|Commander / EDH||Legal|
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|Aether Revolt (AER)||Common|
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Fourth Bridge Prowler
Creature — Human Rogue
When Fourth Bridge Patrol enters the battlefield, you may have target creature get -1/-1 until end of turn.
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Fourth Bridge Prowler Discussion
1 month ago
Ive been building this deck for a couple of ears but recently I started seriously trying to improve it. To that end, I was hoping for advice from people who have played vs or with the deck before; or anyone who has any ideas. Im currently thinking of cutting the two Fourth Bridge Prowler for two Collective Brutality and finding something else for the sideboard. Any advice is appreciated, thanks in advance.
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2 months ago
A few cards you may want to consider adding: Lay Bare the Heart, Harsh Scrutiny as a sideboard against more creature heavy decks, Torrential Gearhulk would be great for grabbing some cantrips and other discard cars at a moment's notice (probably a 1-2 of), Duress is also pretty good at grabbing things out of hand.
Open Into Wonder may be worth looking into to make sure the damage from Dreamstealer goes through.
You may also want to have 3-4x of both Dreamstealer and Raider's Wake since that's the main synergy of the deck.
The Scarab God may also be a decent 1-2 of since it'll cut the eternalize cost on deamstealer by 2.
Some things that could be cut out: Skullduggery and Cartouche of Ambition dont do enough to warrant a spot (although I do like cartouche of knowledge for some evasion). Fourth Bridge Prowler also doesn't do much toward your strategy either (could probably be slotted out by duress).
You may also want to up the land count a bit if you're going for more of a control variant. Having 4x Drowned Catacomb would be useful as well.
That's about all I've got for the moment. Let me know if any of these work.
4 months ago
This deck lacks consistency. Is it about +1/+1 counters? Is it about zombies? What's your strategy?I think you should think about it how you would like to destroy your enemy. I am sorry to say that but now it looks like bunch of random cards. You need to look for consistency. Try to find 6-7 creatures, get 3-4 copies of each and try to make a deck with these. Then throw some spells to support these creatures or to destroy your opponents creatures.
Since you got Kalitas, Traitor of Ghet maybe you might want to focus on Vampires and Zombies? Festering Mummy would work really well with it and it just zombie version of Fourth Bridge Prowler. You might want to look for creatures with eternalize or embalm ability so regular creature will come back to battlefield as a zombie, that could work really well with Embalmer's Tools. You should look for more synergies. It's really hard to have any more suggestions for you at this point.
You need to do some research on your own.
5 months ago
Creatures Nettle Drone x3Falkenrath Reaver x1Valakut Predator x1Pyre Hound x1Shivan Dragon x1Makindi Sliderunner x1Embodiment of Fury x1Cinder Hellion x 1Markov Crusader x1Sanitarium Skeleton x2Walking Corpse x1Vampire Noble x1Ghoulcaller's Accomplice x1Fourth Bridge Prowler x1Bane of Bala Ged x1Emrakul, the Promised End x1Void Winnower x1
sorceryShamble Back x1Ruinous Path x1Dark Salvation x1Mire's Malice x1Liliana's Indignation x1Bone Splinters x1Collective Defiance x1Sparkmage's Gambit x1Chandra's Revolution x1Cone of Flame x2Incendiary Flow x1Magmatic Chasm x1instantsMurder x1Borrowed Malevolence x1Fiery Temper x1Stonefury x1Essence Extraction x1EnchantmentsConsecrated by Blood x1
6 months ago
If you end up adding Fatal Push you should think about 1-3 Evolving Wilds so that you can trigger Revolt for Push and Narnam Renegade on demand. Key to the City would give you a discard outlet for drawing extra cards while making Hapatra, Vizier of Poisons unblockable.
I would also look to getting rid of Harsh Scrutiny and Battle at the Bridge for something else like Grasp of Darkness or even 2 Fourth Bridge Prowler to kill something for Narnam Renegade. Subtle Strike is a fun surprise (for you, not your opponent who is trying to chump block)
6 months ago
I'm not exactly sure what you're trying theme you're trying to go with. I'm going to assume you want to have B/W aggro-zombies, and base my suggestions around that.
First of all, I would recommend putting some more land in there. I know you're deck does have much mana cost, but you can still get mana screwed. Secondly, I would put in some dual colored lands, if you have any.
Secondly, I would personally make this a Zombie tribal deck, so I would remove Augmenting Automaton, Devoted Crop-Mate, Fourth Bridge Prowler, and Gonti, Lord of Luxury, as none of them help your zombies at all.
There are quite a few zombie cards that I think would have a good place in this deck. Particularly Wayward Servant and Graf Harvest. Wayward Servant would allow you to deal some damage to your opponents each time you play or bring back a Zombie, and let you gain some life as well. Graf Harvest would make it much more of a pain to prevent your horde of zombies from eating your opponents brains, as they would all have menace.
I feel like this deck needs a little more removal, so I would look at Cruel Revival as it kills your opponents things and allows you to bring back your own. Dark Salvation would let you create more zombies and potentially kill a creature, or weaken it enough to kill it with a token.
8 months ago
Haven't touched this in like 4 months. Wow. I haven't been playing magic much lately but I'm keeping track of the new sets. Nothing really jumped at me here for Shirei from AER. Hope of Ghirapur didn't fit my style with an attack trigger (would be worth it in a Duel Commander, 1v1 build), and Fourth Bridge Prowler was the closest we had to something worth including, but there's just better things.
So far, Amonkhet seems the same way. Doomed Dissenter seems like a reasonable contender if you want to go the token route, which I am a fan of. Bontu's Monument wouldn't suck, but a Jet Medallion is just as good or better for mana cost reduction, and we don't want to work on "when cast" triggers.
8 months ago
Fourth Bridge Prowler, Grasp of Darkness, Battle at the Bridge, and Dark Salvation all give -1/-1 until end of turn as an effect. A -1/-1 counter is permanent and lasts through turns. These are two different things. Nest of Scarabs specifically states COUNTERS, as well as Winding Constrictor.