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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
You may choose not to untap Vedalken Shackles during your untap step.
(2), Tap: Gain control of target creature with power less than or equal to the number of Islands you control as long as Vedalken Shackles remains tapped.
carpecanum on I Sphinx You'll Find That's Mine
1 month ago
Rite of Replication is fun, but its really fun with Keiga, the Tide Star where you just take 5 creatures
carpecanum on The Deck of Thalassophobia
3 months ago
Thada Adel, Acquisitor is excellent ramp if you can get one. Playing every Sol Ring except your own is fun.
Shrieking Drake would combo with Kefnet's Monument (or any of your ETB's i guess). Tapping down as many creatures as you have blue mana could win a game.
Octopus Umbra fits the theme. Vedalken Shackles fits the theme but its $8.
I use Soaring Seacliff a lot. I'd keep it for that one big flying Sea Serpent.
TheMadRocketeer on Anti-commander techs
1 year ago
For Tutors: Ob Nixilis, Unshackled
Lots of good creature steal stuff out there.
Act of Treason
Claim the Firstborn
Rise from the Grave
Old Man of the Sea
So many more. This just scratches the surface.
DawnsRayofLight on Neon Gitaxias Evangelion
1 year ago
Since you're already running Sensei's Top and The Reality Chip (Mystic Forge also works) , you might as well run Etherium Sculptor and/or Foundry Inspector for an infinite combo. You can run Aetherflux Reservoir, Hullbreaker Horror and/or Tidespout Tyrant, and Jace, Wielder of Mysteries and/or Thassa's Oracle to combo with it as well. Jace and Thassa work with other combos you run (infinite mana plus BSZ or making sure you don't somehow kill yourself with enter the infinite).
I keep forgetting Vedalken Shackles exists!! totally adding that to my Urza list. I may also need to think about the omniscience and enter the infinite combo. I think the new Jin is going to be strong, some of my friends started texting me that they let out a huge groan when they saw him spoiled because they know he is going straight in my Urza list and my Zegana list.
DreadKhan on Talrand Takes the Throne
1 year ago
Not what would be called 'fun' cards, but Helm of Possession and Vedalken Shackles are useful effects in Talrand I find. Shackles can steal problematic smaller stuff (by late game it can take most stuff, certainly most things I'd want to take), while Helm just costs you a drake. Idol of Oblivion is not a bad deal for repeated draw, assuming you find Talrand stays alive.
Shark Typhoon and Metallurgic Summonings are very solid token generators, with Summonings being able to recur all of your spells eventually if that's helpful. Worth a look!
Archmage Emeritus and Wavebreak Hippocamp both tend to play well in Talrand.
For non-artifacts, Mystic Reflection is a really useful card, able to turn your next drake into the best non-Legendary creature, or turn someone else's bomb into the worst creature on the field, requiring just U if it's foretold. I use 3 Cipher spells in Talrand, I'd use more but they go down hill pretty quickly. Stolen Identity is a hilarious card, getting you a copy of the best artifact or creature AND a Drake, and if you Cipher it on a Drake that can swing that turn, you can get ANOTHER copy and Drake off the Cipher cast. Hidden Strings and Hands of Binding can be quite useful, even if they just force someone to use removal on a Drake to stop your synergy engine.
sergiodelrio on Deck Ideas for Multi-Player format
1 year ago
Steal their stuff and beat them with their own weapons with cards like Vedalken Shackles. You can find those kind of effect by searching the Scryfall site with "Gain control of" and "you control enchanted". If you're playing casual and have access to the full card pool, I'm sure there's a whole deck in there
zapyourtumor on Mill Esper
1 year ago
I agree with hungry that Field of Ruin is generally better than Ghost Quarter because, even though it's more mana intensive, it forces your opp to search while also giving the crabs a landfall trigger. Even if your opponent suspects an archive trap, they will always search for a basic land unless it's mid game and their deck is running low. And if it's midgame then Field is clearly better anyways.
About the sideboard, why are there B spells ( Bloodchief's Thirst , Crypt Incursion , Fatal Push , Thoughtseize , Wishclaw Talisman ) when you have no B lands? It looks like you guys switched from a UB build to mono U with the addition of Demilich , Fractured Sanity , Counterspell , and Tasha's Hideous Laughter . Honestly, I think Drown in the Loch clearly outclasses both Spell Pierce and Counterspell mainboard. Vedalken Shackles doesn't look very useful either, and could be replaced with Push mainboard. If you update the sideboard to stay mono U, Profane Memento can sort of replace Crypt Incursion .
BrassLord on Out With The Tide
2 years ago
Ooh also Vedalken Shackles ! That's another decent piece of removal!
|Have (2)||metalmagic , gildan_bladeborn|