Retreat to Coralhelm

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Retreat to Coralhelm

Enchantment

Landfall &mdash Whenever a land enters the battlefield under your control, choose one —

  • You may tap or untap target creature.
  • Scry 1. (Look at the top card of your library. You may put that card on the bottom or your library.)

VideoGameRev on Combo-Mill

1 month ago

Retreat to Coralhelm is the Achilles' heel of the deck. It'll still function without it, but the win is a whole lot slower.

The bounce spells in the sideboard are for when I face decks with a lot of creature removal. I'll bounce The creatures back to my hand to keep them safe.

SufferFromEDHD on Keranos Lands

2 months ago

Such a clever concept. Big fan of "less is more" and this list is it. I too have an Izzet 43 Lands.dec list piloted by Keranos but my theme/gimmick was Legacy 43 lands.dec your glass cannon heavy land based combo is awesome!

I'm going to spit ball some ideas because your list got my creative juices flowing:

Cursed Scroll that many basics makes this efficient colorless damage.

Valakut, the Molten Pinnacle make something out of all those basic mountains.

Fiery Islet/Prismari Campus high quality filter and card draw.

Tolaria West tutor for the utility lands.

Burning Sands/Mana BreachOverburden I always try and sneak a stax tax or 2 in my combo decks. These similar cards are an irrelevant tax to you but brutal to aggro strategies.

Back to Basics brutal to greedy mana bases.

Retreat to Coralhelm/Valakut Exploration good value for playing lands.

Fathom Trawl cascade tutor. Treasure Hunt #2

Cut Tectonic Reformation. Add Trade Routes. The synergy with Seismic Assault is necessary to your strategy.

DreadKhan on Pagan

2 months ago

Arcane Lighthouse can let you ignore some protection on a creature, letting you grab what you want. There is also Detection Tower and Glaring Spotlight, none are necessary if people never use those abilities though.

It's a bit harder to work with than for Merieke, but Retreat to Coralhelm isn't bad with some manner of sac outlet, or perhaps with some haste source like Lightning Greaves, so you can steal something nasty, swing with it, play a land to untap Rubinia and then use her to steal a great blocker. Not sure if the feel would be off, but Martyr's Bond really likes stuff like Miren, the Moaning Well, or any other card that involves sacrificing something of yours. While most religions have had persecutions in various times and places, not many have been as targeted as the Druids were, or the Wiccans.

Would Mother of Runes fit your deck's theme? There are a few arts to choose from, not sure if any have a Druidic vibe, but Mother is a great way to protect key creatures, or make them harder to block. TBH, the OG art does kind of remind me of a 'nice witch' type, the kind very good at helping and protecting.

Felidar Retreat is a pretty solid landfall payoff that has some synergy, not sure if Druids like Felidars or not, but cats are at least associated with Wicca in pop culture.

Hope some of these are relevant to what you're trying to do!

multimedia on My pre made deck needs …

2 months ago

Hey, play more budget lower mana cost ramp that has interaction with Aesi? That way it can potentially be cast before Aesi to help to cast Aesi, but if it's cast after Aesi then it gives you draw.

There's a budget combo you could play with Aesi to draw as much of your library as you want.

Scaled Herbalist taps to put Simic Growth Chamber onto the battlefield, then Retreat to Coralhelm untaps Herbalist. Chamber bounces itself back to your hand and repeat. You can do the combo at instant speed on an opponent's turn as long as Scaled Herbalist or Llanowar Scout can tap and you have Simic Growth Chamber or Guildless Commons in hand. With Aesi draw cards on an opponent's turn and then cast those spells on your turn.

You could take the combo much further with Lotus Cobra or Tireless Provisioner to make infinite mana. Avenger of Zendikar, Rampaging Baloths or Sporemound make infinite tokens for a wincon.

Maximariusmagillius on Simic Lands

3 months ago

Hey I really appreciate the time taken for these suggestions! I know I could definitely cut some lands from here but the plan was to put as many lands in a deck as I could and have it run well. Most of the non-basic lands I have in here have a way to provide creatures or become them for defense in the early game. I would like to put more fetch lands in here, I am going to look into those.

This deck has been an ongoing project of mine and I have been tuning it a little over time, it is not something I would like to put a lot of money into. It's also one of my earliest decks I have built so it's far from perfect.

I tried not to put instants and sorceries that would only fetch one or two lands, I felt that it could be replaced with something that either gets more, or a permanent that helps out multiple times. That being said, it goes to show I am a huge fan of permanents and free things or stuff that gives you free things each turn. I am going to add Primal Surge to the sideboard and will get them to add for the next deck update.

I specifically try not to have instant win-cons in my decks as my group is very casual. Things like Laboratory Maniac, Jace, Wielder of Mysteries, and Enter the Infinite would do just that. I am a fan of building up to something big and eventually ridiculous. Most of my decks are pretty susceptible to heavy control, but as I mentioned before we play casual.

I am also going to add Nissa, Vital Force, Zendikar's Roil, Tireless Provisioner, and Druid Class as these are perfect. I already have Avenger of Zendikar and The Mending of Dominaria in the deck. I also took out Retreat to Coralhelm because it did not really do enough for me.

There is already a insane amount of card draw and now that Aesi is the commander its even more. As it is I have milled myself out a couple of times with this deck and I am trying not to put too much more card draw.

This was a great help and gave me a lot of stuff to look at! I am very thankful of the time you took!

_Delta_ on Simic Lands

3 months ago

I definitely think you can spare to cut some lands, my own Omnath, Locus of Creation landfall deck only uses 39 (mind you, it has Wooded Foothills, Misty Rainforest and the like which give me extra landfall triggers). In their place I highly suggest some stuff like Roiling Regrowth, Harrow, Kodama's Reach, Cultivate, Rampant Growth, and Growth Spiral.

Other suggestions would be as follows and I made an effort to keep price in mind for all of these as best as I could: Sylvan Awakening, Primal Surge (since you have so many permanents could be used to great effect, and if used alongside cards like Laboratory Maniac, Jace, Wielder of Mysteries and maybe even something like Enter the Infinite you could create a sudden win-con out of these. Remember also if you include some of my above suggestions which tutor for land those are helping ever so slightly thin out your deck for such a win con). More would include Nissa, Vital Force, Avenger of Zendikar, Multani, Yavimaya's Avatar, Ulvenwald Hydra,Zendikar's Roil, Ramunap Excavator, Hour of Promise (noticed you have quite a few deserts to have a chance at the bonus effect), Lotus Cobra, Tireless Provisioner, Blackblade Reforged, Druid Class, The Mending of Dominaria, Wilderness Reclamation, Reshape the Earth, Jaheira's Respite, Meloku the Clouded Mirror (let's you repeat all your landfall effects), Retreat to Coralhelm and Praetor's Counsel.

As for actual lands:

Simic Growth Chamber, Reliquary Tower, Myriad Landscape, Scavenger Grounds, and Endless Sands.

Oh and here's my Omnath list I mentioned if you want to give it a glance. I know some of the stuff featured in this is pricey, but it nonetheless may still give you some ideas for now, or otherwise for the future:


Standby for Landfall

Commander / EDH* _Delta_

73 VIEWS | IN 1 FOLDER


Hope this helps! If I had more time to spare currently I would suggest what you might cut for these things but that may have to wait for a while unfortunately. But I'll surely return to say more sometime!

CoarselyRefined on Omnath Overload

3 months ago

Running bounce lands and a Retreat to Coralhelm demands that you run more cards like Scaled Herbalist over Murasa Rootgrazer to make the loop work. I would suggest Walking Atlas as it works with any of your colors.

When you can afford to address your manabase you should absolutely buy the shocks lands that are Forest+ as you can grab them with both Ranger's Path and Skyshroud Claim. I'd recommend running both as ramp spells over Circuitous Route. There are the cheap duals from Kaldheim that are true duals (in that they also have two basic land types) but enter tapped. (An Amulet of Vigor fixes that though and allows you to tap your bounce lands before bouncing them as tapping a land doesn't use the stack) I'd also pick up a Field of the Dead when you can.

Cards like Zendikar's Roil and Felidar Retreat are great but a boardwipe is all an opponent needs to have to upset that win. I would suggest running something like Mass Hysteria or Concordant Crossroads to be able to get the damage in the same turn you can activate your combo. If those are out of budget for you I'd then suggest Fervor or Anger as alternatives.

As far as what to cut? Anything with low power level. Cards like Makindi Ox and Spitfire Lagac are definitely on the chopping block. I'd even run something like Ramunap Excavator over District Guide so I could abuse any utility land I'd have to sacrifice to use.

thefiresoflurve on Obuun, The Hated

4 months ago

If only Retreat to Coralhelm were in color. You could use the ole Aggravated Assault + Savage Ventmaw combo to get the same effect, but at that point you have infinite mana and damage anyway....

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