Retreat to Coralhelm
Landfall &mdash Whenever a land enters the battlefield under your control, choose one —
- You may tap or untap target creature.
- Scry 1. (Look at the top card of your library. You may put that card on the bottom or your library.)
|Have (2)||torterrapizza , orzhov_is_relatively_okay819|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Retreat to Coralhelm Discussion
3 days ago
Lol great deck name. Personally I would make these changes:
Dryad of the Ilysian Grove -> Sakura-Tribe Scout
Scute Swarm -> Retreat to Coralhelm
Cultivate -> Tireless Tracker
Oran-Rief, the Vastwood -> Simic Growth Chamber
Howling Mine -> Parcelbeast
Azusa, Lost but Seeking -> Skyshroud Ranger
Ancient Greenwarden -> Tatyova, Benthic Druid
The above changes would lower your mana curve while retaining the game plan. Also, they allow for a combo: crab + scout/ranger + retreat + growth chamber = infinite mill. The additional draw effects would make it easier to set up the combo
1 month ago
Nephalia Drownyard is on-theme, but not that useful.
Moonring Island is somewhat more useful and also on-theme.
Karn's Bastion isn't particularly on-theme, but definitely helps the -1/-1 synergy.
Witch's Clinic might be another land to consider, although not really on-theme.
Lastly I have two on-theme cards I personally enjoy a lot in my Sea-Creatures tribal, but aren't that good, nor really boet-themed, but I'm giving them anyway: Sigiled Starfish and Purple-Crystal Crab.
2 months ago
2 months ago
Hey, well done for a first deck. You have good card sense on a budget and you've even included Rimewood for Farseek, nice. Sol Ring and Arcane Signet are staple budget mana rocks in Commander to consider adding.
I see Retreat to Coralhelm, but I don't see the missing piece to the Retreat landfall combo. Budget Llanowar Scout or Scaled Herbalist tap to put a land from your hand onto the battlefield thus you can untap one of them with Retreat and repeat. These creatures let you put a land from your hand onto the battlefield at instant speed to trigger Aesi on opponent's turn. The last piece of the combo is Simic Growth Chamber or Guildless Commons. The land can bounce itself back to your hand and repeat.
I see Kodama of the East Tree; if you add Meloku the Clouded Mirror then you have another landfall combo. Any basic land can be repeatedly bounced and played to create infinite 1/1 Spirits. Tap a basic land to make one mana, use that mana to pay for Meloku and bounce the basic land you just tapped. This creates a 1/1 Spirit which triggers Kodama, put the same basic land from your hand and repeat.
There's a secondary sea monster theme here which Ominous Seas would expand on. Seas has interaction with Aesi since you put a counter on it each time you draw a card including your first draw each of your turns. Combine Seas with Retreat combo to make infinite 8/8 Krakens. Whelming Wave can be a blowout since Aesi is a Serpent. Bounce all opponents creatures leaving just Aesi and any other sea monsters still on the battlefield. Wave is nice Fierce Empath to bounce it to then cast it again to tutor again.
Teferi's Ageless Insight lets you draw an additional card whenever you draw a card. For each card drawn means that if you have an effect that draws more than one card such as Brainstorm you instead draw six cards. Yavimaya Coast, Bant Panorama, Blighted Woodland are some budget land upgrades to consider.
Some cards to consider cutting:
- Llanowar Tribe: too difficult of a casting cost when playing so many Islands.
- Engulf the Shore: too many Forests.
- Arbor Elf: too many Islands.
- Sphinx of Uthuun: not needed and too much CMC for what it does.
- Verdant Sun's Avatar: not needed, have life gaining from other cards that are less CMC.
- Khalni Heart Expedition: subpar source for ramp/landfall.
- Explosive Vegetation: the other two four drop land ramp spells are better.
- Beast Whisperer: a good card, but you can get repeatable draw from other sources that don't require you to cast a creature since the majority of the creatures here are high CMC.
Good luck with your deck.
2 months ago
Thanks Electro412! Here's a couple keys to success:
Memorize your bottom card. Remember to re-memorize it every time you scry.
Draw as much as you can, scry as much as you can. You are fishing for your combo - Except for your opening hand, you never need more than 1 or 2 lands in hand at once - you will be able to draw/scry more if you even need them.
Some cards are much more useful than they seem at giving you an unfair advantage. Combos like Retreat to Coralhelm and Walking Atlas let you spitfire out lands at instant speed - the second you draw them if you wish. Retreat to Coralhelm with Dreamscape Artist turns every card in your hand into a Harrow that costs . There are little synergies like this all over the place, I still stumble upon new ones myself. Which brings us to #4.
The true strength of this deck is its interactivity. You need time to set up your combo, and you have great tools to protect yourself while you do. Be assertive, remind someone who threatens you that you can not only bounce one of their creatures a turn, but also effectively shut down any other threats with counterspells you can just retrieve later. In the rare instances this deck loses, it's because someone else combo'd out Turn 0-3 and I couldn't stop them, or everyone at the table realizes what a threat I will become and unites to crush the wizards before they can get going. Of course, not many decks can stop these threats. So be assertive, but not intimidating. Be cautious, not ambitious.
tl;dr: Just sit there and play with yourself, fishing for your combo. If anyone tries to mess with you, show them the true strength of the deck - interactivity.
2 months ago
There's a thing I do to improve my understanding of decks: I scroll down the list, stopping right before the commander, and then I try guessing who's the commander. Yours was pretty obvious either Tatyova or Aesi, Tyrant of Gyre Strait . So as much as it might be evaluated as a "pile", it's streamlined in what it does, that's a good thing. I do play an Archelos, Lagoon Mystic list that's somewhat similar, so I see the power level here. Are you interested in an infinite combo that's super-cheap to include here? Try out Sakura-Tribe Scout / Llanowar Scout / the new lizard person from AFR and Retreat to Coralhelm / Tideforce Elemental and a way to bounce lands ( Simic Growth Chamber ?)