Maybeboard


We thank Glasya for her gifts and dark blessings.

The Overall Idea

Utilize a variety of effects that allow us to "Impulse Draw" (eg Act on Impulse ), play our own cards from exile, or steal from opponents and play their cards from exile. The riches and treasure bestowed up on us by Glasya are a helpful resource for playing the spells she grants us.

Burn opponents to death with treasure production and ping effects from Disciple of the Vault , Reckless Fireweaver , and Mayhem Devil ; or finish them off with a Marionette Master ... if you haven't killed them with their own spells that you've stolen.

Obvious additions to the deck that could improve it

The tutors would be incredible for grabbing some of those spells we don't want in exile, as well as incredibly flavorful. Everyone's favorite party goblin would also be incredible for the Treasure sub-theme. My one copy is currently in my Vadrok deck (for now).

Additional Ideas for cuts

Recently made the following swaps:

  • Draugr Necromancer replaced Grim Hireling . My meta's board states can get battle-cruisery and gummed up. I didn't think that Grim Hireling would trigger often enough, and I'd rather save the treasures for casting things. I have enough graveyard synergized decks in my meta that Draugr is worth it.

  • Marionette Master replaced Fevered Suspicions. Fevered Suspicions seemed goofy to pull off at least once, but also has the likelihood of whiffing. Optimizing means removing randomness/chance where applicable. Marionette Master can be a finisher if enough treasures are amassed.

  • Deadly Dispute replaced Thrill of Possibility . Since this deck wants to pump out tokens or steal creatures from opponents, I figured the sac requirement for Deadly Dispute was more synergistic.

Additional swaps being considered:

My catch-all for "traditional ramp" in the form of Mana Rocks, as well as mana acceleration from Crypt Ghast , Rituals, and Treasure support.

Evil Vibes

This deck currently runs 13 total lands with the Swamp type (11 basics, Blood Crypt , & Canyon Slough ), so Crypt Ghast should have enough to work with even without Urborg. Having both on board at the same time is Magic Christmas Nightmare land.

The Rocks

Rituals

More may be added as play-testing progresses.

  • Birgi, God of Storytelling   Great and versatile card for this deck. Her front side keeps some mana up on the turns that we want to cast multiple spells, and her Harnfel, Horn of Bounty side is helpful for mid-late game when we would prefer to impulse draw and dump less than useful cards.
  • Jeska's Will Slam dunk of a card for this deck. Keeps our engine humming with its impulse draw and ritual mana for playing those spells.
  • Chandra, Torch of Defiance Nice variety of options that work well with what the deck wants to do. Her +1s are useful for impulse drawing or ritual ramp.

Treasure

This deck wants to make and support Træsures. Maybe not technically ramp, but it will hopefully help us stay ahead of the curve and play plenty of spells from the Mystic Arcanum.

  • Deadly Dispute It makes a treasure and draws 2 cards at instant speed. Very nice.
  • Academy Manufactor Adds an extra kick to Træsure production. The Food tokens can be used for life stabilization if needed, and Clues for additional draw. All these tokens being pumped out & sac'd also synergize well with Storm-Kiln Artist , Mayhem Devil , Reckless Fireweaver . and Disciple of the Vault .
  • Inspiring Statuary Helps bank of Treasures until I need to sac them for colored mana. Also turns Food and Clue tokens from Academy Manufactor into mana rocks with Improvise.
  • Xorn More Træsure please
  • Storm-Kiln Artist Although this isn't a decicated Spellslinger deck, the current iteration of the deck has about 21 total Instants and Sorceries for Træsure producing opportunities.
  • Goldspan Dragon Gives some extra kick to each Træsure, and can make some more each time it swings away or gets targeted for removal.
  • Revel in Riches Goofy alt win-con and slight insulation against board wipes.

There are a variety of means to draw on power from beyond this mortal plane. This deck runs on Impulse Draw & playing from exile, so it is ideal to have a variety of effects that make that possible.

Adventure

Cantrips, Looting, and just Drawing

To round out and support the Impulse Draw and Mystic Arcanum, I wanted a few effects that could help me get cards in hand a bit more.... "traditionally'

  • Deadly Dispute Sacrifice a Clue, Treasure, Food, or stolen opponent's creature to get a treasure and 2 cards. Not bad in this deck.

  • Faithless Looting Good ol Faithless Looting. Dump the least helpful options.

  • Sensei's Diving Top YKWTFGO, fix the top decks, and get your Adventure, Cascade, Rebound, and X spells into your hand. Help Prosper get the right spells into Exile.

  • Mind Stone Early game ramp and a cantrip if needed when the ramp is less relevant because of treasures.

  • Academy Manufactor In the draw category? Treasures will come stapled with Clue tokens, and also Food tokens I guess.

  • Phyrexian Arena Maybe not the best draw effect these days, but can be helpful and give some additional fuel to Uba Mask

  • Karazikar, the Eye Tyrant Goad some creatures and... Behold the benefits. Alright, I'll see myself out.

Foretell

Infernal and Impulsive Plays

Infernal Theft

A Warlock must always be armed to handle a multitude of threats. A Warlock utilizes Removal to destroy single or multiple adversaries simultaneously. Warlocks also utilize disruptive magic to Interact with their adversaries, and slow their advances.

Interaction

Removal

Aside from Vandal Blast, this deck is fairly light on Wipes. I opted to have more spot removal that can be played at Instant speed with Mystic Arcanum. I'll probably add in a Blasphemous Act if I feel it's needed since my meta can be creature heavy. The times Blasphemous Act was played in past games, it usually came down close to 1 mana.

Suggestions

Updates Add

Got together with friends last night and played a few games. I got to take Prosper for a test run and here are some of my thoughts and observations from last night's game:

  • I got really lucky, and basically every card I exiled with Prosper was a land. There were a few times were I wished he exiled some instant speed removal.
  • Revel in Riches was helpful as a potential alt-wincon. Should have played it instead of Etali during one of my mid-game turns, since a board wipe was dropped the turn after Etali came down. Hindsight is 20/20.
  • If Prosper gets removed, the deck can be a bit rudderless if you don't have other Impulse Draw engines on board.
  • Luck of the shuffles, but the only theft pieces I drew into last night were You Find Some Prisoners , Etali, Primal Storm , and Author of Shadows
  • The deck might need a bit more spot removal, or one more wipe. Am currently considering Blasphemous Act or Dead of Winter since my basics are now Snow. Also considering Fire Covenant since it is instant speed, fairly cheap, and can hit a lot of creatures.
  • Swapped out Grim Hireling for Draugr Necromancer . I think Grim Hireling would have a tougher time generating treasure in my meta, where boards can get creature heavy pretty fast. I think Draugr Necromancer's graveyard hate would have a bit more mileage in my meta where graveyard strategies are becoming more prevalent.
  • I think having a Vampiric Tutor or Demonic Tutor will be some non-budget upgrades for the future.

Comments

Top Ranked
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Date added 4 weeks
Last updated 23 hours
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

45 - 0 Rares

17 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.86
Tokens Clue, Treasure, C Token Artifact Food, C Emblem Chandra, Servo 1/1 C, Zombie Berserker 2/2 B, Tibalt, Cosmic Impostor Emblem
Folders Uncategorized, EDH Ideas, Uncategorized, Others, Rakdos EDH, EDH Deck Templates, EDH busild future decks, Awesome, Playtest, Rakdos, See all 17
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Revision 20 See all

23 hours ago)

+1 Hellkite Tyrant maybe
+1 Magda, Brazen Outlaw maybe