Ghostfire Blade

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ghostfire Blade

Artifact — Equipment

Equipped creature gets +2/+2.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Ghostfire Blade's equip ability costs less to activate if it targets a colourless creature.

TrollNtrample on infect myr equiped (comments please)

2 years ago

First off, love this idea. Probably going to copy. But I have an idea or two:

I'd drop True Conviction to one, or none at all. 5 mana is a big ask these days, plus around turn five I think it'll be too late for the life gain or double strike to really impact the game state. I think there are more effective ways to accomplish what this card does earlier in the game.

I'd definitely mainboard Necropede even though he's not a myr. You don't have consistent early infect pressure so you could essentially start splitting your damage into traditional and infect. I'd also try and find a way to mainboard Steel Overseer, then you don't have to worry about myr tribal since he hits all artifacts.

I hate to say it, but Urza's Saga would be beautiful in this deck. Especially since two of your equipments and two of your creatures can be added to the battlefield with Urza's Saga.

Also, with the myr tribal, you lose out on some infect typing, so maybe a Stoneforge Mystic to help search out Grafted Exoskeleton. Maybe.

Lastly, since you're running Grafted Exoskeleton, Etched Champion seems like he's at least on the maybeboard. Protection means unblockable, and unblockable infect is very annoying. I'd throw in a Welding Jar on the maybeboard as well.

Other good artifacts to mull over that synergize with Urza's Saga: Basilisk Collar, Ghostfire Blade, Shadowspear, Myr Servitor, Myr Scrapling

wallisface on Colorless Etched Tron 2021

2 years ago

PoisonLexy I had a look on MtgGoldfish to see what the other tron decks are running for lands. Green-Tron is running 17 lands, but they make up for it with over 1/3rd of their deck dedicated to digging for lands ( Ancient Stirrings , Sylvan Scrying , Chromatic Sphere , Chromatic Star , Expedition Map ). Eldrazi-Tron, on the other hand, runs 24 lands - and that archtype much more closely resembles your gameplan (they just run Expedition Map ).

The problem with the “Etched people” is that most of them do almost nothing unless you can generate 5 colors of mana, which your deck is going to really struggle to do. You can’t rely on Steel Overseer because the opponent will often kill it well before it gets a chance to tap. Also the only creature that needs the counters is Etched Oracle , so feels like its synergy is low.

It just really feels like the Etched creatures require a massive amount of setup for very little gain…

I think a strong potential avenue for you to go down would be a mono-blue tron-artifact build. That would let you still run Etched Champion , and actually make it threatening using Cranial Plating or Ghostfire Blade . You’d be able to grab whatever you needed with Whir of Invention which’d mean you could run a single copies of Blightsteel Colossus and Platinum Emperion . You’d keep the planeswalkers, but be better suited for providing a consistent creature-threat, with blue providing value cards like Sai, Master Thopterist , and Master of Etherium , while the tron lands can create large Hangarback Walker and Walking Ballista . You wouldn’t need to be messing around for 5 colors, and the deck can additionally function alright if you missed assembling tron

rjphilla on Snip Snip!

2 years ago

Nice! I played an ensoul deck back when it was in standard. Super fun.

One good piece of equipment is Ghostfire Blade sweet with ornithopter for a fast turn one.

Argy on The Pioneer Blues

3 years ago

itsbuzzi thanks for the comments.

I go quite a bit into why I have stuck with Mono Blue, in the notes above, and I'm not interested in adding another colour.

Basically it will increase the chances of having the wrong mana, increase the chances of losing life, and increase the cost of this deck.

I've been playing a form of this deck since Magic Origins, so I know that it works well with one colour.


I'm sure you know that with Aggro builds, two problems are:

  1. Running out of cards.

  2. Not getting final damage through.

That's where the four drops come in.


I do appreciate you taking the time to playtest this deck. I'll have a play against yours, as well.

Did you Sideboard both decks? How did you Sideboard against this one? That will make my playtest better.


If you look at my Under Consideration button I have tried both The Blackstaff of Waterdeep and Thopter Spy Network (which isn't male - it's a group of people).

As you noticed, I have enough four drops, so Thopter Spy Network couldn't find a place here.


People are really excited about The Blackstaff of Waterdeep as it's a new card, but I think they might find it's not quite as good as it seems.

Of course I can only talk about how it works with this deck.

In the end these are that things with it that didn't work, for this build:

  1. I think of the card as a three drop, because I have so many other things I want to do on Turns 1 and 2. My three drop slot is quite full, and Skilled Animator and Bring to Life proved more useful. Skilled Animator because it can make a 5/5, as opposed to a 4/4. Bring to Life because it adds +1/+1 counters, which can result in a 9/9 creature, when combined with the effects of Skilled Animator or Ensoul Artifact

  2. While The Blackstaff of Waterdeep is quite useful in that it can be reused if the original Artifact it targets dies, Bring to Life is better with Darksteel Citadel , as the +1/+1 counters remain, if it is destroyed. The same can't be said for The Blackstaff of Waterdeep

  3. Since The Blackstaff of Waterdeep is Legendary, it is one and done, as opposed to the other 3 drops mentioned.

  4. The Blackstaff of Waterdeep can't be equipped for with Ghostfire Blade which is useful in my deck.

  5. The Blackstaff of Waterdeep can't be used on the Thopter Tokens which are created with Whirler Rogue in my deck.

  6. I have noticed a lot of Mystical Dispute in Pioneer Sideboards, and they don't get played for less with any of my other Artifacts. They do with The Blackstaff of Waterdeep

  7. The Blackstaff of Waterdeep is a dreadful target for animation. It doesn't have Flying, it isn't Indestructible, and doesn't have the chance to be unblockable. You also can't play a second one without destroying the one you animated.


Thanks for giving me things to think about. I appreciate it.

livemagic on Ensoul Artifacts - Pioneer

3 years ago

Garretthook thanks for your tips! I liked the idea of Ghostfire Blade, I'll try this one after making a match to be sure that will not have a lot of hate artifacts. In other hand, Emry, Lurker of the Loch will be some kind of "playing with your luck" because it can put 2 or 3 auras in graveyard and that isn't a option hahaha. Ah! I'll upgrade to Thoughtseize some of discard spells. Thanks a lot.

Garretthook on Ensoul Artifacts - Pioneer

3 years ago

I love the idea of tezzerets touch. -3 Darksteel Ingot +3 Ghostfire Blade -4 Dimir Charm +2 Fatal Push +2 Key to the City -1 Ashiok, Nightmare Weaver +1 Emry, Lurker of the Loch. upgrade your budget discard spells into Thoughtseize

CBBA on Artifact Aggro

4 years ago

Hey Chaddington I would cut Bonesplitter for Ghostfire Blade.

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