Retreat to Coralhelm

Retreat to Coralhelm

Enchantment

Landfall &mdash Whenever a land enters the battlefield under your control, choose one —

  • You may tap or untap target creature.
  • Scry 1. (Look at the top card of your library. You may put that card on the bottom or your library.)
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Retreat to Coralhelm occurrence in decks from the last year

Latest Decks as Commander

Retreat to Coralhelm Discussion

DreadKhan on Tatyova's Playground (Simic Landfall/Draw EDH)

1 week ago

Now that I think of it, if you've got anything that can fetch one, and you're already running Field of the Dead , it might not be a bad idea to run a single Wastes as another differently named basic land you can tutor up/fetch.

If you want some budget ramp options that can do some work, Dreamscape Artist is criminally underrated in non-infinite Tatyova, where it's a blue Harrow on a stick, which is insanely good in Tatyova landfall. Similarly, Silverglade Pathfinder is quite reasonable, as is Parcelbeast . None of these require a high land count to be useful cards, and with your untap effects they get even better. Dreamscape is nearly free to use, as long as you've still got lands in deck (and can discard a card).

I would consider more Moonfolk, maybe Soratami Mirror-Mage . It is a shock to opponents when they see you use it, it is pretty janky looking. The effect is pretty strong, and if you can cheat lands into play, it can be a free bounce effect (super strong with Retreat to Coralhelm based combo). Even if you can't cheat lands in, instant speed bounce is really strong. Also strong and an honourary Moonfolk is Trade Routes , which can nab landfalls or dig if you're desperate. The dig ability is a huge pay off when you need it, and if you've got a Ramunap Excavator type card out you are in good shape indeed.

Very cool deck, fun to play around with!

seshiro_of_the_orochi on Archelos the World Turtle [WIP]

2 weeks ago

Btw, I found another combo while goldfishing: Aesi, Tyrant of Gyre Strait 1 / Tatyova, Benthic Druid + Retreat to Coralhelm + Sakura-Tribe Scout / Llanowar Scout + Abundance : Play a land, use Aesi or Tatyova to dig for another land with Abundance. Put down the land with either of the Scouts. Use Retreat to untap the Scout, find another land with Abundance, rinse and repeat to put all lands from your deck onto the battlefield. Use the final land to fail to flip a land with Abundance and stack your deck in any you want. This basically results in letting you tutor for any card from the deck every single turn.

DreadKhan on Merieke, the executioner

1 month ago

Have you considered adding Zur the Enchanter to help put into play your enchantments? He's a really, really good enchantment tutor on a stick if you only need CMC 3 or less to do work. Clutch of the Undercity and Dimir House Guard can help find him on a budget.

Retreat to Coralhelm might be a good fit too, you can either scry or untap Merieke for each land.

Grind on Golos Landfall

2 months ago

Sweet deck!!
As you are running all five colors i would consider any of the bounce duals like Gruul Turf or Dimir Aqueduct over Guildless Commons, need that colored mana. Also bc Golos can tutor any land you might consider some toolbox lands like Strip Mine or Inventors' Fair.
Also it looks like landfall is the name of the game, i always liked Retreat to Coralhelm and some more basic land ramp like kodamas reach, wood elves, solemn simulacrum, sakura tribe elder.
Anyway just some thoughts cheers and have fun!!

FatMonkeyNutz on [EDH] OMNATH L.o.C. | Land-Combo Build

2 months ago

I like what you got going on here. There are a few cards from my deck that I'm thinking you might enjoy. Recently I found the combos between the place-a-land cards work well with Tideforce Elemental and Amulet of Vigor in place of Retreat to Coralhelm. It's a viable alternate combo piece, as well as Amulet of Vigor isnt a dead card without the others, nor is Tideforce. Plus, Amulet feeds in to unlimited mana with the existing landfall combos.

RadicalOink on

2 months ago

I would suggest putting in more cards that allow you to play additional lands. Azusa, Lost but Seeking, or Exploration would be good fits. Also, there a lot of infinite combos that you could try and work with. One of my favorites is: Sakura-Tribe Scout plus Retreat to Coralhelm plus Storm Cauldron. You can play a land by tapping Sakura-Tribe Scout, get the landfall trigger and activate Retreat to Coralhelm to untap Sakura-Tribe Scout, then immediately tap that land for mana, and because of Storm Cauldron, it will get sent back to your hand. Then you can repeat this process to gain infinite mana. You can also use other cards with landfall triggers to get even more value out of this combo. Tatyova, Benthic Druid would gain you infinite life and draw your whole deck. Stick Jace, Wielder of Mysteries in there and you would just outright win the game. Overall, pretty solid, budget deck. +1 from me.

Fallerup on Reap the Tides Altered

3 months ago

Time Warp + Meloku the Clouded Mirror + Mystic Sanctuary = infinite turns and then you just win :) So if Time Warp isn't too expensive for you, that is something I would look to add. Mystic Sanctuary is cheap, it's just a land that returns a spell from the graveyard to the top of your library. how it works: With Meloku the Clouded Mirror on the battlefield and 5 available mana, cast the Time Warp. Put the Mystic Sanctuary into play and, with the trigger of Mystic Sanctuary's ability, put Time Warp on top of your library. Use the Mystic Sanctuary's mana to activate Meloku the Clouded Mirror's ability, returning Mystic Sanctuary to your hand and creating a token. Take the extra turn and repeat this process infinitely. you then have infinite flying 1/1 illusions that kill everyone. then you take one extra turn after you think you have enough. about 40.000 creatures should do it :) and then you kill everyone.
Another combo thats also good with landfall is Scaretiller and Retreat to Coralhelm. if you have creatures that let you put at least 2 lands into play each turn. you play Scaretiller with Retreat to Coralhelm on the field and then play your first land, tapping Scaretiller, triggering it, returning a fetchland from the graveyard to the field, this triggers Retreat to Coralhelm untapping Scaretiller, you can then fetch again and again and again, for as many lands as you want. Walking Atlas lets you put extra lands into play by tapping it. Wayward Swordtooth, Tatyova, Benthic Druid, Azuza, Lost but Seeking all do this. you just need one of them to pull this combo off and you can fetch all the lands out of your deck. If you are only running basic lands, you can make due with something like Prismatic Vista which fetches basic lands out of your deck for the cost of 1 life, which is negated by tatyova, since she gains you a life when you play a land. so you are neutral on life.
so these are all the cards I suggest you add to the deck: Mystic Sanctuary, Wayward Swordtooth, Tatyova, Benthic Druid, Time Warp, Azuza, Lost but Seeking, Walking Atlas, Scaretiller and fetches like Prismatic Vista, Terramorphic Expanse and Fabled Passage. If you have the money, all the dual lands that fetch blue and green are also good. But if you don't want to spend money on prismatic vista, the regular fetchlands like Terramorphic Expanse and Fabled Passage work too as I said, since you are also taking unlimited extra turns, the lands become untapped anyway.

none of them are expensive thanks to reprints. What you take out for all of this I'm not quite sure. But I think I would start with Jace. he doesn't look like a card that belongs here. he is good for milling. If milling is your plan, then I think this is the wrong commander. I can take a look through the list and suggest cuts if you like, but later :)

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