Retreat to Coralhelm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Retreat to Coralhelm

Enchantment

Landfall &mdash Whenever a land enters the battlefield under your control, choose one —

  • You may tap or untap target creature.
  • Scry 1. (Look at the top card of your library. You may put that card on the bottom or your library.)

seshiro_of_the_orochi on A study on Land Fall

10 months ago

This is pretty similar to what I'm doing with Master Oogway's Guide to a long life. The sac plan D&Z want to do looks pretty cool!

A card that can be redundancy for Retreat to Coralhelm is Tideforce Elemental. Maybe give it a try?

seshiro_of_the_orochi on Fear of The Deep

1 year ago

My Archelos deck is similar, that's why I know how important Retreat to Coralhelm is. For redundancy, Tideforce Elemental is basically a second copy of it.

Logics on Fear of The Deep

1 year ago

From a fellow landfall player, I would definitely play more than 40 lands. Sakura-Tribe Scout is almost assuredly on your radar, but being almost 2 dollars I could see how you'd skip it for a budget list. I think it's definitely worth it though. Brokers Hideout is another fetchland for the deck with you having the option to play the whole cycle if you really want for double landfall triggers. Ghost Quarter is also great for dealing with opponent's powerful lands, but can also be an extra landfall trigger in a pinch.

Also, Meloku the Clouded Mirror (and an untaped land) or Simic Growth Chamber + Retreat to Coralhelm + a creature that taps to put a land in + your commander let's you draw your entire deck, which can help you win out of nowhere if you didn't notice that on deck building. Anyway, hope some of this helps!

TheGeneralSnowman on Send Nids.

1 year ago

Hi again, I just revised my version of the deck on paper and figured some very juicy interactions. Retreat to Coralhelm, with Awaken the Woods, Sporocyst, Animist's Awakening. with your cmdr and retreat on the battlefield, you cast any of the named above, copy it. Multiple retreat triggers where you untap magus, retap her for her ability, and stack multiple of her delayed "When you next cast an x cost spell copy it".

Also, pulled All Will Be One, and realised when paired with The Red Terror it goes infinite :)

seshiro_of_the_orochi on There is No Future, There is Only Now

1 year ago

Reay your post in the forum, that wincon is hilarious. Jhoira's Timebug and Clockspinning should absolutely be in here. If Tidespout Tyrant is good, then Hullbreaker Horror will be, as well. You could also include Retreat to Coralhelm or, maybe even better, Tideforce Elemental for more untaps.

Kashai on I Sphinx You'll Find That's Mine

1 year ago

Treachery is pretty cool and on theme, plus you can do some neat mana tricks with multiple mana producing lands

In the same vein Cloud of Faeries for more mana tricks

For some Scry support Retreat to Coralhelm

And for synergy with both a multi-mana land that also scys, Soldevi Excavations

Some Multi-Mana Lands Nykthos, Shrine to Nyx, Coral Atoll, Lotus Vale, Lotus Field, Ancient Tomb

shock7123 on Omnath Whole Lotta Lands

1 year ago

Finally, another 4c Omnath player!

Omnath, Locus of Creation is a fun commander that gives you access to the grand majority of all the landfall effects to ever come out in Magic. I will say, though, there are a few things you could add if you wanted to make this deck more competitive. Not sure if that was your plan or not, but here are some suggestions I would make:

Geode Rager can help keep your opponents off your back and swinging at each other, making it easier for you to win. As long as you have a couple landfall token generators out, it isn't too hard to win in a 1v1 situation with this commander.

Felidar Retreat + Kodama of the East Tree + Simic Growth Chamber is a combo that allows you to win the game with literal infinite landfall triggers and infinite tokens being created. You can sub out Simic Growth Chamber for any of the Ravnica bounce lands (of which you have access to 7 total in your colors, including Guildless Commons.) You can also swap out Felidar Retreat for any landfall token generator like Zendikar's Roil, Rampaging Baloths, heck, even Scute Swarm will work. You just need to create a token of some kind whenever a land enters the battlefield under your control.

Valakut Exploration is a great way to give yourself some temporary card advantage while also pinging your opponents for whatever you don't end up casting. Careful with this card, though, as if you don't cast whatever is exiled with it, you don't get it back.

Retreat to Coralhelm can let you tap down creatures you don't want attacking you or give you card selection via a ton of scry effects.

Nissa, Voice of Zendikar is a solid 3-drop walker that lets you get some chump blockers out early, pump any tokens you control, or gain a bunch of life and draw a bunch of cards.

Ancient Greenwarden is a solid effect. It lets you get your fetch lands out of your graveyard to find another land, easy two landfall triggers per turn with that. It also acts as a Panharmonicon for landfall, which is amazing in this deck. With just this, your commander, and a Myriad Landscape or Fabled Passage, you can gain 8 life and add 8 mana for free to your mana pool each turn.

Azusa, Lost but Seeking makes it so that you can consistently get three landfall triggers per turn with just a Ravnica bounce land in your hand. You may not grow the amount of lands in your deck, but it does allow you to get that 4 damage trigger off from your commander consistently.

Tireless Tracker and Tireless Provisioner are the GOAT in a landfall deck. All the treasures, food, or clues you could ever hope for.

Trench Behemoth is a solid value engine that lets you return lands to your hand to protect itself while also forcing a creature to attack whenever you get a landfall trigger. If you have enough tokens, you can take out their big threats if they decide to swing at you with it.

I love my Omnath deck, as I've had it since I pulled a foil version of him from a Zendikar Rising prerelease box. If you want other suggestions, I'm happy to help!

VideoGameRev on Combo-Mill

1 year ago

Retreat to Coralhelm is the Achilles' heel of the deck. It'll still function without it, but the win is a whole lot slower.

The bounce spells in the sideboard are for when I face decks with a lot of creature removal. I'll bounce The creatures back to my hand to keep them safe.

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