The Toymaker's Trap

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Tiny Leaders Legal
Vintage Legal

The Toymaker's Trap

Enchantment

At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.

legendofa on Good uses for bad cards

1 month ago

Wood Elemental and Sorrow's Path are on pretty much every list of "worst M:tG cards ever". Anything you do with them is going to be gimmicky and flex-y at best, and self-defeating at (the much more likely) worst.

Allure of the Unknown has a proud place in my Rakdos group hug deck.

Prophecy and Goblin Sappers are overcosted/underproductive and have better options. There's nothing really strictly better, but if you're paying to make a creature unblockable for a turn and then lose it, you had better be winning the game right there--do you want to sacrifice it for some reason? If so, is there a better sac outlet? The delayed draw is generally going to be the best part of Propechy. Sideboard if you're playing in a scry- or top-deck-tutor-heavy meta and want some style points.

Winter Sky is unreliable and doesn't offer enough to build around. 1 damage to everything is fine for , and cheap drawing is good, but the player symmetry and randomness reduce its utility.

Asmodeus the Archfiend and The Toymaker's Trap are more fun than powerful, but they're still solid. They can be good build-around support for casual decks. I would say these are the best options if you want to put your brewing hat on.

This doesn't mean that these cards can't or shouldn't be used--if they look fun to you, go for it! But it's going to be hard to optimize most of them because they have a lot of hoops to jump through or just don't do anything worth doing.

Bookrook on Good uses for bad cards

1 month ago

Does anybody have any uses for the following cards? Perferably the deck is centered around that card. The cards I’m looking for ideas on are:

Wood Elemental

Goblin Sappers

Sorrow's Path

Ugin's Nexus

Asmodeus the Archfiend

Knowledge Pool

The Toymaker's Trap

Prophecy

Winter Sky

Allure of the Unknown

If you have any other cards, post them here.