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Monastery Mentor
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.








Andramalech on
Y'Shtola's Arcane Arsenal
1 month ago
Potential 3-mana or more spells to consider:
- Rhystic Study, Monastery Mentor, Smothering Tithe, Propaganda, Necropotence, Necrodominance, Hurkyl's Recall, etc.
Maybe also consider some really classic three cost spells that revolve around some of magic's oldest reprinted spells. etc. Cancel, Generous Gift, stuff like that.
Other stuff to consider would be ways to replace creatures within your list with 3+ cmc spells that hold up the same keywords/wording/etc.
Good luck!
Balaam__ on Balaam__
4 months ago
legendofa Nice, I’ll keep at it until the card art begins to curdle my stomach lol. I went through the Tarkir block and found a bunch of great ones, some of which you already had.
Definites:
Maybe’s:
•Monastery Mentor (the one from the Tarkir block, idk the abbreviation) could be we’re looking through the eyes of one of the monks at the bottom of the screen, but maybe not.
•Briber's Purse might qualify as FPP.
•Display of Dominance person’s arm might be a bit too far offscreen for this to qualify as first person.
•Tread Upon I’m for this one. I think it’s from the viewpoint of the Minotaur type thing doing the stomping, as if it’s looking down at its hooves.
Dana_in_Love845 on
Spellbook of Light
11 months ago
I really don't like Mutagenic Growth, but I know it is good... I just really don't like paying life, but it would work so well. I guess Gitaxian Probe would be good as well. I'll add them both to the maybe board anyway.
As for Monastery Mentor I'm not sure, honestly it's more of a problem of what to take out for it. I think a good plan would be to reduce the Leonin Lightscribe and Faerie Guidemother to 3 to squeeze in 2 copies. I'll test around to see if it works.
Thanks for the suggestions anyway!
zapyourtumor on
Spellbook of Light
11 months ago
Mutagenic Growth? Monastery Mentor may be too slow but is decent
I highly advise against running Lay Down Arms in the sb, giving your opponent life is not what you want to be doing here
IHATENAMES on
Ever Watchful
1 year ago
Cool deck i love the commander! Overall looks like it can hold down the board but has trouble finishing games. So I would suggest looking into more wincons.
Perhaps the instant sorcery make a token permanents like Monastery Mentor Docent of Perfection Flip Talrand, Sky Summoner
Candlekeep Inspiration blue over run effect. With all of the instant/sorcerys
Unique not from hand cast cards maybe worth considering some are better then others.
legendofa on Is WotC Being Inconsistent in …
1 year ago
Again, not a professional designer. But:
Compare Whispering Wizard to cards like Monastery Mentor or Third Path Iconoclast. I would say if or got added to the cost and it became a 2/2, it would be more likely to be triggered on any use. is the weakest color for continual token generation.
Sunshot Militia would need a shift up to at least uncommon, if not rare. It's already a reasonably efficient pinger, in that it can be activated multiple times in a turn and hits each opponent. Adding or maybe to the mana cost and upshifting the rarity would be enough to remove the restriction, I think. Ghirapur AEther Grid and Kyren Negotiations are my references here.
Azoth2099 on
Narset's Work Out Plan
1 year ago
This version of Narset looks so fun, man!
One thing that I feel is fundamental when remembering Narset, Enlightened Exile's function as a Commander is that her ability gives you Graveyard hate as well as pseudo card draw by giving you access to your opponent's Graveyards as well as your own, meaning that you will always have card advantage as long as you protect your Commander.
That being said, I would definitely find room for Lightning Greaves, Swiftfoot Boots, Mother of Runes, Giver of Runes, & an abundance of Counterspells. Personally, I don't like spending more than 1 Mana for a Counterspell these days. Red Elemental Blast, Pyroblast, Dispel, Swan Song & An Offer You Can't Refuse provide a crazy ceiling of value for a single Mana. If you wanted to roll with 2-drops for budget reasons, though, Delay, Arcane Denial, Dovin's Veto & Negate are all easy to cast, & throw a wide net. Misdirection & Bolt Bend are also options here.
Secondly, Narset, Enlightened Exile can only trigger on your own turn, & you need to ensure that everything is going to go as planned. Grand Abolisher & Conqueror's Flail will lock your opponents out of your turn without giving your opponents the same utility like cards like Teferi, Time Raveler & Defense Grid notoriously do. Silence, Revel in Silence Flip, Abeyance & Orim's Chant can do something similar for 1-2 Mana.
Speaking of Stax, there are a few concise, utilitarian pieces that you may want to consider. Drannith Magistrate, Sanctum Prelate, Archon of Emeria, Lavinia, Azorious Renegade, Boromir, Warden of the Tower, Aven Mindcensor & Containment Priest shut down a LOT of strategies. You'd be surprised how little most decks can do once you take away their ability to cheat stuff in, Tutor and/or cast things for free. Personally, every deck I have is heavily handicapped by all of those pieces. I wouldn't even be able to target them with removal if you played your cards right.
For noncreature Stax, you've got Chalice of the Void, Cursed Totem, Thorn of Amethyst, Deafening Silence, Grafdigger's Cage (which your Commander's ability gets around btw, very strong here), & Rule of Law as a few solid options.
You do need quite a bit more card draw, though. Scroll Rack & Sensei's Divining Top are obviously great, but the level of toolbox utility they actually give you in practice is even better than it seems! Archivist of Oghma, Faerie Mastermind & Ledger Shredder all give you card draw that scales with what your opponents are doing, which is fantastic. Other things like Deep Gnome Terramancer & Wandering Archaic Flip do the same thing, though they technically aren't card draw. Hell, might as well throw Monologue Tax out there too since I'm talking about scaling.
There's also Careful Study, Frantic Search, Tolarian Winds, Faithless Looting, Cathartic Reunion, Burning Inquiry, Thrill of Possibility & Dragon's Rage Channeler, which are great synergy here!
Speaking of synergy, let's get into that! The foremost synergies for Narset, Enlightened Exile imho is Underworld Breach + Lion's Eye Diamond + Brain Freeze & Intuition, and much of the deck should be geared towards maximizing on that. They're all very easy to Tutor up via cards like Enlightened Tutor, Mystical Tutor, Idyllic Tutor, Solve the Equation, Fabricate, Reshape, Transmute Artifact, Reckless Handling, Goblin Engineer & Gamble, in addition to being easy to recur via your Commander's ability. It's actually absurd, truly busted. I wouldn't recommend throwing Wheels like Wheel of Fortune or Windfall into the mix, though. They're very overrated, & you can just run Brain Freeze for the combo instead. No need to give all of your opponents a bunch of cards for free if you don't have to! Queen Kayla bin-Kroog is for sure worth consideration, though, if you choose to run Artifact Stax.
Maximizing on Underworld Breach, however, means running Storm. I'd recommend Birgi, God of Storytelling Flip, Storm-Kiln Artist, Urabrask Flip, Desperate Ritual, Pyretic Ritual & Seething Song to keep your Storm engine from shutting off. I personally don't condone Runaway Steam-Kin, as it's just too freaking slow & conditional compared to other options.
Additional Combat Phases would also be of great use here as opposed to trigger doublers like Strionic Resonator or something. Aggravated Assault, Waves of Aggression, World at War & Seize the Day are the only ones I'd consider running, though. You don't wanna load up on too many synergy effects when you can just Tutor for the best of them when the time's right, ya know?
Since you're running Dockside Extortionist, I'd also consider Cloudstone Curio. With one other Creature (like Spellseeker for example), you can produce infinite Treasures & ETBs with little effort, which is usually more than enough to get you to the finish line.
Your ramp package is looking solid enough, but I'd include 2 more Rocks as well as the rituals I named previously. Fellwar Stone is, functionally, a 5-color Rock for 2 Mana, which is absurd. I tend to not condone 3-drop rocks, with the exception of Chromatic Lantern, which was just reprinted recently and is currently super cheap.
Oh man, now that I think of it Isochron Scepter + Dramatic Reversal gives your whole team infinite power and toughness via your Commander, as well as giving you infinite Mana if you have enough Rocks on the field. Maybe consider it lol.
Monastery Mentor seems to fit like glove here as well, offering some much needed redundancy and a surprising amount of board presence. It's kind of like Deep Gnome Terramancer or Wandering Archaic Flip in the sense that it just provides waaaay more value while playtesting than you thought it was going to!
Also, consider giving yourself Hexproof with stuff like Witchbane Orb to protect your own Graveyard.
To summarize, I really think your best bet with this one is building a system that gets to either an Underworld Breach + Lion's Eye Diamond + Brain Freeze combo win or an Intuition win as quickly as possible, with other combos like Dramatic Reversal + Isochron Scepter being strong potentialities on the way.
Cheers!
nUKe13 on
nUKe13 Mardu Pyromancer - PRIMER
1 year ago
I know I haven’t posted in a long, LONG time, but maybe I can explain why I chose certain cards and what changes I’ve made
Metropolis39 - I appreciate you diligently working with me to help the deck grow and adapt. March of Reckless Joy was a consensus of other Mardu Pyro players and myself discussing draw potential. Since the deck was leaning more and more , it made sense to lean on it as a good card filter/threat finder. But, it definitely came at a cost of being particularly devastating if countered. Hopefully there comes along some decent card draw like we once enjoyed with Faithless Looting. So, yeah, March was a feeble attempt to fill the void left by Looting.
YamishiTheWickedOne - also, thanks for your enthusiasm as well as I’ve been working on the deck. Even if the techs are suboptimal by meta standards, I appreciate you trying to see from my POV. For win-cons, the deck has always tried to 1) grind through and dismantle opponents’ game plan, 2) go wide with tokens, and 3) swing with creatures and burn spells. So, the deck doesn’t really rely on one specific threat sticking (like Kroxa, Titan of Death's Hunger. That being said, I was wrong about excluding (at least 1) Kroxa. The utility it provides the deck, from discard, to burn, to clock, to giant-ass beat-stick is really what this deck needs.
I’ve been experimenting with returning to the roots of Young Pyromancer and Manamorphose, and I’ve been testing out Monastery Mentor-based builds. It definitely feels more glass cannon with Mentor, but when it pops off, it’s insane!
Thank y’all for your patience and dedication to the build. I greatly appreciate it.
Have (1) | metalmagic |
Want (1) | qao50 |