Scale Blessing

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Scale Blessing

Instant

Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

hkhssweiss on The River Merfolk

5 years ago

Calyptic

Cards I would recommend cutting out: Darting Merfolk, Windrider Patrol, Animation Module, Inspiring Roar, Noble Purpose, Kindred Boon, Gleam of Authority, Celestial Mantle, Brave the Sands, Leonin Sun Standard, Throne of Geth, Beacon of Immortality, Scale Blessing, Harpoon Sniper, Reef Shaman, Silvergill Douser.

All the cards I mentioned above doesn't work with the build your going for, dilutes your deck, or is too slow on the curve for it to matter.

Hope that helps!

Fireswept on

6 years ago

First edit:

Out:

Zoetic Cavern - replaced with better land option

Trepanation Blade - doesn't really belong b/c it's not a mil deck

Syphon Flesh - replaced with better wipe option/ not a token deck

Stranglehold - good card, really just inspires a lot of hate in my playgroup (searching for lands

Stoneforge Masterwork - moving away from Counters/ doesn't help kaalia

Scale Blessing - moving away from counters

Righteous Cause - good card, but not a lifegain deck(will probably find its way to my Oloro deck

Prismatic Lens - deck is overflowing with mana ramp and this one doesn't help as much as the others

Master Warcraft - fun card, can't seem to use it efficiently, might add it back in

Lightkeeper of Emeria - Good early blocker, swapped for a fatty, might add it back in

Gleam of Authority - Moving away from counters

Contagion Clasp - moving away from counters

Cathars' Crusade - moving away from counters

Bomb Squad - moving away from counters/swap for fatty

In:

Reya Dawnbringer - recursion

Hall of the Bandit Lord - Haste option

Karmic Guide - recursion

Swiftfoot Boots - haste option/protect Kaalia

Gisela, Blade of Goldnight - more effective aggro

Tainted Field - land upgrade

Merciless Eviction - wipe upgrade

Steel Hellkite - fatty/wipe

Harvester of Souls - card draw

Hallowed Burial - wipe upgrade

Bogardan Hellkite - a lot of options with this fatty(spot removal, aggro, clear small tokens)

Kokusho, the Evening Star - aggro upgrade

Austere Command - wipe upgrade

Rune-Scarred Demon - tutor option

Calyptic on

6 years ago

No problem! And yes, putting Rafiq in the 99 was what I meant, not as the commander.

I couldn't really give any suggestions (research cards online) earlier, but now I can help more.

Proliferate lets you put 1 more counter on any number of counters on the battlefield, so if you were to proliferate, and you have 5 creatures with +1/+1 counters on them, you can add one more to each of them, and up a loyalty counter on a planeswalker, or an experience counter if you have it. Just any kind of counter. It's an amazing ability to have, and blue has it the most I believe (if not it's a close 2nd).


Good cards to consider for proliferating might be:

Thrummingbird is not bad. It has flying so it'll be harder to get from damaging players and proliferating

Contagion Engine is a MUST for a proliferators. You proliferate TWICE, and weaken your opponent's creatures, (which fun fact you can proliferate those as well). Has kind of an expensive cost at first, but after a bit in the game, four mana to up all your counters, then up them AGAIN will be a walk in the ballpark, especially since most the cards in this deck are 5 or less mana.

Contagion Clasp is the diet sugar-free version of the above, of course its much cheaper, but the ability is the same cost, and only proliferates once. Still not a bad card though.

Steady Progress is a pretty simple instant, and helps for card draw.

Finally, this may not be TOO useful, but is something to think about, Throne of Geth will let you proliferate, HOWEVER saccing the artifacts you have isn't too good of an idea, but that's up to you. At the very least, you could sacrifice the Throne itself to proliferate just once, maybe sac Sol Ring once you have tons of mana? That's up to you.

There are a few other cards which proliferate, but they deal Infect damage. Thankfully you can proliferate the poison counters they give to players and the -1/-1 counters they put on creatures, but it's been my experience playing with Infect decks that it's often better to make Infect the absolute focus of a deck that has it, Reason being that the creatures built around Infect are designed to be very fast, Infect decks are usually fast aggro decks


Good cards for putting counters on creatures might be

Lifecrafter's Gift you can never go wrong with this card, it's almost like proliferate too.Scale Blessing Pretty much the same as above.Patron of the Valiant is like those two almost proliferate cards above, except it's a creature with flying, which means you can put counters on it too!!

Titania's Boon Easy way to get the proliferate train started.

Mikaeus, the Lunarch is slowgoing, and in danger of getting targeted with an instant or sorcery, but you still have counters to throw around.

Vastwood Hydra if you plan on having the gobs of mana for it, or at least enough to put 1 counter on each other creature once it inevitably dies.

Sunbringer's Touch is okay for the first part, but it's mostly for that juicy trample effect that it'd shine in this deck.

Ainok Bond-Kin Tuskguard Captain Crowned CeratokAbzan Battle PriestAbzan Falconer these will synergize the hell outta this deck, in my humble opinion.

Renegade Krasis is another good ol' counter putter.

Celestial Ancient will be useful, with those 12 or something enchantments in your deck.

Inspiring Call is also good for both synergy and card draw.

recodef on my +1 (dromoka green white +1/+1)

6 years ago

There are a lot of creatures that allow you to exploit the +1/+1 counters on your other creatures. For example Abzan Falconer, Crowned Ceratok, Tuskguard Captain, Bramblewood Paragon, Battlefront Krushok, Ainok Bond-Kin or Abzan Battle Priest.

There are also some instant and sorcery cards that you could check out. Lifecrafter's Gift, Nissa's Judgment,Scale Blessing, Sunbringer's Touch, Inspiring Call,...

At last maybe these enchantments are worth checking out: Cathars' Crusade and Hardened Scales.

These are just some suggestions, maybe you've allready considered these cards. Or maybe you see something you like :)

x12721 on Abzan counter

7 years ago

If you want to go aggro, I'd recommend swapping your duel lands for the pain lands from Origins (i.e. Caves of Koilos). If you are focusing on counters, Hardened Scales and Kalonian Hydra are must-haves. Another fun card to play with is Primordial Hydra. Other cards are (in no particular order) Ainok Bond-Kin, Elite Scaleguard, Retribution of the Ancients, Scale Blessing, Sight of the Scalelords, and Tuskguard Captain. Have fun!

InflateTheToad on

7 years ago

replace Scale Blessing with Lifecrafter's Gift as you don't have to bolster.

kengiczar on Kaladesh Spoiler Thread

7 years ago

Cards that get stuff out of the graveyard saying Target is just a habit and expectation at this point but not an iron clad rule:

Standard examples that defy this:
Grapple with the Past
Seasons Past
Corpse Churn

Also we have had plenty of cards and abilities that put +1/+1 counters on things without targeting them:
Savage Summoning
Dromoka's Gift
Cached Defenses
Scale Blessing

To get something out of the graveyard you can do any of these:
- Not target anything
- Target a player's graveyard
- Target a player
- Target the cards in the graveyard
- A combination of the middle 3

As a side note the best counter they could ever print would say "Exile a spell on the stack" because the opponent would have to respond before you've made it clear which spell you want to exile. Once they let you choose which one you wanted to exile it would be to late for them to respond. This is generally why cards do say "target". Being able to get something back for or without telling an opponent what you're getting back until the spell resolves is much stronger and really punishes cards like Surgical Extraction if they are drawn later in a game.

An extreme example of this would be playing against a deck in EDH that has two combos: Pestermite + Splinter Twin and Grim Monolith + Power Artifact . Imagine they have a Grim Monolith on board and 6 cards in hand with a Splinter Twin and Power Artifact in the graveyard. The odds are that they don't have the Pestermite but what if they did? In this case if they target one I can fire back with Surgical Extraction and stop them. If they don't have to target I either let the spell respond or blindly guess which half they have in hand and may just loose.

Of course I should really be playing Bojuka Bog + Crop Rotation but what can I say I haven't pulled a C-Rotation yet. XD

Anyways with all of this said I really think Grapple with the Past deserves serious consideration in any commander deck.

ZestyBroseph on

7 years ago

Splash some white for Gleam of Authority or Scale Blessing ?

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