probably put it in, not sure if I'm going to replace the suggested card or a basic land though. I only have 1 copy of Survival of the Fittest and it's in my Meren deck but I do have a proxy I may toss in here. It's a great card I'm just not sure what to take out. I honestly haven't even considered Skullclamp it does seem like a good payoff to get rid of a dork and draw 2. I have one I can put in just not sure what to take out. Would love your input.

TheVectornaut on Insane ramp idea - please help

5 months ago

I like Ant Queen as a budget mana sink. Vivien, Monsters' Advocate , while maybe not too exciting, is totally fine as well. Endbringer , on the other hand, is not functional in this deck as it currently stands. To even cast it, you need to draw the single copy of Rogue's Passage because nothing else is producing the colorless mana requirement. As for the other Eldrazi, I do like Ulamog's Crusher for decks that just want as much annihilator as possible, although Pathrazer and Artisan are better when you have enough mana for them. For Breaker of Armies , I imagine it would mostly be trying to draw heat away from your other creatures so you can get Toski triggers or lethal damage. In that case, I feel like the job could just as easily be handled by the cheaper Noble Quarry or the higher value Treeshaker Chimera . Savageborn Hydra is another creature I wouldn't recommend. For the most part, it will function identically to Heroes' Bane . The major problem is that if you Surge into it, it will enter as a 0/0 and die immediately. On the subject of Primal Surge , there is always the option of running Genesis Wave instead. It's less explosive and you'd need to keep in mind the average CMC of the cards in the deck, but it will never hit 0 things after paying 10 like Surge hypothetically can. If the price tag is prohibitive, there is a world where you lean even harder into the legendary matters gameplan and run Kamahl's Druidic Vow instead. Yorvo, Lord of Garenbrig is one legendary I probably wouldn't bother with. I'd rather have something on 3 helping me ramp into even nastier options. For Polis Crusher , unless you are dealing with a ton of enchantment creatures, I think Kogla, the Titan Ape makes more sense here.

Card discussion aside, I would highly recommend EDH as a format that supports casual multiplayer games. If you want tips for a build, I'm happy to help. For pauper, my experience is much more limited, but I'll still try my best.

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