Ancient Silver Dragon

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Vintage Legal

Ancient Silver Dragon

Creature — Elder Dragon

Flying

Whenever Ancient Silver Dragon deals combat damage to a player, roll a twenty sided die. Draw cards equal to the result. You have no maximum hand size for the rest of the game. (Remember that MTG spindowns are not well weight balanced, so please roll a die that isn't an MTG spindown.)

Guerric on [Primer] Unleash the Dragon! *Updated*

4 weeks ago

Hi everyone! At long last I've updated the list with some of the ancient dragons that I think will work best in the deck list.

The first is, unsurprisingly, Ancient Silver Dragon. I've long wanted a good card draw piece on a stick for this deck, and this is the best we could have hoped for. It's unfortunate that it gives us no maximum hand size since it will be harder to discard dragons that way, but we'll take it anyway. We cut Spellbound Dragon for it. This card was always great utility since we could discard a dragon with it, and at least once it gave me enough commander damage to win the game. That being said, it's one of the weaker links in the deck so he's retired with honors.

The second is actually Ancient Gold Dragon. Kudos to AJohnney101 for pointing this out! It's not just good with Dragon Tempest. It's also good for our other cards that care about the number of dragons attacking, such as Kolaghan, the Storm's Fury who can easily kill a table with enough dragons on board, or to a lesser extend Dromoka, the Eternal. It can also wipe any board with Silumgar, the Drifting Death or add some 6/6s to the 1/1s with Utvara Hellkite. There's just a lot of combos and lines of play here that are really good. We'll cut Kairi, the Swirling Sky for it which isn't super great and certainly nowhere near as great as this.

Ancient Brass Dragon intrigued me initially, but at best it's a second copy of Teneb, the Harvester that doesn't take mana to activate, but which will whiff sometimes. Having a second copy of Teneb is considerable, but the risk of whiffing is as well, so I'm still on the fence.

Ancient Copper Dragon is also amazing and I wouldn't critique anyone adding that, but I think I'm good at the moment with Old Gnawbone and Savage Ventmaw for rampy dragons and am not at the present time investing a slot or money in it.

I also think AJohnney101's suggestion of Miirym, Sentinel Wyrm is intriguing. I can definitely see the value in making copies of not just Miirym but other dragons we want to reanimate, and there would be a lot of fun to be had with mass reanimation on this one. The ward is also not nothing, as this could also be played to nullify removal at Scion if someone holds up one for Path to Exile of can't otherwise pay to overcome the ward. I'll definitely keep this in mind!

AJohnney101

Thanks for all the fabulous suggestions! My replies are mostly in the update list above. I also agree that late game we can usually run this deck just fine without Scion. He's a great tool to get us going, but we have lots of tricks to close out the game and a great toolbox.

StormageddonBHOJ

I don't have Fellwar Stone because I am in green and don't really need many mana rocks. Rampant Growth and its many clones do most of my work here. I've only included Chromatic Lantern because of the incredible utility it provides to my mana base. I can see the case for Faithless Looting or as AJohnney101 suggested Amass the Components and the like. That being said, I in dislike in general one-off effects in a deck like this which often just aren't as useful as a piece that could give me repeat value, but that might be just me!

Dev31

Thanks for the compliment! For the BG dragons see the update above

As usual, thanks for all of your valuable contributions to the deck and primer. They appreciated!

multimedia on Miirym Dragon Tribal Deck

1 month ago

Hey, well done so far for a first deck with a $500+ budget.

34 lands and only 9 reliable ramp sources is low for Dragons. The land count is fine, but only if you add more low mana cost ramp. Add more lands or add more ramp? Tempt with Discovery relies on opponents to be ramp and Thaumatic Compass  Flip relies on you controlling seven or more lands to be ramp. These aren't reliable as ramp and they cost too much mana for what you get.

In simplest terms there's two areas you want most with Miirym, ramp and Dragons. Ramp to first cast 6 mana Miirym and Dragons to cast after Miirym. Of course you want other areas too, but most important are these two. Consider expanding on ramp?

Nature's Lore, Farseek are more good two drop land ramp like Three Visits. Cursed Mirror is excellent with blink, if you blink the copied creature then that blinks Mirror which can then ETB as a copy of some other creature including an opponent's creature. You can also choose to have it just ETB as a mana rock which is needed for a combo.

Jade Orb of Dragonkind gives protection from targeted removal until your next turn for the Dragon you cast with it. This effect is helpful since paying a lot of mana to cast a Dragon to then have it killed is feels bad. Kiora, Behemoth Beckoner untap ability is versatile, any permanent you control, it's also repeatable draw when a Dragon ETB including a token.


There's 100+ of different Dragons you could play with a $500+ budget and having Old Gnawbone as a price point? Consider upgrading some Dragons?

These Dragons can be parts of wincon combos and they're made much better thanks to Miiryn copying them. All these Dragons don't break the bank and adding them can really increase the power level of your deck.

What's nice about these combos are they all use a Dragon. All the cards are good by themselves, but with the Dragon and/or Miirym they're much better. Tandem Lookout can be repeatable draw that can change creature it's bonded too. Bond to any creature you control before Miirym, then bond to Miirym and when you're ready bond to Niv-Mizzet. Bond to any Dragon who can do repeatable noncombat damage to opponents such as Scourge of Valkas for lots of draw.

Getting more value: ramp, draw or removal from Dragons can help gameplay. Steel Hellkite + Old Gnawbone/Savage Ventmaw mana can wreck especially when you have multiple Hellkites.

If you're interested I offer more advice in another comment. Would you like more advice?

Good luck with your deck.

WhiteEagle_12 on Satoru, the green ninja

4 months ago

If you don't care about budget, a really cool card you could put in is Ancient Silver Dragon. That would be hilarious.

MTGBurgeoning on Scion of the Ur-Dragon: Every. Dragon. Ever.

7 months ago

Thank you for your great feedback! It's always appreciated. I did consider Eerie Ultimatum when it was previewed during Ikoria spoiler season. I eventually decided to leave it out of the 99 due to its tricky mana cost in a 5-color deck and, more persuasively, the fact that a suite of mass recursion spells already existed in the deck, like Living Death, Patriarch's Bidding and Rise of the Dark Realms. These spells, of course, return creatures to the battlefield, which Eerie Ultimatum does as well. However, with just 12 other non-land, non-creature permanents in the current 99 of this build, Eerie Ultimatum did not seem valuable enough to squeeze into the deck, and that is considering the potential mana ramp of recurring multiple fetch lands to the battlefield as well (no landfall triggers).

Miirym, Sentinel Wyrm's inclusion into this deck is inevitable. The moment a copy of her becomes available she will become a part of this deck and make it so much stronger. The same can be said for Ancient Copper Dragon, Ancient Silver Dragon and Ancient Gold Dragon. Moltensteel Dragon's presence in this deck is to combo with Skithiryx, the Blight Dragon or Dragon Tyrant for the purposes of one-shotting an opponent, usually a control player or blue mage at the table. Panharmonicon is an interesting card to consider. By my count, in the current 99 of this build, there are four Dragons (Bladewing the Risen, Lathliss, Dragon Queen, Scourge of Valkas, Terror of the Peaks), three enchantments (Garruk's Uprising, Dragon Tempest, Temur Ascendancy) and one artifact (Dragon's Hoard) that could benefit from the inclusion of Panharmonicon. That is a total of eight cards from the 99 (8.08%). That does not seem like a high enough percentage of cards to reconcile adding Panharmonicon to the deck. Yarok, the Desecrated would not approve.

Thank you for your comments and your recommendations! I appreciate them and am looking forward to upgrading this deck with several new cards from Commander Legends: Battle for Baldur's Gate!

Rhadamanthus on 32 Sustainable Spells to Burn Body Fat

7 months ago

I think leaning even more into the "utility" side of searching up dragons would be a good idea. I see you already have Knollspine Dragon in the Maybeboard, which I definitely agree with. I would also recommend Thunder Dragon and Bogardan Hellkite for removal (maybe even Lava-Field Overlord if you need more), as well as Hoarding Dragon to dig up your Thrumming Stone or Spellweaver Helix. Astral Dragon could also do some funny stuff in the right circumstances.

I feel like Dragon Tempest and Anger are only actually good with Ancient Copper Dragon and Ancient Silver Dragon. If you ever take those dragons out, then I think those haste enablers can also come out to make way for more useful cards.

Gilver on You are that ninja!

7 months ago

thefiresoflurve
Well, Sol Ring is really the only exception and has a place in every single deck (included in every precon) xD. Things like Mana Crypt is what I am really talking about. The problem with Ancient Brass Dragon is that you don't really want to cheat it in early game, however, it can be great during mid to late game to help you revive your dead BigStuff or dead threats of your opponents. Gyruda, Doom of Depths helps me to build up graveyards and is great if you can cheat in Ink-Eyes, Servant of Oni or Wrexial, the Risen Deep later on to use the milled cards of your opponents. I was unsure about Ancient Silver Dragon, it is acutally an insane effect but cards like Magus of the Wheel could be fearful if you draw 10+ cards every turn or you might even end up with 0 cards in your deck at some point xD. I was really not a fan of its effect but it is still a pretty good option to run in Satoru Umezawa. Thanks for the suggestions, appreciate it!

thefiresoflurve on You are that ninja!

7 months ago

Taking out mana positive ramp, but leaving in Sol Ring. SMH. :P

This looks like a super fun deck to play! Have you considered Ancient Brass Dragon or Ancient Silver Dragon? All of the ancient dragons are kinda nuts, but those two I think would fit in to this deck really well. (Perhaps in place of Gyruda?)

SpammyV on Commander Legends: Battle for Baldur's …

7 months ago

I did get a draft of Baldur's Gate in. Since my store has a plethora of prerelease packs they kept using those, so I just drafted around my promo, Gorion, Wise Mentor. In hindsight I should not have passed so many Pegasus Guardianes and leaned into the blink theme, but somehow I came second in my pod. Mostly thanks to Basilisk Collar's lifegain. Ultimately I lost the damage race at the end because of the Trap! room. If nothing else, watching one opponent draw seventeen cards off an Ancient Silver Dragon only to die as someone else plays and kills their own Balor was worth the price of the draft.

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