Topplegeist

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon
Duel Decks: Blessed vs. Cursed (DDQ) Uncommon

Combos Browse all

Topplegeist

Creature — Spirit

Flying

When Topplegeist enters the battlefield, tap target creature an opponent controls.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

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Topplegeist Discussion

ZonkmasterX on $160 Spirits Tempo

2 months ago

RedUndead40 I’m pretty new to this with a very small sample of matches and I greatly appreciate the advice of someone more experienced with the deck, but here is some of my reasoning for my current choices:

I have considered Curious Obsession before but my main problem seems to be a lack of things to do on turn one. It still might be worth the slot though. I have also had Remand in the main in the past but I cut them because when I don’t have a Rattlechains I can never seem to afford to keep mana up for them. Even when I do counter something important it is rarely enough of a Tempo swing to kill them except against big mana decks (which seem to be one of my worst matchups anyway). And it just seems to be a liability in so many matchups (affinity, burn, etc). I feel that with the two Phantasmal Images I probably have enough lord effects and so Favorable Winds isn’t necessary. And Think Twice Seems similar to Opt but slower, and I think I’d just rather run Opt since it gives me another turn 1 play. I totally agree that I would rather have Remorseful Cleric in the sideboard, but I think I need a critical mass of spirits to maximize the value of my lords, and an on tribe Stormfront Pegasus isn’t really that bad. And then sometimes it randomly hates on your opponent’s graveyard effects. I would love to hear a suggestion for a better 1 or 2-drop spirit to take its place in the main though, as I think it is my weakest link. I’ve even considered running Topplegeist to fix my turn 1 problem and my critical mass problem, but it’s just not a good card.

-Arcanity- on SpooksterSquad

2 months ago

jamiekingslayer First off, I'm glad you liked the deck! Now, Topplegeist is a card which I did consider since it is another 1 mana spirit, but it's not very efficient without delirium. And this deck literally can't activate delirium unless we draw the one Field of Ruin or the opponent runs land destruction.

hungry000 on Send Me an Angel

6 months ago

I think your spirits deck lacks a sufficient number of spirits. The thing that spirits are good at is the tempo game: disrupting your opponent while putting threats onto the board. But when your deck only plays 13 creatures you're not going to be applying as much pressure as you want to, and so you aren't using the tribe to its full potential.

Cut down on some spells and also that Elspeth, Knight-Errant to fit in more creatures. Also, go down at least one Geist of Saint Traft and a Selfless Spirit. Geist is very hard to deal with on its own and you don't want to draw multiples since it becomes dead in hand, and while Selfless Spirit is very good at protecting your board, you don't have enough creatures to bother protecting, and it isn't much of a threat in itself. Most lists I see (even ones with a high density of creatures) play 3.

Mausoleum Wanderer is a very nice spirit to have since it forces your opponent to play noncreature spells off-curve to play around it, play 4. Topplegeist is another one-drop you could play if you felt like it. You can put some Rattlechains back in since the flash that it gives your spirits is actually very relevant, and Drogskol Captain is a great spirit lord, made even better with flash.

Force_of_Willb on Fading Away

9 months ago

Some Spirits you may want to consider.

Karmic Guide - Reanimation Dungeon Geists, Topplegeist - Tap down effects Nikko-Onna - Enchantment Destruction

If you go away from spirits you can have much more common blink targets like: Angel of Finality, Archaeomancer, Champion of Wits, Cloudgoat Ranger, Felidar Guardian, Flickerwisp, Reflector Mage, Fiend Hunter

If you need some ideas look up my deck from my profile

beebsman on Esper Hauntings

10 months ago

Hey mate,

Yes, my meta is a little creature light right now, lot of my local players are playing control, combo (like cheating out Emrakul), 8Rack or Death's Shadow. I'm also in a small city, so my meta isn't healthy to begin with. My latest consideration for my meta is to swap out something for Dimir Cutpurse and some evasion like Aqueous Form or Artful Dodge...

That said, when I was vs Humans, Werewolves, Elves etc, there was MB removal. I'd probably revert to Rattlechains and Topplegeist then too. Maybe Midnight Haunting, Beckon Apparition...their synergy with Nebelgast Herald is pretty good, as is Essence Flux. I MB'ed Essence Flux for a long time, it's well worth testing.

I'm currently finding (in my current meta), between Remand, Spell Queller and Nebelgast Herald (and the last 2 flash on their own), I can usually disrupt decently.

Curiosity is awesome on our evasive Spirits mate, can't recommend it enough. Even if it's on an early Mausoleum Wanderer or Selfless Spirit, even getting 2 cards out of it is huge tempo.

hullos on Purgatory (Standard

1 year ago

you could try to use Topplegeist for some instant speed tapping or Archangel Avacyn  Flip for some protection in yourdeck.

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